Monk experts?

Posted by Member zerokewl on 8/6/12 05:41 PM #1
Posts: 816

Greetings,

I am looking for help with my fire monk. Act 1 is on farm, but I am still having major issues in act 2.

Want I am hoping to find is someone to help me adjust my gearing to get act 2 on farm and begin act 3 by reviewing ky current stats and build and suggest gear/stats to boost up. On phone but will post stats later.

Hit me up battletag zerokewl1807
Posted by Member zerokewl on 8/6/12 07:27 PM #2
Posts: 816

First off build Monk progression
Messed with boon of life, but I don't think it does enough alone.

Stats Unbuffed
Offense
Damage--21071.1
atks per sec --1.9
Crit Chance-8%
Crit Dam--159%

Defense
Dodge--49.0%
Damage Reduc--64.84%
Resists all--518
melee reduct-4%

Life
Max Life--29,763
LPS--273.00
LPKill--360.00
LPHit--165.00


Thank you for your time!
Posted by Member zusias on 8/7/12 11:07 PM #3
Posts: 6

I can clear act 2 pretty easily, but I definitely wouldn't consider it to be farm status. I'm continuing to increase my gear where I can find improvements, but I definitely agree, I feel like the step between being able to progress through act 2 and throwing act 2 on farm is a big difference. So I'm throwing this is an I would also be very interested in hearing what other monks have as stats/specs to have act 2 or 3 on farm status.

Like I said I can pretty easily clear act 2, and I can kill pretty much every elite pack I come across in act 2 with my gearset/spec. But I definitely feel like the slowdown and difficulty makes it a lot more efficient for me to just do act 1 when I want to farm gear.
Posted by Member mowuffe on 8/8/12 11:53 AM #4
Posts: 116

first off i would suggest this build, http://us.battle.net/d3/en/calculator/monk#bjXgYh!XdU!Zcbaca

i find deadly reach hels a lot because you can still attack mobs while being just far enough to not stand in cap
i also like MoE better than MoH, i find the armor bonus better than the extra res

gearwise, you seem to be pretty decent to me, maybe work a bit on resists and/or loh

with just a bit more healing from loh, you would be flying trough act 2
Posted by Member zerokewl on 8/9/12 06:37 AM #5
Posts: 816

I like the build, but I found dashing strike very useful as I got surrounded by mobs and can use that to move away/out of ground damage.
Posted by Member Metta on 8/11/12 12:41 PM #6
Posts: 411

Hi there,

I have soloed the game as a monk and I am currently farming Act 2 with 250% MF base. With the following approximate stats, I was able to crush act 2, handle act 3, and get by (with a bit of trouble) act 4.

DPS: 25k
Armor: 6k
Resists: 750
HP: 30k
LOH: 600

The first suggestion I have for you is to find an amulet with near maximum LOH (600). It's cheap and you can find one with your stacked resist for 250k. It's really the cheapest way to get good LOH and having higher LOH is pretty critical.
I think your resists are a bit low. Try to find gear with 70-80 of your stacked resist/all resist. It's so cheap now, I had a chest with 60 dex, 200 vit, and 80 total resists that I sold for 25k.
I think your HP is good. More is better, but you have enough.
Your DPS is not bad. You can stack some crit chance because your crit damage is pretty high. It will give you a nice dmg boost.

Here's the build I use http://us.battle.net/d3/en/calculator/monk#bjYgSh!XaU!ZbcYZa

I think Deadly Reach is pretty strong because of its ability to generate spirit as well as attacking dangerous mobs at range. Keen Eye with MOE boosts my armor to 11k, giving me 78% dmg reduction.
Air Ally and Sweeping Wind give me massive damage, giving me the ability to do higher amounts of burst damage against extremely dangerous elites.
Blinding Flash can be used both offensively and defensively.
MOE for the 30% dodge for 3 seconds can actually save your butt at times because you can go pseudo-invincible with high dodge.

I use Resolve for passive, but Transcendence can be useful too.
Posted by Member smittyscan on 8/12/12 06:15 PM #7
Posts: 1

Thanks for all your tips guys =)
Posted by Member deefa on 8/12/12 08:21 PM #8
Posts: 3

I agree that mastering Dashing Strike (Quicksilver) can really assist with survivability against packs as it helps you position yourself and you can escape effects like jailing. If you are progressing against a Boss and not worried about 5NV swap DS for Blinding Flash (Faith in the Light) for extra damage except if you're facing the Siegebreaker Beast - DS will allow you to attack from behind and avoid his frontal attack.
Posted by Member zerokewl on 8/14/12 04:34 PM #9
Posts: 816

Thank you all for the tips! Will be reposting my stats as I still am getting owned in act 2 with some upgrades. I know/hope loh will correct this.
Posted by Member zerokewl on 8/29/12 06:42 AM #10
Posts: 816

If anyone has time I'd love some current advice. I seem to be able to easily farm act 2, and now looking towards act 3 as I hear that is the best farming act.

