24 hours with the Real Money Auction House + Diablo Killed on Inferno

Posted by DHAdmin on June 13th, 2012 at 8:53 pm

The first day had prices all over the place with people trying to unload all their extra useless items for $1.25. However that did not last long and quickly even sub-par gear was going for over $100! Not to mention all the $250 sales. Unfortunately due to the random range of prices I was not able to get a good idea of how much I should of listed my items for and I am currently stuck with no available auction slots for another 6 hours, which means I won't be selling anything today. Oh well the first day was pretty fun and I made over $300. For a full history of every item I sold go here here

Until the market settles it's possible to make a fair amount of money by utilizing both the gold and real money auction house to your advantage. For example the string of ears I sold was bought from the gold auction house for 1 million gold and in-turn got me $128 in profit. Until Blizzard brings up commodity auctions in the real money auction house, expect gold to be undervalued allowing you to buy cheap items for gold and sell for real profit at a hugely inflated price. My current feeling on why this is happening is due to the fact a lot of players were not able to farm act 2 and later items to sell for gold since the launch of Diablo 3 and thus were stuck with 300-500k total gold and the inability to buy anything on the gold auction house for weeks. But now the real money auction house allows them to bypass that hurdle of needing gold. I am quite sure once gold is able to bought, people will be much more likely to buy gold and then use that gold for items. Making right now the best time to sell your items before commodities sales start.

On the topic of D3RMT and the "Auction House Price" tracking section, we are waiting until the market has settled down a bit before we start tracking. Expect price tracking to start sometime around the start of July.

Other than that I have finally cleared all of Inferno on my monk about a week ago after getting a much needed life on hit weapon upgrade. I am currently spending most of my time farming Act 3 & 4 for items to sell on the auction house.

Click the images if you want to see my base stats and the weapon I used to clear all of Inferno.

Real Money Auction House is now live!

Posted by DHAdmin on June 12th, 2012 at 1:47 pm

The day has finally come, the RMAH is now available. Prices are pretty random right now with stormshields selling for $100-$200 and then other really good items selling for only $1.25. Expect prices to stabilize in a few days once people realize selling something for $2 will only net them about 30 cents if you cash out.

Blizzard Quote [source]

The Diablo® III real-money auction house is now available in the Americas game region for the U.S. dollar, Australian dollar, and Mexican peso. With the real-money auction house, players will be able to buy and sell the loot they find in the game using actual currency via approved third-party payment services or using their Battle.net® Balance.

The real-money auction house for the Europe game region and the remaining Americas game region currencies (Chilean peso, Argentine peso, and Brazilian real) will launch in the near future. We are rolling out elements of the real-money auction house separately to ensure all of our players have the smoothest possible experience. We'll have more information on the availability of the European real-money auction house and the remaining Americas currencies soon

To access the real-money auction house, click on the "Auction House" button on the left-hand side of the campaign screen, and then on the button showing your region's currency in the upper right-hand corner of the auction house interface. This will switch you between the gold- and real-money auction houses. Latin American players will have access to trade using the United States dollar, Australia dollar and Mexican peso.

Before you get started, here are a few important things to keep in mind:

Regional Auction Houses and Global Play
Players will only have access to the real-money auction house while playing in their home game region (Americas or Europe only), and characters created outside of your home region will not be able to buy, sell, or use items from any real-money auction house. Your home game region, along with which real-money auction houses you have access to, are determined by the country of residence registered to your Battle.net® account. By default, Battle.net will automatically determine the most appropriate real-money auction house for you, but players in some regions may be able to access auction houses for additional currencies in their region via the in-games Options menu.

Account Security Requirements
We also wanted to remind you of a few important security measures you'll be required to use in order to access certain real-money auction house features:

  • Players who wish to use Battle.net Balance to buy and sell items will need to attach a physical Battle.net Authenticator or Battle.net Mobile Authenticator app (Google Play, iTunes, Blackberry) to their Battle.net account. Specifically, an Authenticator is required in order to charge up your Battle.net Balance through Battle.net account management or to select Battle.net Balance as the destination for your auction proceeds.
  • Those who wish to use PayPal™ (available in certain regions) to buy items or receive the proceeds of their auctions will need to sign up for our Battle.net SMS Protect service. With Battle.net SMS Protect, you'll occasionally receive a text message on your mobile phone when making PayPal-related transactions; this message contains a code that you must then enter to proceed with your transaction.

Even if you don't plan on using the real-money auction house, we encourage everyone to consider adding these extra layers of protection to their Battle.net account.

The real-money auction house will initially launch with equipment trading only (i.e., weapons, armor, and other such gear) -- we'll bring commodities online as soon as possible. As mentioned earlier, we want to make sure that commodity trading remains quick, stable, and reliable. The team is hard at work on this, and we’ll provide another update once commodities are ready.

Item Delivery and "Processing" Purchases
Occasionally, players may have to wait for a period of time before an item or any commodities they purchased in the real-money auction house arrives in their "Completed" tab. While we expect a majority of real-money auction house purchases to be delivered to buyers immediately, in some circumstances, we will need to hold items for delivery while we conduct a review of the transaction. Held items will show as “Processing” until the review is complete.


To learn more about the auction house system (including how to select your currency), check out the comprehensive Auction House Guide and Auction House FAQ.

