Reaper of Souls™ First Look: Paragon 2.0

Posted by Anuiran on February 21st, 2014 at 2:39 pm
Blizzard Quote [source]

Patch 2.0.1 will introduce our updated Paragon leveling system (often referred to as "Paragon 2.0"), adding even more end-game character advancement and replayability. This update will affect all Diablo III accounts across all regions as the patch is implemented, and is currently available for testing on the Patch 2.0.1 PTR and Reaper of Souls Closed Beta.

For those of you who haven't yet experimented with this new system, here's a first look.

What's Changing?

The initial implementation of the Paragon system introduced in patch 1.0.4 was designed to provide players with additional end-game progression, offering bonuses for experience gained past the standard level cap. This system was created to accompany and complement the more innate item-based progression in Diablo III, which is all about finding powerful artifacts and putting them to use against the demonic legions of the Burning Hells.

While the original version of the Paragon leveling system achieved its many goals, with time players would max out at level 100 and no longer feel rewarded for vanquishing evil. With patch 2.0.1, we're making three big changes to the Paragon system that are aimed at giving you greater control over your hero, promoting variety in build options, and offering more character customization than ever before.

 Change #1: Goodbye Level Cap

The first change we’re making with Paragon 2.0 is removing the level cap, so you will always be able to earn Paragon experience once you've reached max level. Play as much as you like—you'll always be able to earn more Paragon levels!

 Change #2: Shared Paragon Levels

The second change is that Paragon levels are now account-wide per game mode (i.e. Normal and Hardcore). All Normal heroes on an account will share a Paragon level. Similarly, all Hardcore heroes on an account will share a Paragon level. After patch 2.0.1 goes live, any Paragon experience you gain on your Normal or Hardcore heroees will contribute to your account's Normal Shared Paragon level or Hardcore Shared Paragon level, respectively.


We made this change so players wouldn't feel obligated to continue playing the same hero over and over again in order to maximize their farming efficiency. We want players to have fun with the game, to experiment with different classes, and to feel rewarded for their time investment, regardless of what hero they’re playing. We also want everyone to fully enjoy the new content coming in Reaper of Souls—including the Crusader class—without feeling as though they’ve "wasted Paragon levels" on a previous hero.

While only max-level heroes can earn shared Paragon experience and contribute to your account's shared Paragon level, all heroes (regardless of level) will be eligible to receive Paragon Points—our third major change to the Paragon leveling system.

 Change #3: Paragon Points

As noted, the third change is that the rewards for gaining Paragon levels have drastically changed. In Patch 2.0.1, the static Magic Find, Gold Find, and class stat bonuses awarded for each Paragon level are being replaced by spendable Paragon Points.

In the new system, whenever you gain a Paragon level, you will receive a Paragon Point to allocate at your discretion. Paragon Points are earned in four separate categories: Core, Offense, Defense, and Utility, and the Paragon level you earn will determine the category in which that Paragon Point can be spent. Paragon level 1 will give you a point to spend in a Core stat, Paragon level 2 will give you a point in Offense, Paragon level 3 will give you a point to spend in Defense, and Paragon level 4 will give you a point to spend in Utility. Paragon Point progression for all future levels will follow this same pattern (sometimes referred to as round-robin).

In addition, each category also four different attributes. Spending points in these attributes will provide specific bonuses for your hero.

Core points can be spent on your class's primary stat, Vitality, Movement Speed, or bonus Class Resource.


Offensive points focus on increasing your damage output and efficiency, and include Attack Speed, Cooldown Reduction, Critical Hit Chance, and Critical Hit Damage.


Defensive points include stats that help improve your survivability. Options include bonus Life percentage, bonus Armor, Resist All, and Life Regeneration.


Utility points include more specialized stats that allow players to refine their builds. These points can be spent on boons like Area Damage, Resource Cost Reduction, Life on Hit, and Gold Find.


