Patch 1.0.4 Official Class Patch Notes

Posted by DHAdmin on August 20th, 2012 at 5:59 pm

Finally we have the official 1.0.4 class patch notes.

Blizzard Quote [source]
CLASSES

Barbarian


  • Active Skills
    • Ancient Spear
      • Now also roots the target in place for 1.5. seconds
      • Will now default to Basic Attack if on cooldown or if the player runs out of Fury

    • Bash
      • Fury generated increased from 6 to 8
      • Weapon damage increased from 150% to 165%
      • Skill Rune - Onslaught
        • Weapon damage increased from 22% to 25% per reverberation

      • Skill Rune - Punish
        • Bonus damage per stack increased from 6% to 8%

      • Skill Rune - Instigation
        • Bonus Fury generated reduced from 6 to 4

    • Cleave
      • Weapon damage increased from 120% to 140%
      • Skill Rune - Reaping Swing
        • Proc coefficient increased from 0.667 to 0.8

      • Skill Rune - Broad Sweep
        • Weapon damage increased from 156% to 175%
        • Proc coefficient increased from 0.5 to 0.8

      • Skill Rune - Gathering Storm
        • Proc coefficient increased from 0.5 to 0.8

    • Hammer of the Ancients
      • Weapon damage increased from 200% to 325%
      • Skill Rune - Rolling Thunder
        • Weapon damage increased from 155% to 275%

      • Skill Rune - Smash
        • Weapon damage increased from 270% to 406%

      • Skill Rune - The Devil's Anvil
        • Proc coefficient reduced from 1 to 0.08

    • Leap
      • Can now be used while immobilized by crowd control effects (such as Jailer)
        • Note: Leap will not break CC effects, but that it can still be used while under the effect

    • Overpower
      • Skill Rune - Crushing Advance
        • Can no longer trigger On Hit procs
        • Amount of damage reflected increased from 30% to 35%

    • Rend
      • Weapon damage increased from 210% over 3 seconds to 700% over 5 seconds
      • Skill Rune - Lacerate
        • Weapon damage increased from 271% over 3 seconds to 903% over 5 seconds

      • Skill Rune - Bloodbath
        • Weapon damage increased from 60% over 3 seconds to 100% over 5 seconds

    • Seismic Slam
      • Weapon damage increased from 155% to 240%
      • Skill Rune - Shattered Ground
        • Weapon damage increased from 202% to 288%

      • Skill Rune - Cracking Rift
        • Weapon damage increased from 255% to 340%

    • Weapon Throw
      • Weapon damage increased from 100% to 130%
      • Will now default to Basic Attack if the player runs out of Fury
      • Skill Rune - Mighty Throw
        • Weapon damage increased 130% to 169%

    • Whirlwind
      • Weapon damage increased from 110% to 145%
      • Skill Rune - Volcanic Eruption
        • Weapon damage increased from 143% to 188%


Demon Hunter


  • Active Skills
    • Bola Shot
      • Weapon damage to the primary target increased from 130% to 160%
      • Skill Rune - Thunder Ball
        • Weapon damage increased from 130% to 160%

      • Skill Rune - Acid Strike
        • Weapon damage of each bola increased from 130% to 160%

      • Skill Rune - Imminent Doom
        • Weapon damage to the primary target increased from 182% to 216%

    • Caltrops
      • Skill Rune - Jagged Spikes
        • Can no longer trigger procs

    • Chakram
      • Weapon damage increased from 150% to 170%
      • Skill Rune - Twin Chakrams
        • Weapon damage increased from 100% to 114%

      • Skill Rune - Serpentine
        • Weapon damage increased from 203% to 230%

      • Skill Rune - Razor Disk
        • Weapon damage increased from 165% to 187%

      • Skill Rune - Boomerang
        • Weapon damage increased from 188% to 230%

      • Skill Rune - Shuriken Cloud
        • Weapon damage increased from 30% to 34%
        • Proc coefficient reduced from 0.333 to 0.125

    • Cluster Arrow
      • Initial bomb weapon damage increased from 200% to 225%
      • Skill Rune - Maelstrom
        • Weapon damage increased from 145% to 165%

      • Skill Rune - Loaded for Bear
        • Weapon damage increased from 290% to 304%

