Season of Blood Fix and Updates on Battle Pass

by DHAdmin on December 6th, 2023 at 9:52 am

Diablo 4 Season of Blood Battle Pass Updates

screenshot of diablo characters

These fixes and changes aim to improve the overall Battle Pass experience for players, making it more accessible and rewarding by automatically redeeming Tiers, lowering level requirements, and adjusting Platinum rewards. Players can now enjoy a more streamlined progression system in the Season of Blood Battle Pass.

  1. Battle Pass Smoldering Ashes Tiers:
    • Now auto-redeem.
  2. Level Requirements:
    • The level requirements for Battle Pass Smoldering Ashes Tiers have been reduced by 15 levels on average.
  3. Platinum Rewards:
    • The amount of Platinum available from Tiers in the Premium Battle Pass has been increased to 700 Platinum, up from the previous 666 Platinum.

Bug Fixes for All Classes

Accessibility Fixes:

These fixes aim to address specific accessibility issues, making the game more user-friendly for players who rely on screen readers or use Xbox Controllers. Players should now have a smoother experience with improved accessibility features in these areas.

Developers work so hard to make all fixes. Here they are for Accessibility:

  1. Fixed an issue where the Screen Reader feature wouldn’t read the text displayed on the Delete Character and Skip Campaign buttons.
  2. Fixed an issue where the Screen Reader wouldn’t properly read the key-binding for Shift + I.
  3. Fixed an issue where the Screen Reader wouldn’t read the Menu button for Xbox Controllers.
battle of blood all classes screenshot

The Developers Fixes Specific to Barbarian in Diablo 4's Season of Blood

These fixes demonstrate the developers' efforts to enhance the Barbarian class experience in Diablo 4 and ensure that the skills and aspects function as intended.

  1. Earthstriker and Burning Rage Aspects:
    • Fixed an issue where Deathblow with both Earthstriker and Burning Rage Aspects equipped resulted in incorrect damage application.
  2. Earthstriker Aspect:
    • Addressed an issue where the guaranteed overpower from Earthstriker did not fully apply to all damage dealt by certain abilities.
  3. Bounding Slam:
    • Fixed issues causing the player to warp back to the starting location and get stuck in certain locations or terrain.
  4. Charge:
    • Fixed an issue were using Charge at a specific angle on flat walls caused the player to move backward.
  5. Conceited Aspect:
    • Resolved an issue where the Conceited Aspect did not grant bonus damage while Iron Skin was active.
  6. Expose Vulnerability:
    • The status effect for Expose Vulnerability will now properly display on the bonus bar.
  7. Deathblow:
    • Fixed an issue where Deathblow would reset when used on a breakable object.
  8. Call of the Ancients:
    • Resolved an issue where Call of the Ancients incorrectly displayed a Lucky Hit chance on the tooltip.
  9. Visual Errors:
    • Fixed visual errors for Barbarians when using the Murdering Call emote.
  10. Weapon Mastery Aspect:
    • Fixed an issue with inaccurate information in the next rank tooltip for a Weapon Mastery skill with the Weapon Master’s Aspect equipped.
  11. Dominate Glyph:
    • Resolved an issue where the timer for the Dominate Glyph would reset when moving items in the inventory.
  12. Gushing Wounds:
    • Fixed a tooltip issue where it did not indicate that the bonus is multiplicative.
  13. Whirlwind:
    • Resolved an issue where Whirlwind only applied the Expose Vulnerability passive to its first cast.

The Developers Fixes Specific to the Druid in Diablo 4's Season of Blood

These fixes aim to address various bugs and improve the gameplay experience for Druids in Diablo 4's Season of Blood. Players should now encounter fewer issues and enjoy a smoother Druid gameplay experience.

