How the Unique Legendary Item Effects Work
Published by Anuiran on Aug 24, 2012
Written by Anuiran
This guide does not go over every legendary item in the game, rather it only includes legendaries with a unique effect. Not all the unique effects from legendaries are currently included as I have not gotten the chance to use all of them yet, I will update this guide once I get my hands on them. If you notice any errors please send me a message or comment on this guide directly.
Note: The damage of these effects are NOT modified by your characters damage and unless otherwise stated they can all crit.
Click any item name to quickly jump to that part of the guide, once on an item mouse over "Stats" to view it's properties.
JewelryHelmetsBeltShouldersBootsPantsShield |
Two-Handed Weapons
One-Handed Weapons
Effects on Multiple Items |
Puzzle Ring
- Very random results on getting the Treasure Goblin to spawn. After 20 goblins I found no real pattern, it took anywhere from 5 minutes to 20 minutes of being hit constantly for one to spawn.
- The level of the Treasure Goblin and loot depend on the difficulty you are currently in:
- Normal - lvl 13 Goblin
- Nightmare - lvl 35 Goblin
- Hell - lvl 53 Goblin
- Inferno - lvl 61 Goblin
Moonlight Ward
- Summons 4 balls of arcane that spin around you.
- Everytime an orb comes in contact with an enemy it explodes dealing 150 damage to all enemies in a small radius.
Band of Hollow Whispers
- More than one enemy can be haunted at a time.
- Haunt happens generally every 5 seconds.
- Deals about 24,000 damage over 6 seconds. (1,500 - 2,500 every .5 seconds)
- You do not have to touch a monster for haunt to cast but you must be fairly close to it.
- The damage of haunt cannot crit.
Andariels Visage
- The area of effect is very small and limited to monsters directly around you.
- Initial hit deals 11,000 damage.
- Poisons all enemies caught in the initial blast for about 12,000 damage over 3 seconds (average of 2,000 every .5 seconds).
- The damage of the poison cannot crit.
Storm Crow
- Shoots a firey orb that explodes and deals 20,000 - 22,000 damage to all enemies nearby.
Thunder God's Vigor
- Shock pulses move outward from your target dealing 3,000 - 5,000 damage to all enemies around.
Death Watch Mantle
- Deals 4,000 - 7,500 damage to all enemies caught in the blast.
Fire Walkers
- Simply walking by destructible objects will cause the fire to break them.
- The trail of fire is very short and disappears after about two seconds.
- Deals 2,000 - 4,500 damage.
- The damage cannot crit.
Pox Faulds
- Drops a poison cloud on the ground that deals 17 damage per second for 5 seconds.
- The poison cloud cannot crit.
Lidless Wall
- Makes you invulnerable to all damage and movement impairing effects for 1 second.
- The shield can be triggered once every 25 seconds.
Butcher's Carver
- The weapon makes a random sound that the Butcher makes everytime you swing the axe.
- Did not notice anything else from this weapon.
Cataclysm
- Cracks spread out beneath the enemy you hit (Does not do any damage).
- Did not notice anything else from this weapon.
Cluckeye
- Shoots a chicken that explodes dealing 1,000 - 2,000 damage.
Demon Machine
- The bolt explodes dealing 350-550 damage.
Fire Brand
- Fireball shoots out in the direction your character is facing.
- Does not need to target an enemy to proc.
- Deals 2,000 - 3,000 damage.
Hellrack
- Stops a target dead in it's tracks for 3 seconds.
Maloth's Focus
- Every 25 seconds the staff automatically nightmares all enemies directly around you.
- Monsters run away for 3 seconds.
- Nightmare is cast on equip.
- Good to keep in your inventory to quickly send monters running if you are in a bind.
Maximus
- The Demonic Slave will fight for 15 seconds or until he is killed.
- Has a very high chance to be summoned even if the last one died a second ago.
- The fire chain between you and the demon deals 1,000 - 2,000 damage every .3 seconds and can crit.