    • Entangling Shot
      • Weapon damage of base skill and all rune variants increased from 75% to 90%
      • Skill Rune - Shock Collar
        • Now deals an additional 70% weapon damage over 2 seconds
        • Weapon damage % is no longer based on attack speed

    • Evasive Fire
      • Weapon damage increased from 125% to 130%
      • Skill Rune - Covering Fire
        • Weapon damage increased from 125% to 130% weapon

    • Grenades
      • Skill Rune - Gas Grenades
        • Proc coefficient reduced from 0.5 to 0.165

    • Impale
      • Weapon damage increased from 250% to 265%
      • Skill Rune - Chemical Burn
        • Weapon damage increased from 125% to 220%

    • Multishot
      • Hatred cost lowered from 40 to 30
      • Skill Rune - Fire at Will
        • Now reduces Hatred cost to 15

    • Rain of Vengeance
      • Changed from 75% weapon damage for 5 seconds to 715% weapon damage over 5 seconds
      • Skill Rune - Dark Cloud
        • Changed from 34% weapon damage for 12 seconds to 792% weapon damage over 12 seconds
        • Can now find targets in a larger radius around the player

      • Skill Rune - Beastly Bombs
        • Weapon damage increased from 125% to 245% per bomb

      • Skill Rune - Stampede
        • Weapon damage increased from 75% to 120% per strike

      • Skill Rune - Anathema
        • Changed from 115% weapon damage for 10 seconds to 3300% weapon damage over 15 seconds

      • Skill Rune - Flying Strike
        • Weapon damage increased from 60% to 100%

    • Rapid Fire
      • Weapon damage increased from 228% to 276%
      • Skill Rune - Bombardment
        • Weapon damage increased from 276% to 345%

    • Sentry
      • Turret weapon damage increased from 20% to 55%
      • Skill Rune - Chain of Torment
        • Maximum tether length increased to 45 yards
        • Weapon damage increased from 48% to 80%

    • Smoke Screen
      • Skill Rune - Choking Gas
        • Now does 700% weapon damage over 5 seconds
        • Weapon damage % is no longer based on attack speed

    • Strafe
      • Weapon damage increased from 120% to 156%
      • Skill Rune - Demolition
        • Weapon damage increased from 144% to 187%

    • Vault
      • Skill Rune - Action Shot
        • Will now always shoot 4 arrows

      • Skill Rune - Trail of Cinders
        • Now leaves a trail of fire behind the player dealing 1500% weapon damage over 3 seconds

  • Passive Skills
    • Brooding
      • No longer requires player to not be damaged for 3 seconds to regenerate 1% of maximum Life per second

  • Bug Fixes
    • Rain of Vengeance
      • Skill Rune - Anathema
        • Shadow Beast should now drop the appropriate amount of grenades


Monk


  • Active Skills
    • Crippling Wave
      • Spirit generated increased from 6 to 7

    • Cyclone Strike
      • Proc coefficient increased from 0 to 0.125

    • Dashing Strike
      • Weapon damage increased from 100% to 160%

    • Exploding Palm
      • Changed from 220% weapon damage over 3 seconds to 745% weapon damage over 9 seconds
      • Skill Rune - Impending Doom
        • Duration increased from 6 seconds to 15 seconds.

    • Lashing Tail Kick
      • Weapon damage increased from 200% to 235% (this also benefits Sweeping Armada, Scorpion Sting, and Hand of Ytar)
      • Skill Rune - Vulture Claw Kick
        • Weapon damage increased from 220% to 258%

      • Skill Rune - Spinning Flame Kick
        • Weapon damage increased 240% to 294%

    • Mystic Ally
      • Can no longer trigger procs

    • Seven-Sided Strike
      • Weapon damage increased from 777% to 1777% over 7 hits
      • Skill Rune - Sudden Assault
        • Weapon damage increased from 1007%to 2309% over 7 hits

      • Skill Rune - Several-Sided Strike
        • The 2 extra hits now also increase the total duration of the spell (which increases the amount of time that you are invulnerable)

      • Skill Rune - Fulminating Onslaught
        • Weapon damage of each explosion increased from 111% to 254%

    • Sweeping Wind
      • Skill Rune - Master of Wind
        • Increased the duration of the vortex from 10 to 20 seconds

