Patch 1.0.5 Known Issues List - Updated 10/22/12

Posted by DHAdmin on October 22nd, 2012 at 5:07 pm
Blizzard Quote [source]

Hello everyone, and welcome to Patch 1.0.5! Below you will find the Known Issues list for our 1.0.5 patch (patch notes are available here). Please do not report bugs that you see on this list as we already know about them, and help out other players reporting bugs by referring them to this list.

As a reminder, this list will not list every bug that is active in the 1.0.5 patch. What it is listing are issues that are active and confirmed as bugs by Quality Assurance. In addition, potential exploits and the like will never be listed here.

Please note that documented bugs may not always be fixed in the order in which they were reported. In some rare cases, we may not have a timeline for a when a bug will be fixed and some bugs may not be able to be fixed at all. If we are able to verify that a documented bug cannot be fixed, it will be removed from this list.

Thank you for your continued reports, and enjoy the Diablo III!!!

  • It is possible to not be able to receive the “Bashanishu” achievement if you hit Bashiok using a Basic Attack (not a skill).
  • The Demon Hunter achievement "Bleed, You Filth!" is not granted the first time you complete the criteria.
  • The Demon Hunter achievement "Death Trap" is not granted the first time you complete the criteria.
  • The “Haunted” achievement criteria will not be met when the mob is killed by an ally or pet without the player tagging it.
  • The "Self Sufficient" achievement is not awarded the first time you kill the boss and meet the achievement.
Auction House
  • There is no tooltip that explains the dynamic sort filter.
  • Demon Hunter - Companion: The cleave attack target areas from Wolf and Spider companions are not tall enough to hit monsters above them.
  • Witch Doctor - Hex: Hexed targets are not displaying damage numbers above their heads.
  • Wizard - Critical Mass: Critical Mass is not affecting Teleport or Slow Time when Archon is activated.
  • MinMaxDam Affix is calculating the damage bonus on weapon incorrectly.
  • Ruby gems socketed to certain weapon types do not add the correct value to the weapon's maximum damage.
  • Act 4 - The Pinnacle of Heaven: There can be two Tyraels in the cutscene on "Prime Evil : Climb to the Pinnacle of Heaven in the Silver Spire" during a multiplayer game.
User Interface
  • Attempting to edit more than 27 Key Bindings will cause changes to Key Bindings, Gameplay, and Social settings to not be changed.
  • The Enable Monster Power option will reset itself if you change your Game Difficulty and Resolution settings.
  • The Legendary item minimap ping does not always last for 5 seconds on retail.

The Official Game Guide Inaccuracies Have Been Fixed

Posted by DHAdmin on October 22nd, 2012 at 3:30 pm

The inconsistency between the online game guide and actual stats of items ingame have been fixed.

Blizzard Quote [source]

Hey guys,

So the Web Team recently made a few bug fixes to the Game Guide. These fixes should now allow the Game Guide to pull correct data from the game.

Two high profile fixes include:
Stormshield now displaying +1 Random Affix, as intended.
Natalya's Embrace no longer displaying +170-200 as a DEX roll. This was never intended.

I'll report back once I am 100% sure the Game Guide is without error. Thank you!

Monster Power Bonus Damage Reduced in Inferno

Posted by DHAdmin on October 22nd, 2012 at 1:05 pm

Blizzard today announced that they will be reducing the bonus damage monsters deal in each Monster Power level. These effects are scheduled to go live after tomorrows maintenance.

Blizzard Quote [source]

As the title suggests, we're going to be reducing the amount of damage monsters do in Inferno whenever Monster Power is enabled. Before I detail what's changing, though, let me first explain why we're making some adjustments.

When we originally designed and implemented the bonus values for monster damage in Inferno, we were unaware that a bug was causing monster abilities (i.e. Rare and Champion affixes) to not scale correctly with each Monster Power level. While this bug was caught during testing and did not make it into the game, the result of it being fixed meant that monster damage -- specifically damage done by monster abilities -- was ultimately higher at MP1 through MP10 than we intended it to be when 1.0.5 released.

So, to bring monster damage back in line with our original goals for the system, we're implementing a hotfix that will reduce the scaling bonus to monster damage in Inferno difficulty by approximately 25% for all Monster Power levels.

Here are the new damage values that will be hotfixed in for each MP setting:

  • MP1: 109.60% (down from 114%)
  • MP2: 120.12% (down from 130%)
  • MP3: 131.65% (down from 148%)
  • MP4: 144.29% (down from 169%)
  • MP5: 158.14% (down from 193%)
  • MP6: 173.32% (down from 220%)
  • MP7: 189.96% (down from 250%)
  • MP8: 208.20% (down from 285%)
  • MP9: 228.18% (down from 325%)
  • MP10: 250.09% (down from 371%)

Please note that these changes will only apply to monster damage in Inferno difficulty. Monsters in Normal, Nightmare, and Hell will be unaffected and continue to use their current values.

This hotfix is currently scheduled to be released tomorrow morning during normal Tuesday maintenance in the Americas, which means the new bonus damage values in Inferno will take affect once the game servers come back online.

Potential PvP Match Summary Menu

Posted by DHAdmin on October 20th, 2012 at 12:13 am

Maglincer a user from Reddit experienced a bug while he was playing a public game that sent him a PvP match summary menu. Unfortunately there isn't anymore information but it's still interesting to look at.

Now if I had to guess I would say the top left recaps the experience, gold, PvP tokens and renown gained from a battle. I have no idea what the renown stat is but I assume it will be similar to arena points from World of Warcraft and used as your ranking points. PvP tokens is the one thing we actually know a little about as people have datamined information related to it. In particular this string exists in the client "TIP015 - Visit Gryffith the Warmaster at New Tristram’s Slaughtered Calf Inn to redeem PvP tokens for items." Which clearly means PvP tokens will be used as a currency for PvP items.

The bottom left is perhaps where your team members portraits will be along with their stats from the battle. Lastly the right side with takedowns seems to be a place to recount all the kills and maybe even rank the top 3 players from the match.

Community Creation of the Week: The Spear of Valor

Posted by DHAdmin on October 20th, 2012 at 12:11 am
Blizzard Quote [source]

This week's community spotlight shines on Caleb Neal, a Blizzard game enthusiast who also happens to be one hell of a prop artist. Whether you're on Team Angiris Council, a costumer yourself, or just want to see some great Diablo fan art, you won't want to miss his rendition of the archangel Imperius' weapon of choice. Check it out below.


(For more images of Solarion, the Spear of Valor, click here.)

While it may not have been forged in the heart of a dying star or felled scores of demons alongside the Heavenly Host, this replica is certainly worthy of its namesake. To learn more about this piece and other works in progress by Caleb Neal, head on over to his website at

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