This is a community written guide by DiabloHub member Bort. If you want your own guide or article spotlighted simply post it on the forums or send me a message directly. However not every community written piece will be accepted.
Quick Jump:
The Basics
This guide covers all the Champion, Rare and Unique monsters in the game that are required to unlock certain achievements. There are some monsters in the game that are not included in these achievements. This guide does not cover those monsters.
Types of Monsters
Champions, Rares and Uniques are special monsters that have abilities that make them stronger than regular monsters. For a list of affixes these monsters can spawn with, refer to this guide.
Rares - Yellow Name
- Rare monsters are much stronger than a single champion and are followed by three to four minions which are weaker than the Rare itself.
- Rares can spawn with any trait aside from Fire Chains, Health Link and Avenger.
- Minions can not have the traits Horde or Missile Dampening.
- On Normal difficulty they only have 1 trait.
- On Nightmare they have 2 traits.
- On Hell they have 3 traits.
- On Inferno they have 4 traits.
Champions - Blue Name
- They come in packs of 3 to 4 monsters.
- Champions can spawn with any trait aside from Minions, Horde and Missile Dampening.
- On Normal difficulty they have 1 trait.
- On Nightmare they have 2 traits.
- On Hell they have 3 traits.
- On Inferno they have 4 traits.
Unique - Purple Name
- They have a random combination of affixes.
- They are single monsters and do not come in pairs or groups like the others do.
The Achievements
There are 12 Achievements covered here. Two of them are Hardcore, and the rest Softcore. The Softcore ones you will find under the Challenges tab of your Achievement page. The Softcore Achievements are progressive, which means you will see the next one on the list as soon as you finish the requirements of the previous. For example, you will see “The Takedown” until you kill 10 different champions. Once you have completed “The Takedown”, you will see “Not So Tough Now” until you kill 50 different champions.
Achievement List
| Achievement Name | Type | Requirements |
| Trophy Hunting | Hardcore Rares | Kill all Rare types on the list |
| We are the Champions | Hardcore Champions | Kill all Champion types on the list |
| The Takedown | Softcore Champions | Kill 10 Champion types on the list |
| Not So Tough Now | Softcore Champions | Kill 50 Champion types on the list |
| Champion’s Collection | Softcore Champions | Kill all Champion types on the list |
| Keep it Rare | Softcore Rares | Kill 10 Rare types on the list |
| Rarin’ to Go | Softcore Rares | Kill 50 Rare types on the list |
| A Rare Phenomenon | Softcore Rares | Kill all Rare types on the list |
| Never Seen that Before | Softcore Uniques | Kill 1 Uniques on the list |
| Special Snowflakes | Softcore Uniques | Kill 15 Uniques on the list |
| A Unique Collection | Softcore Uniques | Kill all the Uniques on the list |
Read the rest after the jump!
Read more →
Blizzard Quote [source]
I support the idea that he should serve some purpose after a player has gotten the plan. I don't know if making him drop a random key is necessarily the best improvement, but its certainly better than the current implementation.
Yup - it's a good idea. Andrew just added this! Should be in the next PTR patch.
Blizzard Quote [source]
It doesn't impact the drop chance of the plans; it's actually a bonus. :)
(The plans can still drop even if you have them, by the way. The game currently doesn't have a way to check if you have the plans or not. That might be something we work on later, but for now it shouldn't affect you either way -- you can still farm for the plans and/or for the random keys.)
Blizzard Quote [source]
General
- Players can now identify all items in their inventory by speaking to Deckard Cain or by using the Book of Cain that can be found near the shared stash in all Acts
- The cooldown incurred by changing skills outside of town on Inferno difficulty has been reduced to 30 seconds (down from 60 seconds)
- There is now an option in Video Settings to lock the cursor to the window when in fullscreen windowed mode, if Diablo III is the active window
- Multiplayer Co-Op
- Players now receive a 10% bonus to Magic Find, Gold Find, and Experience per additional player in a multiplayer game, up to a maximum of 30% in a four player game
- The Magic Find and Gold Find bonuses can exceed their respective 300% caps
- The Experience bonus can stack with other bonuses from items and Monster Power (the bonuses will stack multiplicatively)
- A notification is now sent to all players in a multiplayer game whenever a party member engages an Elite monster or Treasure Goblin in combat, and their location will be shown on the mini-map
- In addition to this, an icon will also appear over player banners in town to indicate if they're in combat with a monster, Elite monster, or Treasure Goblin
- Players now receive a 10% bonus to Magic Find, Gold Find, and Experience per additional player in a multiplayer game, up to a maximum of 30% in a four player game
Achievements
- Bug Fixes
- Fixed a bug that prevented monsters killed by a follower or pet, before being attacked by a player, from counting toward achievement criteria
Auction House
- User Interface
- Tooltips in the Auction House will now show an item comparison for a player's currently selected character
Battle.net
- Matchmaking
- Players will now be able to search for games that were started on any quest once they have reached level cap
- Matchmaking "Tags" have been added
- In addition to selecting your Difficulty, Monster Power, and Quest, players will also be able to choose from the following tags when searching for Public Games: No Tag, Questing, Brawling, and Key Warden
- Social
- Players can now add a note about a friend by right-clicking the name in their Friends List
- Players can now enter a message that will be broadcast to their friends
- Players can now create multi-user conversations
- There are multiple ways to start a conversation or invite other players to an existing conversation:
- To start a conversation, open Public Chat Options, then select Invite Friends > Start Conversation or use the "Start a Conversation" option in the Social window by right-clicking on a friend's name
- To invite or add friends to an existing conversation, open Public Chat Options, then select invite Friends or use the "Invite to a Conversation" option in the Social window by right-clicking a friend's name and selecting the desired conversation
- Similar to public channels, private conversations can support up to 99 players
- There are multiple ways to start a conversation or invite other players to an existing conversation:
- A new section has been added to the friends list called "Players Near You"
- Any player who is on your local network will be displayed here (even if they're not currently your friend)
- If needed, this feature can be disabled from the Social Options of the Game menu
- Players may now be marked as a "Party Guide"
- The Party Guide is assigned to the first person who joins a Public Game
- If multiple characters join a Public Game at the same time, the game will choose the hero with the highest level or Paragon level to be Party Guide
- When a Party Guide leaves the Public Game, a new one will be chosen automatically
- Alternatively, the Party Guide can right click on a party member's portrait and pass them the Party Guide title
- The Party Guide will have a unique icon that will appear on the mini-map
- Names in your "Recent Players" list will now expire if they become older than a month
- Blocked players will no longer appear in your "Recent Players" list.
