September 2012 Gold Giveaway - Over 200 Million Gold!

Posted by DHAdmin on September 1st, 2012 at 3:55 pm

The September 2012 contest has started. This month we are giving away a total pot of 219 million gold to D3RMT users. Rules and how to enter can be found at the bottom link.

Prize breakdown

  • First place - 100 million gold
  • Second place - 50 million gold
  • Third place - 25 million gold
  • 4th through 25th - 2 million gold

Reminder: spamming the forums will result in your posts being removed.

Click here to enter!

Note: This is North American servers only.

Monks Stunlock Inferno Diablo

Posted by DHAdmin on August 29th, 2012 at 2:29 pm

Using the legendary item Sledge Fist two monks were able to keep Diablo almost permanently stunned on inferno mode. What's your guys thoughts... overpowered or not? I can only imagine how annoying that item will be in PvP.

The video was created by ricebowlol from Reddit.

A Message from Jay Wilson

Posted by DHAdmin on August 22nd, 2012 at 4:59 pm

Jay Wilson took a moment today to comment on the recent drama between him and Dave Brevik.

Blizzard Quote [source]

As many of you probably know, I recently made a comment on Facebook about Dave Brevik. I want to make it clear that I am very sorry for what I said. I have higher expectations for myself than to express my feelings in such a rash way and disrespect a fellow developer like Dave, someone who deserves to be treated with greater respect.

What I said was expressed out of anger, and in defense of my team and the game. People can say what they want about me, but I don't take lightly when they disparage the commitment and passion of the Diablo III team. Dave is awesome. In Diablo and Diablo II, he made two of the games that have most affected me as a developer. I respect his vision for Diablo, but just like he said in his interview, the Diablo III team must drive a vision for the game that is true to us. We believe in Diablo and have stuck by it through years of hard development to make it a reality.

The foundation of the Diablo team was built from the remnants of Blizzard North: Our lead programmer, who built the basis of the Diablo III engine while at Blizzard North; our lead tech artist, who drove much of the combat visuals, FX, and skill direction of our classes and is one of the most avid Diablo II players you can find; our lead concept artist, who helped establish the core look of the game; Wyatt Cheng, our senior technical game designer, who writes many of our blogs and works tirelessly on the live game. All these people and many others made the commitment to Diablo even after Blizzard North shut down. It was hard for me to see their contributions be diminished by someone they worked alongside, and even harder for me not to try to jump to their defense. I only wish I'd done so in a more professional manner.

Joining the Diablo team was a dream come true for me. In my house, the name Diablo was always spoken in hushed tones. It meant late nights that turned into early mornings, moments of pure adrenaline and pure joy. It meant countless conversations, debates, scouring websites for good builds, and more than one or two sick days. :) When Diablo II was released, I took a week off work and sent my wife out of state... and she was pregnant at the time! I played Diablo II with my dad during one of the most difficult times of his life, and the experience brought me closer to him, and I hope helped him through it. I joined the Diablo team because the idea of a world without more Diablo seemed like a pretty crappy world to me. I wasn't sure if I'd be good enough. I'm still not sure. But I felt I had to try.

Regardless of how I've done, my team has been more than good enough, and I'm proud of the game we made together. We believe it's a great game. But Diablo III has flaws. It is not perfect. Sales mean nothing if the game doesn’t live on in all of our hearts, and standing by our games is what Blizzard does. Patch 1.0.4 is a step in the right direction, but we have no illusions that our work is done.

Playing Diablo III needs to be a rewarding experience. The new legendaries are a big step in the right direction, as are tweaks to item drop rates. But I'm not convinced that we've gone far enough. If you don't have that great feeling of a good drop being right around the corner -- and the burst of excitement when it finally arrives -- then we haven't done our jobs right. Out of our concern to make sure that Diablo III would have longevity, we were overly cautious about how we handled item drops and affixes. If 1.0.4 hasn’t fixed that, you can be sure we'll continue to address it.

