Finally we have the official 1.0.4 class patch notes.
Blizzard Quote [source]
CLASSESBarbarian
- Active Skills
- Ancient Spear
- Now also roots the target in place for 1.5. seconds
- Will now default to Basic Attack if on cooldown or if the player runs out of Fury
- Bash
- Fury generated increased from 6 to 8
- Weapon damage increased from 150% to 165%
- Skill Rune - Onslaught
- Weapon damage increased from 22% to 25% per reverberation
- Skill Rune - Punish
- Bonus damage per stack increased from 6% to 8%
- Skill Rune - Instigation
- Bonus Fury generated reduced from 6 to 4
- Cleave
- Weapon damage increased from 120% to 140%
- Skill Rune - Reaping Swing
- Proc coefficient increased from 0.667 to 0.8
- Skill Rune - Broad Sweep
- Weapon damage increased from 156% to 175%
- Proc coefficient increased from 0.5 to 0.8
- Skill Rune - Gathering Storm
- Proc coefficient increased from 0.5 to 0.8
- Hammer of the Ancients
- Weapon damage increased from 200% to 325%
- Skill Rune - Rolling Thunder
- Weapon damage increased from 155% to 275%
- Skill Rune - Smash
- Weapon damage increased from 270% to 406%
- Skill Rune - The Devil's Anvil
- Proc coefficient reduced from 1 to 0.08
- Leap
- Can now be used while immobilized by crowd control effects (such as Jailer)
- Note: Leap will not break CC effects, but that it can still be used while under the effect
- Overpower
- Skill Rune - Crushing Advance
- Can no longer trigger On Hit procs
- Amount of damage reflected increased from 30% to 35%
- Rend
- Weapon damage increased from 210% over 3 seconds to 700% over 5 seconds
- Skill Rune - Lacerate
- Weapon damage increased from 271% over 3 seconds to 903% over 5 seconds
- Skill Rune - Bloodbath
- Weapon damage increased from 60% over 3 seconds to 100% over 5 seconds
- Seismic Slam
- Weapon damage increased from 155% to 240%
- Skill Rune - Shattered Ground
- Weapon damage increased from 202% to 288%
- Skill Rune - Cracking Rift
- Weapon damage increased from 255% to 340%
- Weapon Throw
- Weapon damage increased from 100% to 130%
- Will now default to Basic Attack if the player runs out of Fury
- Skill Rune - Mighty Throw
- Weapon damage increased 130% to 169%
- Whirlwind
- Weapon damage increased from 110% to 145%
- Skill Rune - Volcanic Eruption
- Weapon damage increased from 143% to 188%
Demon Hunter
- Active Skills
- Bola Shot
- Weapon damage to the primary target increased from 130% to 160%
- Skill Rune - Thunder Ball
- Weapon damage increased from 130% to 160%
- Skill Rune - Acid Strike
- Weapon damage of each bola increased from 130% to 160%
- Skill Rune - Imminent Doom
- Weapon damage to the primary target increased from 182% to 216%
- Caltrops
- Skill Rune - Jagged Spikes
- Can no longer trigger procs
- Chakram
- Weapon damage increased from 150% to 170%
- Skill Rune - Twin Chakrams
- Weapon damage increased from 100% to 114%
- Skill Rune - Serpentine
- Weapon damage increased from 203% to 230%
- Skill Rune - Razor Disk
- Weapon damage increased from 165% to 187%
- Skill Rune - Boomerang
- Weapon damage increased from 188% to 230%
