Reminder: If you're heading to San Diego Comic-Con this week, you won't want to miss out on the following Blizzard events and activities!
Looking to test drive one of Sanctuary’s heroes on a dual-shock controller? Curious how same-screen co-op feels on a PS3? (Or just want to say "hi!" to Grimiku?) Then gather up a few of your friends and head on over to the Sony PlayStation Booth for some sweet multiplayer action.
Demo stations will be available from 9:30 a.m. to 7:00 p.m. PDT (9:30 a.m. to 5:00 p.m. on Sunday) in booth #301 of the Exhibit Hall, so if you're in the area (and in the mood for some ritual demon slaughter), be sure to stop by and check it out!
If you're interested in snagging some sinister swag, make sure to stop by the Blizzard booth (#115) early to grab a few of our San Diego Comic-Con exclusive items we have available. Gather your friends for a Zerg Plush Rush! Stare into the tiny, menacing eyes of Mini Sylvanas and tremble! Create your own papercraft Lord of TERROAR!
Also, don't forget to participate in our “Epic Quest of Epicness” for your chance to Epic Purple Lanyard:
Seriously. It's epic.
How to Play:
Legit photos will earn lanyards. EPIC LANYARDS. (Limit one per attendee. Lanyard quantities limited per day; first come first serve.)
To learn more about Blizzard's San Diego Comic-Con schedule of events including panels, booth activities, and partner shenanigans, be sure to click here.
Hope to see you there!
Another week and again we have 4 prizes of 30 million gold each to be given away.
Contest is now closed
SpazzyMints, leontom, wxmyjnsn and whitejack are this weeks winners.
Rules & How to Enter:
Earlier this year, senior technical game designer Wyatt Cheng delivered a detailed talk at GDC 2013 titled "Through the Grinder: Refining Diablo III's Game Systems." This talk focused on the power of iteration, revealing the many stages of design through which key systems like health recovery, combat controls, and character skills went through during the initial development of Diablo III. Thanks to the wonders of technology, this insightful behind-the-scenes talk is now available to watch online. (Sweet!)
Head on over to the GDC Vault now to watch "Through the Grinder", as well as other keynote talks presented at GDC 2013.
Want to know a bit more about the talk before watching? Here's the official overview:
"As with all Blizzard games, Diablo III went through many iterations before the final product was released. Wyatt will describe different game systems that were attempted, explored, and then ultimately removed. We'll go into detail about the pros and cons of each system, what worked and didn't work, and how the team used each failure to bring them closer to success.
1. Health Recovery: From Regenerative Damage Shields to potion dilution, where potions become less effective as you drink them, many different health recovery mechanisms were tried. What were the major issues with each of these systems and how did it lead to health globes in the end?
2. Controls: At Blizzard, control is king. Although simple on the surface, a number of iterations were required to polish the Diablo III interface, in order to provide the player with tight and responsive controls.
3. Skill System: The skill system underwent multiple revisions. Early systems involved different variations of point spending, an evolution from Diablo II. Later systems had runes, with multiple rune ranks that dropped as items, which could be used to modify skills."
Written by Aaron Williams and illustrated by French artist Joseph Lacroix, Diablo: Sword of Justice has been unleashed today!
Previously released separately, these five issues of Diablo: Sword of Justice will now also be available in one comprehensive volume. This edition of the book will also feature never before seen concept art and sketches.
From the dark world of Sanctuary comes the tale of a hero's birth. Haunted by his harrowing past, a wanted man named Jacob finds his destiny at the foot of a mountain shattered by the legendary sword of Tyrael, the archangel of Justice.
You can check out previews of some of the standalone issues below.
|Issue #3||Issue #4||Issue #5|
Join the TwizzCast crew this Wednesday, July 10, at 6:00 p.m. Pacific (8:00 p.m. Central) as they sit down with Josh Mosqueira, Jason Bender, Wyatt Cheng, and Travis Day to chat about "the current state of the game, the upcoming console version, the future of the game, and everything else in between."
To catch the podcast live, be sure to head on over to http://www.twitch.tv/twizzcast at 6:00 p.m. PDT on Wednesday. If you can't tune in, don't worry! The full interview will be uploaded to BlizzPro's official YouTube channel and an audio version will be available for download from TwizzCast.com following the show.