Bosses
- Bug Fixes
- Skeleton King
- A bug causing The Skeleton King and The King of the Dead to not play an animation when performing their Whirlwind attack should now occur less frequently
- Skeleton King
Classes
- Wizard
- Active Skills
- Archon
- The duration of Archon should now be extended by assists from players in multiplayer games, in addition to kills
- Teleport
- Players may now Teleport to any location within range, as long as a path is available
- Archon
- Bug Fixes
- Fixed a bug causing Teleport - Safe Passage to only reduce damage from physical attacks
- Active Skills
Crafting
- General
- Players can now craft multiple items and gems at a time within the same tier, so long as they possess the necessary materials
- Players can now craft items using materials located in the shared stash
- Salvaged item information will no longer be displayed in the chat log
- Fixed a bug preventing players from salvaging an item by dragging it onto the Blacksmith's anvil icon
Monsters
- General
- Players should now encounter more monsters in Acts I, II, and IV in Inferno difficulty when playing at Monster Power 1 or greater
- In multiplayer games, the increase in monster hit points per additional player has been reduced to 50% (down from 70%)
- Tormented Stingers and Stygian Crawlers have had their experience reduced by 75%
Quests
- General
- Experience earned by completing a quest is now granted to players that have reached level cap
User Interface
- General
- A maximum of eight buffs and debuffs will now be displayed on the UI
- The maximum number of debuffs that will be displayed is three
- Fixed a bug preventing damage numbers from being displayed if a monster was affected by a spell such as Hex
Bug Fixes
- The sound that plays whenever a Barbarian's Overpower ability comes off cooldown is no longer similar to a Legendary item dropping
- Male barbarians no longer run faster than the other heroes while feared.
Bloodbathe, Stukthrtl and JJK59 are this weeks winners.
Contest is now over.
This time we have 3 prizes of 10 unidentified legendary items each to be given away.
Rules & How to Enter:
- The contest is for North American Diablo 3 servers only.
- To enter leave a single comment on this post. Multiple comments will be deleted.
- If you enter with multiple accounts I will know and disqualify your entries.
- At 9:00PM PST (today April 1st) I will stop collecting entries and any post after that point will not be eligible to win. The winners will be announced shortly after.
- You do not need to be online at the time of the drawing.
- Winners will be contacted directly by me and have his or her name edited into this post.
- If you have any other questions or concerns please send me a message directly.
Special thanks to Shniggies for donating the items to this weeks I love Mondays! He's a long time member of DiabloHub and just a super cool guy in general.
Blizzard Quote [source]
Mark your calendars—a Blizzard is coming to Southern California! Tickets for BlizzCon® 2013 will go on sale in two batches on Wednesday, April 24 at 7 p.m. PDT and Saturday, April 27 at 10 a.m. PDT through the official BlizzCon website. In addition, a limited number of tickets to an exclusive pre-BlizzCon Benefit Dinner will go on sale Wednesday, May 1 at 7 p.m. PDT.
BlizzCon 2013 takes place November 8 and 9 at the Anaheim Convention Center in Anaheim, CA, and tickets to the two-day show will be available at $175 USD each. Tickets to the Benefit Dinner (which includes admission to BlizzCon) will be priced at $500 USD each, with proceeds benefitting Children’s Hospital of Orange County. Tickets to previous BlizzCon events have sold out within minutes, so be sure to synchronize your hourglasses.

Paladins, demon hunters, and Ghosts who can’t make it to the show in person will once again have the option to enjoy BlizzCon from home by ordering a BlizzCon Virtual Ticket, offering comprehensive live coverage of the event via a multi-channel Internet stream. Further details on the Virtual Ticket, including pricing, availability, and programming information, will be announced at a later date.
See the full press release or check out the BlizzCon Ticket page for more information, and be sure visit the official BlizzCon website at the dates and times above for a chance to purchase a ticket to the show. We hope to see you in Anaheim!