Season 2 of Diablo IV, titled "Season of Blood", promises a host of exciting features with a strong focus on embracing player feedback from its inaugural season. Notably, Vampiric Powers are set to make a grand entrance, adding a fresh dimension to the game's combat mechanics and allowing players to experiment with potent new abilities. Moreover, Blizzard is introducing a slew of highly anticipated quality-of-life enhancements aimed at refining gameplay and enhancing the overall gaming experience. Since the initial reveal in August, the developers have steadily unveiled more details, aiming to build anticipation and provide clarity on what the Season of Blood entails. As Season 2 launched 17th of October, here is a comprehensive rundown of the new inclusions and enhancements that make Diablo IV's second season a must-play journey for all fans.
Blizzard Entertainment, known for its commitment to delivering immersive gaming experiences, had previously announced its intention to roll out new seasons of Diablo IV on a quarterly basis. Staying true to its promise, Season 2 of Diablo IV commenced on the 17th of October. Despite a slight delay in its launch, due to some unforeseen technical difficulties, the much-anticipated season is now live for all gaming enthusiasts. However, it is worth mentioning that the cross-play feature is currently facing issues and isn't operational at this time.
The new questline in Diablo 4 Season 2 invites players on a thrilling journey pulsating with danger, mystery, and intense battles. The introduction of vampiric powers adds a novel dynamic to the gameplay, opening avenues for strategic creativity and innovative combat moves. In addition, the Season 2 battle pass is replete with a plethora of fresh cosmetic rewards, providing players an opportunity to personalize their avatars with unique armour sets, weapon skins, and more. Commitment and skill are rewarded handsomely in Diablo 4 Season 2, making each gaming session a pursuit of power, glory, and aesthetic excellence
For the Free Tier, Diablo 4 Season 2 battle pass holders can expect to enjoy a selection of unique character skins and weapon upgrades. These rewards will enhance your gaming experience, giving your character a fresh and stylish appearance while improving weapon performance for better combat effectiveness.
Those who opt for the Premium Tier will be rewarded not only with exclusive character skins and weapon upgrades found in the free tier, but also with additional perks such as access to high-level missions and legendary weapons. These will provide a significant advantage in gameplay, allowing you to tackle more challenging quests and adversaries.
Lastly, for the most dedicated and ambitious players, the Accelerated Tier offers all the benefits of the Premium tier, along with accelerated progress throughout the season. This means more opportunities to earn rewards at a faster rate, making it a perfect choice for players who spend a significant amount of time exploring the dark and thrilling world of Diablo 4.
Diablo 4 Season 2 offers an exciting lineup of rewards for players, ranging from Smouldering Ashes to Weapon Transmogs, which are part of the free battle pass. The free rewards include: 20x Smouldering Ashes (needed to acquire and upgrade Season Blessings), 5x Armor Basics (role-playing clothing), 5x Weapon Transmogs, 1x Mount Trophy, 1x Title (prefix and suffix), and 1x Town Portal.
For those who desire an enhanced gaming experience, the Premium rewards offer everything from the free tier, along with extra bonuses. These include: 10x Armor Transmogs (2 sets of armor for each class), +19x Weapon Transmogs, 2x Headstones, 10x Emotes (2 for each class), 2x Mounts, 2x Mount Armours, +5x Mount Trophies, 2x Titles (2x prefix and suffix), 700 Platinum (spread across 11 reward tiers), and +2x Town Portals.
The Accelerated rewards go even further, offering everything from the Free and Premium tiers, along with 20x Tier Skips and 1x Emote that is same for all 5 classes. This structured reward system ensures that all types of players, whether casual or hardcore, have something to look forward to in Diablo 4 Season 2.
Season 2 promises to be an exhilarating ride with the introduction of a brand-new seasonal questline. Players will join forces with Erys, a vampire hunter character brought to life through the vocal talents of actress Gemma Chan. Erys' mission? To annihilate the vampire master orchestrating a spree of nefarious murders. The plot twists? Players will contract vampirism during this thrilling journey.
