Season Of Blood Cooperative Play and More Bug Fixes
The Cooperative Play Developers Fixes for Diablo 4's Season of Blood
These fixes aim to enhance the cooperative gameplay experience, addressing issues related to boss encounters, party interactions, dungeon instances, and more in Diablo 4's Season of Blood. Players should now encounter fewer problems during cooperative play.
Boss Behavior and Fog Wall: • Fixed multiple instances where boss behavior could malfunction if not all players were inside the Fog Wall.
Eriman’s Pyre Boss Encounter: • Fixed an issue where other players could be blocked from passing through the Fog Wall during the boss encounter in Eriman’s Pyre if all players were not in the boss area when the encounter started.
Party Invitation Warning: • Fixed an issue where accepting both Invite to Party and Request to Join Party would create a non-dismissible warning window.
Teleporting Party Members: • When a player initiated an action that prompted members of their party to teleport to their location, but the initiating player left that location, it would cause the other party members to arrive at a random location. This issue has been fixed.
Wanderer’s Shrine in Stronghold: • Fixed multiple instances where players could interact with the Wanderer’s Shrine in a Stronghold without fully gathering their party.
Echo of Lilith Fight: • Fixed an issue where players joining an ongoing Echo of Lilith fight would be instantly killed.
Diviner Quest and Runestones: • Fixed an issue were activating separate Runestones in unison would cause some to unexpectedly fail in the Diviner quest.
Reset Dungeon Button: • Fixed an issue where the Reset Dungeon button was visible for players in the party that are not the party leader.
Nightmare Dungeon Instances: • Fixed an issue where a Nightmare Dungeon could split into multiple different instances if party members all entered the Dungeon simultaneously.
World Tier Changes: • Fixed an issue where players could not join each other’s party if one of the players changed their World Tier, and the other player(s) were not eligible for that higher World Tier.
Party Disbandment: • Fixed an issue where the player could not be invited to any other parties if another person in their party disbanded the party.
Sorcerer Conjurations Visibility: • Fixed an issue where Sorcerer Conjurations could appear partially invisible to other players in the party.
Hardcore Realm Entry: • Fixed an issue where players could enter a Hardcore Realm with a non-Hardcore character under certain circumstances.
Local Co-Op Stuck Actions: • Fixed multiple issues where players could get stuck while performing certain actions as another player is joining them for Local Co-Op.
Dungeons Bug Fixes
General Dungeons Bug Fixes for Season of Blood by Developers
Desecrated Crypt: • Fixed excessive Elite spawns near the Bloodstone location.
Various Locations: • Resolved instances of invisible walls blocking player projectiles in Zenith, Hallowed Glacier, Caldera Gate, and Rimescar Cavern.
Tomb of the Saints: • Fixed enemies spawning behind a locked door during events, such as Sole Survivor.
Cultist Refuge: • Addressed an issue where the Overseer could spawn behind a locked door, hindering progression.
Raethwind Wilds and Luban’s Rest: • Fixed Immune enemies remaining Immune when teleporting to the player near the end of the Defeat All Enemies objective.
Fallen Temple: • Resolved an issue with two stone carvings dropping after completing specific Sigils. • Addressed an issue where Curses applied to the player would reset upon leaving the Dungeon.
Flooded Depths: • Fixed a bypass issue using the Sorcerer’s Teleport skill on a closed gate.
Hoarfrost Demise: • Resolved an issue where elite goatman monsters could infinitely spawn.
Kor Dragan Barracks: • Fixed a progression-blocking issue where the player could spawn behind a locked door.
Sealed Archives: • Addressed an issue with the Sole Survivor event, ensuring enemies spawn for all waves.
Ancient Reservoir: • Fixed enemies spawning beyond the barrier, blocking progression.
Halls of the Damned: • Resolved an issue where hugging the walls of the room could bypass fighting enemies during the Holdout event.
General: • Fixed multiple instances where returning the mechanical box to the pedestal did not restore Life.