- Skill Rune - Shuriken Cloud
- Weapon damage increased from 30% to 34%
- Proc coefficient reduced from 0.333 to 0.125
- Cluster Arrow
- Initial bomb weapon damage increased from 200% to 225%
- Skill Rune - Maelstrom
- Weapon damage increased from 145% to 165%
- Skill Rune - Loaded for Bear
- Weapon damage increased from 290% to 304%
- Entangling Shot
- Weapon damage of base skill and all rune variants increased from 75% to 90%
- Skill Rune - Shock Collar
- Now deals an additional 70% weapon damage over 2 seconds
- Weapon damage % is no longer based on attack speed
- Evasive Fire
- Weapon damage increased from 125% to 130%
- Skill Rune - Covering Fire
- Weapon damage increased from 125% to 130% weapon
- Grenades
- Skill Rune - Gas Grenades
- Proc coefficient reduced from 0.5 to 0.165
- Impale
- Weapon damage increased from 250% to 265%
- Skill Rune - Chemical Burn
- Weapon damage increased from 125% to 220%
- Multishot
- Hatred cost lowered from 40 to 30
- Skill Rune - Fire at Will
- Now reduces Hatred cost to 15
- Rain of Vengeance
- Changed from 75% weapon damage for 5 seconds to 715% weapon damage over 5 seconds
- Skill Rune - Dark Cloud
- Changed from 34% weapon damage for 12 seconds to 792% weapon damage over 12 seconds
- Can now find targets in a larger radius around the player
- Skill Rune - Beastly Bombs
- Weapon damage increased from 125% to 245% per bomb
- Skill Rune - Stampede
- Weapon damage increased from 75% to 120% per strike
- Skill Rune - Anathema
- Changed from 115% weapon damage for 10 seconds to 3300% weapon damage over 15 seconds
- Skill Rune - Flying Strike
- Weapon damage increased from 60% to 100%
- Rapid Fire
- Weapon damage increased from 228% to 276%
- Skill Rune - Bombardment
- Weapon damage increased from 276% to 345%
- Sentry
- Turret weapon damage increased from 20% to 55%
- Skill Rune - Chain of Torment
- Maximum tether length increased to 45 yards
- Weapon damage increased from 48% to 80%
- Smoke Screen
- Skill Rune - Choking Gas
- Now does 700% weapon damage over 5 seconds
- Weapon damage % is no longer based on attack speed
- Strafe
- Weapon damage increased from 120% to 156%
- Skill Rune - Demolition
- Weapon damage increased from 144% to 187%
- Vault
- Skill Rune - Action Shot
- Will now always shoot 4 arrows
- Skill Rune - Trail of Cinders
- Now leaves a trail of fire behind the player dealing 1500% weapon damage over 3 seconds
- Passive Skills
- Brooding
- No longer requires player to not be damaged for 3 seconds to regenerate 1% of maximum Life per second
- Bug Fixes
- Rain of Vengeance
- Skill Rune - Anathema
- Shadow Beast should now drop the appropriate amount of grenades
Monk
- Active Skills
- Crippling Wave
- Spirit generated increased from 6 to 7
- Cyclone Strike
- Proc coefficient increased from 0 to 0.125
- Dashing Strike
- Weapon damage increased from 100% to 160%
- Exploding Palm
- Changed from 220% weapon damage over 3 seconds to 745% weapon damage over 9 seconds
- Skill Rune - Impending Doom
- Duration increased from 6 seconds to 15 seconds.
