The Waypoint - Week of September 15

Posted by Anuiran on September 19th, 2014 at 4:48 pm
Blizzard Quote [source]

Some nephalem hunt for portals to the Vault, while others hunt down Easter Eggs. Some celebrate their odd gaming quirks, while others obsess over their latest Legendary. What fascinating discussions are your fellow players sharing? Find out in this week's edition of The Waypoint!


Love At First (Legendary) Sight

/u/Mosaz (also from Reddit Diablo) asked an interesting question: Have you ever looted an item that you decided to try out, ended up falling in love with, and changed your whole play style as a result? Over a hundred players have already chimed into the discussion, citing a variety of Legendaries like Boon of the Hoarder, Wand of Woh, Carnevil, and Fate of the Fell, and more!

Can you think of an item that made you rethink your play style? If so, what was it, and what build did you end up using?


Seasonal to Non-Seasonal Paragon Experience

Are you wondering how many Paragon levels you'll ding on your non-Seasonal characters once the current Season is over? Wonder no longer, as /u/djindjin from Reddit Diablo has you covered with his Diablo III Paragon Calculator! Just type your current Seasonal and non-Seasonal Paragon levels into his helpful calculator, or simply enter your BattleTag, and hit "Go!" 


Becoming a Treasure Goblin Hunter

Since the Vault was released in patch 2.1.0, many nephalem have been hunting for that one Treasure Goblin who will grant them their portal to riches! Over on Diablo Incgamers, several players in Vantek's thread are sharing their experiences tracking down this golden, but often elusive opportunity, discussing different farming locations and techniques. 

The_Vault_D3_Screenshot-17_JP_thumbnail.jpgThe_Vault_D3_Screenshot-11_JP_thumbnail.jpg

Have you had any luck finding the portal to the Vault? If yes, where did your lucky Treasure Goblin spawn?


A Handy Guide to Every Acronym In The Game

DPS? CD? CHD? Even, dare we say, a DW WW Barb using CotA? What does it all mean? Hulktopus on our official forums helps you sort out all of this Diablo speak and more in his "Acronyms - The Definitive List" guide, which was also stickied in our New Player Help forum! It's a long list, but as Hulktopus says: "ctrl + F is your friend!"

Did Hulktopus miss any key phrases? Post your additions below!


What Easter Eggs Have You Seen in Diablo III?

Anuiran of Diablo Hub made a list of all the fun, fabulous, and sometimes freaky Easter Eggs he's found in the game. His database is filled with everything from Legendary items to Lamentations (of the women), and includes a variety of references you might not have recognized.

Know of any other Easter Eggs or homages buried in Diablo III? If so, we'd love to hear your most hilarious or clever finds!


That wraps up this week's discussions! Until next time, heroes. We'll see you in Sanctuary.

Found a cool player-created thread, article, guide, tweet, or video? Then don't hesitate to send it to tyvalir@blizzard.com along with a brief explanation of why you think it should be included in our next column! 

Free Blizzcon Tickets, Twitch Subscriptions and Turbo – Oh My!

Posted by Anuiran on September 19th, 2014 at 4:47 pm
Blizzard Quote [source]

To ensure that StarCraft II continues to offer a smooth experience for players when Patch 2.1.4 goes live, we’re looking for some extra help testing on the PTR, and that’s where you come in. When you test the new features on the PTR in all the various game modes (Matchmaking, Custom Games, Arcade, vs AI) and reach level 5, you’ll become eligible to win some awesome prizes.

How to Qualify

You’ll have from 12:00 a.m. PDT on August 26, 2014 to 11:59 p.m. PDT on September 22, 2014 to reach level 5 on the StarCraft II PTR in order to become eligible for the prizes below. You can check out the official rules here: Patch 2.1.4 PTR Participation Giveaway – Official Rules.


Prizes for participation

To all players who reach level 5 on the PTR:

  • A one month subscription for Twitch Turbo

To 50 random players who reach level 5 on the PTR:

  • A Twitch subscription for WCS EU/AM

To one random player who reaches level 5 on PTR:

  • A pair (2) of 2014 BlizzCon tickets


How to Get In

Accessing the Public Test Realm is easy with the Battle.net Desktop App. Once you've installed and logged into the App, select StarCraft II from your list of games. Next, click the region selection box above the Play button, choose "PTR: Heart of the Swarm" from the dropdown list, and hit Install. If you own a copy of StarCraft II but don’t see a PTR option available, you can enable PTR access by going to Battle.net Account Management and selecting the Public Test Region button under your game license. Once your installation is complete, hit Play to launch the PTR and start digging in to all of the goodies mentioned above.

SC2_PTR_BDA_enUS_Thumb_600x231.jpg

If you'd like to switch back to the current version of StarCraft II, simply exit the game and head back to the Battle.net App to switch the region selector back to your preferred Battle.net region.

Please note that the Public Test Realm can only be accessed through the Battle.net Desktop App as outlined above. Attempting to launch “StarCraft II Public Test.exe,” found in your StarCraft II installation folder will not grant entry into the PTR.

Download the Battle.net App

Thank you very much for helping us test upcoming StarCraft II features on the Public Test Realm. Your participation will be vital during this extended testing period as we prepare to roll out StarCraft II Patch 2.1.4. 

Double Your Treasure, Double Your Fun!

Posted by Anuiran on August 26th, 2014 at 7:01 pm
Blizzard Quote [source]

Patch 2.1.0 is now live in the Americas! 

To celebrate the arrival of this major content update, all players who log into Diablo III this week on Windows or Mac will not only receive a +100% bonus to Gold Find, but all Treasure Goblin spawns in the game have been doubled! (As with our previous buff, please note that the Gold Find bonus will stack multiplicatively with existing bonuses including those provided by items and Paragon points.)

This bonus Gold Find and double Treasure Goblin period begins in the Americas region today, August 26, and ends on Tuesday, September 2, at 11:59 p.m. PDT.


We hope you enjoy patch 2.1.0 and look forward to hearing your feedback. In the meantime, good luck, have fun, and we'll see you in Sanctuary!

*The buff is only available on Windows and Mac, but it will apply to all heroes—including those on accounts without Reaper of Souls enabled. 

Patch 2.1.0 Preview: The Vault - Diablo III

Posted by Anuiran on August 13th, 2014 at 2:24 pm
Blizzard Quote [source]

Amidst the chaos of battle, ragged opportunists sneer and scuttle to collect the loot of the fallen. Hunched over by the weight of their purloined wealth, these mischievous scavengers represent a more recent addition to Sanctuary's bestiary, with sightings increasing (perhaps unsurprisingly) shortly after the Fallen Star appeared. While not much is known about these so-called "treasure goblins," one thing is certain: they're not native. 

As quickly as they enter our world, they departdisappearing into mysterious portals and escaping with their misbegotten goods. But from where do these enigmatic visitors hail? And to where do their strange doorways lead? No mortal has ventured into nor even seen beyond their gilded veils to provide such answers. . . .