Bastion of Faith: • Fixed an issue where the final arena lacked Fog Walls.
Developers Has Hard Time at Nightmare Dungeons Bug Fixes
These fixes aim to address specific issues encountered in Nightmare Dungeons, ensuring a smoother and more enjoyable experience for players.
Evading through Drifting Shade: • Fixed an issue where Evading through the Drifting Shade in a Nightmare Dungeon could cause the player to stop moving mid-action.
Immunity Bubble and Awakened Glyphstone: • Fixed an issue where the immunity bubble spawned after completing a Nightmare Dungeon could be bypassed by enemies that were not in direct line of sight of the Awakened Glyphstone.
Stormbane’s Wrath: • Fixed an issue where Stormbane’s Wrath could spawn outside the map.
Nightmare Dungeon Instances: • Fixed an issue where Nightmare Dungeons would reset and become separate instances for party members after waiting 10 minutes outside the dungeon. They will still reset, but no longer become separate instances.
Dungeon Completion Delay: • Fixed an issue where there was an unnecessary delay between defeating the boss at the end of the Dungeon and the Dungeon registering as being completed.
Developers Fixes for Events and Whispers Season of Blood
After implementing these fixes, thorough testing should be conducted to verify that the reported issues are resolved and that the overall gameplay experience is smooth and free of unintended behaviour.
Servant of Hell Invulnerability Loss: • Adjust the Servant of Hell's invulnerability logic to prevent premature loss. • Implement a check to ensure invulnerability is maintained until the appropriate conditions are met.
Potent Blood Mastery Event: • Update the Potent Blood event logic to require all monsters to be killed within the specified time limit for mastery achievement. • Verify and adjust the event completion criteria to reflect accurate monster count.
Hold Your Ground Event Ending Prematurely: • Review and fix the conditions for ending the Hold Your Ground event to ensure it continues until all enemies are defeated. • Implement checks to confirm that the event only concludes when the expected criteria are met.
Butcher Despawning Issue: • Modify the Butcher's behavior to ensure proper despawning when the player is killed during the Last Stand event. • Confirm that the despawn logic is triggered appropriately, regardless of the player's status.
Infinite Enemy Spawn After Last Stand Mastery Failure: • Implement a solution to prevent infinite enemy spawning after failing the mastery for a Last Stand event. • Ensure that enemy spawning is controlled and stops once the mastery failure condition is met.
Wayward Soul Continuation Issue: • Add checks to limit the duration of the Wayward Soul event, preventing it from continuing indefinitely when the player repeatedly enters and exits the area. • Implement a cooldown or reset mechanism for the Wayward Soul event.
Demon Vessel Mastery Reward Issue: • Adjust the Demon Vessel event logic to ensure that freeing prisoners too quickly does not affect the mastery reward. • Implement a validation process to confirm that mastery is rewarded based on correct completion criteria.
Ancient Obelisk Event Issues with Pressure Plates: • Investigate and address issues related to pressure plates while mounted in the Ancient Obelisk event. • Implement fixes to ensure proper interaction with pressure plates regardless of the player's mount status.
Whisper Objectives Outside Designated Area: • Review and update the Whisper event logic to prevent objectives from appearing outside the designated area. • Implement checks to ensure that objectives are spawned and positioned correctly within the intended area.
Bug Fixes for Gameplay
Developers Fixes for Monsters
After implementing these fixes, extensive testing should be conducted to ensure that the reported monster-related issues are resolved, and the overall gameplay experience is enhanced.
Webbed Barricades Core Skills Issue: • Adjust the code handling Core skills to ensure they can damage Webbed Barricades in areas like the Echoing Cavern. • Verify that the damage calculation and interaction with Core skills are functioning correctly.
Monster Disappearance after Fear and Reset: • Implement a fix to prevent monsters from disappearing when Feared and resetting, especially after the player leaves their radius. • Ensure that the reset behavior is handled properly without causing the monster to vanish.