Thank you in advance.
Posted by Member mowuffe on 8/29/12 06:56 AM #11
Posts: 116

i currently use th following build to farm act 3 http://us.battle.net/d3/en/calculator/monk#aVXgSk!XaU!acbaZa

if you have a hard time surviving, you can use MoE hard target instead of MoC overawe and blinding flash instead of exploding palm

act 3 is ok, as long as you manage to stay out of shiit on the floor
Posted by Member Metta on 8/29/12 08:03 AM #12
Posts: 411

Hi there,

I currently farm Act 3 for both items and paragon exp. Aside from getting instagibbed by a cluster**** of arcane or really annoying succubus with molten/vortex, I can pretty much roll everything. Here are my approximate stats:

DPS: 50k
Armor: 6k
Resists: 760
HP: 30k
LOH: 850
Base MF: 200

The key thing is all the defensive specs: they are necessary. The DPS is nice because killing things faster not only speeds up farming, but also protects you from prolonged battles where you can get overwhelmed.
Besides the essentials (serenity, blinding flash), I like MoE (hard target) for the additional armor and dodge. I tried to use guardian's path, but I found that resolve worked much better for damage reduction. Try to get a fast weapon (1.4) and then when you have survivability, use FoT (thunderclap). The attacks come out super fast and the AoE is pretty sweet. Finally, try to get a crit chance of at least 25%, ideally over 30%. Then use sweeping wind (cyclone). Pretty much rips everything apart.

The last thing I want to mention is dual-wielding. Dual-wielding, I've found, is ultimately the end-game for monks. It's pretty expensive however. If you're going to dual-wield, I would suggest trying to find one big weapon (ideally with dex and a socket) and a smaller weapon with dex, crit damage, and a socket. Ideally, they should both be 1.4 AS weapons. I got some good deals on mine (15 M for the main hand, 2.2 M for the off-hand), so I think it's possible to get two good weapons for under 20 M. The problem is that because you don't have a shield, you're also going to need to find a helm, bracers, rings, amulet, etc for the crit chance. This can get expensive and difficult to spec. Ultimately, if you're not in the 40-50M budget range total, I would suggest not dual-wielding.
Instead, find a good shield with high crit chance. I remember finding a great deal on a shield awhile ago. It had 10% CC, 20% block, 60 dex, 45 resist, and 19% MF. Only 120k! This isn't unusual at all; shields tend to be really cheap and you can find great ones if you just look. Once you get the shield, just try to find one big weapon with lots of crit damage or a socket. Try to get high crit damage on the ammy because it's usually cheap to do. It will be much easier to reach that ideal 30%+ crit chance for cyclone with the shield. You won't have insane crit damage, but getting to 200% or so should be fine. I remember with sword and board, I still did like 36k dps AND i had better survivability. I was still farming Act 3 with EVEN HIGHER MF (because of the shield) and it wasn't that slow either. So if you don't have the coin for a good dual-wielding spec, I'd suggest loading up on a high CC shield and spending the rest on a high DPS, crit damage weapon and a good ammy.

Good luck!
Posted by Member mowuffe on 8/29/12 08:45 AM #13
Posts: 116

i just took a look at your stats, and you seem geared enough, dps and armor at least are good...

your resists are a tad low, but it may still work, or try MoH, time of need if you are getting trucked

add me in game, mowuffe#1556, and i'll see if i can find some pieces of gear for you in my stash
Posted by Member zerokewl on 9/1/12 06:37 AM #14
Posts: 816

Sent friend request
Posted by Member mowuffe on 9/4/12 04:16 AM #15
Posts: 116

Played with you yesterday, you dont feel like you need my help at all !
Posted by Member eag1991 on 9/6/12 02:59 PM #16
Posts: 3

http://us.battle.net/d3/en/profile/Nelgelf-1425/hero/9660150 - here is another monk to base yourself off on.
Posted by Member Oxydez on 9/6/12 06:19 PM #17
Posts: 2

Monk's pretty shitty right now, no build diversity =/
Posted by Member danja on 9/8/12 02:19 AM #18
Posts: 2

need more or not? Critical Damage: 529.00%. will be useful or not?
Posted by Member zerokewl on 9/8/12 09:13 AM #19
Posts: 816

I don't need help to do my normal thing. I need help to advance! Currently looking for upgrades and everyone I talk to seems to know how to buy but me. Rings confuse the heck out of me.
Posted by Member gnawol on 9/8/12 10:15 AM #20
Posts: 349

@zerokewl

I would change the attack speed on the rings for crit chance + crit damage

Your amulet needs to be swapped out for something with crit chance + crit damage too

Same goes for bracers and gloves

Boots i would change to something with +12MV Speed

your biggest issue pretty much lies in the fact that you have very low crit chance, as well as low crit damage.

You would want weapons with Sockets to increase Crit Damage too
Posted by Member zerokewl on 9/8/12 11:03 AM #21
Posts: 816

Thank you! My dps calculator shows dps drop for almost any ring I could afford. Due to atk speed being good on paper.
Posted by Member gnawol on 9/8/12 11:54 AM #22
Posts: 349

Sure, the Dps will drop but your more likely to hit those DPS numbers that are actually showing when you look at your char.

If you get crit chance + crit damage on your rings, you will notice a big difference in damage dealt
Posted by Member gnawol on 9/8/12 12:04 PM #23
Posts: 349

@zerokewl also change Resolve to the guardians path since you are dual wielding

Since you are at 662 All res, you might even be able to swap the Mantra to Mantra of Evasion with Backlash, give it a go, you might notice a big difference since your dodge is increased
Posted by Member zerokewl on 9/8/12 12:19 PM #24
Posts: 816

Tried it recently and I died ALOT! F dodge.
Posted by Member gnawol on 9/8/12 01:55 PM #25
Posts: 349

Interesting because i used to use that exact build although with far higher 30% crit chance, 530 ALL Res and got through act3 and 4 without issues. Judging from your profile you are running at 5% crit chance and then whatever your follower gives you, so your 35K Dps you have barely gets activated, if at all.

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12 users posted in this thread: danja, Deathspire, deefa, eag1991, gnawol, Metta, mowuffe, munkmunk, Oxydez, smittyscan, zerokewl, zusias

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