- The demon itself deals on average 36,000 damage a swing and I have never seen his attack crit.
Pus Spitter
- Drops a pool of poison on the ground that deals on average 5000 damage every .5 seconds for 5 seconds causing a total of 25,000 damage.
Schaefers's Hammer
- Everytime an enemy hits you it has a chance of creating a electrical field around you for 4 seconds.
- Every enemy near you will take 10,000 - 30,000 damage per second. (Not counting crits)
Scourge
- Deals 500 - 1,000 damage to all enemies directly around you.
Vigilance
- Creates a magical barrier around you that cannot be passed by enemies.
- Projectile attacks however can still hit you.
Flying Dragon
- Creates a slight wind graphic around your character.
- Double attack speed lasts for 3 seconds.
- During testing it was triggered every 20-30 seconds on average.
Azurewrath
- Knockbacks undead monsters a large distance. (Skeletons/Zombies etc)
- This effect can happen once every 40 seconds.
Earthshatter
- Deals 5,000 - 7,000 damage per second to all enemies standing on the effected area for 3 seconds.
Genzaniku
- Lasts for 15 seconds or until killed and can be resummoned seconds after.
- Deals 54 - 140 damage.
The Burning Axe of Sankis
- Casts the Barbarian spell "Ignore Pain" on you reducing all damage taken by 65% for 5 seconds.
The Butcher's Sickle
- Sends out a long chain pulling any enemy in it's path towards you.
The Gidbinn
- Summons a tiny Fetish that deals on average 8,800 damage per hit.
- You can have multiple Fetish out at one time.
Wizardspike
- The frozen orb can pass through enemies although it explodes in a large AoE after 3 seconds.
- Both the orb and blast damage from the orb deal 10,000 - 20,000 damage.
- Does not need to target an enemy to proc.
Slain enemies rest in pieces
- Sever, Last Breath and Boneshatter all share this ability.
- Any attack that was going to kill a monster will now instead cause a massive critical hit.
- Combined with life steal you can be healed for over 100,000+ each time a monster dies.
- Slain enemies cannot be resurrected. (Example: Fallen Grunts in act 3)
- The damage however is purely for show as the monster would have died regardless.
Lastly! Here is a video to get a better look at some of these items in action
Comments (21)
About puzzle ring. My experience tells me that the goblin ability has a colddown of about 10 minutes. If you try it with in a 4 champs team all of you with a puzzle ring, you will notice that the four goblins spawns more or less at the same time. It's pretty funny being fighting against an elite and then have 4 goblins each one running to a different direction :D.
About the Firewalkers.
In the Arreat Levels there are these little red goblin like monsters that climb up over the side of the path from behind you and chase after you. They travel in threes.They will not enter the fire path the Firewalkers make.
In the Arreat Levels there are these little red goblin like monsters that climb up over the side of the path from behind you and chase after you. They travel in threes.They will not enter the fire path the Firewalkers make.
Thanks Anuiran. Btw how did You know about this property? Raven Wing is not in Your unique items guide, so i figured that You didn't ged Your hands on it yet..
@keton, it will periodically summon a small raven that follows you. It however does no damage or have any real effect, just looks cool.
Hi.. Anuiran I have a spare Raven's Wing for You to check what it's unique property does...
I was trying to figure what it does with my scoundrel but no luck..
(btw I'm on eu realm)
I was trying to figure what it does with my scoundrel but no luck..
(btw I'm on eu realm)
@eastdragon42, sorry I haven't tested that one. I will do that in the future and add it.
Very nice resource--thanks for putting this together! Question: any idea on the stats for the skeleton(s) created by the set pair of rings Littany & Wailing, such as how often it processes, how much damage the melee skeleton does vs the archer one, etc.? Just curious... :)
Nice! Was wondering about all these, especially the Fire Walkers. Thanks for putting this together.
very cool
@CyberEpion I still have to add a bunch. But it's a large majority of them.