At present, all attributes in each category other than core stats (Strength, Intelligence, Dexterity, and Vitality) have a cap on the number of points that can be allocated to them, which also means there is a cap to the total number of Paragon Points you can accumulate in three of the four categories. By the time you reach Paragon 800, you will have maxed the number of points that can be allocated to the Offensive, Defensive, and Utility categories and all future Paragon levels you earn going forward will grant you a Paragon Point in the Core stat category instead.

 Additional Details:

  • The new Paragon system is account-wide; all heroes will benefit from the gained bonuses, including your newly created characters!
  • Your account's Paragon Point pool is not shared between your heroes. Instead, heroes on your account will each get their own set of Paragon Points to spend independently (e.g. you can spend your Paragon Points differently for each hero). To provide an example, if your account's Normal Shared Paragon level is 100, all Normal heroes on your account will each get 100 Paragon Points to distribute as you see fit.
  • All heroes will be able to contribute to Shared Paragon levels equally. There are no bonuses or burdens for Paragon leveling multiple heroes of the same class.
  • Be sure to experiment! You can reset your Paragon Points at any time without having to pay a single gold coin. Respecs occur on the hero level, not the account level, so respeccing on one hero will not reset your Paragon Points on other heroes.

To provide an example, here's a new level 1 hero. This hero will begin with a Shared Paragon level of 127 as well as 127 Paragon Points, which can be allocated at will to the four different categories.


Transitioning to the New System

Heroes who have gained Paragon experience under the old system will transition seamlessly to the new system. When Paragon 2.0 goes live with patch 2.0.1, we'll being adding up all the Paragon experience on each of your heroes and then using that combined total (the total amount of Paragon experience you have, not the total number of Paragon levels) to determine your Shared Paragon level. Again, this will be broken down by game type—Normal and Hardcore.

Players can distribute their earned points through the Paragon interface, accessed by clicking the "Paragon" button located in your hero's character sheet.


 Additional Details:

  • Please note that legacy Paragon levels will not convert to Paragon 2.0 levels on a one-to-one ratio, and that the number of Paragon levels is not being totaled, just the amount of Paragon experience.
  • The Paragon experience curve has changed with patch 2.0.1 as well. With the transition to Paragon 2.0, your Shared Paragon level will be at least as high as the highest Paragon level hero on your account.
  • We have also decided that the valiant deeds of Hardcore heroes who died beyond level 60 deserve commemoration. Dead Hardcore heroes will contribute their cumulated Paragon experience to an account's Hardcore Shared Paragon level total.
  • After Paragon 2.0 goes live, if you are level 60 and do not have the Reaper of Souls enabled on your account, you will continue to earn Paragon experience in the new system. This is because you are still technically at the level cap. However, if you are level 60 and decide to enable the expansion on your account, you will stop earning Paragon experience. This is because the expansion increases the level cap to 70. Once you reach level 70, you will start to accrue Paragon experience again from where you left off. (So, basically: Only max-level characters will be able to earn Paragon experience. If you don't have the expansion, max-level = 60. If you have the expansion, max-level = 70.)
  • Under Paragon 2.0, if a character dies or is deleted, the amount of Paragon experience it contributed to your Shared Paragon level will not be lost. This is a benefit of having Paragon experience stored at the account level, rather than at the character level.
  • Lastly, you will keep the portraits you have already earned in the first version of the Paragon system.

Try Paragon 2.0 on the PTR

You can experience the new Paragon system coming in patch 2.0.1 on the PTR. Check out how your heroes feel with new stats, play around with different stat builds by spending Paragon Points, and check out the new Paragon progression curve. Once you’ve tried it out, visit the PTR forums to leave your feedback—we'd love to hear what you think!

Reaper of Souls™ First Look: Clans and Communities

Posted by Anuiran on February 19th, 2014 at 2:13 pm
Blizzard Quote [source]

The demonic hordes of the Burning Hells and cold hatred of the Angel of Death are no match against the collective might of the nephalem. So, to help the heroes of Sanctuary rally their allies, we're adding two new social features to Diablo III in patch 2.0.1: Clans and Communities.

With Clans and Communities, we're providing players with easy and practical tools for finding and communicating with like-minded individuals who share a passion for demon slaying, loot hunting, experience farming, as well as other interests.