Until now. 


Thinking With Portals:

Ever since the recent demonic invasion, tales of Treasure Goblins scurrying about Kehjistan's battlefields have riddled Sanctuary’s taverns. At first believed to be frenzied grave robbers, the goblins' true nature became known only once they were witnessed in broad daylight. Now, their grayish bodies and lizard-like heads are recognizable to all but the most cloistered of citizens, and prove a welcome sight to powerful nephalem in search of easy loot.

Oliver_Treasure_Goblin_thumb2.png

Treasure Goblins are a guarded species, however. If observed during one of their hunts, they will attempt to retreat through arcane portals—formed from magic not unlike that the Horadrim once employed to summon Town Portals and waypoints. As their presence has become more common, so have rumors of their gold-filled "vault." It is said that beyond a goblin's portal untold riches await, as well as untold horrors. 

But what is fact and what is simply fable? It's time to find out. 


Introducing the Vault:

In patch 2.1.0, whenever a Treasure Goblin is slain, there is chance that he (or she) will open a portal to the Vault.

The_Vault_D3_Screenshot-02_JP_1050x660_thumbnail.jpg

In the Vault, players will encounter unimaginable wealth, presumably stolen from the merchants and townfolk of Sanctuary. Piles of gold, chests brimming with treasure, and enough gems to sate even Shen himself will reward your curiosity. 

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Be warned! The Vault is also the domain of the Baroness Greed, the de facto leader (or so we assume) of the Treasure Goblin horde. 

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She is a swarthy matron consumed by her namesake and will not take kindly to your intrusion. End her reign and claim your spoils (if you dare)!

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Designing Greed:

Treasure Goblins are among the most beloved of all of Sanctuary's creatures, and their ability to escape (often with precious trinkets in tow) has drawn the focus of many adventurers. As a result, the idea that a player could actually catch one of said goblins off-guard and suspend the doorway into their world offered a tantalizing possibility for the Diablo III development team. 

We had a chance to sit down with lead writer Brian Kindregan, senior level designer Matthew Berger, and a cadre of talented artists (senior character artist Chris Amaral, senior environment artist Richie Marella, and technical artist Neal Wojahn) to discuss the creation of, and inspiration behind, the Vault and its sumptuous leader. They kindly put down the weapons of their trade to help us pull back the design portal and see inside the development process.

Q. Brian, there's a lot of activity happening in the Vault—what's going on in there?

Brian:  The Baroness Greed is never satisfied, so there's a lot of work to be done to keep the Vault up to snuff. Her goblin minions are continuously sent out to collect more gold. The incoming gold in turn has to be tallied. And the existing gold must be inventoried to make sure none of it has gone missing. Plus, Greed takes a bath in all her gold every three hours. She's definitely high-maintenance, as is her domain. 

Q. It's been speculated that gold has no value for the goblins and that all they’re really after are the white items. Care to comment?

Brian: Greed is obsessed with all things valuable. It's a compulsion and the only cure is, apparently, more cowbell increasing amounts of physical wealth.

Q. When designing the Vault, where did you begin? And how did you begin?

Richie: We started on the Vault environment first and worked closely with the character team. We actually borrowed coin designs from them and they used a goblin statue for a mace inspiration. 

Neal: Victor Lee did some really sick concepts a while ago, too; I’m not sure if they were for anything in particular but we always loved them so much that they inspired a lot of the architecture in the Vault itself.  

And as Richie noted, those coin effects inspired us a lot. As we iterated, the Vault developed its own identity, and it drifted a bit away from that initial style. Instead of the Vault being a gold realm, we thought of it like a treasure realm. That's when we added a lot of things in the background for interest like gems, weapons, vases, and other valuables.  

Q. What was the design inspiration for the Vault and its inhabitants?

Richie: The inspiration for the Vault was a mixture of a couple of things: a bee hive, the Lord of the Rings, and Scrooge McDuck's infamous Money Pit.

One thing early on we really wanted to go for was "mountains of treasure" that covered a lot of the Vault grounds. We also wanted to create this atmosphere of "worker" goblins, busy working away much like worker bees in a bee hive. I also played around with the hive motif with multiple storage holes built into the walls—these eventually evolved into mini-vaults. 

Initially, most people assumed that Greed would be a male. When working with the character team on Greed, though, they proposed for it to be a female. This turned out to be a great idea because it fell in line with what we were going for with the bee hive motif and having the so-called queen (aka the Baroness) at the end fit perfectly.

Chris: We knew that we needed a variety of goblin types for the zone, too. A low level/low health worker goblin, a hefty brutish guard goblin, and of course the leader of the pack: The Baroness!

Q. We're definitely introduced to some new goblins in the Vault: Treasure Fiends, Peons, and Sentries. Is there an established caste system in the Goblin Kingdom?

Brian: There is indeed. The entire bureaucracy and society of the realm is set up to bring in, tabulate, and store as much gold and treasure as possible.

Q. Matthew, your team obviously had a lot of fun creating the enigmatic Treasure Goblins. How great was it to finally visit their home?

Matthew:  We'd always wondered exactly what was hiding behind the portals that those pesky goblins disappear through and the idea of being able to visit that place—which we assumed would be awash with riches—was pretty fun.

Once we had decided that we were going to finally visit Greed's lair and let players try and take a fraction of her wealth back with them it was all a question of making it as memorable as possible. Everyone wanted to add their own little personal touches to the Vault. Piles of gold everywhere, goblins running around in the background, troopers appearing through portals,  and (SPOILERS!) Greed's death. There really was no shortage of ideas. 

Q. What about the Baroness? Can you tell us a bit about the evolution of her fight?

Matthew: The fight with Greed itself evolved fairly naturally as we played it internally. Her charge attack, for example, was initially much more straightforward: she would charge at you and if she missed she'd get stunned. To add a bit more variety we then added a second charge that had a much longer range so that she could charge all across the room sometimes and surprise the player—that then evolved into her triple charge. Initially, Greed oriented herself while preparing the charge which made it very hard to avoid, when we moved into the triple charge we had her stop doing this, allowing the player an easier time to avoid it. This coupled with the great new warning that the artists had given it was the winning formula.

In a similar fashion, we made a variant of her attack where she makes chests of treasure rain down on the player, adding a lot more tempo to give the fight some fresh legs as you got towards the finale.

Q. What was your favorite thing to design in the Vault?

Neal: I loved making the breakables because of the gold effects I got to do, but my absolute favorite was making the giant treasure chest that appears at the end of the Baroness fight! It was cool to make a mega-uber chest. As a prop artist, I don't do as much figurative work, so it was nice to add all the little elements like the face teeth and little feet on it. It was also fun because I got to do a clean version for when it's closed, and a bloody version for when it's open!

