Patch 1.0.8 - XP Shrines Multiplicative & MF/GF from Fortune Shrines will Exceed the 300% cap

Posted by DHAdmin on April 17th, 2013 at 1:00 pm
Blizzard Quote [source]

Hey all, update on this.

1.0.8 will now have XP shrines multiplicative, and MF/GF from Fortune shrines will exceed the 300% cap.

Blizzard Quote [source]
As an aside, we realize XP shrines aren't useful to players who are P100. I want to acknowledge the issue but you won't see any changes to address this in 1.0.8. We also realize that the MF/GF 25% from Fortune Shrines is small relative to the 300% you already have when you are P100. Again, something we could look to improve in the future, but not in 1.0.8. For 1.0.8 we're only going with the change to exceed the cap.

Monster Density Patch Note Clarification

Posted by DHAdmin on April 16th, 2013 at 10:43 pm
Blizzard Quote [source]
In the latest PTR patch notes for build 16033, we noted that "certain areas in Act I and Act II have received further adjustments to Monster Density." We've seen some players ask what zones this change applies to, so here's a bit more information.

Zones that are bolded received a straight-up buff to their density.
Zones that are italicized were slightly nerfed.
All other zones had monster spawns adjusted to make them feel more "clumpy."

Act I:

  • The Lyceum
  • Cave of the Moon Clan Level 1
  • Weeping Hollow
  • Cathedral Level 1
  • Cathedral Level 2
  • Leoric’s Hunting Grounds
  • Whimsyshire


Act II:

  • Realm of Shadow
  • Dahlgur Oasis
  • Vile Cavern
  • The Storm Halls
  • The Unknown Depths
  • The Eastern Channel
  • The Western Channel


Thank you to everyone who's posted about the density changes so far; your feedback is incredibly appreciated. We're still fine tuning monster density across all Acts, so please be sure to keep sharing your thoughts and experiences from the PTR. :)

Public Test Realm: Patch 1.0.8 Notes (Updated 4/15)

Posted by DHAdmin on April 15th, 2013 at 7:15 pm
Blizzard Quote [source]

Updates to patch notes can be found in red. Last updated April 15 at 5:30 p.m. PDT.

Below you'll find the preliminary PTR patch notes for 1.0.8. Please note that this isn't the final version of the 1.0.8 notes and that some changes may not be documented or described in full detail.

To provide feedback on these changes, please visit the PTR Feedback forum. To report any issues you experience while playing, please visit the the PTR Bug Report forum. Additional information about the PTR can be found in the PTR FAQ.

PTR PATCH 1.0.8 – v.1.0.8.15858

These notes will be updated through the course of the testing process. Please be aware some changes may not go live until a new PTR build is released.

Table of Contents

PTR SPECIFIC CHANGES

  • Certain areas in Act I and Act II have received further adjustments to Monster Density

GENERAL

  • Players can now identify all items in their inventory by speaking to Deckard Cain or by using the Book of Cain that can be found near the shared stash in all Acts
  • The cooldown incurred by changing skills outside of town on Inferno difficulty has been reduced to 30 seconds (down from 60 seconds)
  • There is now an option in Video Settings to lock the cursor to the window when in fullscreen windowed mode, if Diablo III is the active window
  • Multiplayer Co-Op
    • Players now receive a 10% bonus to Magic Find, Gold Find, and Experience per additional player in a multiplayer game, up to a maximum of 30% in a four-player game
      • The Magic Find and Gold Find bonuses can exceed their respective 300% caps
      • The Experience bonus can stack with other bonuses from items and Monster Power (the bonuses will stack multiplicatively)
    • A notification is now sent to all players in a multiplayer game whenever a party member engages an Elite monster or Treasure Goblin in combat, and their location will be shown on the mini-map
      • In addition to this, an icon will also appear over player banners in town to indicate if they're in combat with a monster, Elite monster, or Treasure Goblin

ACHIEVEMENTS

  • Bug Fixes
    • Fixed a bug that prevented monsters killed by a follower or pet, before being attacked by a player, from counting toward achievement criteria

AUCTION HOUSE

  • User Interface
    • Tooltips in the Auction House will now show an item comparison for a player's currently selected character