Both Clans and Communities are still in development and currently available for testing on the Patch 2.0.1 PTR and Reaper of Souls Closed Beta. For those of who haven't yet given them a test drive yet, here's a first look.

First Look: Clans

Clans are designed to provide players who share similar interests, gameplay schedules, or goals the ability to band together and form tight-knit groups. They're a great way to commmunicate with numerous friends at once, organize your play, and generally just keep in touch with those you game with the most.

With a member limit of 120 players, clans are intended to be smaller and invitation only. This means that while you can send a request to join a clan, you will not technically become a member unless you are invited or your request to join the clan is accepted. Also, while anyone can create or join a clan, you can only be a member of one clan at any given time.

How Clans Work:

The Clan window can be opened by clicking the "Communities" button located in the lower right-hand corner of the character selection screen, or by using the customizable hotkey (default Shift + O).


Creating a Clan:
To create a Clan, you will need to provide a Clan Tag (note: this tag will display next to each member's name in-game), a full name for the Clan, and then select a language.


You can also indicate whether or not you are looking for members. Note that if you are not looking for members, your Clan will not be displayed in "Find Clan" search results.

Finding and Joining a Clan:
To find and join a Clan,simply open the Communities tab and click "Find" at the top of the window. This option will only appear if you are not currently part of a Clan. 


When looking for a Clan to join, you will be able to narrow your search by language and word filters. Selecting a language will limit the search to display only Clans in that language. Similarly, if you add a word or series of words to the filter, only clans with that word in the tag or name will display.

First Look: Communities

Communities are designed to be a place where players can come together for any number of reasons, including playing the same class, frequenting the same fan sites, or living in the same geographical area. They're all about fostering relationships between like-minded people, with a keen focus on socialization.

Unlike Clans, Communities are intended to be much larger and more casual. They can be public or private, for example, and support a nearly unlimited number of members. In addition, while you can only join a single Clan, you can be a member of multiple different Communities at the same time.

How Communities Work:

Similar to Clans, the Community window can be accessed by clicking the "Communities" button located in the lower right-hand corner of the character selection screen, or by using the customizable hotkey (default Shift + O).

Creating a Community:
When creating a Community, you will be prompted to pick a language and a category for the Community that best describes it.


Categories include (but aren't limited to):

  • Online Communities
  • Class Specific
  • Streamers/Personalities
  • Internet Cafes
  • Regional
  • Schools
  • Companies
  • Hardcore    

You will also need to decide if the Community should be public or invite only.

Finding and Joining a Community:
Searching for a Community works much the same way as searching for a Clan; however, since you can be a member of multiple Communities at once, this option will always be available. To browse for Communities, open the Communities tab and click 'Find" at the bottom of the window. 


You can narrow your search by selecting a language, or by adding a word filter so that only Communities with that word in the name will be displayed in your search results.

You can also limit your search to only display Communities based on a specific category, and you have the option to also only show public Communities. 

The Clan & Community Window   

Once you've joined or created a Clan or Community, you will be able to open and browse its respective social window. The Clan and Community window is divided into three tabs: the News, Roster, and Settings.

The News Tab:

The News tab is the first tab you land on. Here you can find the latest information about your Clan or Community, as well as catch up on the recent activity of other members. 


You can filter the news you receive in the News tab to include several different types of information.

For Clans and Communities:

  • Message of the Day: Notifies you of changes to the MOTD
  • Clan/Community Information: Notifies you of changes to the Clan Information entry
  • New Leader: Be among the first to know when Clan or Community Leadership changes hands

For Clans Only:

  • Items: Notifies you when a clan member finds a Legendary item and allows you to check out its stats
  • Achievements: Notifies you every time a clan member completes an Achievement
  • Member Joined:  Notifies you when a new member joins the clan
  • Member Left: Notifies you when a member leaves the clan
  • Member Promoted: Allows you to track promotions within your clan

From the News tab (depending on your rank and permission level), you can also edit Clan or Community information, create news posts, and set the Message of the Day that Clan or Community members will see when logging into the game. 

