Patch 2.4.0 is currently on the Public Test Realm, and we’re introducing over fifty new Legendary items and powers for you to collect. Here’s a first look at some of the incredible new loot coming soon in Patch 2.4.0!
Several class sets are receiving significant revisions in Patch 2.4.0, including a couple that are expanding from 4 to 6 pieces, like the Thorns of the Invoker and The Shadow’s Mantle.
Other sets, like Armor of Akkhan or Firebird’s Finery, are receiving a bit more power to make them more comparable to other high-performance options.
While some sets are simply receiving adjustments, like the addition of new skills to their bonuses or adjustments to damage values, others are being completely redesigned.
Patch 2.4.0 will also have a ton of new and updated Legendary items. While some are designed to augment the class sets we’ve redesigned or revisited, there are plenty aimed to enhance class skills that previously lacked complementary Legendaries.
That’s not all—for the players who want to seek power beyond 6-piece sets, we’ve got just the thing for you. The revisited Legacy of Nightmares (or the “no set” set, as we like to call it) allows you to make your wildest build dreams a reality, boosting damage and defense for every Ancient item equipped as long as no other set bonuses are equipped.
As you may have heard, we’re removing Season-exclusive Legendaries from the game. However, there are still plenty of rewards in store for those of you who enjoy starting fresh! By the time you complete Chapter 4 of the Season Journey, you will be guaranteed a full six-piece set for your class.
The featured class sets for Season 5
You will receive two pieces at a time via Haedrig’s Gift, a new reward mailed directly to you after completing certain milestones in the Season Journey. But be careful - each gift can only be earned once, so choose wisely when you open these precious packages! The items you receive will be determined by the class who opens them.
In addition to guaranteed class sets, we’re continuing our tradition of rewarding cosmetics for Seasonal participation. Take a peek at the unique pet and portrait frames you can earn in Season 5!
These items (and plenty more) are headed your way in Patch 2.4.0, but you can test them right now by joining us on the PTR. We’ll see you there!
Here we are again, nephalem. As we prepare to close out another Season in Diablo III, it's time to take a moment to remember what you have achieved and ensure you're ready for the transition to a new Season.
If you haven't experienced the end of a Season, there's a lot to know about what happens to your gear, progress, and characters. Don't fret! We're here to give you a full overview of what to expect and fill you in on the details of when the current Season will end and the next one will begin.
Table of Contents:
Those who have played through a few Seasons know there has been no shortage of gold, gear, or Paragon levels to earn. So what happens to all that hard earned progress when a Season ends? In short, you get to keep just about all of it.
Here's a list of all the rewards from this Season you can expect your non-Seasonal heroes to enjoy:
Note that all heroes, rewards, and progress will convert to the appropriate non-Seasonal game mode. Any items, gold, Paragon experience, Achievements, Artisan levels or recipes, Stash space, and Blood Shards earned on Normal Seasonal heroes with transfer to your Normal non-Seasonal heroes when the season is over. Similarly, anything you’ve earned on Hardcore Seasonal heroes will transfer to your Hardcore non-Season heroes instead.
Unlike other rewards, Conquests do not roll over at the end of the Season (because they aren’t available to non-Seasonal heroes). This also means that your non-Seasonal Achievement point total will not be affected by any Conquests you earn during a Season.
Once the Season ends, all Seasonal Leaderboards will be wiped and you will be unable to attain new Leaderboard ranks until the next Season begins. The results of the previous Season’s Leaderboards will remain available for viewing in-game. Once the new Season begins, a handy drop-down menu will allow you swap between the current and previous Season records.
Don't forget that you can also view current and past Leaderboards right here on our website.
The non-Seasonal Greater Rift Leaderboards will also be wiped at the end of the Season. However, you'll immediately be able to compete in the next Era with your non-Seasonal heroes (including those who have just rolled over), and will not have to wait for the start of the next Season.