- Lashing Tail Kick
- Weapon damage increased from 200% to 235% (this also benefits Sweeping Armada, Scorpion Sting, and Hand of Ytar)
- Skill Rune - Vulture Claw Kick
- Weapon damage increased from 220% to 258%
- Skill Rune - Spinning Flame Kick
- Weapon damage increased 240% to 294%
- Mystic Ally
- Can no longer trigger procs
- Seven-Sided Strike
- Weapon damage increased from 777% to 1777% over 7 hits
- Skill Rune - Sudden Assault
- Weapon damage increased from 1007%to 2309% over 7 hits
- Skill Rune - Several-Sided Strike
- The 2 extra hits now also increase the total duration of the spell (which increases the amount of time that you are invulnerable)
- Skill Rune - Fulminating Onslaught
- Weapon damage of each explosion increased from 111% to 254%
- Sweeping Wind
- Skill Rune - Master of Wind
- Increased the duration of the vortex from 10 to 20 seconds
- Tempest Rush
- Weapon damage increased from 50% to 85%
- Wave of Light
- Weapon damage of initial strike increased from 215% to 390%
- Skill Rune - Wall of Light
- Weapon damage bonus to initial strike increased from 312% to 566%
- Skill Rune - Explosive Light
- Weapon damage increased from 285% to 430%
- Skill Rune - Pillar of the Ancients
- Weapon damage on both the initial strike and delayed explosion increased from 210% to 280%
- Way of the Hundred Fists
- Spirit generated increased from 6 to 8
- Skill Rune - Fists of Fury
- Now does 100% weapon damage over 5 seconds
- Passive Skills
- Exalted Soul
- Now also generates 1 Spirit per second
- Fleet Footed
- Movement speed bonus no longer counts toward the 25% movement speed increase cap
- The Guardian's Path
- Two-handed weapon Spirit generation bonus increased from 25% to 35%
- Bug Fixes
- Exploding Palm
- Fixed a bug that allowed players to gain multiple rare item drops from a single Champion or Rare pack by killing all remaining monsters in the pack at the same time using Exploding Palm
- Mystic Ally
- All Mystic Ally variants are now summoned with full health
- Wave of Light
- Fixed an issue that was causing enemies affected by Wave of Light to not always receive the full damage
Witch Doctor
- General
- Base Mana regeneration increased from 20 per second to 45 per second
- The spellcasting animations for the following skills have been modified to allow the effect to occur quicker and for the player to move sooner after casting: Acid Cloud, Corpse Spiders, Firebomb, Locust Swarm, Poison Dart, and Zombie Charger
- Active Skills
- Acid Cloud
- Range increased from 45 yards to 50 yards
- Now deals 115% weapon damage plus 150% weapon damage over 3 seconds (up from 100% weapon damage followed by 75% weapon damage over 3 seconds); also benefits Acid Rain
- Skill Rune - Lob Blob Bomb
- Now increases base damage of Acid Cloud to 115% weapon damage
- Slime weapon damage increased from 25% to 50% per second
- Skill Rune - Slow Burn
- Now increases base damage of Acid Cloud to 115% weapon damage, and deals and additional 300% weapon damage over 6 seconds
- Skill Rune - Kiss of Death
- Cloud of acid weapon damage increased from 110% to 126%
- Weapon damage done to enemies who remain in the affected area increased from 83% to 165%, and damage is now dealt over 3 seconds
- Skill Rune - Corpse Bomb
- Weapon damage increased from 200% to 230%
- When casting Acid Cloud, your witch doctor will no longer attempt to walk closer to targets that are out of range
- Corpse Spiders
- Will now inherit +Critical Damage bonuses from the player
- Can now proc Life on Hit for the player
- Are aware of enemies from further away
- Have increased speed when pursuing enemies
- Skill Rune - Spider Queen
- Changed from 16% weapon damage per second for 15 seconds to 630% weapon damage over 15 seconds
- Tooltip has been updated to clarify that you may only have one Spider Queen active at a time
- Firebats
- Weapon damage increased from 150% to 180%
- Skill Rune - Plague Bats
- Maximum weapon damage increased from 225% to 270%
- Skill Rune - Hungry Bats
- Weapon damage increased from 280% to 350%
- Skill Rune - Cloud of Bats
- The damage of the bats will now increase by 20% (up from 10%) every second, up to a maximum of 100% additional damage (up from 50%)
- Firebomb
- Weapon damage increased from 85% to 110% (this benefits all runes except Pyrogeist)
- Skill Rune - Fire Pit
- Changed from 8% weapon damage for 3 seconds to 36% weapon damage over 3 seconds
- Proc coefficient reduced from 0.67 to 0.067
- Skill Rune - Pyrogeist
- Changed from 140% weapon damage over 3 seconds to 640% weapon damage over 6 seconds
- Tooltip has been updated to clarify that only one column of flame can be active at a time
- Gargantuan
- Gargantuan survivability has been increased:
- Maximum Life now scales with the player's Maximum Life
- At level 60, the Gargantuan will receive an additional 50% of the player’s Maximum Life
- The amount of damage a Gargantuan can take from a single hit is now capped. The cap scales with the player's level, and is further reduced by the player’s Armor and Resistance.