  1. Symbiotic Aspect:
    • Fixed an issue where max roll stats were not retained when imprinted on an Amulet.
  2. Primal Landslide:
    • Addressed a problem where Terra motes weren't created by free casts of Landslide from the Trampled Earth Aspect if Landslide was not equipped.
  3. Provocation:
    • Tooltip adjusted to clarify that Defensive skills cannot trigger it.
    • Fixed an issue where using a Healing Potion could reset the stacks from Provocation.
  4. Constricting Tendrils Paragon Node:
    • Fixed an issue where the entangle effect could be applied to the player if using Fierce Earth Spike.
  5. Storm’s Companion:
    • Corrected a tooltip issue that mistakenly identified the Wolves skill.
  6. Boulder:
    • Fixed an issue where casting Boulder on the edge of the suppressor field generated by Elites would instantly destroy the boulder.
  7. Aspect of the Changeling’s Debt:
    • Fixed an issue where Poison applied by Poison Creeper would not be consumed by Werebear attacks.
  8. Aspects of Retaliation and the Expectant:
    • Addressed an issue where bonus damage was not applied to Boulder.
  9. Aspect of The Alpha:
    • Fixed an issue where Wolves did not revert from Werewolves if Aspect of The Alpha was unequipped in town.
  10. Vasily’s Prayer:
    • Fixed an issue where Earth Spike was not properly identified as a Werebear skill.
  11. Supreme Grizzly Rage and Direwolf’s Aspect:
    • Fixed an issue where combining these effects would cancel the stealth granted by Waxing Gibbous when using Shred.
  12. Mad Wolf’s Glee:
    • Fixed an issue where the permanent Werewolf form did not consistently trigger the Damage Reduction from the Vigorous Aspect.
  13. Challenge Progress:
    • Fixed an issue where the Early Offerings challenge would inconsistently gain progress.
  14. Quest Reward:
    • Fixed an issue where the Staff of Whispers quest reward could be traded.
  15. Blacksmith Upgrade:
    • Fixed an issue where the +3 Skill Ranks bonus on Mad Wolf’s Glee and Insatiable Fury would become +4 when upgrading the item at the Blacksmith.
  16. Innate Earthen Bulwark:
    • Fixed an issue where it scaled with the target’s health instead of the player’s weapon.
  17. Neurotoxin Passive:
    • Fixed an issue where the slow applied only for poison directly applied by the player and not by any companions.
  18. Iron Fur Passive:
    • Fixed an issue where it would not be granted when wearing Insatiable Fury.
  19. Changeling’s Debt Aspect:
    • Fixed an issue where damage could not apply correctly within a Suppressor Field.
screenshots of blood war

The Developers Fixes specific to the Necromancer in Diablo 4's Season of Blood

These fixes aim to address various bugs and improve the gameplay experience for Necromancers in Diablo 4's Season of Blood. Players should now encounter fewer issues and enjoy a smoother Necromancer gameplay experience.

  1. Bone Prisons:
    • Fixed multiple issues where Bone Prisons could negatively affect NPC behavior, quests, and event progression in certain situations and locations.
  2. Ghastly Bone Prison:
    • Fixed an issue where its Vulnerable effect could trigger Lucky Hits.
  3. Golem:
    • Fixed a tooltip issue where it did not reflect an increase in maximum health, such as from the Hulking Monstrosity Paragon node.
  4. Aspect of Gore Quills:
    • Fixed an issue where it could infinitely launch Blood Lances from other players' Blood Orbs without consuming them.
  5. Aspect of Serration:
    • Fixed a tooltip issue where its bonus was displayed as additive instead of multiplicative.
  6. Blood Mist:
    • Fixed an issue where healing from Blood Mist would grant stacks from the Aspect of Disobedience.
  7. Blood Drinker Glyph:
    • Fixed an issue where Fortify would not be granted when picking up Blood Orbs while in Blood Mist.
  8. Rathma’s Vigor:
    • Fixed an issue where Rathma’s Vigor would stack while mounted.
    • Fixed an issue where the guaranteed Overpower from Rathma’s Vigor could be consumed on a blood echo instead of on a cast skill, such as Blood Surge.
  9. Decompose:
    • Fixed an issue where casting Decompose on an enemy just before their death from another source of damage could cause the player to become temporarily stuck.
  10. Lidless Wall:
    • Tooltip improvement to better describe its requirements.
  11. Viscous Aspect:
    • Name changed to Occult Dominion.
  12. Minions:
    • Fixed an issue where Minions did not fully benefit from the weapon damage modifier provided by Shields.
  13. Channeled Spells:
    • Fixed an issue where Necromancers could not rotate while casting a channeled spell if they had a one-handed weapon equipped but nothing equipped in their off-hand.
  14. Corporeal Glyph:
    • Fixed an issue where its physical damage bonus wouldn’t grant any bonuses in certain slots. Bonus Physical Damage to nodes within range has been changed to bonus Magic Damage.

The Developers FixesTop of Form Specific to the Rogue in Diablo 4 Season of Blood

These fixes aim to address various bugs and improve the gameplay experience for Rogues in Diablo 4's Season of Blood. Players should now encounter fewer issues and enjoy a smoother Rogue gameplay experience.

