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Posts: 261
Hi all,
for those of you who don't get one-shot by pretty much anythingin Act 3 (and most things in Act 2), what is your EHP? I always went the glass-cannon route and ended up with 80k DPS but less than 100 AR. when I faced a wall in Act 2, increasing my DPS helped a lot (I only struggle to kill bosses) I am still struggling in Act 3, can't really play it alone, and my party keeps resurrecting me all the time (it's hard to avoid the occasional one-shot) so I am wondering, if you don't die from one shot, what is your EHP? if my budget allows me, I'll consider getting more AR (if it really helps) if it would be too expensive and would gimp my DPS, I'll just keep increasing the latter (worked for me so far) thanks :) P.S.: my gear is not updated yet on my profile page, it still has the link to my MF gear. |
what is your EHP for Act 3?
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Posts: 338
I'm not geared super well but I can take a fair amount of hits in A3-4 (average hit probably does around 20-30% damage I think, it's often too hectic for me to tell).
I have about 600k eHP, but only 35k unbuffed DPS. Right now I can go through A3-4 relatively fast because of ToC. Ignoring ToC I usually am far away enough for steady aim to give me 42k DPS. Don't forget that if you have to spend time running around, or waiting to be revived, that's time you're not dealing damage, thus lowering your effective DPS. If your friends have to revive you often, you should also account for the fact that it hurts the team DPS by keeping them occupied as well. I found that the most cost effective way to raise eHP has been stacking life % and VIT. The significant downside of this is that raising armor/AR would also make your LoH/steal more effective. I have about 63k life, 4k arm, 430 AR. I occasionally have to wait in aid station after a fight, use pots, and/or run to the healer in town. I geared with the purpose of having a high enough eHP pool to last a long fight, no so much for the ability to gain the life back quickly. Really though, it's much quicker to make an occasional trip to the healer vs having to revive a bunch IMO. So basically, you'll probably get the most eHP from life% and VIT if you're on a budget or if you rarely get hit (thus have plenty of time to gain the life back). |
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Posts: 261
thank you, very helpful post.
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Posts: 1195
MF rings on
Without Archon: 242,469 With Archon: 340,880 I used this site to calculate: http://rubensayshi.github.com/d3-ehp-calculator/#intro |
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Posts: 261
mine is below 100'000, lol.
it looks like I should start making this a priority... with my current gear, any DPS upgrade is very costly. |
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Posts: 338
@Khan At 242k can you still take a few hits without energy armor or diamond skin? I know you were using storm armor before, I'm just curious to compare to a DH who has no similar mitigation skills (if not using gloom or sentry).
@Venoom If you compare your eHP to a non-dex class, keep in mind that your dodge raises your eHP (depending on the calculator you use), so on the occasion that you do get hit, you'll lose more life than someone with the same eHP (as they'd need higher vit/arm/ar to match the eHP from your higher dex). |
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Posts: 1195
@sabin Whoops. Thats WITH energy armor/prismatic on. No diamond skin for that build. I'm trying to run without diamond skin on some runs. I can take hits if I'm also dealing damage due to my life steal at 2.7% and life regen at 897/second. If I'm in archon, most things go down pretty quickly so I don't worry about it.
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Posts: 261
@Sabin I checked in Gear Guru (Android App), my EHP without dodge is... 50k xD
no wonder I die so often when hit. I am thinking of focusing on items that have both All Resistance and Physical Resistance. isn't Physical Resistance the most important one? |
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Posts: 338
Without dodge or any other buffs I have around 350k. You should see what eHP/DPS you'd get if you change your gems to amethysts, since that'd probably be a lot cheaper than new gear. You definitely don't need anywhere near 350k if you stay DPS focused. For individual resists, it of course depends on what kind of attacks usually hit you. Physical is by far the most common, but if you never are in melee range then it's not quite as clear cut (it depends what kind of ranged mobs are in the areas you like to play). I think mortar and/or desecrator are physical as well, but I'm not certain about that. I would try stacking physical resist, and then fire would be a nice secondary choice if physical wasn't available. Lots of ranged mobs have fire attacks, and it helps if you have to pass through molten/fire chains. Poison would be next on my list (usually easy to avoid, but it hurts). I think herald of pestilence is poison. Arcane probably isn't a big deal for most DH, cold and lit are uncommon and a bit weak. |