The Roster Tab:

In the Roster tab, you will find a list of all Clan or Community members. The roster will show what heroes each member plays, their location in game, rank, and Achievement points. From here, you can also easily inspect member profiles.


The Settings Tab:

The Settings tab is mostly for Clan or Community leaders and officers. From this tab, you can alter the various permissions for each Clan or Community rank, such as the ability to add news, invite members, create the Message of the Day, and join chat channels. You will also be able to change the language of your Clan or Community, whether your Clan is looking for members, or if your Community is public or private. 


In addition to the News, Roster, and Settings tab, players who join a Clan or Community will gain access to a dedicated chat channel for the Clan and each Community. If you are the leader or an officer of a Clan or a Community, you will also gain access to an Officers Chat specific to that Clan or Community.

We hope that the Clans and Communities make it easier for players to have fun with friends—and make new friends!—while playing Diablo III. We look forward to collecting feedback from the brave souls participating in the Reaper of Souls Beta as well as those playing on the PTR for Patch 2.0.1. 

See you in game!

Launcher Update Incoming—What to Expect

Posted by Anuiran on February 18th, 2014 at 7:29 pm
Blizzard Quote [source]

As we announced a little while back, with the upcoming release of patch 2.0.1, your Diablo III launcher will be automatically updated to our new desktop app for You can upgrade now if you like, but if you haven't done so yourself by the time patch day rolls around, here’s a quick heads up about what you can expect.

Download the App Now

Step 1: Optimize!

When you start your Diablo III launcher for the first time after Patch 2.0.1 launches, you'll receive a quick tools update, and then you'll be prompted to begin the process of optimizing your Diablo III installation.


It could take a while—anywhere from 15 to 60 minutes, even on a monster machine—but it's an important part of prepping for Patch 2.0.1 and Reaper of Souls.



Step 2: Download!

Next your Diablo III launcher will download the rest of the data you need—you'll see the usual red, yellow, and green data indicator during this process. How much data you'll need to download depends on how much background-downloading you've done already.


Step 3: Click Play and Log in to the Game

Once the Play button lights up, you can click it to enter the game and dive into the new Patch 2.0.1 content! Your launcher won't actually be updated to the desktop app until the next time you start it up—so slay as many demons as you want, and then quit only when you've sated your bloodthirst.


Step 4: Start Up Diablo III Again

The next time you launch Diablo III, you'll be greeted with a pop-up screen letting you know your launcher is about to be updated to


Click Start Installation to start the process.

It shouldn't take too long, but keep in mind you may need to click a Restart Now button at some point during the installation process.

Step 5: Welcome to!

When you see the login prompt, enter your account information, and click Log In.

Once you see the screen below, you're done!


Click Play from the app's Diablo III screen to get back into the game at any time (you won’t have to log in again), or launch the game from your desktop as usual. For more information on, check out the web page and Support article.

Heads up for those who've already upgraded their launcher to (or who plan to do so before Patch 2.0.1 launches):

On patch day, you will also have to go through a code-optimization process similar to what's outlined Step 1 above. Expect it to take 15 to 60 minutes or so, and keep in mind your computer might run a little slower than usual during the process.


That's it! Happy hunting!

Download the App Now

Blizzard and deviantART present: Reaper of Souls™ Fan Art Contest

Posted by Anuiran on February 14th, 2014 at 11:40 am
Blizzard Quote [source]

You've fought bravely against the forces of the Burning Hells, banishing the Prime Evil and restoring Hope to the High Heavens. However, a new terror awaits. Soon, the sickening forces of Death will advance on the mortal realm of Sanctuary, ushering in a new age as Diablo® III: Reaper of Souls™ is unleashed upon the world.

The time has come for heroes to rise to a new challenge and prove their mastery of both the sword and the pen. So, crack open your stash of art supplies, nephalem, and get ready to get crafty!

