What first comes to mind when one thinks of Westmarch, the first zone players will encounter in Diablo III's upcoming expansion, Reaper of Souls? From the home base of an eponymous order of knights to an architectural wonder built of monuments to King Rakkis's conquests, it is a city steeped in tales both heroic and bloody.
But what of its founding? Or the secrets that drove King Rakkis to be buried in a fetid swamp rather than his shining capital? It is said that the best preparation for the future is to study the past, so let's take a closer look at these legends as we steel ourselves for the impending destruction and chaos of Malthael, the Angel of Death.
Nearly two and a half centuries past, at a time when the Zakarum faith was quickly gaining momentum, the empire of Kehjistan was beset by a myriad of troubles. From famine and disease to rioting amongst the citizenry, the stage was set for a new faith to rise and stoke the fires of hope in the hearts of the desperate. While many politicians and nobles saw this evangelical traction as a threat, Emperor Tassara, fresh to his rule, realized the teachings of Akarat could be used as a tool to solidify his reputation. By embracing the burgeoning religion, Tassara would hasten the rapid acceptance of the Zakarum doctrines, allowing him to ensure the people would stay devoted to his cause.
Soon after his ascension, competitors for Tassara's throne banded together in an attempt to overthrow the emperor before his position was fully secured. Anticipating this insurrection, Tassara enlisted the help of one of the most zealous Zakarum converts and a skilled military general: Rakkis. The exploits of Rakkis echo through the annals of history, but it is important to note that his undeniable strength and his series of victories to protect the crown were an inspiration to the common folk.
Rakkis's popularity proved a double-edged sword, however, as Tassara began to consider the general a potential threat to his own rule. Thus, he ordered Rakkis to venture west and spread the Zakarum faith through conquest.
As this crusade tore across the land, Rakkis's army faced steep resistance, especially from the nation of Ivgorod and the barbarians of Mount Arreat. Despite these setbacks, Rakkis eventually banded together nine warring clans of the subcontinent under his banner, slowly integrating the Zakarum faith into their culture. This new force allowed him to crush the remaining resistant natives of the south.

Rakkis' army marches forth after a victorious battle.
Soon, it came time for the general to claim proof of his deeds. To this end, he declared the land he seized Westmarch, in honor of the task to which Tassara had assigned him. Its capital, which would share the same name, was settled as a river port, and its convenient proximity to the sea allowed the city to quickly flourish into the mighty martial and mercantile power it is today.
Westmarch enjoyed many decades of peace and prosperity, as few would dare the wrath of its intimidating military. Those who did, such as Khanduras’s ill-fated invasion during the Darkening of Tristram, were slaughtered, with few survivors left to tell of their decimation. In the two hundred plus years since Westmarch’s founding, no outside force would visit harm upon those within the city’s formidable walls, until the arrival of Malthael, intent on slaughtering the entire population of the capital for an as yet undetermined purpose.
This begs the question: Why Westmarch? What secrets does the city hold that would lure the Angel of Death to its doorstep?
Generally speaking, if one were to carve a vast nation from the wilderness, the least appealing location to build one's new home would be next to a sprawl of fetid marshes. Yet, that is precisely what Rakkis did when he chose the location for his nation’s capital. Was there an ulterior motive? Surely there must have been, as the site would later draw forth the interest of not one, but two independent members of the Angiris Council.
Near Westmarch lay a treasure far more valuable than anything Rakkis had procured during his campaign. After his coronation, the king spent many years of his reign wandering the cyclopean ruins that lay forgotten beneath the adjacent marsh. At his behest, King Rakkis was laid to rest within it after his death. It was whispered by some that the ruins were not those of just any civilization, but rather, a lost city of the Nephalem.

Left: A curious adventurer explores the Nephalem ruins. Right: The Angiris Council discuss the fate of the Black Soulstone.
This location holds undeniable power, and few have managed to pry secrets from its ancient corridors. The greatest quality the lost city is said to possess, however, is remarkable warding against the trespass of both angels and demons. Mentions of this warding were well hidden, but the new mortal Aspect of Wisdom, Tyrael, learned of the ancient protection in a time of great need. Seeking a place of refuge on Sanctuary for the Black Soulstone, he planned on using these ruins to hide the terrible artifact, shielding it from both demonic and angelic intervention alike. With power of the Prime Evil stored within the stone’s murky facets, not even the High Heavens could be trusted with its safekeeping.
Unfortunately, no one, not even Tyrael himself, could have foreseen the adversary who would pluck the Black Soulstone from its refuge. . .
Like Tyrael, Malthael had undergone a transformation, and his new incarnation as Death allowed him to cross the threshold of the ruined city unhindered.
Now, dangers beyond imagining threaten to lay waste to Westmarch, and only you, brave Nephalem, can save the historic city from ruin. Its residents are being culled and raised as an undead army bent on serving Maltheal’s every whim. How will you help cleanse Westmarch of the evil that’s befallen it? What unknown horrors do you imagine wait to stop you?
Let us know in the comments below, and remember: Be careful what you wish for!
Over the last two months, artists from around the globe have put pen to parchment to create over 300 t-shirt designs worthy of the heroes of Sanctuary.
Today, the winners of Blizzard Entertainment and Design By Humans' Diablo III t-shirt contest have been announced! And best yet? You can get in on the action by purchasing a t-shirt or phone case emblazoned with art from one of the top 26 winning entries as well!
Check out the five Grand Prize winners below.