Part of the problem, however, is not just item drops, but the variety of things to do within the game. Many of you have stated that there needs to be more to the game than just the item hunt, and we agree completely. The Paragon system is a step in the right direction, giving meta-progress for your time in the game, but it does little to address the variety of activities you can do while playing. I don't think there’s a silver-bullet solution to this problem, but I do think we can make this aspect of the game better, and as such we're planning more than just PvP for the next major patch. Not trying to be coy, but we're still firming things up and will talk about this as soon as we can.

Difficulty has been a constant source of division when discussing the game. Some players believe Diablo has never been about crushing challenges, but more about efficiency and farming. Some players want a game that tests them to their limits. Neither player is wrong. As it stands, Diablo III simply does not provide the tools to allow players to scale the game challenge to something appropriate for them. We set Inferno as the high watermark and took a one-size-fits-all approach to game challenge. Later in the development of Diablo II, the 'players 8' command -- which let people set monster difficulty -- was added to address this issue, and we're considering something similar for the next major Diablo III patch to allow players to make up their own minds about how hard or how easy is right for them.

The Auction House has also proven to be a big challenge. It adds a lot of power for players to trade and acquire items. Getting a great Monk drop that you can trade for better gear for your Wizard is obviously a great benefit, but it does come with a downside. The Auction House can short circuit the natural pace of item drops, making the game feel less rewarding for some players. This is a problem we recognize. At this point we're not sure of the exact way to fix it, but we’re discussing it constantly, and we believe it's a problem we can overcome.

While these are some of the major issues with Diablo III, they aren't the only things we're looking at. On a daily basis we ask ourselves if the classes are satisfying to play, if rares and champions are fun to fight, if they’re tuned well relative to normal monsters. Can we make further improvements to social elements of the game? How can items be even better?

We made Diablo III because we believe in the Diablo games. We think the gameplay is awesome, the world is compelling, and it's the game we all wanted to play. Because we believe in it, we'll continue to stand by it and make it better. We are committed to making Diablo III the best Diablo game to date, and we hope you'll continue to help us do just that.

Saying that, I'd like to apologize to all of you, the players in our community. You deserve better than my reaction to Dave's comments. You deserve more honest communication about the game and what we're doing to make it a more awesome experience for us all. We care about Diablo very much, and appreciate your passion for it. Without you, we wouldn't be able to do this, and for that I can't thank you enough.

Update on Website Guides

Posted by DHAdmin on August 22nd, 2012 at 10:22 am

The "Maximum Stats for Every Item Slot" has been updated to include the new two-handed weapon stats.

Guides coming later this week

  • New chart showing the maximum stat potential with legendary items.
  • Discussing the best of the new legendary items and how to take advantage of them.
  • How to make the most out of your auction house experience.

1.0.4 Known Issues List - Updated 8/20/12

Posted by DHAdmin on August 20th, 2012 at 6:12 pm

The patch may not be out yet but we already have a list of bugs for it.

Blizzard Quote [source]

Hello everyone, and welcome to Sanctuary! Below you will find the Known Issues list for our 1.0.4 patch. Please do not report bugs that you see on this list as we already know about them, and help out other players reporting bugs by referring them to this list.

As a reminder, this list will not list every bug that is active in the patch. What it is listing are issues that are active and confirmed as bugs by Quality Assurance. In addition, potential exploits and the like will never be listed here.

Achievements

  • The text for achievement "Swing that Bloody Hammer!" says to craft items with the following 15 properties, but there are only 14 properties listed.

Auction House

  • Chance on Hit items are not returned correctly when using the Min Value filter.

Battle.net

  • The Paragon Portrait is not centered on the fanfare for Paragon Portrait unlock.
  • Dead hardcore characters display their headstone on the minimap.