Diablo III Hotfixes - June

Posted by DHAdmin on June 9th, 2012 at 3:33 pm

Today's server restart came with a couple new hotfixes aimed at fixing a few exploitative farming methods players have been using. However the most interesting is the fact monster damage will no longer increase when additional players join your game, a very much welcomed change.

Blizzard Quote [source]

Below you'll find a list of hotfixes for the month of June which address various gameplay and service issues affecting Diablo III.

Hotfixes are updates we make on our end without requiring you to download a new patch. Some of the hotfixes below will go live the moment they are implemented, while others may require a restart to go into effect. As always, please keep in mind that some issues cannot be addressed without a client-side patch update. 

Spoiler Warning: If you have not yet completed Diablo III on Normal, some hotfixes described in this list may include spoilers.

June 29

Bug Fixes

  • General
    • Identifying an item will no longer allow players to circumvent a skill’s attack animation cooldown
    • Fixed a bug that allowed players to temporarily increase their attack speed or double-cast a skill by clicking repeatedly on Town Portal while performing an ability
    • Fixed some additional (but rare) game crashes
  • Auction House
    • Fixed a bug that was causing stacks of commodities in a player’s stash to update incorrectly if the items being sent from the Completed Tab were purchased from multiple different sellers

June 28


  • The drop rates for high-end items (items level 61-63) have been increased for Acts III and IV of Hell difficulty and Acts I – IV of Inferno difficulty:
    • The new approximate drop rates are as follows:
      • Hell – Act III and Act IV
        • iLvl 61: 13.9%, up from 9%
        • iLvl 62:  3.45%, up from 1.9%
        • iLvl 63: 0% (no change)
      • Inferno – Act I
        • iLvl 61: 23.9%, up from 17.7%
        • iLvl 62: 12.6%, up from 7.9%
        • iLvl 63: 4.8%, up from 2.0%
      • Inferno – Act II
        • iLvl 61: 23.3%, up from 18.6%
        • iLvl 62: 18.6%, up from 12.4%
        • iLvl 63: 9.3%, up from 4.1%
      • Inferno – Act III and Act IV
        • iLvl 61: 27.1%, up from 24.1%
        • iLvl 62: 21.7%, up from 16.1%
        • iLvl 63: 16.3%, up from 8.0%


  • Bosses are now guaranteed to drop at least 1 Rare item for players with 4 stacks of Nephalem Valor and at least 2 Rare items for players with 5 stacks of Nephalem Valor


Bug Fixes

  • Fixed a bug with several items that would allow those items to block pathing when dropped on the ground
  • Fixed a crash that could sometimes occur when a player was interacting with environment objects (e.g. opening chests or clicking on a lectern)
  • Fixed several additional game and service crashes

June 12

Bug Fixes

  • Players can no longer gain achievements they have not earned by joining a Public Game with someone who has earned those achievements
  • Monks can no longer infinitely stack the damage buff from Combination Strike by changing weapons.

June 8


  • In cooperative games, monster damage will no longer increase when additional players join the game. Please note that monster health will still scale based on the number of players in a party

Bug Fixes

  • Tyrael no longer has collision when he is your active follower and his damage has been reduced
  • Pots of ashes in Act I and vases in Act IV will now drop less gold when destroyed
  • Resplendant chests will no longer spawn in the Underbridge
  • Fixed a bug where players could turn in the same quest repeatedly and always receive rewards as though they were completing the quest for the first time

Real Money Auction House Delayed - And state of D3RMT

Posted by DHAdmin on May 24th, 2012 at 2:26 pm

Due to various issues with the Gold Auction House, Blizzard has pushed the release date of the RMAH back even further to an unannounced date. Although this is saddening news it is definitely for the best, the gold auction house has had many bugs that have caused users to lose items and gold.

This website in large is built for the RMAH and we do not wish to start commenting on the economy till it has had time to settle. I have a lot of guides and other things I will begin uploading to the website, but the main content will not be uploaded until the RMAH goes live.

Blizzard Quote [source]
In light of the post-launch obstacles we've encountered, we have made the decision to move the launch of the real-money auction house beyond the previously estimated May time frame. As we mentioned in our original announcement, our goal has always been to ensure everyone has the smoothest experience possible when the real-money auction house launches, and we need a bit more time to iron out the existing general stability and gameplay issues before that feature goes live. While we don't have a new launch date to share just yet, we’ll have more information soon.

Inferno Skeleton King Cleared

Posted by DHAdmin on May 16th, 2012 at 3:38 pm

Method, a group well known from WoW, has already beaten Skeleton King on Inferno difficulty! I am almost finished Nightmare.... Looks like I got some catching up to do.

Blizzard Quote [source]
1 day after release, and they beat act 1, and act 2 aswellalready on inferno i think.

They have only killed the Skeleton King at this point. Do note that up to the Skeleton king is only part of the first act and they still have lots of the game to go till they complete act 1.

Another point to be made is that this is a group of fully co-ordinated, skilled, dedicated and hardcore gamers who have been playing regularly since the moment of release. It will take quite a while longer for the average player and even most seasoned gamers to reach this point. That being said, it's amazing to see the speed in which they have reached this stage of the game, but remember that the hardest is yet to come...

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