Patch 1.0.4 Official Class Patch Notes

by DHAdmin on August 20th, 2012 at 5:59 pm

Finally we have the official 1.0.4 class patch notes.

Blizzard Quote [source]
CLASSES

Barbarian


  • Active Skills
    • Ancient Spear
      • Now also roots the target in place for 1.5. seconds
      • Will now default to Basic Attack if on cooldown or if the player runs out of Fury

    • Bash
      • Fury generated increased from 6 to 8
      • Weapon damage increased from 150% to 165%
      • Skill Rune - Onslaught
        • Weapon damage increased from 22% to 25% per reverberation

      • Skill Rune - Punish
        • Bonus damage per stack increased from 6% to 8%

      • Skill Rune - Instigation
        • Bonus Fury generated reduced from 6 to 4

    • Cleave
      • Weapon damage increased from 120% to 140%
      • Skill Rune - Reaping Swing
        • Proc coefficient increased from 0.667 to 0.8

      • Skill Rune - Broad Sweep
        • Weapon damage increased from 156% to 175%
        • Proc coefficient increased from 0.5 to 0.8

      • Skill Rune - Gathering Storm
        • Proc coefficient increased from 0.5 to 0.8

    • Hammer of the Ancients
      • Weapon damage increased from 200% to 325%
      • Skill Rune - Rolling Thunder
        • Weapon damage increased from 155% to 275%

      • Skill Rune - Smash
        • Weapon damage increased from 270% to 406%

      • Skill Rune - The Devil's Anvil
        • Proc coefficient reduced from 1 to 0.08

    • Leap
      • Can now be used while immobilized by crowd control effects (such as Jailer)
        • Note: Leap will not break CC effects, but that it can still be used while under the effect

    • Overpower
      • Skill Rune - Crushing Advance
        • Can no longer trigger On Hit procs
        • Amount of damage reflected increased from 30% to 35%

    • Rend
      • Weapon damage increased from 210% over 3 seconds to 700% over 5 seconds
      • Skill Rune - Lacerate
        • Weapon damage increased from 271% over 3 seconds to 903% over 5 seconds

      • Skill Rune - Bloodbath
        • Weapon damage increased from 60% over 3 seconds to 100% over 5 seconds

    • Seismic Slam
      • Weapon damage increased from 155% to 240%
      • Skill Rune - Shattered Ground
        • Weapon damage increased from 202% to 288%

      • Skill Rune - Cracking Rift
        • Weapon damage increased from 255% to 340%

    • Weapon Throw
      • Weapon damage increased from 100% to 130%
      • Will now default to Basic Attack if the player runs out of Fury
      • Skill Rune - Mighty Throw
        • Weapon damage increased 130% to 169%

    • Whirlwind
      • Weapon damage increased from 110% to 145%
      • Skill Rune - Volcanic Eruption
        • Weapon damage increased from 143% to 188%


Demon Hunter


  • Active Skills
    • Bola Shot
      • Weapon damage to the primary target increased from 130% to 160%
      • Skill Rune - Thunder Ball
        • Weapon damage increased from 130% to 160%

      • Skill Rune - Acid Strike
        • Weapon damage of each bola increased from 130% to 160%

      • Skill Rune - Imminent Doom
        • Weapon damage to the primary target increased from 182% to 216%

    • Caltrops
      • Skill Rune - Jagged Spikes
        • Can no longer trigger procs

    • Chakram
      • Weapon damage increased from 150% to 170%
      • Skill Rune - Twin Chakrams
        • Weapon damage increased from 100% to 114%

      • Skill Rune - Serpentine
        • Weapon damage increased from 203% to 230%

      • Skill Rune - Razor Disk
        • Weapon damage increased from 165% to 187%

      • Skill Rune - Boomerang
        • Weapon damage increased from 188% to 230%

      • Skill Rune - Shuriken Cloud
        • Weapon damage increased from 30% to 34%
        • Proc coefficient reduced from 0.333 to 0.125

    • Cluster Arrow
      • Initial bomb weapon damage increased from 200% to 225%
      • Skill Rune - Maelstrom
        • Weapon damage increased from 145% to 165%

