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I updated the guide I posted last night to include a couple more things such as a monsters base experience.
Anyway! I am making this thread in hopes that someone on the forums might catch a common monster I forgot to include in the lists. I also couldn't find any monsters under the "best" category for Act 4. |
Monster Experience Guide for Inferno
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Handy bit of info you've compiled there, mate. Thank you. =) I'll be sure to fill in any blanks if I can.
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Just for interest sake I did a quick sum.
To get from fresh lvl 60 to paragon 100 you need a total of 10,454,400,000 XP. So you only need to kill 152,341 monsters tagged as "Best" on MP10. Or, the other way around, you need to kill 5,575,680 of the lowest monsters on MP0, act 1. :) Happy hunting! |
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@Aniuran
True, but most people can still kill 37 Monsters on MP0 act 1 much faster than 1 of the "best xp" monsters on MP10. What we actually now need is to get the monster health listed as well. Then we can find a sweetspot between the monster health vs. the xp received. |
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I have made the following chart, basically to help people see when it's worth dropping one or more XP items for more DPS/EHP to help on a higher difficulty level.
For example if I have two gear options Option 1: Hellfire Ring and a 31% Ruby (Adding 66% XP) Or Option 2: DPS ring and Radiant Star Amethyst. Now if with option 1 I'm able to play MP1, then its not worth switching to option 2 if that only makes MP3 possible. Because MP3 from 1 increases my XP gained by 55%, but I lose 66% to my gear, so my net difference is -11% XP. And my battles are harder. Even if the gear change gets me from MP7 to MP8 I'm going down by 1% XP. On the other hand if option 2 gets me playing on MP9 instead of MP8 in terms of XP gain it's worth it. Or if option 2 takes me from MP1 to MP4 I'm gaining. (95-66 = 29%) Obviously this is just with XP in mind. It doesn't take into account how much harder the fights will be. ![]() From the chart you can also see that if you struggle with elites on MP4, you should be playing MP2 and running with 5NV, where you get +75% XP. So basically I'm saying playing MP2 with NV5 is better than running white mobs on MP4. The last I just added because the current trend is to run white mobs and skipping elites on the highest MP possible. |
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@Bort It's a good start, but there's a lot more to the decision. You really need to look at that chart in terms of relative increase rather than absolute increase and you also need to include Follower experience from a Hellfire ring.
I put together a pretty extensive table for myself a month ago or so for leveling my Barb. This table doesn't cover NV stacks, because it was focused on running white mobs. In your calculations, don't forget that you spend a good deal of your run building up NV so you can't just say that NV adds 75%, particularly if you're making short XP runs instead of act clears. When you take RS Ruby, Hellfire Ring on both hero and follower, each MP level increases XP on a relative basis by about 15% (if you swap an Amethyst for the Ruby it's 16-17% relative increase). Monster HP, however, increases about 140-150% for each additional MP level on a relative basis. Monster damage increases 10% on a relative basis for each additional MP level. I have a chart in the Google Doc "Monster HP% vs. Bonus XP". I determined the maximum relative drop in kill rate to justify a single step up in MP level. Running white mobs, when wearing RS Ruby and Hellfire hero & follower: MP Level - maximum allowable ekr decrease to justify increasing MP level 1 31% 2 33% 3 28% 4 21% 5 21% 6 22% 7 21% 8 22% 9 21% 10 22% So if you kill monster more than 31% slower on MP1 than MP0, you should be staying on MP0. You can have a 21% drop between MP3 and MP4 and break even on XP earnings while still gaining the MF/GF and bonus item boosts. If people are doing hybrid XP/Item farming, they'll want to pay attention to the Bonus Item bonuses, too, as that will increase Legendary drop rates from white mobs by the percentage listed, straight up. If you can kill white mobs at exactly the same rate between MP3 and MP4, for instance, you will literally find about 60% more legendary items on MP4 than MP3. For those running MP10 white mobs, you're seeing 18% more Legendaries over MP9. |
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Relative increase is exactly what the chart shows. Never claimed it is absolute. :) The absolute values are well known. (Shown on the right as reference only) But each item is also a relative increase. So wheter you include the follower hellfire is not needed, if in both options you consider the follower has the hellfire ring. You only need to include the follower ring, (or any other XP gaining item for that matter) if they are going to be changed. My options using the hellfire ring and ruby was only an example as to how the chart can help you to make the decision. Comparing the relative gain from the items to the relative gain from the MP change. |
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@Bort
Okay, I think I understand what you're saying. Just straight up equipment vs. MP level. I took it from the angle of choosing the correct MP level which is where relative increase in XP earned is the basis for the decision. |
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I recently was all dps, no exp at all. I put a 31 in helm and put back in a hellfire.
At my current dps, Im still killing stuff as fast as before. I think the 66% extra helps. |