Seething Abomination Entering Alzuuda: • Implement checks to prevent the Seething Abomination from entering restricted areas like Alzuuda. • Ensure that the monster's movement is restricted to valid regions within the game world.
Fallen Shaman Bosses Missing Attacks in Melee Range: • Adjust the attack logic of Fallen Shaman bosses to ensure they accurately target and hit players in melee range. • Confirm that the hit detection and attack animations are aligned with the intended behavior.
Ghost Monsters Not Attacking While Taunted: • Fix the AI behavior of Ghost monsters, enabling them to attack players when taunted. • Ensure that taunting triggers the expected response from Ghost monsters.
Ward of Eyes Stun Frequency Issue: • Adjust the stun application frequency of Ward of Eyes monsters to align with the intended design. • Verify that the stun effect is applied according to the desired rate.
Enemies Spawning Underground after Altar Activation: • Implement safeguards to prevent enemies spawned after activating an Altar of Lilith from appearing underground. • Conduct thorough testing to confirm that enemies spawn correctly and are visible to players.
Echo of Lilith Damage Area Display Issue: • Fix the bug causing the damage area displayed by Echo of Lilith to disappear when an Elixir of Death evasion is activated during the encounter. • Ensure that the visual representation of the damage area remains consistent during the entire encounter.
Pitiless Gur Engagement Issue: • Adjust the behavior of the Pitiless Gur to ensure it engages with players properly, preventing it from being killed from a distance without interaction. • Confirm that the engagement distance and attack mechanics are functioning as intended.
Putrid Remains Repeated Spawning Issue: • Fix the code causing Putrid Remains monsters to repeatedly spawn and ensure that they spawn at the expected rate. • Conduct testing to confirm that the spawning behavior is consistent.
Ghost Monsters Invisible with Burn Effects: • Address the bug causing Ghost monsters to appear invisible when afflicted with Burn effects. • Ensure that the visual representation of Ghost monsters reflects their status accurately.
Innes Boss Movement and Actions Stopped Issue: • Fix the issue preventing the Innes boss from having all movement and actions stopped when staggered at a specific point. • Verify that the boss's behavior is consistent and aligns with the intended design.
Butcher Escape Notification Issue: • Implement a notification system for when the Butcher escapes, providing players with clear feedback. • Ensure that players are informed of the Butcher's escape in a timely manner.
Butcher Ranged Sickle Attack Across Pits Issue: • Fix the bug preventing the Butcher from using his ranged sickle attack across pits or chasms. • Confirm that the Butcher's ranged attacks are appropriately executed based on the environment.
Ghost Monster Death Animation Issue: • Address the issue with the death animation of Ghost monsters to ensure it plays correctly. • Verify that the death animation triggers consistently for all instances of Ghost monsters.
Bloated Corpsefiends with Summoner Affix Spawning Issue: • Fix the bug causing Bloated Corpsefiends with the Summoner Affix to spawn idle and un-killable monsters. • Confirm that the spawned monsters are interactive and can be defeated by players.
More Fixes and Changes
These fixes should address the reported issues and contribute to a more stable and enjoyable gaming experience. Thorough testing is recommended after implementing these changes.
Nightmare Sigils in World Boss Caches: • Adjust the drop tables to prevent Nightmare Sigils from dropping in World Boss caches in World Tiers II and III. • Ensure that the drop rates align with the accessibility of Nightmare Dungeons.
Excessive Controller Vibration from Poison Puddles: • Modify the controller vibration settings related to Poison Puddles to prevent excessive vibration. • Ensure that controller feedback is appropriate for the game environment.
Needleflare Aspect Thorns Damage Issue: • Update the code for Thorns damage from the Needleflare Aspect to consider Damage Bonus and Damage Reduction effects. • Verify that Thorns damage behaves according to the player's overall stats.
Rotating in Place Canceling Aspect of Inner Calm: • Fix the issue where rotating in place cancels the effect of the Aspect of Inner Calm. • Ensure that stationary actions, such as casting spells without actual movement, do not affect Inner Calm.