To enrich the Season 2 experience further, a new seasonal event titled "Blood Harvest" will take place. Like Helltides, a region of the map will be seized by vampire forces, turning it into a resource-rich hub. The event is intertwined with a novel system known as the "Hunter's Acclaim" board. Here, players will unlock a slew of rewards, including items, Legendary caches, Vampiric Powers, and more by undertaking Blood Harvest-related activities.
The "Season of Blood" introduces an exhilarating twist to the game, with bats, bones, and blood taking center stage. Offering a total of 22 new powers that aren't class-specific, it provides players with an array of strategies to explore. However, there's a catch - characters can only have five powers active simultaneously.
A significant focus of the Season of Blood revolves around the acquisition of "Potent Blood", a novel resource obtained by defeating adversaries. This resource is crucial in unlocking random powers or power upgrade options within a new subsection of the character menu.
Further powers can be unlocked by progressing through the seasonal quest line or by participating in the enthralling new seasonal event - "Blood Harvest". This event presents an additional layer of depth and dynamism, keeping the players continually engaged and seeking more.
Vampiric Powers come in a dual-tiered classification, each with different activation requirements and potency. The first tier, Minor Vampiric Powers, are less potent but have the advantage of requiring fewer Pacts for activation. On the other hand, the second tier, Major Vampiric Powers, are considerably stronger and more potent, but their increased power comes with the need for six Pacts for activation. Season 2 is set to introduce an intriguing new aspect with the keyword, 'Vampiric Curse,' which promises to bring a new level of interaction with certain powers. Below, you'll find a comprehensive list of the powers that will be available for experimentation. It's important to note that the values represented here are for powers at their maximum upgrade level of 3; therefore, level 1 powers will be weaker. The specific details of this disparity have, as yet, not been provided by Blizzard.
There is, however, a catch. Simply unlocking the powers isn't enough. Players will additionally need a new type of armour, Pact Armor, to activate said powers. There are three types of Pacts total: Ferocity, Divinity, and Eternity. Certain powers will require a certain number of Pacts in order to become active. One example Blizzard has given is a pair of gloves that provides one of each Pact type. A certain Vampiric Power may require one Ferocity to activate, leaving one Divinity and one Eternity still available to be used on another power.
As for the powers themselves, they come in two varieties: Minor Vampiric Powers and Major Vampiric Powers. Minor powers are less powerful but also require fewer Pacts to activate, while Major Vampiric Powers are far more potent but require a total of six Pacts. Below is the full list of powers players will be able to choose from.
Vampiric powers are a fascinating aspect of supernatural lore. These powers require varying levels of pacts and are further categorized into Divinity, Ferocity, and Eternity. Anticipation and Coven’s Fangs, for instance, fall under Divinity. The former grants an Ultimate Skills gain of 20% Cooldown Reduction and 12% increased damage for each nearby enemy affected by Damage Over Time effects. However, Coven’s Fangs enhances the power of Conjuration, Companion, Minion, and Bat Familiar attacks.
Next, we have powers like Domination and Infection, falling under Ferocity. Domination allows you to deal 24% increased damage to enemies who are Stunned, Immobilized, Frozen, or Feared. Infection causes enemies hit by direct damage to contract Pox.
Lastly, powers like Feed the Coven and Hemomancy fall under the category of Eternity. Feed the Coven provides a chance for Conjuration, Companion, Minion, and Bat Familiar attacks to restore 10 Primary Resource to you and increase your Damage by 10% for 4 seconds. Hemomancy lets your attacks deal 80% of your Maximum Life as Physical damage to nearby enemies and heal for 1% of your Maximum Life for each enemy damaged this way.
There are a few powers that require a combination of the categories, such as Jagged Spikes (Ferocity and Divinity), Rampart (Divinity and Eternity), Sanguine Brace (Divinity and Eternity), and Terror (Ferocity, Divinity, Eternity).
These powers provide an array of benefits and strategic advantages, giving vampires a significant edge over their mortal counterparts.
