The Public Test Realm for Patch 2.3.0 is right around the corner! Are you ready to feast your eyes on all the new goodies that await you in the world of Sanctuary? There’s a lot to cover, so let’s get started.
As always, please note that this is only a preview. The below information does not reflect all changes available in Patch 2.3.0 and is subject to change. Some images represent works in progress, and may not be representative of the final product.
In Patch 2.3.0, the frozen wasteland that is the Ruins of Sescheron will open for exploration. Here you’ll face off against strange new enemies and perilous environmental hazards, all while unearthing new mysteries from the lore of the mighty Barbarians. Those brave enough to make it through in one piece will discover curious new points of interest, including the lost Tomb of King Kanai and his ultimate treasure—Kanai’s Cube.
Those who played Diablo II might remember the Horadric Cube, a unique device which allowed you to combine items. Useful as it was, it was easily surpassed in power by the item from which it originated, Kanai’s Cube. In Patch 2.3.0, players will be able to discover this powerful ancient relic and utilize its incredible potential, including the ability to break down Legendary items and equip their special effects as passive skills (which are separate from your other passive skills), convert crafting materials from one type to another, and so much more.
For those who eagerly gather crafting materials on their journey to level 70, we’ve got good news you’ll especially enjoy. Starting in Patch 2.3.0, the same crafting mats you use at max level will be available as you level up! We’ve also crunched down the number of crafting recipes, making the process easier and more fluid than ever as your results now dynamically adjust to your character’s level. Whether you’re bashing skulls on the highest difficulty or have just started your career and killed your first Champion or Elite pack, your crafting mats will never go to waste.
This patch also includes changes designed to improve the pacing of Adventure Mode while encouraging players to explore Bounties across a variety of Acts. In addition to removing the Realm of Trials, we’re improving Bounty rewards by adding new Act-specific crafting mats to Horadric Caches. Completing Bonus Acts in Adventure Mode games will also now grant a bonus Horadric Cache stuffed with crafting materials, gold, and additional Act-specific crafting mats.
Every player’s Seasonal journey is different—and so are their accomplishments. Starting in Season 4, you'll be able to track your individual progress through the Season Journey interface. This helpful feature is divided into Chapters, which include major milestones that are achievable by most players, and Tiers, which are designed for advanced players. Completing Tiers unlocks new portrait frame rewards, and the highest Tier includes challenges which will take effort to achieve for even the most powerful nephalem.
As players continue to discover powerful new gear, the current hardest difficulty level—Torment VI—can begin to feel less challenging. To help keep hardened battle veterans on their toes, we’re adding four new Torment levels with appropriate reward rates, including Torment X. We’ll be iterating on these new difficulties and rewards as the PTR progresses, so we look forward to hearing your feedback!
For all you dedicated loot hunters, we’re also adding lots of shiny new Legendary and Set effects to the game. Aside from doing this through introducing new items, we’re also revamping special effects on some existing items, and granting new effects to some items which don’t currently have one. As in other patches, changes to Legendary items are not retroactive, so you’ll need to find them once more to use their updated form. Overall, this should result in more build options for you to explore.
Several changes to monsters are coming to the game as well. Along with reducing the amount of crowd control the game’s tougher monsters will tolerate, we’ve adjusted the experience and Rift progress granted by killing monsters so they better reflect the effort required to kill them. For example, monsters that take more time or effort to kill now provide more experience, and those that are especially easy to kill will provide less. We’ve also made changes that create a better balance between the time you spend exploring and clearing Nephalem or Greater Rifts, and the time you spend facing the Rift Guardian. With these changes, more of the emphasis will be on your journey as you explore and clear the Rift.
New zone, new Cube, new items, new difficulty levels, new Adventure Mode changes—the list goes on and on! We hope you’re looking forward to trying out all these new features and leaving your valuable feedback once the PTR hits.
Out of all that you’ve seen above, which of these changes are you most excited to experience for yourself? Let us know in the comments, and we’ll see you on the Public Test Realm!
Diablo III patch 2.2.1 is now live in the Americas for PC! Check out the full patch notes below to learn all about the latest changes.
Important: Please note that you will not be prompted to download patch 2.2.1 until the patch is live in your home region. If you are logging in from a European or Asian client, you will need to wait for this patch to release in that region before it can be installed. Additionally, if your home region is in the Americas, you will be unable to log into Europe or Asia using Global Play after patch 2.2.1 is live until those regions have also patched.

Visit our Bug Report forum for a list of known issues.
If you are experiencing technical issues with the patching process, connecting to Battle.net after installing the patch, or errors while playing a newly-patched game, please visit our support site or post in the Technical Support forum for assistance.

We've recently herd rumors of an invasion. Not one of a demonic nature, mind you, for those we are quite accustomed to. No, these rumors allege that townships throughout Khanduras are being overrun by bipedal, bardiche-bearing bovine who are luring weary adventurers to the proverbial slaughter through moosterious orange portals.
Many of you have expressed fear. Some have asked if you should moov your families. To this we say: Hold fast. There is no cause for alarm. We've seen the so-called "evidence" being pastured around local inns and, after thoroughly investigating all reported sightings, can cowfindently state that this is nothing more than a clever hoax.

