1.0.5 PTR Changes - 10/10/2012

by DHAdmin on October 10th, 2012 at 12:27 pm

A few more patch 1.0.5 changes were posted today.

Blizzard Quote [source]

Bosses

  • Diablo

    Bug Fixes
    • Diablo's Curse of Destruction now specifies damage type in the tooltip

Demon Hunter

  • Active Skills
    • Bola Shot
    • Explosion radius increased from 7 yards to 14 yards (Was 17 in PTR)
  • Bug Fixes
    • Rapd Fire
    • Starting to channel at max possible range will no longer cause the channel to interrupt itself and attempt to close towards the mouse cursor

Monk

  • Bug Fixes
    • Mystic Ally - Earth Ally
      • Earth Ally will now actively follow players
      • Dashing Strike
    • Players can no longer become stuck if they die to a damage over time spell while casting Dashing Strike

Witch Doctor

  • Bug Fixes
    • Haunt
    • Damage now benefits from Intelligence and other skill bonuses

Wizard

  • Bug Fixes
    • Archon
    • It is no longer possible to bypass the cooldown of Archon by combining Arcane Orb, Diamond Skin, and Archon

Crafting

  • Fixed a bug where crafted items were not displaying the correct Required Level to equip them

Items

  • The order in which you equip gear with a Legendary affix to add bonus Elemental Damage will no longer cause your damage output to change

Monsters

  • Rare Heralds of Pestilence will now spawn minions
  • The following monster types can now spawn as Rares and Champions, allowing certain achievements to be completed:
    • Mallet Lord
    • Skeletal Sentry
    • Skeletal Raider
    • Skeletal Marauder
    • Armaddon
    • Armored Destroyer
    • Subjugator
    • Dust Imp

User Interface

  • Switching from a weapon to a shield in your off-hand will no longer cause your Damage stat to display less damage than your character actually deals in combat

General Bug Fixes

  • Act I
    • Act I - Realm of Chaos: The cut-scene no longer hangs on a black screen when you begin the Realm of Chaos encounter
    • Act I - Defiled Crypt: Loot can no longer fall inside the chest upon completion of the "Matriarch's Bones" event
    • Act I - The Festering Woods: It is no longer possible for loot to fall inside the broken pillar bases.
  • Act III
    • Act III - Stonefort: It is no longer possible for the first soldier during the event "Protect and Serve: Protect the soldiers raising the catapult" to be killed by monsters before reaching the winch
    • Act III - Rakkis Crossing: Captain Haile can no longer be killed during "Blaze of Glory: Talk to Captain Haile"
  • Act IV
    • Act IV - The Pinnacle of Heaven: Tyrael is now present in the cutscene during "Prime Evil: Climb to the Pinnacle of Heaven in the Silver Spire
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