Scroll of Escape Triggering on Disconnect Issue: • Address the problem where the Scroll of Escape does not trigger properly in the event of a disconnect. • Verify that the Scroll of Escape functions reliably as a disconnect safety mechanism.
Passable Barricades While Mounted Issue: • Adjust collision detection to prevent players from passing through certain barricades while mounted. • Ensure that barricades provide proper obstruction to mounted players.
Blast Wave Shrine Visual Effect Issue: • Fix the issue where the visual effect from the Blast Wave Shrine becomes less visible after Evading or Dashing. • Confirm that the visual effects remain consistent regardless of player actions.
Summoning Horse During Duriel Boss Fight Issue: • Implement restrictions to prevent players from summoning their Horse during specific boss fights, such as the Duriel encounter. • Ensure that certain abilities or mounts are disabled in inappropriate situations.
Tracking Buffs Lost on Inventory Action Issue: • Update the handling of tracking buffs, like stacks from the Shadow Blight passive, to prevent loss during inventory actions. • Verify that buffs persist through relevant player actions.
Helltide Firestorm Damage Issue: • Adjust the damage calculation for Helltide Firestorm to align with the intended values. • Conduct testing to confirm that the damage dealt is consistent with the design.
Elixir of Demon-Slaying Buff Disappearing Issue: • Fix the issue where the buff from the Elixir of Demon-Slaying disappears when entering or leaving a town. • Ensure that buffs maintain consistency during transitions between town and other areas.
Buffs Not Removed When Entering Town via Portal Issue: • Correct the issue where some buffs are not properly removed when using a town portal to go back to town. • Verify that buffs are appropriately cleared upon entering a town.
Paragon Nodes Non-Physical Damage Bonus Issue: • Adjust the Paragon nodes to ensure that bonuses to non-physical damage are additive, not multiplicative. • Verify that the damage calculation aligns with the intended design.
Paragon Glyphs Applied by Players Issue: • Fix the issue where certain Paragon Glyphs applied by a player on a monster allow other players to benefit unexpectedly. • Confirm that the effects are exclusive to the player applying the glyph.
Vigo’s Protecting Amulet Unsalvageable Issue: • Allow Vigo’s Protecting Amulet to be salvaged as intended. • Verify that the salvaging functionality works correctly for this specific item.
Junk Status Retained After Trade Issue: • Ensure that items marked as junk lose their status when traded to other players. • Confirm that junk status is not retained after the item changes ownership.
Crafting Materials in Lost Item Stash Issue: • Adjust the handling of crafting materials to prevent them from appearing in the Lost Item stash. • Confirm that crafting materials are stored appropriately in the player's inventory.
Curative Elixir Recipe Lost Item Stash Issue: • Ensure that the Recipe for Curative Elixir is sent to the Lost Item Stash if the player doesn't acquire it after completing the Pinch of Poison quest. • Verify that quest-related items are handled correctly to avoid potential loss.
Strongholds Bug Fixes
These fixes aim to address the reported issues in the Stronghold during the Season of Blood, providing a more seamless and enjoyable gameplay experience. Thorough testing is recommended after implementation to confirm the effectiveness of these solutions.
Moordaine Lodge Progression Block: • Adjust the triggers for progression in Moordaine Lodge to prevent blocking if the player reaches the Beast’s Lair before encountering the boss. • Confirm that the sequence of events is properly structured to avoid progression issues.
Attacking Monsters Without Retaliation in Moordaine Lodge: • Implement checks to ensure that players cannot attack monsters without retaliation from the other side of a traversal in Moordaine Lodge. • Verify that the combat mechanics are consistent with the intended design.
Boss Fight Reset Issues in Strongholds: • Address multiple instances where boss fights cannot properly reset in different Strongholds. • Review and update the boss fight reset mechanisms to ensure they function reliably.