    • Tempest Rush
      • Weapon damage increased from 50% to 85%

    • Wave of Light
      • Weapon damage of initial strike increased from 215% to 390%
      • Skill Rune - Wall of Light
        • Weapon damage bonus to initial strike increased from 312% to 566%

      • Skill Rune - Explosive Light
        • Weapon damage increased from 285% to 430%

      • Skill Rune - Pillar of the Ancients
        • Weapon damage on both the initial strike and delayed explosion increased from 210% to 280%

    • Way of the Hundred Fists
      • Spirit generated increased from 6 to 8
      • Skill Rune - Fists of Fury
        • Now does 100% weapon damage over 5 seconds

  • Passive Skills
    • Exalted Soul
      • Now also generates 1 Spirit per second

    • Fleet Footed
      • Movement speed bonus no longer counts toward the 25% movement speed increase cap

    • The Guardian's Path
      • Two-handed weapon Spirit generation bonus increased from 25% to 35%

  • Bug Fixes
    • Exploding Palm
      • Fixed a bug that allowed players to gain multiple rare item drops from a single Champion or Rare pack by killing all remaining monsters in the pack at the same time using Exploding Palm

    • Mystic Ally
      • All Mystic Ally variants are now summoned with full health

    • Wave of Light
      • Fixed an issue that was causing enemies affected by Wave of Light to not always receive the full damage


Witch Doctor


  • General
    • Base Mana regeneration increased from 20 per second to 45 per second
    • The spellcasting animations for the following skills have been modified to allow the effect to occur quicker and for the player to move sooner after casting: Acid Cloud, Corpse Spiders, Firebomb, Locust Swarm, Poison Dart, and Zombie Charger

  • Active Skills
    • Acid Cloud
      • Range increased from 45 yards to 50 yards
      • Now deals 115% weapon damage plus 150% weapon damage over 3 seconds (up from 100% weapon damage followed by 75% weapon damage over 3 seconds); also benefits Acid Rain
      • Skill Rune - Lob Blob Bomb
        • Now increases base damage of Acid Cloud to 115% weapon damage
        • Slime weapon damage increased from 25% to 50% per second

      • Skill Rune - Slow Burn
        • Now increases base damage of Acid Cloud to 115% weapon damage, and deals and additional 300% weapon damage over 6 seconds

      • Skill Rune - Kiss of Death
        • Cloud of acid weapon damage increased from 110% to 126%
        • Weapon damage done to enemies who remain in the affected area increased from 83% to 165%, and damage is now dealt over 3 seconds

      • Skill Rune - Corpse Bomb
        • Weapon damage increased from 200% to 230%
        • When casting Acid Cloud, your witch doctor will no longer attempt to walk closer to targets that are out of range

    • Corpse Spiders
      • Will now inherit +Critical Damage bonuses from the player
      • Can now proc Life on Hit for the player
      • Are aware of enemies from further away
      • Have increased speed when pursuing enemies
      • Skill Rune - Spider Queen
        • Changed from 16% weapon damage per second for 15 seconds to 630% weapon damage over 15 seconds
        • Tooltip has been updated to clarify that you may only have one Spider Queen active at a time

    • Firebats
      • Weapon damage increased from 150% to 180%
      • Skill Rune - Plague Bats
        • Maximum weapon damage increased from 225% to 270%

      • Skill Rune - Hungry Bats
        • Weapon damage increased from 280% to 350%

      • Skill Rune - Cloud of Bats
        • The damage of the bats will now increase by 20% (up from 10%) every second, up to a maximum of 100% additional damage (up from 50%)

    • Firebomb
      • Weapon damage increased from 85% to 110% (this benefits all runes except Pyrogeist)
      • Skill Rune - Fire Pit
        • Changed from 8% weapon damage for 3 seconds to 36% weapon damage over 3 seconds
        • Proc coefficient reduced from 0.67 to 0.067

      • Skill Rune - Pyrogeist
        • Changed from 140% weapon damage over 3 seconds to 640% weapon damage over 6 seconds
        • Tooltip has been updated to clarify that only one column of flame can be active at a time

    • Gargantuan
      • Gargantuan survivability has been increased:
        • Maximum Life now scales with the player's Maximum Life
          • At level 60, the Gargantuan will receive an additional 50% of the player’s Maximum Life

        • The amount of damage a Gargantuan can take from a single hit is now capped. The cap scales with the player's level, and is further reduced by the player’s Armor and Resistance.

