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This comes from my earlier project of leveling 5 classes using MP10 in hardcore.
It was sad that disconnection killed two of my 5 leveling classes (WD and Monk). Now I have replaced these two classes with fresh 60s, and I am still working on the Barbarian from the earlier project. Wizard from the project is now a mule, and the DH has abandoned MP10. Meanwhile, just thought of putting this together in a nice table for reference. Point to note is that these stats should be quite a "safe" stats/ level for boss fights, since I was playing rather cautiously as my first attempt in Hardcore. You could done better with lesser stats, but should feel comfortable if you have equal or greater stats than mine. ![]() |
Hardcore: MP10 BossFights Stats (Normal, NM, Hell)
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Some wrong rows for Barb, corrected.
Also updated some stats as my Barb just did Nightmare Diablo. A super easy fight with Barb. ![]() |
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Updated with Hell Skeleton King and Butcher, under Barbarian.
I think this concluded my attempts at MP10. Time to do other stuffs! ![]() |
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That's impressive. I'm too gutless to attempt it @MP10. I only have a level 51 DH on HC... too afraid to lose 'em. =P
What's your next plan of attack? |
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DH is a much harder class for me, although I played DH as my first toon in Softcore. Anyway, anyone who is interested in attempting MP 10 can use my table as a reference point. They are pretty safe when it comes to bosses. This doesn't mean you could let your guard down though outside of boss fights. My barb had a few close calls at Hell already dealing with some nasty elites. He had to leaped away and portal back to town for free heals! My next plan if attack? First get my barb to 60 so that he could equip those self found legs and gears from WD farming. Then slowly get my DH and wizard to 60 in hardcore and make it 5 60s at Hardcore. Meanwhile, keep farming with WD and marching towards 3 commas in Hardcore, if I can resist myself from buying new gears from the AH! Come 1.08 live I might have new plans though. |
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I play MP10... except for the bosses.
Before the boss fight I exit, turn of MP, fight the boss, and then turn back MP10. My theory is: I can always run away from elites at MP10 if I get scared. I can't run away from the boss. Once you enter that room Thunderdome applies: "2 men enter, 1 man leaves" @EnzyOne DH is fun, but mine tend to be glass cannon like. Guess that's why I lost a 60 and a 59 one so far. |