Combat

  • If you are feared while channeling a movement skill power (Teleport, etc), you will be unable to use said power after fear wears off.
  • Demon Hunter - Rapid Fire: Starting a channel at max possible range can cause the channel to interrupt itself and attempt to close towards the mouse cursor.
  • Demon Hunter - Rapid Fire: The stream of arrows may not be synced with the Demon Hunter's position in multiplayer.
  • Demon Hunter - Strafe: Drifting Shadow can cause you to rubber band at low hatred when casting it with high attack speed and/or latency.
  • Demon Hunter - Strafe and Rapid Fire: Casting Rapid Fire while Strafe is active will not interrupt the Strafe attack.
  • Demon Hunter: Interrupting Strafe with Rapid Fire causes incorrect animation overlap and continues to channel Strafe.
  • Demon Hunter: By using Fan of Knives with a quiver equipped but no weapon, then equipping a weapon, you can bug out your DPS such that you deal no damage at all to anything.
  • Monk - Pacifism: When you are stunned and trapped by Diablo's Bone Cages, your damage isn't reduced by 75%.
  • Monk - Sweeping Wind: If you cast Sweeping Wind and then switch your weapon, Sweeping Wind does not update.
  • Witch Doctor - Zombie Handler: Zombie Handler's health buff does not dynamically update.
  • Witch Doctor - Zombie Charger: Casting Zombie Bears can cause some of them to fork off instead of going straight.
  • Witch Doctor - Firebomb: Roll the Bones variant can bounce through walls onto elevated terrain.
  • Witch Doctor - Firebats: Dire Bats projectiles can fire in unexpected directions when the mouse cursor is very close to the character.
  • Witch Doctor - Summon Zombie Dogs: Burning Dogs' DoT damage does not dynamically update with weapon changes.
  • Wizard - Magic Missile: When used by a Female Wizard with a two-handed weapon that shares the same animations as the 2h staff, the skill will fire a different direction depending on which animation variant plays.
  • Wizard - Arcane Torrent: The on start and constant cast indicator effects do not match the rune variant colors.
  • Wizard - Arcane Dynamo: Casting Town Portal removes the buff granted by this passive.

Items

  • Several of the new Legendary items allow you to equip them a few levels lower than Required Level on the tooltip states.
  • Ruby gems socketed to certain weapon types do not add the correct value to the weapon's maximum damage.
  • The Minimum/Maximum Damage affix is calculating the damage bonus on weapons incorrectly. Your DPS will be very slightly lower than what it should be when using Minimum/Maximum Damage affixes.

Monsters

  • Diablo's Curse of Destruction does not specify damage type in the tooltip.
  • Arcane Sentries can become desynchronized with the beam effect.

Followers

  • Monsters with the Reflect Damage affix will reflect damage caused by Followers onto the player.

Quests

  • Act 1 - Highlands Passage: It is possible to break the event "A Reputation Restored : Kill Dargon and the Deranged Cultist" by starting from the Cursed Hold checkpoint and going back to Highlands Passage.
  • Act 1 - Highlands Passage: "A Reputation Restored : Kill Dargon and the Deranged Cultist" doesn't flag as complete if you kill Dargon while Kyr is playing his intro.
  • Act 1 - Decaying Crypt Level 2: Killing Father Rathe, Mother Rathe, and Little Jebby Rathe just as they spawn may cause "The Family of Rathe : Kill the Rathe family" to fail to update, preventing event completion.

User Interface

  • Casting a channeled skill from your hot bar by clicking and holding down the skill with your mouse pointer results in a network disconnect.
  • Switching from a Weapon to a Shield in your Offhand can cause your Attributes to show incorrect info for Damage.

Compatibility

  • It is possible for certain machines to experience "stuttering" when all of the game's assets are fully loaded. Our testing has concluded on this issue and Blizzard hopes to have this resolved in a future patch.
  • Running programs that put an overlay over Diablo III (such as Mumble, Xfire, and MSI Afterburner) can cause Diablo III to crash. Use these overlays at your own risk.
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