Diablo III Hotfixes -- November 26th

Posted by DHAdmin on November 26th, 2012 at 1:37 pm
Blizzard Quote [source]
Bug Fixes
  • Monsters will no longer spawn with 10%-15% of their health missing
  • Players who pre-purchase the Heart of the Swarm Digital Deluxe Edition will now properly receive the Blade Wings digital item on both Normal and Hardcore characters

Scheduled Maintenance - 11/27/2012

Posted by DHAdmin on November 23rd, 2012 at 10:15 pm
Blizzard Quote [source]

We will be performing scheduled maintenance on Tuesday, November 27th. Maintenance will begin at 3:00 AM PST and is expected to last for 8 hours. During this time, all servers and many web services will be unavailable.

Thank you for your patience.

A New Use for Fiery Brimstone? & More Discussion on What Hellfire Rings Should Salvage Into

Posted by DHAdmin on November 21st, 2012 at 12:25 am

Lylirra hinted today that Fiery Brimstones may receive a new use in the future. Although no details were given, the hype has already started to affect the price of Brimstones. At the time of this posting the price is at 85,000 gold per Brimstone, compared to an average of 10,000 for the past week.

Blizzard Quote [source]

We've definitely discussed the possibility of allowing Hellfire Rings to salvage into component pieces, and have debated your feedback quite heavily as a part of that process. While we understand why players would like Hellfire Rings to salvage into demonic organs (or even Keywarden keys), we don't think that's the right way to go right now since it would essentially let you skip some encounters completely. It's something we may revisit in the future, though, once the event has been around for a longer period of time.

We do agree with you, however, that the rings should be able to salvage into Brimstones, in addition to Magic and Rare crafting materials. The reason we didn't go with Brimstones originally was that we wanted to avoid the situation where you could always get that particular mat from a single item, over and over. The idea doesn't really sync up with our design philosophy, and the market is pretty saturated with Brimstones as-is. Even so, we know that it can feel cheap to not have a chance to get a Legendary material from a Legendary item, and we don't feel like our original reasons continue to hold up in light of the feedback you've provided us.

Since I know this will get brought up: We're also exploring ways to improve the worth of Brimstones, as well as crafting in general. We feel like the system itself could use some revamping, but we're not yet at a point where we can discuss what kind of changes we're considering. We haven't ruled out the possibility of introducing new recipes at some point in the future, though, or introducing other ways for players to put their crafting materials to good use.

Thorns Receiving a Buff in Future Patch

Posted by DHAdmin on November 20th, 2012 at 6:04 pm
Blizzard Quote [source]
Thorns is another affix we feel leaves a lot to be desired -- not just in co-op games, but in solo games too. It's not a bad stat, per se, and there many builds that can benefit from it, but it definitely needs some tuning before it can really be considered competitive. We don't have anything planned for the short term, but for the long term we've considered various improvements and tweaks like allowing thorns to benefit from primary stats, building in additional passive support, as well as having one of the gem bonuses give a boost to that style of damage. (We've also tossed around the idea of adding another affix that's very similar to thorns, but has a much more universal function and would be able to benefit all classes [i.e. ranged + melee damage] without the need for passive skill support.)

Blizzard Discussing Changes to Life-on-Kill in Co-op Games & Mechanics of Archon

Posted by DHAdmin on November 20th, 2012 at 5:25 pm
Blizzard Quote [source]

Question: if i dmg a mob but my party member kills him instead, do i get the full percent HP return, a partial return based on dmg done, or no return in HP?

No, you don't receive a return in HP.

On a larger scale, this is something we've been discussing how to improve. We definitely realize the way Life on Kill works right now isn't very co-op friendly. When you're playing with a group of people and sharing your killing blows, the affix just doesn't have as much value as it does in solo games, and that can be a really poor user experience. We also recognize the same applies to various skills, such as the wizard's Archon ability.

We still want players to feel like they can gear/build their characters differently for solo vs. co-op, of course, and we think there will always be some affixes and skills that are better in one more or the other. But, at the moment, the degree of advantage seems like too much of a swing (I imagine a lot of players would agree). We've been discussing possible solutions for how we can bring LoK/Archon/etc into better balance between the two game types, but haven't settled on the best course of action just yet. This issue is absolutely on our radar, though, and we're certainly open to your feedback in the meantime.

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