To celebrate the upcoming launch of Reaper of Souls, Blizzard Entertainment and deviantART have joined forces to bring you a truly Legendary fan art contest. With over $11,000 worth of prizes and a two-night trip to Blizzard HQ in Irvine, CA up for grabs, we're calling all talented artisans from Caldeum to Kehjistan to take up their styluses in defense of the realm.

Your challenge, brave heroes, is to channel your arcane power and create an illustration depicting one or more central figures of the expansion getting ready for the coming conflict against the Angel of Death. These figures may include the six heroes of Sanctuary or even Malthael himself.


Your entries will have a chance to be seen not only by the millions of passionate Diablo players from around the globe, but also by the teams at both Blizzard and deviantART. In addition to scoring some truly epic prize packages that even the pickiest treasure goblin would be jealous of, the top 25 winners will also have their art displayed at Blizzard's headquarters in Irvine, California, with the top three winners hand-selected by Christian Lichtner— art director of Diablo III.

We've shared some of the tantalizing contest details below, but make sure to head on over to deviantART’s contest page for further information as well as the official rules and submission guidelines.

Best of luck to all artisans, and may the most devious designs win!

Contest Prizes:

1st Place

  • A two night trip to Blizzard HQ in Irvine, CA to meet the artists and developers of Diablo III
  • A framed print of the winning work signed to the artist by the Diablo III Creative Team
  • $5,000 USD
  • Signed boxed copy of Diablo III: Reaper of Souls Collector's Edition
  • 8,000 deviantART Points
  • 1-year Premium Membership to

2nd Place

  • A framed print of the winning work signed to the artist by the Diablo III Creative Team
  • $3,000 USD
  • Signed boxed copy of Diablo III: Reaper of Souls Collector's Edition
  • 4,000 deviantART Points
  • 6-month Premium Membership to

3rd Place

  • A framed print of the winning work signed to the artist by the Diablo III Creative Team
  • $1,000 USD
  • Signed boxed copy of Diablo III: Reaper of Souls Collector’s Edition
  • 4,000 deviantART Points
  • 6-month Premium Membership to

22 Semi-Finalists

  • Signed boxed copy of Diablo III: Reaper of Souls Collector's Edition
  • 1,000 deviantART Points

Contest Rules:

  • Show one or more central figures of Diablo III getting ready for the coming conflict against Malthael. You may choose figures from the six heroes of Sanctuary or even Malthael himself!
  • Entrant must be at least 17 years old as of February 13, 2014;
  • Entrant may reside anywhere in the world;
  • Entries must be received by 11:59:59 p.m. PT (Los Angeles Time) on March 13, 2014 and be submitted through the contest gallery on deviantART;
  • Membership to is required to enter the Contest. Membership to is free. NO PURCHASE NECESSARY TO ENTER OR WIN THE CONTEST;
  • Your submitted entry is to be an original artwork inspired by Diablo III in the form of a portrait or an illustration showing a central figure from one of the six classes of Heroes of Sanctuary or of Malthael preparing for the coming conflict;
  • You may use any visual medium excluding cosplay, photographs, or moving images. Photographs of an entry made in another medium are acceptable. Licensed brushes and textures are permitted. Read the official rules for more details;
  • You may reference but not actually duplicate visual materials provided or referenced in the Asset Page;
  • Your entry must be in the form of a single JPG or PNG file at least 2000 pixels and at a minimum of 72 dpi;
  • Other requirements and restrictions apply, please read the official rules carefully.

Contest Deadlines:

  • February 13, 2014 - Diablo III Fan Art Contest on deviantART Launches
  • March 13, 2014 - Art Submissions Close at 11:59:59 p.m. PT on March 13, 2014
  • March 18, 2014 - 25 Contest Semi-Finalists Announced
  • April 2, 2014 - Top 3 Contest Winners Announced

Are you planning to enter this epic fan art contest? Let us know below, and be sure to share your works in progress and final creations with us on Twitter using the hashtag #D3DA!

New Patch for 2.0.1 PTR and Closed Beta Now Available

Posted by Anuiran on February 13th, 2014 at 1:39 pm
Blizzard Quote [source]

Patch notes are listed below for the next phase of our PTR and Closed Beta for Diablo III: Reaper of Souls. Please note that changes that apply to the PTR environment also apply to the Closed Beta.