      • Weapon damage increased from 25% to 100%, but can no longer trigger procs
      • Skill Rune - Humongoid
        • Weapon damage increased from 32% to 130%

      • Skill Rune - Wrathful Protector
        • Weapon damage increased from 55% to 110%

      • Skill Rune – Bruiser
        • Weapon damage increased from 100% to 200%

    • Grasp of the Dead
      • Now does 320% weapon damage over 8 seconds
      • Skill Rune - Death is Life
        • Now has a 10% chance to produce health globe or summon a Zombie Dog

    • Horrify
      • Cooldown reduced from 20 seconds to 16 seconds

    • Plague of Toads
      • Mana cost reduced from 34 to 12

    • Poison Dart
      • Skill Rune - Spined Dart
        • Mana return on hit increased from 24 to 29

      • Skill Rune - Flaming Dart
        • Weapon damage increased from 160% to 180%

    • Spirit Barrage
      • Weapon damage increased from 190% to 230%
      • Skill Rune - Well of Souls
        • Weapon damage increased from 30% to 65% for each of the bonus projectiles

      • Skill Rune – Manitou

        • Changed from 28% weapon damage every second for 20 seconds (for a total of 560% weapon damage) to 1667% weapon damage over 20 seconds
        • Search radius for targets has been increased from 20 yards to 30 yards
        • Proc coefficient reduced from 0.5 to 0.125
        • No longer shows a buff icon

    • Spirit Walk
      • Skill Rune - Umbral Shock
        • Weapon damage of explosion increased from 85% to 310% but is no longer increased by attack speed

      • Skill Rune - Severance
        • Changed from 100% weapon damage per second to 450% weapon damage over 2 seconds

    • Soul Harvest
      • Skill Rune - Languish
        • Movement speed reduction increased from 60% to 80%

      • Skill Rune - Vengeful Spirit
        • Weapon damage increased from 70% to 230%

    • Summon Zombie Dogs
      • Zombie Dog survivability has been increased:
        • Now also receive 35% of the player's Maximum Life
        • The amount of damage a Zombie Dog can take from a single hit is now capped. The cap scales with the player’s level, and is further reduced by the player’s Armor and Resistance.

      • Cooldown reduced from 60 seconds to 45 seconds
      • Skill Rune - Rabid Dogs
        • Proc coefficient has been reduced from 1.0 to 0.10

      • Skill Rune - Burning Dogs
        • Proc coefficient has been reduced from 1.0 to 0.05

    • Wall of Zombies
      • Now does 800% weapon damage over 5 seconds

    • Zombie Charger

      • Skill Rune - Leprous Zombie
        • Changed from 25% weapon damage for 3 seconds to 240% weapon damage over 3 seconds

      • Skill Rune - Wave of Zombies
        • Weapon damage increased from 72% to 115% per zombie

  • Passive Skills
    • Circle of Life
      • Chance to summon a Zombie Dog when an enemy dies increased from 5% to 30%

    • Grave Injustice
      • Mana and Life gain increased from 1% to 2% of their maximum values whenever a nearby enemy dies

    • Rush of Essence
      • Now returns a flat amount of Mana over 10 seconds (49 Mana at level 60)

    • Spirit Vessel
      • Spirit realm duration reduced from 3 seconds to 2 seconds
      • Heal increased from 10% to 15% of player’s maximum Life
      • While in the spirit realm, players can now walk through enemy monsters

    • Vision Quest
      • Vision Quest has been redesigned and now grants 30% increased Mana regeneration for 5 seconds after doing damage with Corpse Spiders, Firebomb, Plague of Toads, or Poison Dart

    • Tribal Rites
      • Now also benefits Gargantuan, Mass Confusion, and Summon Zombie Dogs

  • Bug Fixes
    • Corpse Spiders
      • Skill Rune - Leaping Spiders
        • Spiders will now always leap to their target as soon as it’s in range


Wizard


  • Active Skills
    • Arcane Torrent
      • Arcane Power cost reduced from 20 to 16
      • Weapon damage increased from 175% to 210%
      • Skill Rune - Death Blossom
        • Projectiles are now less random