But that's not all! The character and environment teams were also kind enough to share several pieces of concept art:

VicArcadeCitadel_AKATreasureGoblinRealm_thumb3.jpgTgobEnvironment_thumb.jpgTGobPillar2_thumb.jpg
TGobCenterpiece_thumb.jpgTGobBackgroundElement_thumb.jpgTGobBraziers_thumb.jpg
TGobFloor01_thumb.jpgTGobPillarDetails_thumb.jpgStep_03_thumb2.jpg


And That's a (Gold) Wrap. . .

And so it is, that in patch 2.1.0, Treasure Goblins will become just a little more reckless, offering players a chance to finally venture through into their world to reclaim the lost spoils of war and contend with Greed, the Goblin Baroness.

Fortune and glory awaits those who are bold enough to step through, so good luck! We'll see you on the other side.

Patch 2.1.0 PTR Patch Notes (Updated August 5) - Diablo III

Posted by Anuiran on August 5th, 2014 at 11:19 pm
Blizzard Quote [source]

Updates to patch notes can be found in red. Last updated August 5, 2014 @ 7:00 p.m. PDT.

Below you'll find the preliminary PTR patch notes for patch 2.1.0. Please note that this isn't the final version of the patch notes and that some changes may not be documented or described in full detail.

PTR PATCH 2.1.0 - v2.1.99.26067

To provide feedback on patch 2.1.0, please visit the PTR Feedback forum.
To report any issues you experience while playing, please visit the the PTR Bug Report forum.
For additional information about the PTR, click here.

Table of Contents:

PATCH FEATURES

New Feature: Seasons
Seasons are an optional, recurring game mode that offers players the opportunity to periodically start fresh, leveling Normal or Hardcore characters from scratch without gold, resources, or previously earned Paragon experience. Similar to the separation between Normal and Hardcore game modes, Seasonal characters will have their own shared stash and artisan progression as well. Any items, gold, or Paragon experience earned during a Season will be rolled over to a player's non-Seasonal characters once the Season concludes.

Seasons offer unique rewards and new challenges for players, including new Legendaries, an exclusive Transmogrification set only available to those who compete in each Season, and new achievements called Conquests. Progress within a given Season will be tracked in our new Leaderboard system. 

To learn more about Seasons, click here  

New Feature: Greater Rifts
Formerly referred to as Tiered Rifts, Greater Rifts are a special type of timed Nephalem Rift. There are an infinite number of Greater Rift levels, and each Greater Rift level will be progressively more difficult than the last. 

Completing a Greater Rift within its alloted time will allow players to progress to the next level (and if your time is exceptionally good, you may even skip multiple levels at once). Players can continue progressing through Greater Rift levels so along as they complete the Rift before its timer expires. Once a timer expires, players will reach the end of their current Greater Rift journey and their best results will be tracked in our new Leaderboard system. 

To learn more about Greater Rifts, click here

New Feature: Leaderboards
With the addition of Seasons and Greater Rifts, we want to provide players with a way to measure their progress within each of those environments. To do so, we've created Leaderboards. 

Leaderboards will track a variety of competitive player data including Greater Rifts clear times, Seasonal achievement point totals, and Seasonal Conquest completion ranking across several different game styles. Designed to be informative and detailed, Leaderboards will also allow you to compare your progress to that of players within your gameplay region, on your friends list, and in your clan roster.

To learn more about Leaderboards, click here

New Feature: The Cesspools
In patch 2.1.0 and moving forward, players will now have a chance to spawn a new level environement while in a Nephalem Rift or Greater Rift: The Cesspools.  

Originally designed as the sewers of Westmarch, we weren't quite able to include the Cesspools in the list of playable environments in Reaper of Souls by the time the expansion launched. Still, we loved the look and feel of this festering, dank underworld and have spent some time polishing it up for use in Nephalem Rifts and Greater Rifts. We hope you enjoy this new randomized landscape!

To learn more about the Cesspools, click here

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PTR-ONLY CHANGES

  • General
    • Portals to the Treasure Realm can now only spawn in Adventure Mode at level 70
    • Goblin rift portals will now only allow players who were present when the portal was created to enter
  • Greater Rifts
    • The Greater Rift difficulty curve has been adjusted
    • Players may now change skills, items and teleport to, or in from other locations after the Greater Rift Guardian has been killed
    • A countdown timer will now be displayed when you start a Rift of Trials
    • Players may now open their inventory while in Greater Rifts, but items cannot be moved or equipped
    • Players participating in a Greater Rift are now restricted from swapping items, skills and passives in town until the rift guardian has been defeated
  • Healing
    • The amount of Life on Hit granted by items and Paragon points has been further increased
  • Items
    • Depth Diggers
      • The damage bonus provided by this item's Legendary Power no longer includes Witch Doctor and Wizard Signature Spells
    • Madstone
      • The Exploding Palm applied by this item will now use the Skill Rune you're currently using
      • Fulminating Onslaught will now only apply Exploding Palm to the primary target of each strike
    • Legendary Gems
      • Legendary gems now start at rank 0
      • Changes have been made to the frequency at which Legendary gems are upgraded
        • Note: Because of this change the power of each upgrade has been reduced, but the overall rate at which gem power is gained through upgrades should remain roughly the same
      • Enforcer
        • Has been redesigned
          • Increases the damage of your pets by 25%
          • Secondary Power: Your pets take 30% reduced damage
    • Bug Fixes
      • Fixed an issue preventing players from upgrading Legendary gems located in their Stash
      • Fixed an issue preventing Legendary gems from displaying their name and rank when socketed in an item
      • Fixed an issue that preventing the Frostburn Guantlets Freeze effect from being triggered by Sentry - Polor Station attacks
      • Damage dealt by pets will now properly contribute to the Firebird's Finery (6) Set Bonus
      • The infinite DoT applied by Firebird's Finery will now properly stack when applied by two different Wizards
      • Fixed an issue that prevented Legendary Gems from contributing to the bonus granted by the Crusader passive Finery
      • Ramaladni's Gift
        • Players will now properly be prompted with a confirmation dialog before using Ramaladni's Gift
        • Fixed and issue that caused items to re-roll their affix values when Ramaladni's Gift was used on that item
        • Will now properly be Account Bound
        • Fixed an issue that allowed sockets to be rolled back on to an item via Enchanting after Ramaladni's Gift was used on that item
        • Fixed and issue preventing this item from being used on low level items
  • User Interface
    • Greater Rifts now have a unique icon that displays when a Greater Rift is open or when a player is inside a Greater Rift
    • Greater Rift completion times should now always be broadcast to you chat window
    • Legendary Gem upgrade success chance will now show on the Greater Rift scorecard
    • Bug Fixes
      • Fixed an issue that caused the Greater Rift countdown timer to continue to display after the rift guardian was killed
      • Fixed an issue causing Greater Rift portals to display the names of Nephalem Rifts
  • Bug Fixes
    • Fixed an issue that prevented players from changing the difficulty of a game after a Greater Rift had been completed
    • Fixed an issue that was causing monsters in Greater Rifts to grant more Experience than intended
    • Fixed an issue that caused the Greater Rift countdown timer to continue to display after the Rift Guardian was killed
    • Player pets no longer improperly gain bonuses based on the difficulty of a Greater Rift
    • Fixed an issue that caused timestamps to be displayed improperly on Leaderboards
    • You can now properly teleport to other players inside a Greater Rift if you have paid the entry cost
    • Fixed an issue that could sometimes prevent The Swami's buff from being applied after Archon ended

