Monk Build needed

Posted by Member treiz1337 on 9/15/12 06:27 PM #1
Posts: 2

I am leveling a monk currently and was wondering if there is any good leveling spec out there? or any fun builds... Is there any good builds for act 3 inferno when I get there?
Posted by Member douvinsky on 9/26/12 06:37 AM #2
Posts: 1445


I am no expert, but I find that I am doing fine in 1.04 Act III with these chosen skills. My resist is low at 400+ so I rely on 35k DPS and some kiting with spirit regen. SSS is my second panic button in some of the situations. Not much LoH, just that the globes will drop in time.

http://us.battle.net/d3/en/profile/Douvinsky-1811/hero/6997476

For lower difficulty, I will switch out healing for Blinding Flash, and switch out MoE for MoC Awe.
Posted by Member gwc123 on 9/26/12 06:59 AM #3
Posts: 8

currently running

Mark of Evasion - Backlash, Fist of Thunder - Quickening, Cyclone Strike - Implosion combo :)

has worked out really well for me as i run around 100 Life per Spirit Spent

http://us.battle.net/d3/en/profile/Achenpach-6586/hero/8671652

feel free to check out my profile :)
Posted by Member Metta on 9/26/12 01:02 PM #4
Posts: 411

Are you on inferno yet? Inferno Act 3 is light years away if you're not... unless you're leveling a secondary character and you can afford to gear him up immediately.

I'd say the abilities that are absolutely mandatory:

1) Serenity
2) Sweeping Wind

For Serenity, I prefer Ascension. The heal from Peaceful Repose just doesn't do it for me and I prefer the 1 second for added DPS/escape. For Sweeping Wind, use Cyclone if you have 30%+ crit. The added DPS and AOE from it is unbelievable. If you don't, use Blade Storm. Blade Storm actually does more damage than Cyclone at lower crit and I actually used it for quite some time clearing inferno.

Some suggestions for the other 4:

1) Deadly Reach (Keen Eye): allows you to avoid dangerous puddles, gives you massive defensive boost, adequate spirit generator
2) Mantra of Evasion (Hard Target): amazing increase to EHP, added armor
3) Mystic Ally (Air Ally): adds 10% DPS, tanks big hits for you
4) Blinding Flash (Faith in the Light): incredible 30% increase to damage, stuns enemies for both defense and offense
Posted by Member NightCrawler9 on 9/26/12 07:47 PM #5
Posts: 444

If you want you can take a look at my build for another idea. I think I'm the only one on here that uses Combination strike and two spirit generators haha.
Posted by Member jamessyc on 9/26/12 10:03 PM #6
Posts: 3

I actually just tried out Combination strike whilst dropping Seize the Initiative but survivability took a hit due to the drop in armor. However look forward to trying this out again in 1.05 as i think it could be viable after the drop in monster dmg.
Posted by Member bruceyoung57 on 10/16/12 11:26 AM #7
Posts: 2

LOH and Crit chance and crit damage and attack speed and stack one type of resist and as much all resist as possible. Consider the Tornado/Cyclone Monk. As far as patch 1.05 goes you can now tailor the difficulty to your ability with the Monster Power setting.

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7 users posted in this thread: bruceyoung57, douvinsky, gwc123, jamessyc, Metta, NightCrawler9, treiz1337

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