Getting Stuck Behind Wanderer’s Shrine: • Implement fixes for instances where players can get stuck behind the Wanderer’s Shrine in various Strongholds. • Adjust collision and player movement interactions to prevent unintended issues.
Avoiding Enemies in Drowned Assault Objective in Hope’s Light: • Fix the issue where players can avoid enemies during the Drowned assault objective in Hope’s Light by going down the ladder off the ship. • Ensure that players engage with enemies as intended during the objective.
Baelgemoth Damage from Outside Fog Wall Issue: • Prevent Baelgemoth from being damaged from outside the Fog Wall during the encounter in Túr Dúlra. • Verify that the Fog Wall provides the necessary barrier to restrict player actions.
Baelgemoth Disappearance Issue: • Address the issue where Baelgemoth could unexpectedly disappear temporarily during the encounter. • Implement a fix to ensure the consistent presence of Baelgemoth throughout the encounter.
Avoiding Enemies by Mounting in Vyeresz: • Prevent players from avoiding all enemies by mounting during the survival event for opening the Serpent’s Eye Door in Vyeresz. • Confirm that mounting is appropriately restricted during critical events.
Serpent’s Eye Door Evasion and Progression Block Issue: • Fix the issue where the Serpent’s Eye door could be evaded through, causing a progression block. • Ensure that the door mechanics and player interactions align with the intended design.
Enemies Targeting Player on Other Side of Serpent’s Eye Door Issue: • Address the problem where enemies could target the player on the other side of the Serpent’s Eye Door, causing progression blocks. • Verify that enemy AI and door mechanics are functioning correctly.
Mounting in Vyeresz Boss Area Issue: • Prevent players from mounting in the boss area in Vyeresz to avoid the boss from spawning and block progression. • Confirm that mount usage is appropriately restricted in boss encounter areas.
Destroying Eggs and Pillars Prior to Boss Fight in Temple of Rot: • Implement checks to prevent the player from destroying eggs and pillars prior to beginning the boss fight in the Temple of Rot. • Verify that interactive elements are appropriately disabled until the start of the boss encounter.
High Priest Enemy Not Attacking with Certain Affixes in Altar of Ruin: • Fix the issue where the High Priest enemy in the Altar of Ruin wouldn’t attack the player if it spawned with certain Affixes. • Ensure that enemy behavior is consistent, regardless of Affixes.
Crazed Villagers Disappearing in Nostrava Issue: • Address the problem where Crazed villagers could disappear in Nostrava when the player left the area, blocking progression. • Implement fixes to maintain the presence of essential NPCs.
Luring Enemies into Particular Place in Malnok Issue: • Fix the issue where enemies could be lured into a specific place in Malnok where they could be attacked without retaliation. • Ensure that enemy AI and pathfinding prevent unintended exploits.
Crusader’s Monument Objective Completion Issue: • Adjust the Crusader’s Monument objective to prevent completion by repeatedly using one skull. • Verify that objective progress is based on appropriate criteria.
Nilcar Blocked by Necromancer’s Minions in Kor Dragan: • Address the issue where Nilcar in Kor Dragan could be blocked by the Necromancer’s Minions. • Implement fixes to ensure NPC movement is not obstructed by other entities.
Quest Bug Fuxes
These fixes aim to address the reported quest-related issues and ensure a smoother and more enjoyable questing experience in the Season of Blood. Thorough testing is recommended after implementation to confirm the effectiveness of these solutionsHere are potential bug fixes that developers could implement for the reported quest-related issues in the Season of Blood:
Quests Not Granting Renown Progress: • Review and update the Renowned progress triggers for quests to ensure they are granted properly in multiple instances. • Confirm that completion criteria align with the intended Renown rewards.
Non-Interactable Poachers in Tending Nature: • Address the issue where Poachers could be non-interactable at the end of the Tending Nature quest. • Ensure that all required interactions are available and functional.
Lilith Boss Fight Reset Issue with Barbarian Leap: • Implement a fix to prevent the Lilith Boss fight from resetting if a Barbarian player Leaps into the Fog Wall. • Verify that player actions do not unintentionally affect boss fight states.