BATTLE.NET

  • Matchmaking
    • Players will now be able to search for games that were started on any quest once they have reached level cap
    • Matchmaking "Tags" have been added
      • In addition to selecting your Difficulty, Monster Power, and Quest, players will also be able to choose from the following tags when searching for Public Games: No Tag, Questing, Brawling, and Key Warden
  • Social
    • Players can now add a note about a friend by right-clicking the name in their Friends List
    • Players can now enter a message that will be broadcast to their friends
    • Players can now create multi-user conversations
      • There are multiple ways to start a conversation or invite other players to an existing conversation:
        • To start a conversation, open Public Chat Options, then select Invite Friends > Start Conversation or use the "Start a Conversation" option in the Social window by right-clicking on a friend's name
        • To invite or add friends to an existing conversation, open Public Chat Options, then select Invite Friends or use the "Invite to a Conversation" option in the Social window by right clicking a friend's name and selecting the desired conversation
      • Similar to public channels, private conversations can support up to 99 players
    • A new section has been added to the friends list called "Players Near You"
      • Any player who is on your local network will be displayed here (even if they're not currently your friend)
      • If needed, this feature can be disabled from the Social Options of the Game menu
    • Players may now be marked as a "Party Guide"
      • The Party Guide is assigned to the first person who joins a Public Game
      • If multiple characters join a Public Game at the same time, the game will choose the hero with the highest level or Paragon level to be Party Guide
      • When a Party Guide leaves the Public Game, a new one will be chosen automatically
      • Alternatively, the Party Guide can right click on a party member's portrait and pass them the Party Guide title
      • The Party Guide will have a unique icon that will appear on the mini-map
    • Names in your "Recent Players" list will now expire if they become older than a month
    • Blocked players will no longer appear in your "Recent Players" list

BOSSES

  • Bug Fixes
    • Skeleton King
      • A bug causing The Skeleton King and The King of the Dead to not play an animation when performing their Whirlwind attack should now occur less frequently

CLASSES

  • Demon Hunter
    • Active Skills
      • Rapid Fire
        • Base weapon damage increased from 276% to 438%
        • Hatred cost while channeling has been reduced from to 6 (down from 10)
        • Skill Rune - Bombardment
          • Weapon damage increased from 345% to 414%
          • Explosion radius increased to 8 yards (up from 4)
        • Skill Rune - Fire Support
          • Weapon damage of Homing Rockets increased from 35% to 145%
        • Skill Rune - Withering Fire
          • Now reduces the initial Hatred cost to 10 (up from 5)
  • Wizard
    • Active Skills
      • Arcane Torrent
        • Base weapon damage increased from 210% to 285%
        • Skill Rune - Arcane Mines
          • Weapon damage increased from 180% to 340%
        • Skill Rune - Cascade
          • Weapon damage of bonus missiles increased from 210% to 285%
      • Archon
        • The duration of Archon should now be extended by assists from players in multiplayer games, in addition to kills
      • Disintegrate
        • Base weapon damage increased from 170% to 220%
        • Skill Rune - Entropy
          • Weapon damage increased from 196% to 253%
        • Skill Rune - Intensify
          • Maximum damage increased from 221% to 286% weapon damage
      • Teleport
        • Players may now Teleport to any location within range, as long as a path is available
        • Bug Fixes
          • Fixed a bug causing Teleport – Safe Passage to only reduce damage from physical attacks
    • Witch Doctor

CRAFTING

  • General
    • Players can now craft multiple items and gems at a time within the same tier, so long as they possess the necessary materials
    • Players can now craft items using materials located in the shared stash
  • Blacksmith
    • Salvaged item information will no longer be displayed in the chat log
  • Bug Fixes
    • Fixed a bug preventing players from salvaging an item by dragging it onto the Blacksmith's anvil icon

MONSTERS

  • General
    • Players should now encounter more monsters in Acts I, II, and IV in Inferno difficulty when playing at Monster Power 1 or greater
    • In multiplayer games, the increase in monster hit points per additional player has been reduced to 50% (down from 70%)
    • Tormented Stingers and Stygian Crawlers have had their experience reduced by 75%
    • Damage dealt by Tormented Stingers has been reduced by 75%
    • Experience granted by Shadow Vermin has been reduced by 50%
    • The chance for Shadow Vermin to drop loot has been reduced by 50%
    • Keywardens
      • Nekarat the Keywarden now has a chance to drop a random Key (of Destruction, Hate, or Terror) in addition to the Infernal Machine plans
      • All Keywardens will now only appear in Inferno difficulty

QUESTS

  • General
    • Experience earned by completing a quest is now granted to players that have reached the level cap

USER INTERFACE

  • General
    • A maximum of eight buffs and debuffs will now be displayed on the UI
      • The maximum number of debuffs that will be displayed is three
  • Bug Fixes
    • Fixed a bug preventing damage numbers from being displayed if a monster was affected by a spell such as Hex

BUG FIXES

  • The sound that plays whenever a Barbarian's Overpower ability comes off cooldown is no longer similar to a Legendary item dropping
  • Male barbarians no longer run faster than the other heroes while feared.