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GENERAL

  • An additional Stash Tab is now available for all players with Reaper of Souls
  • Players will now be disconnected from Diablo III upon being inactive for 30 minutes while outside of a game
  • Healing Changes
    • The amount of Life restored by Health Globes from Rare monsters has been reduced from 30% to 15%
    • The amount of Life restored by Health Globes from Champion and Minion monsters has been reduced from 20% to 15%
    • The amount of Life Regeneration and Life On Hit granted by items has been increased
      • These changes apply to all items from level 1 to 70
      • These changes are retroactive and will apply to existing gear
    • The amount of Life per resource spent granted by items has been significantly increased
      • These changes are retroactive and will apply to existing gear
    • Life on Hit is no longer affected by proc coefficients and will now only be triggered once per attack, as long as that attack dealt damage
      • Channeled attacks will provide an amount of healing over any given period of time that is equivalent to a non-channeled attack
  • Cooldown Reduction now affects the recharge time of skills with charges

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CLASSES

  • General
    • Made a number of improvements to the AI of several pets:
      • Pets that belong to other players will now be less visible
      • Fixed a number of issues which could sometimes cause pets to not attack a nearby enemy or stand still and stop attacking the enemy they were currently attacking
        • Pets affected by these improvements include:
          • Call of the Ancients
          • Companion
          • Fetish Army
          • Gargantuan
          • Mystic Ally
          • Phalanx
          • Zombie Dogs
  • Barbarian
    • Active Skills
      • Bash
        • Weapon damage increased from 215% to 320%
        • Skill Rune - Clobber
          • Has been removed
          • Replaced with: "Frostbite"
            • Each hit freezes the enemy for 1.5 seconds, enemies can only be frozen once every 5 seconds
            • Deals Cold damage
        • Skill Rune - Instigation
          • Fury generated increased from 8 to 9
        • Skill Rune - Pulverize
          • Shockwave weapon damage increased from 70% to 100%
        • Skill Rune - Onslaught
          • Has been redesigned
            • The enemy hit has a 10% increased chance to be Critically Hit for 3 seconds
            • Damage type changed from Physical to Lightning
      • Call of the Ancients
        • Weapon damage increased from 180% to 270%
        • Duration reduced from 30 to 20 seconds
        • Ancients should now more reliably hit moving targets
        • Korlic's Furious Charge ability now deals damage to enemies he passes through
        • Mawdawc's Seismic Slam ability now has a small knock up effect instead of the knock back
        • Skill Rune - Ancients' Fury
          • Fury gained per hit increased from 3 to 4
        • Skill Rune - Duty to the Clan
          • Has been redesigned
            • Enemies hit are now chilled reducing Movement Speed by 30% for 2 seconds
            • Chilled enemies have a 10% increased chance to be critically hit
          • Damage type changed from Physical to Cold
        • Skill Rune - The Council Rises
          • Weapon damage increased from 360% to 540%
        • Bug Fixes
          • Fixed an issue that could sometimes cause the ancients to never use their bonus abilities
          • Fixed an issue that allowed the Ancients to snapshot attack speed when summoned
      • Cleave
        • Weapon damage increased from 150% to 200%
        • Fury generated increased from 5 to 6
        • Damage area has been increased from 120 to 180 degrees to more closely match the visual
        • Skill Rune - Broad Sweep
          • Weapon damage increased from 215% to 235%
          • Now hits all enemies around you
        • Skill Rune - Gathering Storm
          • Has been redesigned
            • Now Chills all enemies hit and causes them to take 10% increased damage from all sources for 3 seconds
          • Damage type changed from Physical to Cold
      • Earthquake
        • Weapon damage increased from 2600% to 4200%
        • Skill Rune - Giant's Stride
          • Secondary tremor weapon damage increased from 160% to 200%
        • Skill Rune - Molten Fury
          • Weapon damage increased from 4500% to 5100%
      • Frenzy
        • Weapon damage increased from 155% to 220%
        • Skill Rune - Berserk
          • Has been redesigned
            • Damage type changed from Physical to Cold
        • Skill Rune - Sidearm
          • Weapon damage increased from 130% to 300%
      • Furious Charge
        • Weapon damage increased from 360% to 540%
        • Maximum charge distance increased from 35 to 60 yards
        • Radius of final damage cone increased from 15 to 20 yards
        • Should now more reliably move around obstacles and corners
        • The travel speed has been significantly increased
        • The ending animation time has been significantly reduced and will now scale down with your attack speed
        • No longer alternates between using main hand and off-hand weapons
        • Skill Rune - Battering Ram
          • Weapon damage increased from 760% to 900%
        • Skill Rune - Bull Rush
          • The stun has been replaced with a freeze
          • Damage type changed from Physical to Cold
          • Has been renamed "Cold Rush"
        • Skill Rune - Dreadnought
          • Damage type changed from Physical to Lightning
      • Ignore Pain
        • Now grants immunity to all crowd control effects while active
        • Skill Rune - Bravado
          • Has been redesigned
            • Now increases your run speed by 40% and knocks back enemies as you run
        • Skill Rune - Contempt for Weakness
          • Has been redesigned
            • Now instantly heals you for 35% of your maximum Life
      • Rend
        • Weapon damage increased from 1000% to 1100% over 5 seconds
        • Skill Rune - Lacerate
          • Damage type changed from Physical to Lightning
        • Skill Rune - Mutilate
          • Damage type changed from Physical to Cold
          • Has been redesigned
            • Now causes enemies Chilled by Rend to take 10% increased damage from all sources
        • Skill Rune - Ravage
          • Damage type changed from Physical to Fire
      • Seismic Slam
        • Will now lock on to an enemy you targeted with your mouse if you hold down the button
      • Weapon Throw
        • Weapon damage increased from 185% to 275%
        • Skill Rune - Balanced Weapon
          • Fury generated increased from 8 to 9
        • Skill Rune - Ricochet
          • Slightly increased bounce range
        • Skill Rune - Mighty Throw
          • Weapon damage increased from 270% to 400%
      • Whirlwind
        • Weapon damage increased from 275% to 340%
        • Significantly increased proc coefficient
        • Skill Rune - Dust Devils
          • Tornado weapon damage increased from 80% to 120%
          • Tornadoes now travel approximately the same direction you are traveling
          • Increased duration and movement speed of the tornadoes
        • Skill Rune - Hurricane
          • Doubled the frequency at which enemies are pulled in
        • Skill Rune - Volcanic Eruption
          • Weapon damage increased from 325% to 400%
      • Wrath of the Berserker
        • Skill Rune - Slaughter
          • Damage caused by this rune can now trigger procs
    • Passive Skills
      • Berserker Rage
        • Changed from maximum Fury to at or above 95% Fury
      • Bloodthirst
        • Life per Fury spent increased from 825 to 3301
        • Health Globe Healing Bonus increased from 1% to 4%