      • Skill Rune - Arcane Mines
        • Weapon damage increased from 150% to 180%

      • Skill Rune - Cascade
        • Weapon damage increased from 175% to 210%

    • Archon
      • Slow Time duration increased from 8 seconds to 15 seconds
      • Skill Rune - Arcane Destruction
        • Weapon damage increased from 450% to 1600%

    • Diamond Skin
      • Skill Rune - Mirror Skin
        • Amount of damage reflection increased from 50% to 100%

      • Skill Rune - Enduring Skin
        • Duration bonus increased from 8 seconds to 9 seconds

      • Skill Rune - Diamond Shards
        • Weapon damage increased from 155% to 210%

    • Electrocute
      • Weapon damage increased from 80% to 90%  (this also benefits Chain Lightning, Forked Lightning, and Surge of Power)
      • Skill Rune - Forked Lightning
        • Weapon damage increased from 46% to 55% per charged bolt

      • Skill Rune - Lightning Blast
        • Weapon damage increased from 80% to 86%

      • Skill Rune - Arc Lightning
        • Weapon damage increased from 80% to 115%

    • Energy Twister
      • Proc coefficient reduced from 0.25 to 0.125

    • Explosive Blast
      • Skill Rune - Time Bomb
        • Weapon damage increased from 293% to 315%

    • Hydra
      • Skill Rune - Arcane Hydra
        • Weapon damage increased from 28% to 60% per Arcane Orb

      • Skill Rune - Lightning Hydra
        • Weapon damage increased from 34% to 64%

      • Skill Rune - Frost Hydra
        • Weapon damage increase from 31% to 36%
        • Cone width changed from 15 yards with a 60 degree spread to 35 yards with a 30 degree spread

      • Skill Rune - Mammoth Hydra
        • Weapon damage increased from 22% to 67%

    • Ice Armor
      • Increased the likelihood that attackers will be Frozen rather than Chilled
      • Skill Rune - Crystallize
        • Armor bonus per stack increased from 15% to 30%

      • Skill Rune - Jagged Ice
        • Weapon damage as Cold increased from 100% to 130%

    • Meteor
      • Weapon damage increased from 200% + 60% over 3 seconds to 260% + 60% over 3 seconds
      • Skill Rune - Molten Impact
        • Weapon damage increased from 260% +78% over 3 seconds to 390% + 90% over 3 seconds

      • Skill Rune - Meteor Shower
        • Weapon damage increased from 80% to 104%  for each smaller Meteor

      • Skill Rune - Comet
        • Weapon damage of initial hit increased from 240% to 312%

    • Shock Pulse
      • Skill Rune - Fire Bolts
        • Weapon damage increased from 136% to 152%

      • Skill Rune - Lightning Affinity
        • Arcane Power restored per pulse increased from 2 to 3

    • Spectral Blade
      • Skill Rune - Impactful Blades
        • Now guarantees to Slow the movement speed of enemies by 80% for 1 second (rather than a 5% chance to cause Knockback and Slow the moment speed of enemies by 60% for 1 second)

      • Skill Rune - Siphoning Blades

        • Arcane Power restored per hit increased from 1 to 3

    • Teleport
      • Skill Rune - Calamity
        • Weapon damage increased from 75% to 265%

  • Bug Fixes
    • Cold Blooded
      • Tooltip has been updated to clarify that all damage is increased by 20% to Frozen or Chilled targets, not just Cold damage (functionality of the skill has not changed)

Introducing the Paragon System

Posted by DHAdmin on August 20th, 2012 at 10:28 am

The final developer 1.04 blog by Jay Wilson was posted earlier today discussing a brand new endgame leveling system.

Blizzard Quote [source]

While working on patch 1.0.4, we came up with all sorts of ideas for ways to improve Diablo III. Some of them you’ve probably already seen, such as the general systems changes, the awesome buffs for Legendaries, and the improvements we’re making to the barbarian, demon hunter, monk, witch doctor, and wizard. The entire team really banded together to get as much into this patch as possible, and one of the exciting changes I’d like to tell you about today is called the Paragon system.

Two of the issues we’ve been thinking about while working on patch 1.0.4 have been what to do with Magic Find and how to give level-60 players who aren’t satisfied with the item hunt something more to strive for. I’m sure many of you are aware of the blog we posted proposing some different Magic Find gear-swapping solutions, as well as our general thoughts on how rewarding the game is once you hit level 60. The Paragon system is designed to help us address these concerns -- but before we get into exactly how it works, let’s go over these two core issues in a little more detail.