      • Skill Rune - Loaded for Bear
        • Weapon damage increased from 290% to 304%

    • Entangling Shot
      • Weapon damage of base skill and all rune variants increased from 75% to 90%
      • Skill Rune - Shock Collar
        • Now deals an additional 70% weapon damage over 2 seconds
        • Weapon damage % is no longer based on attack speed

    • Evasive Fire
      • Weapon damage increased from 125% to 130%
      • Skill Rune - Covering Fire
        • Weapon damage increased from 125% to 130% weapon

    • Grenades
      • Skill Rune - Gas Grenades
        • Proc coefficient reduced from 0.5 to 0.165

    • Impale
      • Weapon damage increased from 250% to 265%
      • Skill Rune - Chemical Burn
        • Weapon damage increased from 125% to 220%

    • Multishot
      • Hatred cost lowered from 40 to 30
      • Skill Rune - Fire at Will
        • Now reduces Hatred cost to 15

    • Rain of Vengeance
      • Changed from 75% weapon damage for 5 seconds to 715% weapon damage over 5 seconds
      • Skill Rune - Dark Cloud
        • Changed from 34% weapon damage for 12 seconds to 792% weapon damage over 12 seconds
        • Can now find targets in a larger radius around the player

      • Skill Rune - Beastly Bombs
        • Weapon damage increased from 125% to 245% per bomb

      • Skill Rune - Stampede
        • Weapon damage increased from 75% to 120% per strike

      • Skill Rune - Anathema
        • Changed from 115% weapon damage for 10 seconds to 3300% weapon damage over 15 seconds

      • Skill Rune - Flying Strike
        • Weapon damage increased from 60% to 100%

    • Rapid Fire
      • Weapon damage increased from 228% to 276%
      • Skill Rune - Bombardment
        • Weapon damage increased from 276% to 345%

    • Sentry
      • Turret weapon damage increased from 20% to 55%
      • Skill Rune - Chain of Torment
        • Maximum tether length increased to 45 yards
        • Weapon damage increased from 48% to 80%

    • Smoke Screen
      • Skill Rune - Choking Gas
        • Now does 700% weapon damage over 5 seconds
        • Weapon damage % is no longer based on attack speed

    • Strafe
      • Weapon damage increased from 120% to 156%
      • Skill Rune - Demolition
        • Weapon damage increased from 144% to 187%

    • Vault
      • Skill Rune - Action Shot
        • Will now always shoot 4 arrows

      • Skill Rune - Trail of Cinders
        • Now leaves a trail of fire behind the player dealing 1500% weapon damage over 3 seconds

  • Passive Skills
    • Brooding
      • No longer requires player to not be damaged for 3 seconds to regenerate 1% of maximum Life per second

  • Bug Fixes
    • Rain of Vengeance
      • Skill Rune - Anathema
        • Shadow Beast should now drop the appropriate amount of grenades


Monk


  • Active Skills
    • Crippling Wave
      • Spirit generated increased from 6 to 7

    • Cyclone Strike
      • Proc coefficient increased from 0 to 0.125

    • Dashing Strike
      • Weapon damage increased from 100% to 160%

    • Exploding Palm
      • Changed from 220% weapon damage over 3 seconds to 745% weapon damage over 9 seconds
      • Skill Rune - Impending Doom
        • Duration increased from 6 seconds to 15 seconds.

    • Lashing Tail Kick
      • Weapon damage increased from 200% to 235% (this also benefits Sweeping Armada, Scorpion Sting, and Hand of Ytar)
      • Skill Rune - Vulture Claw Kick
        • Weapon damage increased from 220% to 258%

      • Skill Rune - Spinning Flame Kick
        • Weapon damage increased 240% to 294%

    • Mystic Ally
      • Can no longer trigger procs

    • Seven-Sided Strike
      • Weapon damage increased from 777% to 1777% over 7 hits
      • Skill Rune - Sudden Assault
        • Weapon damage increased from 1007%to 2309% over 7 hits

      • Skill Rune - Several-Sided Strike
        • The 2 extra hits now also increase the total duration of the spell (which increases the amount of time that you are invulnerable)