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  • Crusader
    • Active Skills
      • Phalanx
        • Avatar run speed increased from 100% to 200%
        • Skill Rune - Bowmen
          • Bug Fixes
            • Fixed an issue that caused the Bowmen to stop attacking when an enemy was in range, but out of line of sight
      • Shield Bash
        • Movement speed while charging has been increased by 60%
        • Increased attack animation speed
        • Attack speed animation is now affected by Attack Speed
        • Skill Rune - Pound
          • Weapon damage increased from 1200% to 1320%
    • Passive Skills
      • Heavenly Strength
        • Now reduces your damage dealt by 20% while wielding a two-handed weapon
        • This is in response to an increase in damage to all two-handed melee weapons and the goal is for the damage of Crusaders using Heavenly Strength to stay the same or increase slightly
      • Indestructible
        • Bug Fixes
          • Fixed an issue that caused players to become immune to crowd control and interrupt effects while the immune buff was active
      • Wrathful
        • Life per Wrath spent increased from 825 to 3301
        • Health Globe Healing Bonus increased from 1% to 4%

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  • Demon Hunter
    • Dexterity no longer grants Dodge chance
    • Dexterity now grants 1 Armor per point
    • Active Skills
      • Bolas
        • Skill Rune - Acid Strike
          • Has been removed
          • Replaced with: "Freezing Strike"
            • Enemies have a 50% chance to be Frozen for 1 second when the Bolas trigger
            • Deals Cold damage
      • Cluster Arrow
        • Skill Rune - Maelstrom
          • Tendrils have been replaced with Rockets
          • Rocket weapon damage increased from 220% to 450%
          • Damage type changed from Physical to Cold
        • Skill Rune - Shooting Stars
          • Rocket weapon damage increased from 400% to 600%
      • Companion
        • Skill Rune - Boar Companion
          • Now cleaves enemies in front of him
        • Skill Rune - Ferret Companion
          • Ferret movement speed has been increased by 150% when picking up gold
      • Elemental Arrow
        • Skill Rune - Frost Arrow
          • Slow effect changed to a Chill effect
        • Skill Rune - Screaming Skull
          • Has been removed
          • Replaced with: "Immolation Arrow"
            • Shoot a fiery arrow that hits an enemy for 300% weapon damage then explodes, immolating the ground for 315% weapon damage over 2 seconds in a 10 yd radius
      • Entangling Shot
        • Skill Rune - Chain Gang
          • Damage type changed from Poison to Physical
      • Evasive Fire
        • Removed cooldown on backflip
        • Backflip distance reduced from 15 to 5 yards
        • Skill Rune - Displace
          • Has been removed
          • Replaced with: "Focus"
            • Instead of backflipping, increases Hatred generated by 7
        • Skill Rune - Surge
          • Has been redesigned
            • Increases the backflip distance to 15 yards
      • Fan of Knives
        • Weapon damage increased from 450% to 620%
        • Skill Rune - Assassin's Knives
          • Weapon damage increased from 450% to 620%
          • Removed cast delay on the long-range knives
          • Long-range knives now seek out targets within a larger radius
        • Skill Rune - Bladed Armor
          • Damage type changed from Physical to Cold
        • Skill Rune - Fan of Daggers
          • Stun duration increased from 2.5 to 3 seconds
          • Damage type changed from Lightning to Fire
          • Removed Knockback
        • Skill Rune - Knives Expert
          • Damage type changed from Physical to Fire
        • Skill Rune - Pinpoint Accuracy
          • Weapon damage increased from 1200% to 1600%
          • Damage type changed from Physical to Lightning
      • Impale
        • Weapon damage increased from 620% to 750%
        • Skill Rune - Chemical Burn
          • Weapon damage increased from 220% to 500% over 2 seconds
        • Skill Rune - Grievous Wounds
          • Additional damage on Critical Hit increased from 130% to 330%
        • Skill Rune - Impact
          • Stun chance increased from 50% to 100%
        • Skill Rune - Overpenetration
          • Damage type changed from Poison to Cold
      • Multishot
        • Skill Rune - Arsenal
          • Rocket weapon damage increased from 160% to 300%
        • Skill Rune - Burst Fire
          • Initial explosion radius increased from 12 to 15 yards
          • Damage type changed from Poison to Cold
      • Preparation
        • Skill Rune - Punishment
          • The Discipline cost has been removed
          • Now has a 20 second cooldown
      • Rain of Vengeance
        • Weapon damage increased from 1250% to 1500% over 5 seconds
        • Skill Rune - Anathema
          • Weapon damage increased from 5400% to 5800% over 5 seconds
        • Skill Rune - Dark Cloud
          • Weapon damage increased from 2650% to 3500% over 8 seconds
        • Skill Rune - Flying Strike
          • Weapon damage increased from 3200% to 3800% over 5 seconds
          • Damage type changed from Physical to Cold
        • Skill Rune - Shade
          • Weapon damage increased from 2400% to 2800% over 5 seconds
        • Sill Rune - Stampede
          • Weapon damage increased from 4200% to 4600% over 6 seconds
      • Rapid Fire
        • Weapon damage increased from 525% to 685%
        • Skill Rune - Bombardment
          • Weapon damage increased from 465% to 545%
        • Skill Rune - High Velocity
          • Pierce chance increased from 40% to 50%
          • Damage type changed from Poison to Lightning
        • Skill Rune - Web Shot
          • Slow duration increased from 1 to 2 seconds
          • Slow effect changed to a Chill effect
          • Has been renamed "Frost Shots"
      • Sentry
        • Weapon damage increased from 200% to 280%
        • Skill Rune - Aid Station
          • Has been removed
          • New skill rune added: Polar Station
            • Chills all enemies within 16 yards, reducing their movement speed by 60%
            • Deals Cold damage
        • Skill Rune - Chain of Torment
          • Weapon damage increased from 240% to 300% per second
        • Skill Rune - Impaling Bolt
          • Damage type changed from Physical to Lightning
        • Skill Rune - Spitfire Turret
          • Weapon damage increased from 70% to 120%
      • Shadow Power
        • Life on Hit increased from 8253 to 12379
        • Skill Rune - Blood Moon
          • Life on Hit increased from 16505 to 24758
        • Skill Rune - Gloom
          • Damage reduction increased from 15% to 35%
        • Skill Rune - Well of Darkness
          • Cooldown reduced from 14 to 10 seconds
          • Has been redesigned
            • Now reduces the cost to 10 Discipline
      • Smoke Screen
        • Skill Rune - Special Recipe
          • Cooldown has been removed
          • Now reduces the Discipline cost to 10
      • Spike Trap
        • Weapon damage increased from 250% to 340%
        • Skill Rune - Echoing Blast
          • Weapon damage increased from 250% to 420% per explosion
        • Skill Rune - Lightning Rod
          • Weapon damage increased from 280% to 500%
        • Skill Rune - Long Fuse
          • Weapon damage increased from 300% to 520% per explosion
        • Skill Rune - Sticky Trap
          • Weapon damage increased from 680% to 800%
      • Strafe
        • Weapon damage increased from 400% to 675%
        • Skill Rune - Demolition
          • Weapon damage increased from 340% to 460%
        • Skill Rune - Drifting Shadow
          • Damage type changed from Physical to Lightning
        • Skill Rune - Emberstrafe
          • Weapon damage increased from 80% to 220% over 2 seconds
          • Has been removed
          • Replaced with: "Icy Trail"
            • Leave an icy trail in your wake that deals 300% weapon damage as Cold over 3 seconds and Chills enemies by 60%
        • Skill Rune - Rocket Storm
          • Weapon damage increased from 90% to 130%
          • Damage type changed from Fire to Cold
        • Skill Rune - Stinging Steel
          • Extra damage on Critical Hit increased from 130% to 140%
      • Vault
        • Skill Rune - Acrobatics
          • Cooldown reduced from 8 to 6 seconds
      • Vengeance
        • Skill Rune - From the Shadows
          • Damage type changed from Poison to Cold
    • Passive Skills
      • Awareness
        • Has been redesigned
          • Now when you receive fatal damage, you instead vanish for 2 seconds and regenerate 50% of maximum life
            • This effect has a 60 second cooldown
      • Cull the Weak
        • Clarified tooltip to state that it includes Chilled enemies
      • Perfectionist
        • No longer increases your Life by 10%