Magic Find
As you may remember, we posed a number of possible solutions to the gear-swapping issue and asked you to give us your feedback. While we saw some support for a couple of the options, what your responses ultimately told us was that although having to swap into Magic Find gear mid-fight annoyed some of you greatly, others were ambivalent, didn’t gear swap themselves, or -- in a few cases -- wanted to see gear-swappers penalized in some fashion. Those who do swap gear generally do so for the raw power advantage it gives, so we wanted any solution we went with to provide the same level of power. Overall, our analysis of the situation really hammered home one stark truth: we needed to come up with a way to make our Magic Find system more fun.

Level 60 Rewards
We understand that some players feel frustrated once they hit level 60 because they no longer feel like they’re making progress. It can be demoralizing to play for an hour, not get any drops, and also be out a big chunk of gold from repair costs. Your play session may not only end without an upgrade, it can wind up being a net loss. Everyone wants to feel like they’re making some progress when they log in, even if they don’t get that new sword.

Introducing the Paragon System
The new Paragon system coming in patch 1.0.4 is designed to address Magic Find gear-swapping while providing players who’ve reached level 60 with an extended progression system.

Here’s how it works:

  • After you hit level 60, any further experience you earn from killing monsters will begin to count toward Paragon levels
  • There are 100 Paragon levels
  • Every Paragon level will reward you with:
    • Core stats such as Strength, Dexterity, Intelligence, and Vitality in amounts similar to what you’d gain from a normal level
    • 3% Magic Find and 3% Gold Find
  • In addition, a distinctive increasingly-impressive border will surround your character portrait in the in-game party frame to denote your Paragon progression, with a new frame earned after every ten levels. Your Paragon level will also be visible to other players wherever your normal level is shown

 

We know that a lot of you out there are level 60 -- maybe on multiple characters -- and this system provides a way to make progress every time you log in to the game.

To support the new system, Nephalem Valor (NV) will now also provide a 15% experience bonus per stack, applicable toward Paragon levels. The first Paragon level should take about as long as it took most players to get from level 59 to 60, and the experience requirement will rise from there. The time to reach the upper Paragon levels approximates the long-term time investment required to get a level 99 character in Diablo II.


… What Was That About Magic Find On Items?
While the benefits to progression are obvious, you may be asking how this impacts Magic Find on items. We wanted to find a solution that was not only very forgiving of gear swapping, but one that would ultimately help us slowly and gently move Magic Find off of items in the future. It’s such an intrinsically important stat to the core purpose of playing the game that tying it to gear -- which is a customization system in many ways -- is ultimately an approach that would continue to cause problems. We need to transition away from it, and do so in a way that doesn’t flip the entire game end-over-end.

With the Paragon system in place, we’re capping Magic Find and Gold Find to 300% (before Nephalem Valor). This means that without any Magic Find gear at all, you’ll hit the cap when you reach Paragon level 100. This way, you can continue wearing your current Magic Find gear as you slowly but surely work to gain Paragon levels. Eventually, once you hit Paragon level 100, you’ll have the freedom to completely focus every slot on stats that help your character kill stuff faster and stay alive longer. The idea is that if you’re currently swapping gear in and out for the Magic Find bonuses, you can continue to do so… but gain enough Paragon levels, and you won’t need to anymore.

Phew…
The Paragon system is a fairly big addition to the game, and one we’re pretty excited about. On behalf of the entire Diablo III development team, we hope you enjoy the changes we’re making with patch 1.0.4, and we look forward to seeing you in-game when it releases. Stay tuned to Diablo3.com for the final patch notes and official launch announcement in the days ahead.

Jay Wilson is Game Director for Diablo III, and his Necron army is WAY better than your Eldar army.



Read more →

1.0.4 Auction House Updates

Posted by DHAdmin on August 20th, 2012 at 10:26 am
Blizzard Quote [source]

Over the last few days, we've seen a lot of requests from players for us to make improvements to the auction house. We've also seen questions regarding what, if any, changes are being made to the AH in 1.0.4. While we've already talked about many of the updates we have planned, we know some players may have missed those discussions. So, rather than make you wait for the patch notes, we've put together a list of everything that's changing in 1.0.4 for you below.