- Weapon damage increased from 25% to 100%, but can no longer trigger procs
- Skill Rune - Humongoid
- Weapon damage increased from 32% to 130%
- Skill Rune - Wrathful Protector
- Weapon damage increased from 55% to 110%
- Skill Rune – Bruiser
- Weapon damage increased from 100% to 200%
- Grasp of the Dead
- Now does 320% weapon damage over 8 seconds
- Skill Rune - Death is Life
- Now has a 10% chance to produce health globe or summon a Zombie Dog
- Horrify
- Cooldown reduced from 20 seconds to 16 seconds
- Plague of Toads
- Mana cost reduced from 34 to 12
- Poison Dart
- Skill Rune - Spined Dart
- Mana return on hit increased from 24 to 29
- Skill Rune - Flaming Dart
- Weapon damage increased from 160% to 180%
- Spirit Barrage
- Weapon damage increased from 190% to 230%
- Skill Rune - Well of Souls
- Weapon damage increased from 30% to 65% for each of the bonus projectiles
- Skill Rune – Manitou
- Changed from 28% weapon damage every second for 20 seconds (for a total of 560% weapon damage) to 1667% weapon damage over 20 seconds
- Search radius for targets has been increased from 20 yards to 30 yards
- Proc coefficient reduced from 0.5 to 0.125
- No longer shows a buff icon
- Spirit Walk
- Skill Rune - Umbral Shock
- Weapon damage of explosion increased from 85% to 310% but is no longer increased by attack speed
- Skill Rune - Severance
- Changed from 100% weapon damage per second to 450% weapon damage over 2 seconds
- Soul Harvest
- Skill Rune - Languish
- Movement speed reduction increased from 60% to 80%
- Skill Rune - Vengeful Spirit
- Weapon damage increased from 70% to 230%
- Summon Zombie Dogs
- Zombie Dog survivability has been increased:
- Now also receive 35% of the player's Maximum Life
- The amount of damage a Zombie Dog can take from a single hit is now capped. The cap scales with the player’s level, and is further reduced by the player’s Armor and Resistance.
- Cooldown reduced from 60 seconds to 45 seconds
- Skill Rune - Rabid Dogs
- Proc coefficient has been reduced from 1.0 to 0.10
- Skill Rune - Burning Dogs
- Proc coefficient has been reduced from 1.0 to 0.05
- Wall of Zombies
- Now does 800% weapon damage over 5 seconds
- Zombie Charger
- Skill Rune - Leprous Zombie
- Changed from 25% weapon damage for 3 seconds to 240% weapon damage over 3 seconds
- Skill Rune - Wave of Zombies
- Weapon damage increased from 72% to 115% per zombie
- Passive Skills
- Circle of Life
- Chance to summon a Zombie Dog when an enemy dies increased from 5% to 30%
- Grave Injustice
- Mana and Life gain increased from 1% to 2% of their maximum values whenever a nearby enemy dies
- Rush of Essence
- Now returns a flat amount of Mana over 10 seconds (49 Mana at level 60)
- Spirit Vessel
- Spirit realm duration reduced from 3 seconds to 2 seconds
- Heal increased from 10% to 15% of player’s maximum Life
- While in the spirit realm, players can now walk through enemy monsters
- Vision Quest
- Vision Quest has been redesigned and now grants 30% increased Mana regeneration for 5 seconds after doing damage with Corpse Spiders, Firebomb, Plague of Toads, or Poison Dart
- Tribal Rites
- Now also benefits Gargantuan, Mass Confusion, and Summon Zombie Dogs