In "Vampiric Ascendancy", there are several significant abilities each with its own unique benefits. The Accursed Touch has a 44% chance to inflict a Vampiric Curse on enemies, and those under the curse have a 15% chance to spread it to surrounding enemies. With the Bathe in Blood ability, while channeling a skill, a pool of blood forms beneath you increasing your Channeled Skills' damage and giving you a Damage Reduction. This can only occur once every 8 seconds. Blood Boil gives your Core Skills the potential to spawn 3 Volatile Blood Drops when they Overpower an enemy. The Call Familiar ability summons a bat ally to attack nearby enemies when casting a particular type of Skill. Flowing Veins increases Damage Over Time to enemies that are moving or affected by a Vampiric Curse. With Metamorphosis, you turn into a cloud of bats when you Evade, becoming Unstoppable for 4 seconds. Lastly, Moonrise increases your Attack Speed upon hitting an enemy with a Basic Skill, stacking up to 5 times. Upon reaching maximum stacks, you enter a Vampiric Bloodrage, gaining increased Basic Skill damage and Movement Speed for 10 seconds.
Diablo IV is set to in still new life into its endgame with the upcoming Season 2, introducing a quintet of formidable endgame bosses. Each boss is linked to specific endgame activities and will reward players with exclusive Unique and cosmetic items upon defeat. Notably, these bosses will be available to players across both the Eternal Realm and seasonal realms.
The Echo of Varshan is one such boss, who can be summoned by collecting parts of Varshan's body – guaranteed rewards from turning in Grim Favors. Another boss, Grigoire, The Galvanic Saint, can be summoned using Living Steel, which can be procured from Tortured Offerings within Helltides. The Dark Master, on the other hand, requires items acquired from defeating world bosses.
The Beast in the Ice, another formidable adversary, can be summoned upon completion of Tier 30 or higher Nightmare dungeons. Lastly, for the ultimate challenge, players must defeat both Grigoire and Varshan in World Tier IV to gather the required items to summon Duriel, King of Maggots. Duriel presents an opportunity to win Uber Unique items and a rare mount.
As we usher in Diablo IV's Season 2, the game's endgame dynamics are set to become notably more rewarding. The Helltide chests, Grim Favors at the Tree of Whispers, and individual Whispers will now yield significantly more XP and gold. World Bosses and Legion events will spawn at a considerably increased frequency, appearing every 3 hours and 30 minutes as opposed to the previous 6-hour interval.
Innovations extend to the Nightmare dungeons as well, which form a crucial part of Diablo IV's endgame. Players can now teleport directly into a dungeon rather than outside of it, reducing the need for backtracking within dungeons. Moreover, the layouts of these dungeons have been altered to be more procedurally generated and random. Furthermore, the Glyph XP rewards for completing a Nightmare dungeon have been increased.
Season 2 also introduces five new endgame bosses, each tied to specific endgame activities. Summoning the Echo of Varshan, for instance, requires collecting parts of Varshan's body, which are guaranteed rewards for turning in Grim Favors. On the other hand, Grigoire, The Galvanic Saint, can be summoned by gathering Living Steel from Tortured Offerings within Helltides. The Dark Master and the Beast in the Ice, require items from world bosses and Tier 30 or higher Nightmare dungeons respectively.
The most formidable of these new endgame bosses, the Echo of Duriel, requires players to have defeated both Grigoire and Varshan in World Tier IV to collect the necessary summoning items. The Echo of Duriel holds the potential for dropping Uber Unique items, as well as a rare mount, making it a high-stakes challenge worth pursuing.
Season 2 of Diablo IV is poised to introduce a series of substantial modifications, fundamentally changing the gaming experience. One of the more significant alterations will be the elimination of the need to complete the game's campaign to create a new character. Players will only have to finish the campaign prologue to jump straight into seasonal content with a new character.
Moreover, Blizzard plans to enhance the functionality of mounts. In Season 2, the Spur mount ability will allow players to break through barricades, its effect will last for a longer duration, and the cooldown times for mount abilities, including manual mounting and dismounting and dismount attacks, will be reduced. Additionally, the base movement speed of mounts will increase by 15%, and PC players will no longer have to drag the mouse cursor to the screen's edge to reach top speeds.