I love Mondays - 60 Million Gold in Prizes

Posted by DHAdmin on April 15th, 2013 at 12:17 am

alyu314, cloximb and theoryzero are this weeks winners.

Contest is now over.

Another week and again we have 3 prizes of 20 million gold each to be given away.

Rules & How to Enter:

  • The contest is for North American Diablo 3 servers only.
  • To enter leave a single comment on this post. Multiple comments will be deleted.
  • If you enter with multiple accounts I will know and disqualify your entries.
  • At 9:00PM PST (today) I will stop collecting entries and any post after that point will not be eligible to win. The winners will be announced shortly after.
  • You do not need to be online at the time of the drawing.
  • Winners will be contacted directly by me and have his or her name edited into this post.
  • If you have any other questions or concerns please send me a message directly.

Fan Creation of the Week: The Art of Crimson-Nemesis

Posted by DHAdmin on April 12th, 2013 at 2:27 pm
Blizzard Quote [source]

The eternal conflict is always raging between the forces of the High Heavens and the Burning Hells, and it’s hard to believe that the Archangels of Hope, Valor, Fate, Wisdom, and Justice have much time for anything other than the war at-hand. But every now and then, every virtue of Anu deserves a break. 

This week’s community spotlight showcases fan artist Crimson-Nemesis and her adorable renditions of Diablo III’s Archangels. 

Many of Crimson-Nemesis’ illustrations feature members of the Angelic Host partaking in activities that wouldn’t necessarily be connected to the tastes and past-times of the High Heaven’s finest. There are angels playing pranks with Imperius’ halo, Auriel’s unique method of breaking up fights, and even Tyrael being treated to an ice cream cone by a kindly Barbarian. But they all share one thing in common: a distinctive comic style we can all enjoy.

Crimson-Nemesis was also nice enough to answer a few questions we had for her:
 

Q. How long have you been creating art?

I've been drawing and painting since I was little with any sort of medium I could get my hands on, but when it comes to digital art it started about 4 years ago when I finally got my first tablet.
 

Q. Your chibi Diablo III characters are incredibly endearing! What prompted you to start drawing them?

Mainly the urge to draw Diablo fanart and turn the ideas in my head into pictures. Because most of these ideas are rather silly I decided to draw chibis - they're cute and more suited for jokes.

Also all my attempts to draw Diablo characters in their true form never turned out how I wanted them to be. They were not horribly bad but for me not good enough and whenever I fail with my art I tend to return to something which usually works for me and also cheers me up - like sketches of chibis for example.

Q. Where do you get your ideas from?

Mainly from conversations with friends when we talk about the game and the chars but also from seeing Diablo based fanart or reading fan fictions.

Q. Which is your favorite Diablo III comic that you’ve created?

Hm, that's kinda hard but I'd say this one mainly because it is the result of a really shallow and silly word-play - which is a good example for my special sense of 'humor'.

Q. Do you have any other Diablo-themed pieces in the works?

Nothing big right now but I tend to doodle on a canvas once in a while which only consists of Diablo based sketches and mini comics - when I find the time some of them will get to be cleaned and colored. Nearly all of my current Diablo sketches have their origin on this canvas as well.

Q. We have to ask: who is your favorite Archangel?

Tyrael of course - he was one of my favorite chars since I discovered Diablo back in 2001 - I always admired his character and design.

Q. What programs do you use to create your art, and how long do your pieces take you to create?

At the moment I use Paint Tool SAI for my digital art. As for the time, that's not so easy to tell but since most of my Diablo art is just sketches with simple colors they take about 1 to 3 hours, depending if it's just a single image or a comic strip.

Q. What tips do you have for aspiring artists out there?

My main tip is always to keep practicing! Many younger artists I talk to tend to complain about the little progress they do or how much trouble they have with certain areas of art - like anatomy or coloring or drawing hands. But drawing/painting, art in general, is a skill and with practice everyone can get better. Complaining won't help, they have to sit down and practice or they'll never reach their desired goals.

Another tip would be to accept challenges. It is normal that every artists feels most comfortable with the things they are good at but if an artist wants to thrive they have to leave their comfort zone and try new things, new techniques, challenge themselves with areas or ideas they have problems with or unfamiliar with. They might not like how their first tries turn out but if they never try new things they won't learn anything new and never find out if they might be able to master a challenge. Practice and challenging ones skill is the only way to move forward.

Thank you again for the chance to feature my art!

Can’t get enough of Crimson-Nemesis? Check out her DeviantArt page to indulge in her colorful gallery!

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