Maglincer a user from Reddit experienced a bug while he was playing a public game that sent him a PvP match summary menu. Unfortunately there isn't anymore information but it's still interesting to look at.
Now if I had to guess I would say the top left recaps the experience, gold, PvP tokens and renown gained from a battle. I have no idea what the renown stat is but I assume it will be similar to arena points from World of Warcraft and used as your ranking points. PvP tokens is the one thing we actually know a little about as people have datamined information related to it. In particular this string exists in the client "TIP015 - Visit Gryffith the Warmaster at New Tristram’s Slaughtered Calf Inn to redeem PvP tokens for items." Which clearly means PvP tokens will be used as a currency for PvP items.
The bottom left is perhaps where your team members portraits will be along with their stats from the battle. Lastly the right side with takedowns seems to be a place to recount all the kills and maybe even rank the top 3 players from the match.
This week's community spotlight shines on Caleb Neal, a Blizzard game enthusiast who also happens to be one hell of a prop artist. Whether you're on Team Angiris Council, a costumer yourself, or just want to see some great Diablo fan art, you won't want to miss his rendition of the archangel Imperius' weapon of choice. Check it out below.
(For more images of Solarion, the Spear of Valor, click here.)
While it may not have been forged in the heart of a dying star or felled scores of demons alongside the Heavenly Host, this replica is certainly worthy of its namesake. To learn more about this piece and other works in progress by Caleb Neal, head on over to his website at http://fabricatordjinn.wordpress.com/.
Players have been complaining that Xah'Rith is too difficult and makes normal progression through the act frustrating. Lylirra chimed in and noted that Blizzard agrees he is a bit too challenging and they may make changes in the future.
It's not a bug, but we're definitely paying close attention to player feedback about Xah'rith's current difficulty -- not just in Inferno, but in all difficulty levels, and at all MP levels too.
We agree that he may be a little bit too challenging at the moment, and are discussing the possibility of either reducing his outgoing damage, tweaking what affixes he spawns with, or moving his spawn location (right now, he's kind of hard to avoid if you're just questing normally). We'd like to hear more from the community on the topic first, though, before we make any decisions.
In the end, we want the keywardens to provide a fun challenge for players, and be a little more difficult than the surrounding wildlife (i.e. a fight you have to put some thought into), but we don't want that to happen at the expense of being able to progress through an Act.
Below you'll find a list of hotfixes for the month of October which address various gameplay and service issues affecting Diablo III.
Hotfixes are updates we make on our end without requiring you to download a new patch. Some of the hotfixes below will go live the moment they are implemented, while others may require a restart to go into effect. As always, please keep in mind that some issues cannot be addressed without a client-side patch update.

Bug Fixes

General
Bug Fixes

Bug Fixes
Monster power is not mandatory for receiving a key or organ but it is very much recommended.
1.) can keys actually drop without monster power enabled, as was suggested in the infernal machine blog? Or was this a mistake in the blog, and the keys will only drop in Monster Power 1 or higher, as was previously
suggested?Monster Power isn't required. At MP0, the drop rate for both the keys and organ pieces is 5%. At MP1, that chance increases to 10%, at MP2 it's 20%, and so on until MP10 (which grants a 100% drop chance for those items).
A full five stacks of Nephalem Valor is required, though, so just keep that in mind.
2.) since the chance for a bonus item to drop on MP10 is 100%, shouldn't that mean that any enemy that drops an item will drop 2? if the bonus item chance is 100%, no normal enemy should be able to drop only 1 item, right?
If you kill a monster while playing on MP10, and that monster makes its initial roll check to drop an item, it should have a 100% chance to drop a bonus item. So, yes, in that sense, the monster should drop at least two items. BUT, since the initial item a monster drops might just be a pile of gold, it's possible (with auto-pickup) that you may have just missed it. If you feel that something isn't working correctly, though, then please be sure to post in the Bug Report forum so our Quality Assurance team can investigate.
(Also, I saw this asked earlier, but the bonus item will always be a piece of gear, not a potion or gold or anything else.)
Magic Find does not have any impact on the drop rate for keys or organs.