5th Place - "Lord of Hatred" by Dr.Spazmo - Full Image Here

4th Place - "Majestic Spell" by Studio8Worx - Full Image Here

3rd Place - "The Great Conflict" by Gloopz - Full Image Here

2nd Place - "Ruthless" by silentOp - Full Image Here

1st Place - "Mephisto - Lord of Hatred" by TamplierPainter - Full Image Here
Thanks to you, hero, the Prime Evil has been vanquished and the Lords of Hell locked away within the Black Soulstone. You've saved countless lives on your adventures through the High Heavens and back, but your journey isn’t over. A terrible evil rises to threaten Sanctuary again—thankfully, another skilled Artisan has emerged to aid you.
In Reaper of Souls, you'll have the opportunity to join forces with a new and powerful ally: Myriam Jahzia, the Mystic.

Myriam Jahzia is a wise woman who will offer you sage advice during the turbulent times ahead. She and her clan are nomads known as the Vecin—a spiritual people, blessed with magical visions. They hail from a matrilineal society who worship a powerful deity known as the Allmother. The Vecin believe that the Allmother is the source of their visions, and that it is because of her that all Vecin possess a sixth sense they call the Sight. While the Sight always manifests more strongly in Vecin women, it's especially strong in Myriam.
Although she is quite a resourceful individual, Myriam proves no match for Malthael's forces and is trapped by their relentless advance. You will have the chance to save Myriam while adventuring in the city of Westmarch, and shortly after encountering her, she will offer her Artisan services to you, regardless of your level.



These early concepts showcase the progression of the Mystic's Cart.
Like your companions Haedrig Eamon the Blacksmith and Covetous Shen the Jeweler, Myriam the Mystic is a skilled Artisan, capable of altering the very nature of even the most elaborate armor and weapons. Over the years, Myriam has learned to harness her craft, and as thanks for rescuing her from Malthael’s vicious constructs, she offers two unique services to aid you on your mission: one that strengthens and enhances your items (Enchanting), and one that allows you to further customize your appearance (Transmogrification).
Have you ever looted an item whose stats were almost perfect, but one property just wasn't quite what you had hoped for? Or perhaps you found an item you love, but are starting to outgrow its power? With Enchanting, you will be able to reroll one property on a Rare or Legendary item simply by speaking to Myriam, opening up her Enchant menu, and then paying a material cost. It's that easy!
While not all properties can be rerolled, most can, and you'll be able to reroll a single property over and over again, as many times as you like. This allows Enchanting to feel meaningful, while still allowing lots of room for you to hunt for even better base items (which, of course, you can then Enchant into even more powerful items, and so on).
Enchanting an item is simple:
1.) Talk to Myriam and select her "Enchant" Menu.
2.) From there, place an item onto the Enchanting window. A list of properties will appear under your item. You can choose to reroll any one of these properties, and you can find out what resulting properties you have the possibility to obtain by clicking on the question mark to the right of each property.
3.) Once you've decided what property you want to reroll, simply gather the required crafting materials and the necessary gold, select the property you wish to reroll, and then hit "Replace Property" to lock in your choice.
4.) Select your replacement property from the list of available choices. You can view the possible replacement properties to the right on the advanced Enchanting window.
5.) After you've Enchanted an item, you will have the option of replacing its previously Enchanted property with a new property for an additional gold and crafting material cost.
Since the resulting property you receive during Enchanting will be random, it's possible that the new properties you're provided may end up being less desirable to you than the one you are replacing. But fear not! In order to mitigate this type of buyer's remorse, Myriam will also offer the previous property in the list of options when using Enchanting. So if you don't like the new property that Enchanting offered you, you can always choose to keep the old one.
Keep in mind that when choosing which property you wish to reroll, you will only be able to reroll that one property from then on out. After a single property has been changed via Enchanting, all other properties will become "locked in" and cannot be rerolled. Also, once you Enchant an item, it will become bound to your account and can no longer be traded to other players.
As you travel through Sanctuary on your quest to vanquish Malthael and his minions, you're sure to encounter a wide array of new and familiar armor and fearsome weapons. While you will still want to carefully check and compare stats on these items to make sure your hero is as powerful as can be, thanks to Myriam, you will also be able to access a new feature in Reaper of Souls called Transmogrification, which will allow you to change and customize the appearance of your hero’s items without having to sacrifice any of their power!
All items with a visual appearance are currently planned to be eligible for Transmogrification, including Legendary and Set items. In order to use a specific visual appearance, you’ll first need to unlock it; once unlocked, however, that appearance will be available to all heroes on your account. Common, Magic, and Rare item appearances will unlock as you level up the Mystic, while Legendary and Set item appearances will unlock only after you’ve identified them.
Transmogrifying an item is easy:
1.) Talk to Myriam and select her "Transmogrify" Menu.
2.) From there, place an item onto the Transmogrification window.
3.) A list of new visual options will appear under your item. You can select any of these appearance options and check out their look on your character in the Preview panel on the right.
4.) Once you've decided what item look you like, simply gather the necessary gold, select the new item look you crave, and then hit "Transmogrify" to lock in your choice.
5.) Adventure on, in style!
There are a few restrictions to keep in mind whenever Transmogrifying an item:
Myriam the Mystic will be a powerful ally on your journey through Westmarch and beyond. Whether you’re looking to improve a property on an existing item or eager to show off a unique outfit you’ve created, her Artisan services will help you get some extra mileage out of your arsenal and exotic wardrobe.