On the left is the "imaginative" artist rendition of the threat.
On the right is the truth of the matter and what we actually found after proper inspection.
There are no homicidal heifers. There is no invasion. And, more specifically, there is no cow level. Anyone who claims otherwise is full of bull and simply milking this terrible prank for all that it's worth.
That said, while the idea of some sort of "cowpocalypse" (as one terrified farmer has taken to calling this) is udderly ridiculous, it is worth noting that one can never be too careful. And so, after consulting with our local Horadrim chapter, we have elected to issue an advisory.
Effective immediately, we encourage all residents of Sanctuary to steer clear of the wilds. From dawn on May 15 to dusk on May 21, it is also recommended that you avoid entering any strange portals that may or may not lead to alternate planes of existence. This activity cud be potentially hazardous to your health and, in the opinion of this humble civil servant, is a veally bad idea in general.
In the meantime, we urge you all to stay calm and remember that cows don't kill people. Everything ELSE in Sanctuary kills people.
Thank you,
Diablo III patch 2.2.0 is now live in the Americas for PC, PlayStation 4, and Xbox One! Check out the full PC patch notes below to learn all about the latest changes. To view our console patch notes, click here.
Important: Please note that you will not be prompted to download patch 2.2.0 until the patch is live in your home region. If you are logging in from a European or Asian client, you will need to wait for this patch to release in that region before it can be installed. Additionally, if your home region is in the Americas, you will be unable to log into Europe or Asia using Global Play after patch 2.2.0 is live until those regions have also patched.

Visit our Bug Report forum for a list of known issues.
If you are experiencing technical issues with the patching process, connecting to Battle.net after installing the patch, or errors while playing a newly-patched game, please visit our support site or post in the Technical Support forum for assistance.

As Season 2 comes to an end and we prepare to launch Patch 2.2.0, we’re seeing lots of anticipation among players for Season 3. In addition to the 10 new or revamped sets that will be available in the patch, Seasonal players will have all-new Season-exclusive rewards to enjoy.
As with past Seasons, nephalem who test their mettle in Season 3 will have first crack at getting shiny new or revamped Legendary items, gain access to the final parts of the Conqueror’s transmogrification set, and have new Conquests to complete. Without further ado, let’s get rolling!
Table of Contents:
One of the most exciting draws of Season 3 will be the new Legendary items that will remain Season exclusives until the end of the Season. You can see a few of these pictured below, like the Legendary Gems Iceblink and Mutilation Guard, as well as the revamped Obsidian Ring of the Zodiac, and a new recovery-themed Legendary potion coming to the game: Bottomless Potion of Amplification.
In addition, here are the other new or reworked items that will be available first to those playing in Season 3, along with their respective Legendary affixes:
Conquests are also returning for Season 3. While favorites like Sprinter / Speed Racer and Avarice / Avaritia will be returning, we’ve also added a few new ones. For instance, On a Good Day requires you to level six Legendary Gems to level 40, while completing Curses! requires you to kill 300 or more monsters in a Cursed Chest event at level 70 on Torment VI. As with Conquests in past Seasons, you’ll be able to see how well you completed these epic feats compared with other players on the Leaderboards.
And that’s not all! We’ve also completely re-worked previous Seasonal Achievements to focus more on the challenging accomplishments you can achieve during a Season. There are 100 new Seasonal Achievements altogether in normal and Hardcore, giving you plenty of new challenges to take on this Season.
As always, our philosophy when creating Achievements is that they should require time and effort to obtain. The Conquests and Season-exclusive Achievements available in Season 3 reflect this idea. While some may be achieved through normal play, you’ll find that some require creativity and dedication if you want to complete them!
If you diligently rack up new Achievements in Season 3, you’ll soon be rewarded with a Season-exclusive Pennant (unlocked after earning 100 Seasonal Achievement points) and a new Season-exclusive portrait frame (unlocked after earning 400 Seasonal Achievement points). These rewards are in addition to the final pieces of the Conqueror’s transmogrification set appearance which are only available to Seasonal players who level at least one Seasonal hero to level 70 in Season 3.
Q: When does Season 3 start?
A: Season 3 begins April 10 at 6 p.m. PDT in North America, 6 p.m. CEST in Europe and 6 p.m. KST in Asia.
Q: How long will Season 3 last?
A: While we don’t have a specific time frame to share for Season 3, we are continuing to collect feedback from players on Season length, which we’ll be taking into consideration going forward.
Q: When are the Leaderboards being wiped for Season 2?
A: Leaderboards will be cleared once the Season comes to a close. While the leaderboards will be cleared, they will be preserved both in-game and here on our website if you wish to review your Season 2 accomplishments.
Q: When are the non-Seasonal Leaderboards being wiped?
A: Non-Seasonal Leaderboards are tied to what we call “Eras.” We currently anticipate the next wipe to coincide with the transition to Season 3, although this may not be the case for future Seasons.
Q: Will Seasons be coming to console?
A: Some features on console are best designed for that platform, and the same is true for the PC version of the game. A large part of the fun of Seasons is the entire community rerolling heroes together at the same time. The offline and disconnected nature of console does not support this style of play. As a result, we do not currently have plans to implement Seasons on console.
We hope you enjoyed this preview of what to expect for Season 3, and we’re looking forward to seeing you bolt out of the gate with the rest of us once the Season begins.
While we're on the subject, nephalem, what class will you be leveling when the Season begins, and which of the new or revamped sets coming in Patch 2.2.0 will you use? Are you eager to tackle the new Conquests and Season-only Achievements, or are you simply looking forward to joining your friends and exploring the game from a fresh perspective once more? We’re eager to hear your thoughts below!