      • Skill Rune - Fulminating Onslaught
        • Weapon damage of each explosion increased from 111% to 254%

    • Sweeping Wind
      • Skill Rune - Master of Wind
        • Increased the duration of the vortex from 10 to 20 seconds

    • Tempest Rush
      • Weapon damage increased from 50% to 85%

    • Wave of Light
      • Weapon damage of initial strike increased from 215% to 390%
      • Skill Rune - Wall of Light
        • Weapon damage bonus to initial strike increased from 312% to 566%

      • Skill Rune - Explosive Light
        • Weapon damage increased from 285% to 430%

      • Skill Rune - Pillar of the Ancients
        • Weapon damage on both the initial strike and delayed explosion increased from 210% to 280%

    • Way of the Hundred Fists
      • Spirit generated increased from 6 to 8
      • Skill Rune - Fists of Fury
        • Now does 100% weapon damage over 5 seconds

  • Passive Skills
    • Exalted Soul
      • Now also generates 1 Spirit per second

    • Fleet Footed
      • Movement speed bonus no longer counts toward the 25% movement speed increase cap

    • The Guardian's Path
      • Two-handed weapon Spirit generation bonus increased from 25% to 35%

  • Bug Fixes
    • Exploding Palm
      • Fixed a bug that allowed players to gain multiple rare item drops from a single Champion or Rare pack by killing all remaining monsters in the pack at the same time using Exploding Palm

    • Mystic Ally
      • All Mystic Ally variants are now summoned with full health

    • Wave of Light
      • Fixed an issue that was causing enemies affected by Wave of Light to not always receive the full damage


Witch Doctor


  • General
    • Base Mana regeneration increased from 20 per second to 45 per second
    • The spellcasting animations for the following skills have been modified to allow the effect to occur quicker and for the player to move sooner after casting: Acid Cloud, Corpse Spiders, Firebomb, Locust Swarm, Poison Dart, and Zombie Charger

  • Active Skills
    • Acid Cloud
      • Range increased from 45 yards to 50 yards
      • Now deals 115% weapon damage plus 150% weapon damage over 3 seconds (up from 100% weapon damage followed by 75% weapon damage over 3 seconds); also benefits Acid Rain
      • Skill Rune - Lob Blob Bomb
        • Now increases base damage of Acid Cloud to 115% weapon damage
        • Slime weapon damage increased from 25% to 50% per second

      • Skill Rune - Slow Burn
        • Now increases base damage of Acid Cloud to 115% weapon damage, and deals and additional 300% weapon damage over 6 seconds

      • Skill Rune - Kiss of Death
        • Cloud of acid weapon damage increased from 110% to 126%
        • Weapon damage done to enemies who remain in the affected area increased from 83% to 165%, and damage is now dealt over 3 seconds

      • Skill Rune - Corpse Bomb
        • Weapon damage increased from 200% to 230%
        • When casting Acid Cloud, your witch doctor will no longer attempt to walk closer to targets that are out of range

    • Corpse Spiders
      • Will now inherit +Critical Damage bonuses from the player
      • Can now proc Life on Hit for the player
      • Are aware of enemies from further away
      • Have increased speed when pursuing enemies
      • Skill Rune - Spider Queen
        • Changed from 16% weapon damage per second for 15 seconds to 630% weapon damage over 15 seconds
        • Tooltip has been updated to clarify that you may only have one Spider Queen active at a time

    • Firebats
      • Weapon damage increased from 150% to 180%
      • Skill Rune - Plague Bats
        • Maximum weapon damage increased from 225% to 270%

      • Skill Rune - Hungry Bats
        • Weapon damage increased from 280% to 350%

      • Skill Rune - Cloud of Bats
        • The damage of the bats will now increase by 20% (up from 10%) every second, up to a maximum of 100% additional damage (up from 50%)

    • Firebomb
      • Weapon damage increased from 85% to 110% (this benefits all runes except Pyrogeist)
      • Skill Rune - Fire Pit
        • Changed from 8% weapon damage for 3 seconds to 36% weapon damage over 3 seconds
        • Proc coefficient reduced from 0.67 to 0.067