- Bug Fixes
- Corpse Spiders
- Skill Rune - Leaping Spiders
- Spiders will now always leap to their target as soon as it’s in range
Wizard
- Active Skills
- Arcane Torrent
- Arcane Power cost reduced from 20 to 16
- Weapon damage increased from 175% to 210%
- Skill Rune - Death Blossom
- Projectiles are now less random
- Skill Rune - Arcane Mines
- Weapon damage increased from 150% to 180%
- Skill Rune - Cascade
- Weapon damage increased from 175% to 210%
- Archon
- Slow Time duration increased from 8 seconds to 15 seconds
- Skill Rune - Arcane Destruction
- Weapon damage increased from 450% to 1600%
- Diamond Skin
- Skill Rune - Mirror Skin
- Amount of damage reflection increased from 50% to 100%
- Skill Rune - Enduring Skin
- Duration bonus increased from 8 seconds to 9 seconds
- Skill Rune - Diamond Shards
- Weapon damage increased from 155% to 210%
- Electrocute
- Weapon damage increased from 80% to 90%Â (this also benefits Chain Lightning, Forked Lightning, and Surge of Power)
- Skill Rune - Forked Lightning
- Weapon damage increased from 46% to 55% per charged bolt
- Skill Rune - Lightning Blast
- Weapon damage increased from 80% to 86%
- Skill Rune - Arc Lightning
- Weapon damage increased from 80% to 115%
- Energy Twister
- Proc coefficient reduced from 0.25 to 0.125
- Explosive Blast
- Skill Rune - Time Bomb
- Weapon damage increased from 293% to 315%
- Hydra
- Skill Rune - Arcane Hydra
- Weapon damage increased from 28% to 60% per Arcane Orb
- Skill Rune - Lightning Hydra
- Weapon damage increased from 34% to 64%
- Skill Rune - Frost Hydra
- Weapon damage increase from 31% to 36%
- Cone width changed from 15 yards with a 60 degree spread to 35 yards with a 30 degree spread
- Skill Rune - Mammoth Hydra
- Weapon damage increased from 22% to 67%
- Ice Armor
- Increased the likelihood that attackers will be Frozen rather than Chilled
- Skill Rune - Crystallize
- Armor bonus per stack increased from 15% to 30%
- Skill Rune - Jagged Ice
- Weapon damage as Cold increased from 100% to 130%
- Meteor
- Weapon damage increased from 200% + 60% over 3 seconds to 260% + 60% over 3 seconds
- Skill Rune - Molten Impact
- Weapon damage increased from 260% +78% over 3 seconds to 390% + 90% over 3 seconds
- Skill Rune - Meteor Shower
- Weapon damage increased from 80% to 104%Â for each smaller Meteor
- Skill Rune - Comet
- Weapon damage of initial hit increased from 240% to 312%
- Shock Pulse
- Skill Rune - Fire Bolts
- Weapon damage increased from 136% to 152%
- Skill Rune - Lightning Affinity
- Arcane Power restored per pulse increased from 2 to 3
- Spectral Blade
- Skill Rune - Impactful Blades
- Now guarantees to Slow the movement speed of enemies by 80% for 1 second (rather than a 5% chance to cause Knockback and Slow the moment speed of enemies by 60% for 1 second)
- Skill Rune - Siphoning Blades
- Arcane Power restored per hit increased from 1 to 3
- Teleport
- Skill Rune - Calamity
- Weapon damage increased from 75% to 265%
- Bug Fixes
- Cold Blooded
- Tooltip has been updated to clarify that all damage is increased by 20% to Frozen or Chilled targets, not just Cold damage (functionality of the skill has not changed)