There will be a period of time between when a Season ends and the next begins. During this time, you’ll be able to sort through your rollover rewards and review your progress on the Leaderboards. It’s a great time to reflect on the accomplishments you’ve made and enjoy the culmination of your pre and post-Season loot hunts!
Season 4 will be ending at the following dates and times for each region:
Season 5 will be starting about two weeks afterwards at the following dates and times for each region:
For time zone assistance, click here. We look forward to seeing you in Season 5!
How have you fared during Season 4? What was the highest Greater Rift you reached? Did you complete any Conquests? Any other exciting accomplishments to share?
Let us know in the comments and prepare yourself—Season 5 is just around the corner!
The sting of sea salt burns your eyes, adding insult to injury as an endless storm rages on. The memory of countless ships dashed upon jagged shores is fresh in your mind as a streak of lighting cracks across the sky, briefly illuminating the dense forest that surrounds you. The heavy scent of pine and sodden earth is interrupted by the sickly sweet note of decay, and a thousand flickering eyes in the distance serve as warning—if the madness of Greyhollow Island does not take you first, the beasts surely will.
Miles off the coast of Westmarch lies an island that many believe to be little more than legend. Cut off from the rest of Sanctuary’s developed civilizations, Greyhollow was once the center of a grand empire. Often times, such isolated societies grow and advance at incredible rates, and Greyhollow was no different. Its citizens devoted their cause to a mysterious and, as is often the case in Sanctuary, completely evil being. For reasons still unknown to this day, this unimaginably advanced society collapsed, leaving ruin, chaos, and a lingering curse behind.
Over the years, inquisitive adventurers would catch glimpses of this land off in the distance, though many presumed it to be an illusion, perhaps even a trap devised by the many evils that inhabit the world. Those who found their curiosity insatiable attempted to travel to and explore the land, dreaming of notoriety or wealth. Instead, each journey ended in tragedy, as those foolish enough to pursue this myth were never to be seen again.
The enigma behind the events of Greyhollow Island took careful crafting, and several themes were at play. There’s an overall creepy ambiance to this thoroughly supernatural slice of nature, and we wanted to make sure that vibe was prevalent in each aspect of the zone, extending from art and visuals to gameplay and creature design.
Putting this island forest together came quickly and fiercely, as our artists and designers were so eager to breathe reality into this zone that ideation and conception were completed more organically than traditionally. This means that few sketches or style guides were needed; Greyhollow was so clear and composed that it took little effort to jump straight into producing its components in our tools.
It became clear that to deliver the man-versus-nature feeling, it was necessary to avoid as many humanoid creatures as possible. Senior Game Designer Joe Shely explains this conscious decision in a succinct way: “Greyhollow Island is about being alone in the woods at night. It’s an untamed island filled with natural and supernatural dangers.” The monsters of the island reflect this, with natural enemies like the Primeval Hunter and Glowing Death to the more fantastical Hive Mother and Silverback.
Inspiration for the zone came from a variety of places, but Technical Artist Neal Wojahn’s personal experience of the Pacific Northwest played a key role in bringing the deadly marine elements to bear. Born and raised in the region, Neal recalls a section of coastline called “The Graveyard of the Pacific,” an area known for the highest number of shipwrecks than anywhere else in the ocean.
“Greyhollow is supposed to be set in a similarly treacherous area. As a child, I have vivid memories of driving with my family to the Oregon coast and seeing shipwrecks sinking out into the sand, being beaten by the grey fury of nature.”
These notes are visible all over Greyhollow Island, and it takes only a moment of observing the crash of the waves or churn of the ocean to feel the raw power of the elements that the team wished to convey.
With the addition of new zones into Adventure Mode that were not present in Campaign Mode, the development team decided to experiment with new methods of storytelling. “There was really no way for us to just drop this into the middle of the story,” shares Senior Level Designer Matthew Berger. “This presented some unique challenges because Adventure Mode is meant to be story light; it is the place where players go to replay content again and again.”