      • Skill Rune - Pyrogeist
        • Changed from 140% weapon damage over 3 seconds to 640% weapon damage over 6 seconds
        • Tooltip has been updated to clarify that only one column of flame can be active at a time

    • Gargantuan
      • Gargantuan survivability has been increased:
        • Maximum Life now scales with the player's Maximum Life
          • At level 60, the Gargantuan will receive an additional 50% of the player’s Maximum Life

        • The amount of damage a Gargantuan can take from a single hit is now capped. The cap scales with the player's level, and is further reduced by the player’s Armor and Resistance.

      • Weapon damage increased from 25% to 100%, but can no longer trigger procs
      • Skill Rune - Humongoid
        • Weapon damage increased from 32% to 130%

      • Skill Rune - Wrathful Protector
        • Weapon damage increased from 55% to 110%

      • Skill Rune – Bruiser
        • Weapon damage increased from 100% to 200%

    • Grasp of the Dead
      • Now does 320% weapon damage over 8 seconds
      • Skill Rune - Death is Life
        • Now has a 10% chance to produce health globe or summon a Zombie Dog

    • Horrify
      • Cooldown reduced from 20 seconds to 16 seconds

    • Plague of Toads
      • Mana cost reduced from 34 to 12

    • Poison Dart
      • Skill Rune - Spined Dart
        • Mana return on hit increased from 24 to 29

      • Skill Rune - Flaming Dart
        • Weapon damage increased from 160% to 180%

    • Spirit Barrage
      • Weapon damage increased from 190% to 230%
      • Skill Rune - Well of Souls
        • Weapon damage increased from 30% to 65% for each of the bonus projectiles

      • Skill Rune – Manitou

        • Changed from 28% weapon damage every second for 20 seconds (for a total of 560% weapon damage) to 1667% weapon damage over 20 seconds
        • Search radius for targets has been increased from 20 yards to 30 yards
        • Proc coefficient reduced from 0.5 to 0.125
        • No longer shows a buff icon

    • Spirit Walk
      • Skill Rune - Umbral Shock
        • Weapon damage of explosion increased from 85% to 310% but is no longer increased by attack speed

      • Skill Rune - Severance
        • Changed from 100% weapon damage per second to 450% weapon damage over 2 seconds

    • Soul Harvest
      • Skill Rune - Languish
        • Movement speed reduction increased from 60% to 80%

      • Skill Rune - Vengeful Spirit
        • Weapon damage increased from 70% to 230%

    • Summon Zombie Dogs
      • Zombie Dog survivability has been increased:
        • Now also receive 35% of the player's Maximum Life
        • The amount of damage a Zombie Dog can take from a single hit is now capped. The cap scales with the player’s level, and is further reduced by the player’s Armor and Resistance.

      • Cooldown reduced from 60 seconds to 45 seconds
      • Skill Rune - Rabid Dogs
        • Proc coefficient has been reduced from 1.0 to 0.10

      • Skill Rune - Burning Dogs
        • Proc coefficient has been reduced from 1.0 to 0.05

    • Wall of Zombies
      • Now does 800% weapon damage over 5 seconds

    • Zombie Charger

      • Skill Rune - Leprous Zombie
        • Changed from 25% weapon damage for 3 seconds to 240% weapon damage over 3 seconds

      • Skill Rune - Wave of Zombies
        • Weapon damage increased from 72% to 115% per zombie

  • Passive Skills
    • Circle of Life
      • Chance to summon a Zombie Dog when an enemy dies increased from 5% to 30%

    • Grave Injustice
      • Mana and Life gain increased from 1% to 2% of their maximum values whenever a nearby enemy dies

    • Rush of Essence
      • Now returns a flat amount of Mana over 10 seconds (49 Mana at level 60)

    • Spirit Vessel
      • Spirit realm duration reduced from 3 seconds to 2 seconds
      • Heal increased from 10% to 15% of player’s maximum Life
      • While in the spirit realm, players can now walk through enemy monsters