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  • Monk
    • Dexterity no longer grants Dodge chance
    • Dexterity now grants 1 Armor per point
    • Maximum Spirit increased from 150 to 250
    • Active Skills
      • Blinding Flash
        • Skill Rune - Replenishing Light
          • Spirit gained for each enemy you Blind increased from 7 to 10
      • Breath of Heaven
        • Skill Rune - Infused with Light
          • Extra Spirit generated by Spirit Generating attacks increased from 4 to 14
      • Crippling Wave
        • Weapon damage increased from 143% to 175%
        • Increased the Attack Speed scalar of the first and second hits
        • Skill Rune - Mangle
          • Weapon damage increased from 216% to 265%
        • Skill Rune - Rising Tide
          • Has been redesigned
            • Now generates 3.5 2.5 additional Spirit for each enemy hit
        • Skill Rune - Tsunami
          • Every third hit now also Freezes enemies for 1.5 1 second
      • Cyclone Strike
        • Skill Rune - Wall of Wind
          • Has been redesigned
            • Now Freezes enemies for 1.5 seconds after pulling them in
      • Dashing Strike
        • Charge rate increased from 6 to 8 seconds
        • Skill Rune - Barrage
          • Weapon damage increased from 489% to 750% over 2 seconds
        • Skill Rune - Flying Side Kick
          • Has been removed
          • Replaced with: "Radiance"
            • Gain 15% increased Attack Speed for 3 seconds after using Dashing Strike
            • Deals Fire damage
        • Skill Rune - Quicksilver
          • Damage type changed from Physical to Lightning
        • Skill Rune - Way of the Falling Star
          • Damage type changed from Physical to Holy
      • Deadly Reach
        • Weapon damage increased from 109% to 120% 150%
        • Skill Rune - Foresight
          • Buff duration increased from 3 to 5 seconds
        • Skill Rune - Keen Eye
          • Has been removed
          • Replaced with: "Searing Grasp"
            • Increases weapon damage dealt to 200% 206%
        • Skill Rune - Piercing Trident
          • Chance to knock enemies up on the third hit increased to 100%
        • Skill Rune - Scattered Blows
          • Third hit weapon damage increased from 156% to 185%
        • Skill Rune - Strike from Beyond
          • Has been redesigned
            • Now reduces the Spirit cost of your next Spirit spender by 8% for each enemy hit by the third hit
      • Epiphany
        • Skill Rune - Windwalker
          • Has been removed
          • Replaced with: "Insight"
            • Increases bonus Spirit regeneration from Epiphany to 45 per second
      • Exploding Palm
        • Weapon damage increased from 1179% to 1200% over 9 seconds
        • Explosion damage has been changed from a percentage of the enemy's maximum Life to % Weapon Damage
        • Now deals 2770% weapon damage as Physical if an enemy dies while bleeding
        • Skill Rune - Creeping Demise
          • Has been removed
          • Replaced with: "Shocking Grasp"
            • Exploding Palm now arcs to another target up to 15 yards away
        • Skill Rune - Essence Burn
          • Weapon damage increased from 1623% to 1875% over 9 seconds
          • Weapon damage of the explosion DoT effect increased from 258% to 3260% over 3 seconds
          • This effect can no longer happen multiple times
        • Skill Rune - Impending Doom
          • Has been redesigned
            • Explosion now deals 6305% weapon damage
            • Now only deals damage if the target is killed
        • Skill Rune - Strong Spirit
          • Damage type changed from Physical to Holy
          • Spirit granted per enemy hit by the explosion increased from 10 to 15
      • Fists of Thunder
        • First and second hit weapon damage increased from 122% to 255% 200%
        • Third hit weapon damage increased from 183% to 510% 400%
        • Increased the Attack Speed scalar of the first and second hits
        • Skill Rune - Bounding Light
          • Weapon damage increased from 195% to 240%
        • Skill Rune - Quickening
          • Has been redesigned
            • Now increases Spirit generated to 22 20
        • Skill Rune - Static Charge
          • Additional weapon damage dealt to enemies affected by Static Charge increased from 125% to 180%
        • Skill Rune - Thunderclap
          • Shockwave weapon damage increased from 95% to 105% 120%
        • Skill Rune - Wind Blast
          • Freeze duration increased from 1 to 2 seconds
      • Lashing Tail Kick
        • Weapon damage increased from 624% to 755%
        • Spirit cost increased from 30 to 50
        • Increased damage arc from 150 to 180 degrees
        • Skill Rune - Hand of Ytar
          • Significantly increased the damage radius
        • Skill Rune - Scorpion Sting
          • Stun chance increased from 85% to 100%
          • Stun duration increased from 1.5 to 2 seconds
        • Skill Rune - Spinning Flame Kick
          • Weapon damage increased from 677% to 755%
          • Increased maximum projectile distance
          • Increased projectile speed
          • Significantly increased the Column's collision radius and height
        • Skill Rune - Sweeping Armada
          • Weapon damage increased from 671% to 825%
          • Significantly increased the damage radius
          • Removed the knockback and slow effects
        • Skill Rune - Vulture Claw Kick
          • Has been redesigned
            • Release a torrent of Fire that burns enemies within 10 yards for 755% weapon damage and an additional 230% weapon damage over 3 seconds
            • Deals Fire damage
      • Mantra of Evasion
        • Has been removed
        • Replaced with: "Mantra of Salvation"
          • Passive: You and your allies within 60 yards gain 20% increased resistance to all elements
          • Active: You and your nearby allies gain an additional 20% increased resistance to all elements for 3 seconds
          • Skill Rune - Agility
            • Passive: Mantra of Salvation also increases Dodge Chance by 35%
          • Skill Rune - Divine Protection
            • Mantra of Salvation also protects you and your allies when reduced below 25% Life, granting a shield that reduces damage taken by 80% for 3 seconds
              • Each target may be protected by this effect once every 90 seconds
          • Skill Rune - Hard Target
            • Passive: Mantra of Salvation also increases Armor by 20%
          • Skill Rune - Perseverance
            • Passive: Increases resistance to all elements bonus to 40%
          • Skill Rune - Wind through the Reeds
            • Passive: Mantra of Salvation also increases movement speed by 10%
      • Mantra of Healing
        • Skill Rune - Heavenly Body
          • Has been redesigned
            • Passive: Mantra of Healing also increases maximum Life by 20%
        • Skill Rune - Time of Need
          • Has been redesigned
            • Mantra of Healing also reduces damage taken by 30% when below 50% Life
      • Mystic Ally
        • Weapon damage per hit increased from 40% to 130%
        • Skill Rune - Air Ally
          • Spirit generated increased from 2 to 4
        • Skill Rune - Earth Ally
          • Boulder weapon damage increased from 333% to 380%
        • Skill Rune - Enduring Ally
          • Passive Life Regeneration is now increased by 30% of your Life per Second
        • Skill Rune - Fire Ally
          • Explosion weapon damage increased from 149% to 290%
        • Skill Rune - Water Ally
          • Wave attack weapon damage increased from 190% to 625%
          • Wave attack now Freezes enemies hit for 3 seconds
      • Seven-Sided Strike
        • Significantly increased proc coefficient
        • Skill Rune - Fulminating Onslaught
          • Explosion weapon damage reduced from 977% to 877% per hit
          • Significantly increased proc coefficient
          • Bug Fixes
            • Fixed an issue that could sometimes cause Fulminating Onslaught to end early even if there were valid targets remaining
        • Skill Rune - Pandemonium
          • Has been redesigned
            • Now removes the Spirit cost and Freezes all enemies hit for 7 seconds
          • Significantly increased proc coefficient
          • Damage type changed from Physical to Cold
        • Skill Rune - Several-Sided Strike
          • Has been removed
          • New skill rune added: Incinerate
            • Seven-Sided Strike causes enemies to burn for 630% weapon damage as Fire over 3 seconds
        • Skill Rune - Sudden Assault
          • Weapon damage increased from 6477% to 8285%
          • Damage type changed from Physical to Lightning
          • Significantly increased proc coefficient
        • Skill Rune - Sustained Attack
          • Cooldown reduced from 17 to 14 seconds
          • Significantly increased proc coefficient
      • Sweeping Wind
        • Weapon damage increased from 30% to 60% per stack
        • Skill Rune - Blade Storm
          • Weapon damage increased from 40% to 85% per stack
        • Skill Rune - Cyclone
          • Tornado weapon damage increased from 23% to 35%
        • Skill Rune - Inner Storm
          • Spirit generated at maximum stacks has been increased from 4 to 8
        • Skill Rune - Master of Wind
          • Has been redesigned
            • Enemies damaged by Sweeping Wind for 3 consecutive seconds while the vortex is at 3 stacks will now be Frozen for 2 seconds
              • Enemies cannot be Frozen by Sweeping Wind more than once every 3 seconds
      • Tempest Rush
        • Weapon damage increased from 240% to 390%
        • Initial resource cost removed
        • Channeling resource cost increased to 30 Spirit (up from 10)
        • Skill Rune - Bluster
          • Buff duration increased from 2 to 4 seconds
        • Skill Rune - Flurry
          • Has been redesigned
            • Now creates an icy blast that deals 135% weapon damage as cold to all enemies within 15 yards when you stop channeling
            • While channeling you periodically build stacks that increase the damage of the blast
            • Each stack increases the weapon damage of the blast by 135% up to a maximum of 100 stacks
        • Skill Rune - Northern Breeze
          • Weapon damage increased from 285% to 500%
          • Reduces the channeling cost to 25 Spirit
        • Skill Rune - Slipstream
          • Has been removed
          • Replacd with: "PH Lightning Rune" (name TBD)
            • Enemies within 20 yards are shocked for 135% weapon damage as Lightning every second while channeling
      • Wave of Light
        • Removed the additional damage dealt in a line
        • Weapon damage increased from 605% to 835%
        • Reduced delay from 1.4 to 1 second
        • Skill Rune - Empowered Wave
          • Has been redesigned
            • Increases bell weapon damage to 960% 1045% and projectile weapon damage to 125%
        • Skill Rune - Explosive Light
          • Significantly increased the size of the projectiles
        • Skill Rune - Numbing Light
          • Has been removed
          • Replaced with: "Shattering Light"
            • Frozen targets have a 20% increased chance to be critically hit by Wave of Light
            • Has been redesigned
              • Wave of Light is followed up by an additional 165% weapon damage as Cold in a line
        • Skill Rune - Wall of Light
          • Has been redesigned
            • Now has a 40% 100% chance to stun enemies for 1 second
            • Removed knockback
      • Way of the Hundred Fists
        • Weapon damage increased from 192% to 220% 190%
        • Removed the target cap on the third hit
        • Increased the Attack Speed scalar of the first and second hits
        • Skill Rune - Hands of Lightning
          • Weapon damage increased from 429% to 490%
        • Skill Rune - Spirited Salvo
          • Has been removed
          • Replaced with: "Assimilation"
            • Each enemy hit by the third hit increased your damage by 5%
        • Skill Rune - Windforce Flurry
          • Wave of wind weapon damage increased from 191% to 285% 500%
    • Passive Skills
      • Chant of Resonance
        • Spirit generated increased from 2 to 4
      • Exalted Soul
        • Spirit generated increased from 2 to 4
        • Maximum Spirit bonus reduced from 100 to 50
      • Guiding Light
        • Has been removed
        • Replaced with: "Alacrity"
          • Increase the attack speed of Spirit Generators by 15%
      • One With Everything
        • Has been removed
        • Replaced with: "Harmony"
          • 30% of your single elemental resistances from items instead increases your resistance to all elements
      • Provocation
        • Has been removed
        • Replaced with: "Determination"
          • Your damage is increased by 4% for each enemy within 12 yards of you up to a maximum of 20%
      • Relentless Assault
        • New passive skill
        • Available at Level 30
        • You deal 20% more damage to enemies that are Blind, Frozen, or Stunned
      • Resolve
        • Duration increased to 4 seconds
        • Added a spell effect for enemies that are affected by the debuff
      • Seize the Initiative
        • Has been redesigned 
          • Damage dealt to enemies above 80% 75% Life will now increase your Attack Speed by 15% 30% for 4 seconds
        • Sixth Sense
          • Has been redesigned
            • Now reduces all non-Physical damage taken by 25%
        • The Guardian's Path
          • Dodge chance increased from 15% to 35%
        • Transcendence
          • Life per Spirit spent increased from 825 to 1568
          • Health Globe Healing Bonus increased from 1% to 2%