Take a look:

General Improvements:

  • Players can now cancel their auctions at any point so long they do not have any active bids on them (it will still take five minutes for a listed auction to become searchable, however).
  • We've increased the maximum stack size of gold per listing from 100,000 to 1,000,000. The current minimum listing price will remain the same per stack.
  • We've added description text to several error messages. We've also improved several existing descriptions so that they more clearly describe why you've encountered an error.

Search Improvements:

  • We're upping the allowed number of "Preferred Stats" per search from 3 to 6.
  • We're upping the number of digits you can enter in the "Min Value" field for equipment searches from 3 to 5 (i.e. you can now search for values > 999).
  • We've replaced “Minimum Damage” with “Average Damage” as a searchable stat, which can be calculated as follows: (Min Damage + Max Damage) / 2. So, for example, searching for an Average Damage of 12 will find an item with 10-14 damage, 12 Minimum damage, or 24 Maximum damage.
  • Stat increases which come from slotted gems will no longer be factored in when searching for equipment. Instead, your search criteria will only take into account the base stat values for an item.
  • Armor, DPS, Buyout, and Time Left columns are now sortable columns in the Search tab.

UI Improvements:

  • The Auctions tab and Completed tab will now refresh whenever one of your items has been purchased.
  • Whenever an auction expires or is cancelled, the listing price of that item will now display in the Completed tab.
  • Tooltips have been added for items in the Completed tab (which means you'll be able to see the stats of the items you've purchased or sold, as well as items which failed to sell or were cancelled).
  • Tooltips have been added for commodities.
  • Item Compare tooltips have been added to the Recommended Items page.

In addition to these improvements, we're also fixing several bugs with the auction house UI and functionality (many of which you reported on these forums).

Bug Fixes:

  • Auction house filters are no longer case-sensitive.
  • Players can now search for stats on Legendary items! Yay!
  • The Recommended Items page will now display quivers for demon hunters even if you have a two-handed ranged weapon equipped.
  • Witch doctor's Corpse Spider bonus is now listed when searching for mojos.
  • And, last but not least, we've fixed several issues with affixes not displaying correctly or being unavailable for equipment searches:
  • "Attack Speed" is now a searchable affix for quivers
  • Items with the "Level Requirement Reduced" affix will now properly appear in search results when specifying the level range
  • Searches will now properly filter results according to the set Minimum and Maximum values for"Life per Spirit Spent"

And there you have it! Please note that this isn’t a preview, and that the above list represents every change we are making to the auction house in 1.0.4. While the list is exhaustive for this patch, it's definitely not the end of the road -- we still have additional improvements planned for 1.1.0 and for the long-term. We don't have a lot of juicy details to share right now on that front, but we'll be sure to provide more information as development continues.

More Legendary Item Changes Revealed

Posted by DHAdmin on August 17th, 2012 at 8:40 pm

Blizzard has revealed a few more legendary item mechanics on Reddit and the official forums.

Blizzard Quote [source]
Puzzle Ring (Ring) - This ring gives heroes a chance to summon a Treasure Goblin when they’re hit. The tooltip will be something along the lines of: "This ring sometimes calls forth a Treasure Goblin when you are hit."

The Butcher’s Sickle (1h Axe) – This item will now give players a chance to cast the Butcher’s sickle attack, dragging enemies to them. The tooltip should read something along the lines of: “X% chance to drag enemies to you when attacking.”

The Gidbin (Ceremonial Dagger) will have a chance when attacking to summon forth a Fetish to fight for you. - Tooltip: "Chance to summon a Fetish when attacking."

Hellrack (Crossbow) – This weapon will have a chance to cast Jailer on enemies, rooting them to the ground. The tooltip should read something like: “Chance to root enemies to the ground when you hit them.”

Forum Changes

Posted by DHAdmin on August 17th, 2012 at 4:09 am
The D3RMT forums have received some bug fixes, new features, and stuff to look forward to.
  • The Recent Forum Posts module on the right-side of the front page now correctly takes you to the first unread post of the thread or the last page of the thread if there are no unread posts. Additionally, threads with unread posts have a small marker to the left of the thread name.
  • The Buy, Sell, Trade forum offers a region selection when creating threads. We will be adding options to only display threads of the region you would like to see in this forum.
  • Some additional features will be added to the forums to help track threads you have posted in as well as listing all threads with unread posts.
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