The Infernal Machine is a device that once crafted opens a portal to another realm where you can face off against Uber versions of Diablo 3 bosses. It is also a required step in crafting the Hellfire Ring. Click any topic to jump to that part of the guide.
Getting parts for the Infernal Machine
Realm of Uber Bosses
Hellfire Ring & Amulet
Extra Information
Keys and organs can only drop on Torment 1 or higher. Below is the drop rate per Torment level.
The plan is a guaranteed drop off any of the keywardens
Other general information
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Key of Gluttony - Sokahr the Keywarden
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Key of War- Xah'Rith the Keywarden
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Key of Evil - Nekarat the Keywarden
Note: He has a small chance to drop any of the other keys from a Keywarden. |
Entrance to the Infernal Machine
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In my opinion this is the easiest of all the Uber bosses. There is no changes to these bosses that I noticed and it's basically just fighting both Ghom and Rakanoth at once. In all my runs I killed Ghom first as I found it to be quite annoying having the entire room fill up with his poison clouds. This fight is easy enough where anyone with decent gear should not have any trouble.
This match up is a little bit harder than Ghom & Rakanoth due to the fact Zoltun Kulle has a lot of abilities that interfere with the fight. Getting caught in his slow time bubbles while Siegebreaker chases you down only to be hit by a Meteor from Zoltun Kulle is not fun. I decided to get rid of Zoltun Kulle first as his abilities have the biggest impact on the fight. I just had to make sure to dodge Siegebreakers charge and the fight was simple once Zoltun Kulle died.
This was the hardest fight for me and it is the only fight that changes the actual mechanics of the bosses. You have no choice but to kill the Skeleton King first because when Maghda hits 75% hp she will put a invincibility shield on herself until every single monster including the Skeleton King is dead. If that wasn't bad enough you have to deal with constant Arcane Enchanted beams everywhere, as the Skeleton King keeps raising Skeletons and Maghda shoots her bug cloud at you. Have fun!
Quick facts about the ring:
A new build was deployed on the PTR tonight. Here are some quick highlights but be sure to check out all the class changes.
Updates to patch notes can be found in red. Last updated October 10 at 11:45 a.m. PDT.
Below you'll find the preliminary PTR patch notes for 1.0.5. Please note that this isn't the final version of the 1.0.5 notes and that some changes may not be documented or described in full detail.
To provide feedback on these changes, please visit the PTR Feedback forum. To report any issues you experience while playing, please visit the the PTR Bug Report forum. Additional information about the PTR can be found in the PTR FAQ.

These notes will be updated through the course of the testing process. Please be aware some changes may not go live until a new PTR build is released.
Table of Contents
New System: Monster Power
Similar to the "Players X" command in Diablo II, Monster Power is a system designed to give players more control over how challenging enemies are in each difficulty. With this system, players can choose to increase the health and damage of monsters according to different "power levels" and in return they'll receive scaling bonuses to experience as well as boosts to Magic Find and Gold Find which will stack above the 300% cap. The option to increase Monster Power will be available to all players starting at level 1 in the Quest Selection window, and can be adjusted separately for Normal, Nightmare, Hell, and Inferno difficulties.
For more information on how to enable and use Monster Power, click here!
New Event: Infernal Machine
The Infernal Machine is a device that will allow level 60 players to battle "uber" versions of some of Sanctuary's most nefarious bosses. While the rewards for defeating these bosses will be great, some assembly is required. Only the most powerful Nephalem can unlock the secrets to building the Infernal Machine, but once forged the device can be used to open portals to special encounters featuring not one, but two bosses which have been augmented from their original versions, both in terms of difficulty and appearance. Defeating each boss pair will provide players with extra items and gold, as well as a chance to find components for a new Legendary ring.
- Spider Companion has been redesigned to be a more durable pet:
- Has slightly more durability than the Wolf Companion
- New attack: 120-degree Cleave with a 10-yard radius that hits for 38% weapon damage and Slows every enemy it hits by 60% for 2 seconds
Note: Test realm is now up!
Hey guys, thanks for your posts and, more importantly, your patience!
We are actively working on bringing the PTR back up. It's the first one ever for Diablo III, so it's a little rough around the edges. I'll post back when I have some more info.
The currently goal is to get the PTR back up by the end of today so you guys can check it out before Mists of Pandaria launches.
Update 10/11/12 6:00 p.m. PDT: PTR status is online.
Patch 1.0.5 is currently in development and now available for testing on the PTR. This patch introduces Monster Power, a new system which will allow you to adjust how challenging monsters are across each difficulty, and the Infernal Machine, an event that will pit players in Inferno against "uber" versions of some of Sanctuary's most nefarious bosses. Patch 1.0.5 also includes several bug fixes, UI improvements, and additional class and item balancing.
PTRs are a very valuable tool for our development teams -- when you participate, share your feedback, and submit reports, we can squash more bugs and ensure that the patch we release is of the highest quality possible. Patch 1.0.5 will mark the first time we've performed a public test for Diablo III, but we’re planning to conduct public tests for most (if not all) future patches.

To participate in the public test, you must have a Diablo III game license attached your Battle.net account that’s in good standing (i.e. it hasn’t been suspended or banned). While the 1.0.5 PTR is only available in English, French, German, and Korean languages, accounts from all regions are eligible to participate.
Step 1: Create a PTR account by logging in to your Battle.net Account Management page. Select your Diablo III game license, and then click "Create a PTR account."
Step 2: Download the client from the Diablo III landing page, or from your Games Download page in Account Management.
Step 3: To play on the PTR, simply launch the PTR client and log in normally. You will be connected to the PTR server automatically.
The option to copy your existing Diablo III characters from your live account to the PTR will be available and can be done directly through the PTR client. However, only one region per account can be copied at a time. So, if you choose to copy characters from your account in a different region, any previously copied PTR characters will be lost.
Step 1: Log into PTR client and create a level 1 character. After you're done, return to the main character screen.
Step 2: Click on the "PTR Copy" button located in the upper right-hand corner. (The PTR Copy button will not appear in-game until you have created a new level 1 character.)
Step 3: Select your region.
Step 4: Click "Copy." This will copy all characters on your account from the selected region.
Step 5: You will be disconnected from the PTR client.
Step 6: Log back in. Your copied characters will be available for play.
Please note that you can only copy characters over to your PTR account once every 72 hours. Attempting to copy characters more than once per week will result in Error 395000.

Further details on how to access the PTR and use the Character Copy system can be found in the FAQ. Once you've had the chance to try things out, be sure to visit the Public Test forums to discuss the patch.
As this is a test server, please anticipate uneven game performance, and note that restarts and downtime may occur without warning. We'll provide information regarding extended downtimes, should they occur, in the PTR Feedback forum.
Note: Even though patch 1.0.5 is not the PvP patch, it does contain files that hint towards what PvP will be like.
PvP Maps