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  • Witch Doctor
    • The collision boxes for the following pets have had their radii reduced
      • Zombie Dogs
      • Gargantuan
      • Fetishes
    • User Interface
      • An icon has been added to display the number of Fetishes summoned by Fetish Army that are currently alive
      • An icon has been added to display the number of Fetishes summoned by Fetish Sycophants that are currently alive
      • An icon has been added to display the remaining duration of Gargantuan - Wrathful Protector
    • Active Skills
      • Acid Cloud
        • Skill Rune - Corpse Bomb
          • Damage type changed from Posion to Fire
        • Skill Rune - Slow Burn
          • Damage type changed from Poison to Cold
      • Corpse Spiders
        • Weapon damage increased from 324% to 576%
        • Skill Rune - Blazing Spiders
          • Weapon damage increased from 400% to 700%
        • Skill Rune - Leaping Spiders
          • Weapon damage increased from 383% to 646%
        • Skill Rune - Spider Queen
          • Weapon damage increased from 1575% to 2625%
      • Fetish Army
        • Skill Rune - Fetish Ambush
          • Damage type changed from Physical to Cold
        • Bug Fixes
          • Summoning your Fetish Army no longer unsummons fetishes summoned by Fetish Sycophants
      • Gargantuan
        • Skill Rune - Humongoid
          • Cleave arc increased from 120 to 180
        • Skill Rune - Wrathful Protector
          • Bug Fixes
            • Fixed an issue that caused the Gargantuan summoned by this Skill Rune to receive a greater damage bonus from Attack Speed than intended
      • Grasp of the Dead
        • Skill Rune - Death is Life
          • Damage type changed from Physical to Poison
        • Skill Rune - Desperate Grasp
          • Damage type changed from Physical to Poison
        • Skill Rune - Unbreakable Grasp
          • Damage type changed from Physical to Cold
      • Locust Swarm
        • You will now move into range before casting if you are targeting an enemy that is out of range
        • Skill Rune - Devouring Swarm
          • Has been redesigned
            • Now grants 25 mana per second as long as the first enemy hit is still alive
          • Damage type changed from Poison to Cold
        • Skill Rune - Cloud of Insects
          • Damage type changed from Poison to Physical
      • Mass Confusion
        • Skill Rune - Devolution
          • Chance to summon a Zombie Dog reduced from 50% to 30%
      • Poison Dart
        • Skill Rune - Flaming Dart
          • Weapon damage increased from 425% to 565% over 4 seconds
        • Skill Rune - Numbing Dart
          • Damage type changed from Poison to Cold
        • Skill Rune - Spined Dart
          • Damage type changed from Poison to Physical
      • Sacrifice
        • Has been redesigned
          • Now sacrifices a single dog at a time
          • The dog will now be thrown to you cursor location and detonates on impact
        • Weapon damage increased from 185% to 1090%
          • If you're wearing The Tall Man's Finger, the damage is tripled to 3270% weapon damage for sacrificing your dog
            • You do not gain additional damage if your giant dog represents more than 3 normal dogs
        • Skill Rune - Black Blood
          • Has been redesigned
            • Now stuns enemies in the impact area for 3 seconds
        • Skill Rune - Pride
          • Mana gained increased from 60 to 280 per dog
        • Skill Rune - For the Master
          • Has been redesigned
            • All your dogs will now be sacrificed in a single cast for 1090% weapon damage each
        • Skill Rune - Provoke the Pack
          • Has been redesigned
            • Now gain 20% increased damage for 5 seconds when you sacrifice a dog
              • This buff gains a stack with each cast and has a maximum of 5 stacks
      • Spirit Barrage
        • Skill Rune - Well of Souls
          • Damage type changed from Cold to Fire
      • Wall of Zombies
        • Skill Rune - Creepers
          • Bug Fixes
            • Fixed an issue preventing this from spawning the full 3 creeper zombies
    • Passive Skills