Grasping the story of Greyhollow is a more complex endeavor than a jaunt through the zone. As you explore the island, you’ll begin to unravel the mystery that’s threaded through each journal entry and event you stumble upon. Not every player will experience the story in quite the same way and may not even draw the same conclusions as a result; it’s truly the choice of each adventurer how much they want to focus on what’s unfolding or just blitz through and check a bounty off their list.
It was also a great opportunity to explore the world of Sanctuary outside of the events of The Eternal Conflict. Senior World Designer Leonard Boyarsky explains that the storytelling method of Greyhollow Island is more driven by exploration than exposition. “We focused on less of a main narrative, and more on mystery and side story and having the player piece together what was actually happening.” This approach makes Sanctuary feel a lot larger and more alive than ever, where events beyond the machinations of angels, demons, or adventurers can transpire.
The atmosphere, enemies, and gameplay of Greyhollow Island all deliver a creepy, lonely sensation designed to instill desperation in those lost among the boughs of its broken tree line. Both flora and fauna can be described as bloodthirsty, and only the most stalwart explorers will discover the secrets buried within. We’re excited for players to dive in and piece together the legend left behind by Greyhollow’s mysterious denizens. Be wary, adventurers, lest you become yet another forgotten victim crushed beneath this ancient evil.
Below you'll find the preliminary PTR patch notes for patch 2.4.0. Please note that this isn't the final version of the patch notes and that some changes may not be documented or described in full detail.
To provide feedback on patch 2.4.0, please visit the PTR Feedback forum.
To report any issues you experience while playing, please visit the the PTR Bug Report forum.
For additional information about the PTR, click here.
New Feature: Greyhollow Island
The mysterious forested locale of Greyhollow Island is now open for exploration! Inhabited by new enemies and steeped in intrigue, brave the wilds and unravel the enigma behind the isle's mysterious inhabitants. Be forewarned, however; the land itself is hungry for blood.
New Feature: Expanded Zones
The Sanctuary you know grows a little bit larger! Two existing zones are receiving new, fully explorable additions, featuring new bounties and events. Survive the hunting grounds of the fierce yeti in the Eternal Woods, a new branch of The Ruins of Sescheron zone. Leoric's Manor becomes a bit grander beyond the collapsed stairwell in Act I, opening up the Royal Quarters for curious treasure hunters.
New Feature: Set Dungeons
Test your mettle against one of twenty four custom designed set dungeons! Each dungeon features a pre-generated, static course designed entirely around a specific class set. Don all six pieces of your chosen set and visit Leoric's Library to obtain a clue on where these hidden trials are located. Hunt down your dungeon of choice and master it to unlock exclusive cosmetic rewards for one, more, or for the truly dedicated, all of these challenges!
New Feature: Empowered Rifts
Spend your gold to empower a Greater Rift, granting a fourth opportunity to upgrade a Legendary Gem. Gold costs vary based on the tier of Greater Rift level attempted, and bonus upgrades are granted only to those who complete the rift, so spend wisely!
New Feature: Season Rebirth
Transition seamlessly from Season to Season with the new Season Rebirth feature! This option allows you to instantly transform a non-Seasonal hero to a fresh level 1 Season hero, maintaining their name and hours played. All gear is removed and automatically mailed to you in the non-Season, providing up to thirty days to reclaim the items at a later time. Paragon level, completed achievements, and other accomplishments also remain behind with your non-Seasonal heroes.
New Feature: Revised Buff Bar
A cleaner, clearer user interface makes its way to all platforms with our revised buff bar! Static buffs have been removed from the buff bar area, replaced by new indicators and timers that have been added to the skill bar. We've also included a collapsible buff-holder, which condenses party and group buffs and can be expanded by moving your cursor over the indicator, revealing all your buffs at a moment's glance.
New to PC: Action Combat
The popular console version of Action Combat makes its way to PC! Massacre, Destruction, and Trap Mastery bonuses are now granted to players who chain together death, destruction, and clever play. Earn bonus experience, a temporary boost to movement speed, or a buff to your resource generation through smart and tactical play.