Brol’s Charge Damage After Death Issue: • Adjust the code to prevent Brol’s charge from dealing damage to the player even if he dies during the charge. • Confirm that damage calculations are halted appropriately upon Brol's death.
Entering Chapel in Nevesk Before Opening Door Issue: • Implement restrictions to prevent the player from entering the chapel in Nevesk before opening the door with the key. • Confirm that quest progression is gated by the correct sequence of actions.
Passive Enemies During Apex of Misery Fight Issue: • Address the issue where enemies become passive, and no damage is dealt to the player while Aridah is immune during the Apex of Misery fight. • Ensure that enemy behavior is consistent with the fight mechanics.
Valtha Getting Stuck During Witch of the Wastes Quest Issue: • Fix the issue where Valtha could get stuck when teleporting during the Witch of the Wastes quest. • Ensure that NPC pathfinding during teleportation functions correctly.
Elias’ Pathing Blocked During Piercing the Veil Issue: • Address the issue where Elias’ pathing could be blocked by the player during the Piercing the Veil quest, allowing damage without engagement. • Verify that NPC pathing is not obstructed by player actions.
Heretic Progression Blocked at Find Aneta Step Issue: • Implement fixes to prevent progression blocking for Heretic at the Find Aneta step. • Confirm that all required triggers and interactions are functioning as intended.
Quest Progression Blocked if Abandoned Midway Issue: • Address instances where quest progression could be blocked if the quest was abandoned midway. • Ensure that abandoning a quest does not introduce unintended roadblocks upon reacquisition.
Progression Blocked in In Desolation’s Wake Issue: • Fix the issue where progression could be blocked during In Desolation’s Wake if Ninsa’s minions were killed too quickly. • Adjust the quest mechanics to accommodate different minion elimination speeds.
Lured Enemies Out of Quest Area During Guardians of the Pit Issue: • Prevent enemies from being lured out of the quest area and blocking progression during Guardians of the Pit. • Verify that enemy behavior is constrained within the designated quest area.
Enemies Spawning Too Far Away in Flesh and Blood Quest Issue: • Adjust the spawn locations of enemies during the Flesh and Blood quest to prevent them from spawning too far away. • Confirm that enemy spawn points are appropriately positioned for engaging the player.
Desperate Remedies Amulet Reward Issue: • Address the issue where Desperate Remedies did not reward the amulet mentioned by the quest. • Confirm that quest rewards are correctly granted upon quest completion.
By Three They Come Progression Blocked Due to Ghouls Not Spawning Issue: • Fix the issue where By Three They Come could have progression blocked due to Ghouls not spawning. • Verify that required NPCs spawn as intended to progress the quest.
User Interface Bug Fixes
These fixes aim to enhance the overall user interface experience in Diablo 4 Season of Blood. Thorough testing is recommended after implementation to confirm the effectiveness of these solutions. Here are potential bug fixes that developers could implement for the reported user interface issues in Diablo 4's Season of Blood:
Inconsistent Taunt Effect Indicator Icon: • Ensure that the indicator icon for the Taunt effect is consistent across all classes.
Tooltip Discrepancies for Stats and Tooltips: • Address the issue where stats and tooltips (such as Damage Over Time, Damage Reduction, Elemental Resistances, or Skill Cooldowns) display different values based on the player's location (in town or outside).
Incorrect Display for Elixir of Fortitude Max Life Increase: • Fix the issue where the Elixir of Fortitude incorrectly displays its max life increase as 30% instead of the actual 20%.
Challenges Without Descriptions: • Ensure that all Challenges have proper descriptions to provide players with clear objectives.
Elixir Active Effect Tooltip Missing Experience Bonus Mention: • Include information about the experience bonus in the tooltip for the active effect from an Elixir.
Unresponsive Social Wheel Issues: • Fix the issue where the Social Wheel could become unresponsive, especially if all actions were unassigned.