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  • Wizard
    • Active Skills
      • Arcane Orb
        • Weapon damage increased from 381% to 435%
        • Skill Rune - Arcane Orbit
          • Explosion weapon damage increased from 236% to 265%
        • Skill Rune - Obliteration
          • Weapon damage increased from 509% to 700%
      • Arcane Torrent
        • Now initially deals 400% weapon damage and increases by 305% weapon damage every second up to a maximum of 895% 1010%
        • Skill Rune - Arcane Mines
          • Weapon damage increased from 688% to 825%
        • Skill Rune - Death Blossom
          • Now initially deals 1215% weapon damage and increases by 640% weapon damage every second up to a maximum of 2495%
        • Skill Rune - Disruption
          • Has been removed
          • Replaced with: "Flame Ward"
            • You take 15% less damage from attacks while channeling, increasing by 5% every second up to a maximum of 25% damage reduction
            • Deals Fire damage
        • Skill Rune - Power Stone
          • Has been removed
          • Replaced with: "Static Discharge"
            • Each missile explodes into 2 piercing bolts of electricity that each deal 150% weapon damage as Lightning
      • Archon
        • Now makes you immune to all crowd control effects
      • Black Hole
        • Weapon damage increased from 360% to 700% over 2 seconds
        • Skill Rune - Blazar
          • Explosion weapon damage increased from 464% to 725%
        • Skill Rune - Supermassive
          • Weapon damage increased from 570% to 1290% over 2 seconds
      • Blizzard
        • Weapon damage increased from 807% to 1075%
        • Skill Rune - Frozen Solid
          • Freeze chance and duration increased from 40% for 1.5 seconds to 100% for 2.5 seconds
        • Skill Rune - Grasping Chill
          • Has been removed
          • Replaced with: "Lightning Storm"
            • Enemies affected by Blizzard take 20% 15% increased Lightning damage
            • Deals Lightning damage
        • Skill Rune - Snowbound
          • Arcane Power cost reduced from 13 to 10
        • Skill Rune - Stark Winter
          • Has been removed
          • Replaced with: "Apocalypse"
            • Increases the damage radius of Blizzard to 30 yards
            • Does Fire damage
        • Skill Rune - Unrele
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