APOC bugfix on Blizzard/Meteor et al

Posted by Member ecocd on 3/11/13 01:27 PM #1
Posts: 1059

Blue tracker picked up a hotfix upcoming on APOC for wizards. By correcting Blizzard to proc APOC on hit (at 1%) they caused many other skills to proc twice. They'll be fixing this. If you've built a Meteor or Disintegrate Wizard since the 1.0.7 Patch drop, you're going to be disappointed.

During the development of patch 1.0.7, a Wizard bug relating to Arcane Power on Crit was introduced when we fixed a bug that was causing Blizzard to not proc it at all.

The good news is, as of patch 1.0.7, Blizzard can now trigger Arcane Power on Crit! The bad news is, by fixing the bug with Blizzard, we introduced a new bug that was causing Archon: Disintegration Wave, Disintegrate, Energy Twister, Meteor, and Ray of Frost to trigger Arcane Power on Crit twice per proc rather than once per proc, resulting in a higher than normal proc rate. We plan on fixing this bug very soon, and wanted to give you a heads-up about it.


http://us.battle.net/d3/en/forum/topic/8197740198#1
Posted by Admin Artishir on 3/11/13 02:01 PM #2
Posts: 182

hmm i was planning on making a meteor wizard too!
Posted by Member Khan on 3/11/13 06:36 PM #3
Posts: 1195

I was wondering why it seemed like my AP tank almost never got empty now...Oh well...
Posted by Member Ammostiel on 3/11/13 09:29 PM #4
Posts: 122

For the last few weeks, the Wizard forum was host to several threads with people discussing gear changes and new builds in light of the perceptible APOC return difference. Alas, it all crashes down, and people clutch to their APOC Chant's orbs yet again.

A recently added friend in my list is using Disintegrate as his primary offensive spell, and I was wondering how it was happening that it seemed like his beam duration was remarkably longer than I had ever remembered it lasting on a full tank. Now I know.
Posted by Member moloch154 on 3/11/13 10:19 PM #5
Posts: 57

I just recently started playing my Wizard, so I really do not know what the landscape looked like pre-1.0.7. What were the most common builds and their APoC requirements?
Posted by Member NightCrawler9 on 3/11/13 11:06 PM #6
Posts: 444

Posted by moloch154 at 03/11/2013 10:19 PM

I just recently started playing my Wizard, so I really do not know what the landscape looked like pre-1.0.7. What were the most common builds and their APoC requirements?


Archon - Required no APoC
CM - at least 18 APoC
Posted by Member moloch154 on 3/12/13 05:42 AM #7
Posts: 57

Thank you @NightCrawler9

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6 users posted in this thread: Ammostiel, Artishir, ecocd, Khan, moloch154, NightCrawler9

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