  1. Male Rogues Movement While Reviving:
    • Fixed an issue where male Rogues could not move while reviving another player unless they used Evade.
  2. Grasp of Shadow - Shadow Clone:
    • The Shadow Clone created by Grasp of Shadow will now apply Imbuement when casting Rain of Arrows as intended.
    • Fixed an issue where the Shadow Clone granted by Grasp of Shadow would not complete a cast of Twisting Blades.
    • Fixed an issue where the Shadow Clone from Grasp of Shadow wouldn’t apply Poison Damage.
  3. Concealment:
    • Fixed multiple instances where Rogues could be targeted while Concealment was active.
  4. Energy Spent and Preparation:
    • Fixed an issue where Energy Spent counting towards Preparation would not count if using a Marksman Core skill and then using a Cutthroat Basic Skill.
  5. Improved and Enhanced Penetrating Shot:
    • Fixed an issue where breakable objects and critters would count as enemies passed through for Improved and Enhanced Penetrating Shot.
  6. Energizing Aspect:
    • Fixed an issue where the Energizing Aspect would generate energy when hitting certain non-elite enemies, such as breakable objects.
  7. Volley:
    • Fixed an issue where arrows fired from Volley could launch in the opposite direction when the player faced a wall.
  8. Aspect of Bursting Venoms:
    • Fixed an issue where the tooltip specified critical strikes would trigger the effect, when instead it was any Poison Imbued skills dealing damage.
  9. Enshrouding Aspect:
    • Fixed an issue where the Enshrouding Aspect did not consistently grant stacks of Dark Shroud when standing still for 3 or more seconds.

The Developers FixesTop of Form specific to the Sorcerer in Diablo 4 Season of Blood

These fixes aim to address various bugs and improve the gameplay experience for Sorcerers in Diablo 4's Season of Blood. Players should now encounter fewer issues and enjoy a smoother Sorcerer gameplay experience.

  1. Acrobatics Elixir:
    • Fixed an issue where the Acrobatics Elixir did not reduce the cooldown of the Teleport Enchantment.
  2. Enchantment Master Legendary Paragon Node:
    • Fixed an issue where the Enchantment Master Legendary Paragon node did not grant any benefit to the Teleport Enchantment.
    • The tooltip for the Teleport Enchantment’s cooldown will now be accurate when Enchantment Master is acquired.
  3. Deep Freeze:
    • Fixed an issue where Deep Freeze could be used while moving on your Horse by mounting it immediately after casting Deep Freeze.
  4. Challenge Trackers:
    • Fixed an issue where the Challenge trackers for killing enemies with specific Elemental skills weren’t being tracked correctly.
  5. Embers from Flamescar:
    • Fixed an issue where the Embers from Flamescar could have excessive Critical Strike damage while using the Elementalist Aspect.
  6. Winter Glyph:
    • Fixed an issue where gaining damage from the Winter Glyph was inconsistent.
  7. Aspect of Static Cling:
    • Fixed an issue where the Aspect of Static Cling increased the Mana cost of Charged Bolts.
  8. Ball Lightning:
    • Fixed an issue where the tooltip for Ball Lightning would erroneously display damage factoring in Attack Speed with the Enhanced Ball Lightning upgrade.
    • Fixed an issue where the Enhanced Ball Lightning upgrade tooltip incorrectly displayed damage based on your attack speed.
  9. Teleport and Ranged Attacks:
    • Fixed an issue where some Ranged skills from the player would not hit an enemy that they teleported directly to, and some ranged attacks used against the player by that enemy would also not hit the player.
  10. Frost Nova:
    • Fixed an issue where Frost Nova would not count as a cooldown spell for effects such as the Ice Blades enchantment or Cooldown Reduction from Supreme Deep Freeze when using the Frostblitz Aspect.
  11. Esu’s Ferocity:
    • Fixed an issue where the bonus from Esu’s Ferocity was applying as a bonus to all damage instead of Critical Strike damage.
  12. Mage’s Blizzard:
    • Fixed an issue where the bonus duration from Mage’s Blizzard would not apply for casts of Blizzard that were made above 50 Mana but still took the player’s Mana below 50.
  13. Esu’s Heirloom:
    • Fixed an issue where temporary movement speed increases did not contribute towards the Critical Strike chance increase from Esu’s Heirloom.
  14. Ice Blades:
    • Fixed an issue where the tooltip for Ice Blades didn’t properly update Lucky Hit Chance.
  15. Chain Lightning:
    • Fixed an issue where Chain Lightning could fail to bounce when used while on stairs.
  16. Raiment of the Infinite:
    • Fixed an issue where charging enemies could Stun the player if they teleported near the enemy with Raiment of the Infinite equipped.
  17. Greater Ice Shards:
    • The tooltip for Greater Ice Shards now properly describes that the upgrade guarantees Ice Shards will ricochet and deal bonus damage when the player has an active barrier.
  18. Hydra’s Burning Damage:
    • Fixed an issue where Hydra’s Burning Damage scaled with the target’s health instead of with the player’s weapon.

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