 Diablo III PTR Patch 2.0.1 - v.

Below you will find the most current PTR patch notes for 2.0.1. Please note that this is not the final version of the 2.0.1 patch notes and that many changes may not have been documented or described in full detail.

To provide feedback on these changes or report new bugs, please visit the appropriate PTR forum:

To report any issues you may experience while playing, please visit the PTR Bug Report forum.

Table of Contents


  • Damage from monsters has been increased slightly per Difficulty level increase
  • Bug Fix: Resolved several issues that caused the client to crash when viewing the tooltips for items with certain Legacy affixes
  • Bug Fix: Resolved an issue where many Rare items would not properly display their name


  • Barbarian
    • Active Skills
      • Bash
        • Increased base skill damage from 165% to 170% weapon damage
        • Skill Rune - Instigation
          • Reduced bonus Fury generation from 3 to 2
      • Cleave
        • Reduced base skill damage from 160% to 150% weapon damage
        • Skill Rune - Reaping Swing
          • Reduced bonus Fury per enemy hit from 2 to 1
        • Skill Rune - Broad Sweep
          • Reduced damage from 230% to 210% weapon damage
      • Weapon Throw
        • Increased base skill damage from 135% to 150% weapon damage
        • Skill Rune - Mighty Throw
          • Increased damage from 200% to 210% weapon damage
        • Skill Rune - Balanced Weapon
          • Reduced bonus Fury generation from 3 to 2
      • Hammer of the Ancients
        • Skill Rune - Smash
          • Reduced damage from 680% to 640% weapon damage
      • Earthquake
        • Skill Rune - Mountain's Call
          • Increased the cooldown from 45 to 50 seconds
    • Passive Skills
      • Animosity
        • Reduced increased Fury generation from 20% to 15%
      • Superstition
        • Reduced Fury granted on taking damage from 3 to 2
      • No Escape
        • Increased damage bonus from 20% to 25%
        • Reduced range required from 25 to 20 yards
      • Relentless
        • Increased health threshold from 30% to 35%
      • Juggernaut
        • Increased healing received when Stunned, Feared, Immobilized, or Charmed from 15% to 20% of maximum Life
  • Demon Hunter
    • Active Skills
      • Preparation
        • Skill Rune - Invigoration
          • Increased max Discipline increase from 10 to 15.
        • Skill Rune - Punishment
          • Reduced Hatred gain from 100 to 75.
        • Skill Rune - Battle Scars
          • Increased Life gain from 35% to 40%.
  • Monk
    • Active Skills
      • Deadly Reach
        • Increased base skill damage to 109%
        • Increased third hit knock up chance to 50%
        • Skill Rune - Scattered Blows
          • Increased damage to 156%
      • Sweeping Wind
        • Increased base skill damage to 30%
        • Skill Rune - Cyclone
          • Reduced Cyclone damage to 23%
      • Inner Sanctuary
        • Increased base skill duration to 6 seconds
        • Skill Rune - Sanctified Ground
          • Increased duration to 8 seconds
  • Witch Doctor
    • Active Skills
      • Spirit Walk
        • Skill Rune - Honored Guest
          • Reduced amount of Maximum Mana gained from 30% to 20%
      • Zombie Charger
        • Skill Rune - Lumbering Cold
          • Damage reduced to 196% per bear
          • Zombie Bears now spawn 4 yards away from the player
      • Firebats
        • Skill Rune - Cloud of Bats
          • Damage reduced to 425%
      • Poison Dart
        • Base skill damage increased from 140% to 155%
        • Skill Rune - Splinters
          • Damage increased from 60% to 65%
        • Skill Rune - Flaming Dart
          • Damage increased from 240% to 275%
      • Corpse Spiders
        • Base damage increased to 216% weapon damage
        • Skill Rune - Blazing Spiders
          • Damage increased from 230% to 259% weapon damage
        • Skill Rune - Leaping Spiders
          • Damage increased from 210% to 238% weapon damage
      • Plague of Toads
        • Base damage increased from 175% to 190% weapon damage
      • Firebomb
        • Damage increased from 140% to 155%
        • Skill Rune - Pyrogeist
          • Damage increased from 26% to 28% (560% over 6 seconds)
    • Passive Skills
      • Blood Ritual
        • Mana costs reduction reduced from 15% to 10%
      • Spiritual Attunement
        • Mana maximum reduced from 20% to 10%
  • Wizard
    • Active Skills
      • Energy Twister
        • Increased base skill damage to 1000%
        • Skill Rune - Raging Storm
          • Increased combined twister damage to 1935%
        • Skill Rune - Wicked Wind
          • Increased damage to 743%
        • Skill Rune - Storm Chaser
          • Increased damage per stack to 196%
      • Ray of Frost
        • Increased base skill damage to 510%
        • Skill Rune - Black Ice
          • Increased damage to 1204%
      • Disintegrate
        • Increased base skill damage to 511%
        • Skill Rune - Volatility
          • Increased damage to 750%
        • Skill Rune - Entropy
          • Increased damage to 649%
        • Skill Rune - Chaos Nexus
          • Increased damage to 115%
      • Arcane Torrent
        • Increased base skill damage to 573%
        • Skill Rune - Death Blossom
          • Increased damage to 1452%
        • Skill Rune - Arcane Mines
          • Increased damage to 688%
        • Skill Rune - Cascade
          • Increased damage to 582%

