"There needs to be a balance."

Posted by Member Ammostiel on 10/3/12 06:45 PM #1
Posts: 122

I figure this may as well get its own thread.

http://us.battle.net/d3/en/forum/topic/6794639558?page=2#28

While the proc coefficient on Meteor and its runes is indeed being nerfed, this change really should be viewed within the full context of the patch. Patch 1.0.5 not only introduces changes to defensive bonuses and monster damage, but also the Monster Power system, and numerous crowd control improvements. Combined with the Meteor’s lowered AP cost and decreased delay between cast and impact, these changes made it so Meteor was more appealing to everyone, which is fine. But they also made the skill extremely efficient (in fact: too efficient) to get Critical Mass procs and 100% CC uptime. Efficiency is good, but there needs to a balance. The skill is still very strong, so the tuning on its proc coefficients will hardly trivialize Meteor builds, and we anticipate that it will be brought back to roughly where it is currently in patch 1.0.4.

That said, skill synergy isn’t where we want it to be for wizards at the moment, and we’re looking at ways to improve that for the future. The sort of changes we’d like to do are more involved than simple numbers-tuning, though, and they weren’t able to make it in with this patch. But we are absolutely working on them.

So it seems to me that after 105, they are going to try to find a way to make permafrost figuratively if not literally impossible.

As has been stated before, for the near-term future, the only thing Wizard players can do is enjoy whatever works while it lasts, expect the worst in the future, and stay silent in the meantime.

It's always too easy to cry like Chicken Little, but posts like these give no reason to think otherwise.
Posted by Member Khan on 10/3/12 09:05 PM #2
Posts: 1195

"Efficiency is good, but there needs to a balance"

This is an interesting posit. Logically and grammatically, they are implying that efficiency needs to be balanced against something else.

What would sit on the other side of the proverbial scale against "efficiency" to make things equal?

Considering that the efficiency builds in this game are similar to playing chess against Blizzard (I wicked wind. Blizz moves to nerf. I meteor. Blizz moves to nerf.), I can only assume that efficiency must be balanced against inefficiency...

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2 users posted in this thread: Ammostiel, Khan

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