Diablo III Hotfixes - June

Posted by DHAdmin on June 9th, 2012 at 3:33 pm

Today's server restart came with a couple new hotfixes aimed at fixing a few exploitative farming methods players have been using. However the most interesting is the fact monster damage will no longer increase when additional players join your game, a very much welcomed change.

Blizzard Quote [source]

Below you'll find a list of hotfixes for the month of June which address various gameplay and service issues affecting Diablo III.

Hotfixes are updates we make on our end without requiring you to download a new patch. Some of the hotfixes below will go live the moment they are implemented, while others may require a restart to go into effect. As always, please keep in mind that some issues cannot be addressed without a client-side patch update. 

Spoiler Warning: If you have not yet completed Diablo III on Normal, some hotfixes described in this list may include spoilers.

June 29

Bug Fixes

  • General
    • Identifying an item will no longer allow players to circumvent a skill’s attack animation cooldown
    • Fixed a bug that allowed players to temporarily increase their attack speed or double-cast a skill by clicking repeatedly on Town Portal while performing an ability
    • Fixed some additional (but rare) game crashes
  • Auction House
    • Fixed a bug that was causing stacks of commodities in a player’s stash to update incorrectly if the items being sent from the Completed Tab were purchased from multiple different sellers

June 28

Items

  • The drop rates for high-end items (items level 61-63) have been increased for Acts III and IV of Hell difficulty and Acts I – IV of Inferno difficulty:
    • The new approximate drop rates are as follows:
      • Hell – Act III and Act IV
        • iLvl 61: 13.9%, up from 9%
        • iLvl 62:  3.45%, up from 1.9%
        • iLvl 63: 0% (no change)
      • Inferno – Act I
        • iLvl 61: 23.9%, up from 17.7%
        • iLvl 62: 12.6%, up from 7.9%
        • iLvl 63: 4.8%, up from 2.0%
      • Inferno – Act II
        • iLvl 61: 23.3%, up from 18.6%
        • iLvl 62: 18.6%, up from 12.4%
        • iLvl 63: 9.3%, up from 4.1%
      • Inferno – Act III and Act IV
        • iLvl 61: 27.1%, up from 24.1%
        • iLvl 62: 21.7%, up from 16.1%
        • iLvl 63: 16.3%, up from 8.0%

Bosses

  • Bosses are now guaranteed to drop at least 1 Rare item for players with 4 stacks of Nephalem Valor and at least 2 Rare items for players with 5 stacks of Nephalem Valor

 

Bug Fixes

  • Fixed a bug with several items that would allow those items to block pathing when dropped on the ground
  • Fixed a crash that could sometimes occur when a player was interacting with environment objects (e.g. opening chests or clicking on a lectern)
  • Fixed several additional game and service crashes

June 12

Bug Fixes

  • Players can no longer gain achievements they have not earned by joining a Public Game with someone who has earned those achievements
  • Monks can no longer infinitely stack the damage buff from Combination Strike by changing weapons.

June 8

General

  • In cooperative games, monster damage will no longer increase when additional players join the game. Please note that monster health will still scale based on the number of players in a party

Bug Fixes

  • Tyrael no longer has collision when he is your active follower and his damage has been reduced
  • Pots of ashes in Act I and vases in Act IV will now drop less gold when destroyed
  • Resplendant chests will no longer spawn in the Underbridge
  • Fixed a bug where players could turn in the same quest repeatedly and always receive rewards as though they were completing the quest for the first time

Real Money Auction House Delayed - And state of D3RMT

Posted by DHAdmin on May 24th, 2012 at 2:26 pm

Due to various issues with the Gold Auction House, Blizzard has pushed the release date of the RMAH back even further to an unannounced date. Although this is saddening news it is definitely for the best, the gold auction house has had many bugs that have caused users to lose items and gold.

This website in large is built for the RMAH and we do not wish to start commenting on the economy till it has had time to settle. I have a lot of guides and other things I will begin uploading to the website, but the main content will not be uploaded until the RMAH goes live.

Blizzard Quote [source]
In light of the post-launch obstacles we've encountered, we have made the decision to move the launch of the real-money auction house beyond the previously estimated May time frame. As we mentioned in our original announcement, our goal has always been to ensure everyone has the smoothest experience possible when the real-money auction house launches, and we need a bit more time to iron out the existing general stability and gameplay issues before that feature goes live. While we don't have a new launch date to share just yet, we’ll have more information soon.

Inferno Skeleton King Cleared

Posted by DHAdmin on May 16th, 2012 at 3:38 pm

Method, a group well known from WoW, has already beaten Skeleton King on Inferno difficulty! I am almost finished Nightmare.... Looks like I got some catching up to do.

Blizzard Quote [source]
1 day after release, and they beat act 1, and act 2 aswellalready on inferno i think.

They have only killed the Skeleton King at this point. Do note that up to the Skeleton king is only part of the first act and they still have lots of the game to go till they complete act 1.

Another point to be made is that this is a group of fully co-ordinated, skilled, dedicated and hardcore gamers who have been playing regularly since the moment of release. It will take quite a while longer for the average player and even most seasoned gamers to reach this point. That being said, it's amazing to see the speed in which they have reached this stage of the game, but remember that the hardest is yet to come...

Real-Money Auction House One-Week Delay

Posted by DHAdmin on May 13th, 2012 at 2:46 pm

Diablo 3 comes out May 15th as we all know, but the real money auction house isn't out for another week after that. Some might see this as a bad thing, but honestly it's for the best. It gives time for people to at least get an idea of how the economy will work, which items are valuable etc. I will be posting a ton of information during that week to help optimize your farming, so that you guys are ready for the launch of the auction house.

Blizzard Quote [source]

As originally announced in the Auction House FAQ, the currency-based real money auction house will not be enabled until approximately one week after the game's worldwide launch. You will still have access to the gold auction house as soon as the game launches.

If you haven't yet we recommend acquainting yourself with our auction house guides and FAQ's:

New Website Feature - Tools

Posted by DHAdmin on May 11th, 2012 at 4:21 pm

A new section has been added to the website, Tools, here you can find three calculators to help you with your auction house needs.

Real-Money Auction House Profit Calculator
Calculate profits for both Battle.net Balance and PayPal (or other authorized service) cash outs after Blizzard's transaction/transfer fees on any item or commodity.

Gold or Real-Money Auction House Calculator
Should I sell this item in the gold auction house or the real-money auction house? This tool calculates how much gold is earned from a successful auction in the gold auction house as well as profits for selling that gold in the real-money auction house after Blizzard's transaction/transfer fees.

Resell Calculator
This tool calculates profits earned after reselling an item. Find a item for cheap and wanna know how much you need to sell it for to make a profit? Use this tool.

More tools will be added in the future! If you have any feedback on the current tools please post in the forums or send me a message. Do the same if you have any suggestions for new tools you would like to see also.

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