Grayed Out Social Wheel Options: • Address the problem where options on the Social Wheel could appear grayed out when the wheel was closed due to another menu being opened.
Paragon Point Notification Button Prompt Issue: • Fix the issue where the notification for acquiring a Paragon Point doesn’t have a button prompt when playing with a controller.
Tooltip Display Issue for Dungeons with Whispers: • Correct the tooltip for Dungeons with active Whispers to accurately display the Codex of Power Aspect, considering whether the Aspect has already been unlocked.
Text Display Issues in Japanese, Korean, and Chinese: • Ensure that text in Japanese, Korean, and Chinese displays properly in the Hall of Fallen Heroes and friends list notes.
Silhouettes for Druids and Barbarians in Loading Screens: • Fix the issue where Druids and Barbarians appear as silhouettes in loading screens.
Map Unresponsiveness with Force Move: • Address the issue where the map becomes unresponsive when opening it while using Force Move.
Map Pin Location Change After Using Waypoint: • Fix the issue where a Map Pin could change its location after using a Waypoint.
Stash Menu Malfunction when Switching Tabs with Controller: • Correct the issue where switching between the edit tab and other tabs in the Stash while playing with a controller causes the menu to malfunction.
Damage Bonus Stats Display Issue in Character Stats Window: • Ensure that all damage bonus stats display properly in the Character Stats window.
Automatic Tab Switching in Vendor Menu Issue: • Fix the issue where the selected tab in the Vendor menu switches automatically when the shop’s timer refreshes.
Challenge Descriptions Not Expanding Issue: • Address various instances where Challenge descriptions do not expand when interacted with.
Tooltip and Text Description Inaccuracy Issues: • Fix various other issues where tooltips and text descriptions are inaccurate or displayed incorrectly.
Map Pins and Quest Markers Issues: • Address various issues with Map Pins and Quest Markers to ensure accurate information.
Map and Minimap Accuracy Issues: • Fix various instances where the Map and/or Minimap could be inaccurate.
Incorrect Display of Legendary Aspect Bonuses: • Correct the issue where the Snowveiled and Disobedience Legendary aspects incorrectly display their bonuses as multiplicative instead of additive.
Localization Fixes: • Implement various localization fixes to ensure accurate and appropriate translations
MISCELLANEOUS
Endangered Species Challenge Criteria Issue: • Adjust the criteria for the Endangered Species challenge to exclude horses in zones where they cannot be damaged. Disappearing Killer’s Hand Gloves in Fields of Hatred Odds and Ends Vendor: • Ensure that the Killer’s Hand Gloves do not disappear from the Fields of Hatred Odds and Ends vendor if all other cosmetics from that vendor are purchased. The Godfather as Wardrobe Customization Unlock Issue: • Correct the issue where The Godfather was available as a Wardrobe customization unlock. Ensure that uber-unique items are not available for appearance customization. Ore Node Respawn Issue in Kor Dragan During Helltide: • Fix the problem where an Ore Node in Kor Dragan could repeatedly respawn after the player left the area during Helltide. Player Getting Stuck on Terrain While Mounted: • Address multiple instances where players could get stuck on terrain while mounted. Improve player movement interactions to prevent unintended obstacles. Swift Delver Challenge Awarded in Certain Instances Issue: • Fix the issue where the Swift Delver Challenge could be awarded in certain instances that did not involve killing a boss monster. Ensure that challenge criteria are appropriately met. Baleful Chests Spawning Outside of Fields of Hatred Issue: • Ensure that Baleful Chests spawn within the designated area of the Fields of Hatred and do not appear outside of the intended boundaries. Various Graphical, Visual, Performance, Audio, and Stability Improvements: • Implement improvements across graphical elements, visual effects, performance optimizations, audio enhancements, and stability fixes to enhance the overall gaming experience. • These fixes aim to address miscellaneous issues in Diablo 4's Season of Blood, ensuring a more polished and enjoyable gameplay experience. Thorough testing is recommend