    • Vision Quest
      • Vision Quest has been redesigned and now grants 30% increased Mana regeneration for 5 seconds after doing damage with Corpse Spiders, Firebomb, Plague of Toads, or Poison Dart

    • Tribal Rites
      • Now also benefits Gargantuan, Mass Confusion, and Summon Zombie Dogs

  • Bug Fixes
    • Corpse Spiders
      • Skill Rune - Leaping Spiders
        • Spiders will now always leap to their target as soon as it’s in range


Wizard


  • Active Skills
    • Arcane Torrent
      • Arcane Power cost reduced from 20 to 16
      • Weapon damage increased from 175% to 210%
      • Skill Rune - Death Blossom
        • Projectiles are now less random

      • Skill Rune - Arcane Mines
        • Weapon damage increased from 150% to 180%

      • Skill Rune - Cascade
        • Weapon damage increased from 175% to 210%

    • Archon
      • Slow Time duration increased from 8 seconds to 15 seconds
      • Skill Rune - Arcane Destruction
        • Weapon damage increased from 450% to 1600%

    • Diamond Skin
      • Skill Rune - Mirror Skin
        • Amount of damage reflection increased from 50% to 100%

      • Skill Rune - Enduring Skin
        • Duration bonus increased from 8 seconds to 9 seconds

      • Skill Rune - Diamond Shards
        • Weapon damage increased from 155% to 210%

    • Electrocute
      • Weapon damage increased from 80% to 90%  (this also benefits Chain Lightning, Forked Lightning, and Surge of Power)
      • Skill Rune - Forked Lightning
        • Weapon damage increased from 46% to 55% per charged bolt

      • Skill Rune - Lightning Blast
        • Weapon damage increased from 80% to 86%

      • Skill Rune - Arc Lightning
        • Weapon damage increased from 80% to 115%

    • Energy Twister
      • Proc coefficient reduced from 0.25 to 0.125

    • Explosive Blast
      • Skill Rune - Time Bomb
        • Weapon damage increased from 293% to 315%

    • Hydra
      • Skill Rune - Arcane Hydra
        • Weapon damage increased from 28% to 60% per Arcane Orb

      • Skill Rune - Lightning Hydra
        • Weapon damage increased from 34% to 64%

      • Skill Rune - Frost Hydra
        • Weapon damage increase from 31% to 36%
        • Cone width changed from 15 yards with a 60 degree spread to 35 yards with a 30 degree spread

      • Skill Rune - Mammoth Hydra
        • Weapon damage increased from 22% to 67%

    • Ice Armor
      • Increased the likelihood that attackers will be Frozen rather than Chilled
      • Skill Rune - Crystallize
        • Armor bonus per stack increased from 15% to 30%

      • Skill Rune - Jagged Ice
        • Weapon damage as Cold increased from 100% to 130%

    • Meteor
      • Weapon damage increased from 200% + 60% over 3 seconds to 260% + 60% over 3 seconds
      • Skill Rune - Molten Impact
        • Weapon damage increased from 260% +78% over 3 seconds to 390% + 90% over 3 seconds

      • Skill Rune - Meteor Shower
        • Weapon damage increased from 80% to 104%  for each smaller Meteor

      • Skill Rune - Comet
        • Weapon damage of initial hit increased from 240% to 312%

    • Shock Pulse
      • Skill Rune - Fire Bolts
        • Weapon damage increased from 136% to 152%

      • Skill Rune - Lightning Affinity
        • Arcane Power restored per pulse increased from 2 to 3

    • Spectral Blade
      • Skill Rune - Impactful Blades
        • Now guarantees to Slow the movement speed of enemies by 80% for 1 second (rather than a 5% chance to cause Knockback and Slow the moment speed of enemies by 60% for 1 second)

      • Skill Rune - Siphoning Blades

        • Arcane Power restored per hit increased from 1 to 3

    • Teleport
      • Skill Rune - Calamity
        • Weapon damage increased from 75% to 265%

  • Bug Fixes
    • Cold Blooded
      • Tooltip has been updated to clarify that all damage is increased by 20% to Frozen or Chilled targets, not just Cold damage (functionality of the skill has not changed)
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