These images showcase the progression of the Mystic's Cart in-game,
from Artisan level 1 all the way through the esteemed Artisan level 10!
While there is sure to be a plethora of new weapons, exquisite armor, and other trinkets to discover in Reaper of Souls, what item looks are you eager to collect for Transmogrification purposes after Reaper of Souls launches? Do you have any current items you're looking forward to Enchanting? Let us know in the comments below!
The first step in designing any Legendary is to figure out what kind of item you want to create. Do you want a weapon? An off-hand? A ring or amulet? A piece of armor?
For this particular project, we'd like to focus on a Legendary weapon, more specifically a melee weapon. We decided to do this for a few reasons.
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The first reason is that Legendary weapons typically have a very strong visual identity. Unlike other item types—like a ring or a belt, for example—you can see the weapon you're wielding, often very prominently. This is important because, in addition to discussing the mechanical design of Legendary items (its stats and powers), we also want to talk about their visual design, and that's much easier to do when you've got something that's bigger and has a lot of visible components.
The second reason is that Legendary weapons are iconic, and there's a much stronger fantasy behind them than, let's say, a helm or pair of pants. As a result, players tend to identify with weapons more than any other item type. That doesn't mean the other types are any less important, but Legendary weapons are certainly more recognizable and carry more street cred (so to speak).
As for why a melee weapon instead of a ranged weapon (or both)? Pretty simple. Of the weapon types available to all classes, melee weapons are used more often.
Okay, so we're designing a Legendary melee weapon. Done. But what class of weapon should we create? Well that's up to you! We've selected 10 different classes of melee weapons for you to choose from and have set up a poll to help collect your feedback. Pick your favorite by using the voting options below, and be sure to spread the word. Whichever weapon class gets the most votes globally wins!
After the poll has closed, we'll tabulate player votes from all our different Diablo III communities around the world to determine the winner and share the results next week. Don't delay, though—this poll will close Wednesday, October 30.
Have you ever wondered what kind of sweat, tears, and ritual sacrifice goes into designing a Legendary item in Diablo III? Or perhaps even entertained the idea of creating a Legendary of your own?
Well, hang on to your hauberks, Sanctuary, and ready your anvils. It’s time to get crafty.
Inspired by the many passionate discussions we've seen about itemization (particularly Legendary itemization) in Diablo III, we wanted to take some time to expand on our evolving design philosophies and practices, as well as reiterate our goals for Legendaries in Reaper of Souls.
As we started to put our pens to the proverbial paper, though, we had an epiphany: "Hey, instead of just telling players about item design, why not actually show them?"
And so the Design a Legendary project was born.
Over the next few months, we'll take you through the all the different design stages behind bringing a single Legendary item to life, from concept to creation to iteration, all the way through animation and implementation. We'll chat with each developer involved and share progress updates along the way, giving you a unique behind-the-scenes look at what goes into making a Legendary item that looks epic, feels epic, and fits within the larger network of hero skills, monster tuning, and overall game balance.
Pretty sweet, huh?
But wait -- that’s only one part of this project! (Oh snap.)
We'll also be involving you, our awesome community, in various parts of the design process. Leading up to release of Reaper of Souls, you'll have the opportunity to not only weigh in, but actually help guide development on a Legendary item that will be implemented and playable. We'll be holding global community votes, hosting podcasts, soliciting ideas, and even running a contest or two to ensure that this is truly a worldwide, player-driven initiative.
The result? We hope this activity will help give players a better understanding of everything that goes into item design, as well as wind up being something that's both fun and uniquely interactive. Also, once everything is said and done, there will be a Legendary item in the game that you had a hand in making. How cool is that?!
We'll be kicking off the first stage of this project next week, so stay tuned to diablo3.com and get ready to Design a Legendary!