Back to Top of PTR Patch Notes

 Reaper of Souls Closed Beta - v.

Below you will find the most current Closed Beta patch notes for Reaper of Souls.

To provide feedback on these changes or report new bugs, please visit the appropriate Closed Beta forum:

To report any issues you experience while playing, please visit the Reaper of Souls Bug Report forum.

Table of Contents

ATTENTION: Please note that the Closed Beta also includes all changes from the PTR.


  • Bug Fix: Quest rewards are now properly provided when completing key quests in Act V


  • Bug Fix: Resolved an issue where accepting a placeholder message that popped up when interacting with Asheara in Act II would cause the client to disconnect


  • Barbarian
    • Passive Skills
      • Earthen Might
        • Reduced Fury generation from 40 to 35
  • Crusader
    • Active Skills
      • Steed Charge
        • Base ability cooldown increased from 20 to 25 seconds
        • Skill Rune - Ramming Speed
          • Damage increased from 350% to 475% weapon damage per second
        • Skill Rune - Nightmare
          • Damage increased from 150% to 550% weapon damage per second
        • Skill Rune - Draw and Quarter
          • Damage increased from 20% to 125% weapon damage per second
      • Shield Glare
        • Skill Rune - Zealous Glare
          • Wrath per target reduced from 12 to 9
      • Fist of the Heavens
        • Skill Rune - Divine Well
          • Damage for subsidiary bolts reduced from 32% to 20%
          • Damage ticks more consistently with less random variance
        • Skill Rune - Heaven's Tempest
          • Damage increased from 65% to 150% damage per second in the pool area
      • Blessed Hammer
        • Skill Rune - Thunderstruck
          • Damage reduced from 50% to 40%
        • Skill Rune - Burning Wrath
          • Damage increased from 85% to 95%
      • Akarat's Champion
        • Base ability cooldown reduced from 120 seconds to 90 seconds
    • Passive Skills
      • Heavenly Strength
        • Movement speed penalty increased from 10% to 15%
  • Demon Hunter
    • Active Skills
      • Vengeance
        • Increased base skill damage of the rockets from 30% to 40% weapon damage
        • Skill Rune - Personal Mortar
          • Increased damage of mortars from 135% to 150% weapon damage
        • Skill Rune - Seethe
          • Reduced Hatred gain per second from 15 to 10
        • Skill Rune - From the Shadows
          • Increased the damage of the shadows from 80% to 120% weapon damage
  • Monk
    • Active Skills
      • Epiphany
        • All Runes
          • Reduced cooldown to 60 seconds
          • Reduced Spirit Regeneration per Second to 20

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