Crafting: Will you?

Posted by Member nuhertz on 1/13/13 01:59 PM #1
Posts: 512

With the new possibly best in slot crafting plans dropping in 1.0.7, will you be crafting?

Are you changing your farming techniques in preparation for large amounts of crafting?

I have been filling my inventory with blues at the end of my runs to get more mats, and plan on making TONS of amulets.
Posted by Member Ammostiel on 1/13/13 08:04 PM #2
Posts: 122

I'm not against crafting, but I'm not changing how I play the game now nor will I accumulate materials now until it is certain which materials will be used.

Furthermore, I will not impulsively buy bulk essences now, nor try to capitalize and predict which will spike after PTR reveals the facts.
Posted by Member tsukiyomi on 1/13/13 08:27 PM #3
Posts: 118

Depends on the specifics of the gear that will be able to be crafted after this next patch. I'm intrigued by the addition of more account bound stuff but its going to have to have considerable potential to be worth putting the effort into getting the materials.
Posted by Member ecocd on 1/13/13 09:08 PM #4
Posts: 1059

Flux over a Diablo incgames ran an extensive analysis on this and pretty much came to the conclusion that the new crafting is a fine, fun activity, but for people looking at 10+ MM Gold upgrade tier for their characters, the only equipment worth crafting will be the Amulets. I disagree and say Gloves will be worth crafting as well.

Prowlers and Strong Arm bracers kill crafted bracers. Depth Diggers and Inna's Pants kill Pants. The class set armors kill Chest Armor.

Since you're guaranteed a main stat on the Gloves, you'll actually be looking to roll AS/CD/CC out of the 6 magic modifiers for some killer gloves. A lot of people have probably invested in their gloves already, but I haven't so I'll be rolling those a lot.

Getting guaranteed 6-affix amulets, though, is pretty impressive, but I think the guaranteed stat range is really important for that. You can easily find 200+ base stat gear on the AH on Amulets.

Are they going to guarantee +50 Str and then roll 6 random mods (including Strength mods)? Is it going to be +175-200 Str and then 6 mods that aren't the Strength mod? If you're guaranteed 175-200 Strength on an Amulet then those would have the potential to roll in the billions (if they weren't account bound, anyway).

Now if they include a 5-piece set bonus for having all five of the same Stat roll Demonic Essence armors equipped like +300 Stat, +300 Vit, +80 AR, +100 MF/GF, then you're going to seeing some really interesting equipment sets.
Posted by Member MrFox on 1/13/13 09:52 PM #5
Posts: 92

Bracers ^_^ 200 dex, able to roll AR , CC , Vit + armor : D and amulet ^_^
Posted by Member Metta on 1/14/13 01:01 AM #6
Posts: 411

I like the idea of crafting account bound items. What really hurt d3 long term was the fact that nothing was account bound and all items were liquid. Items had very little individuality and were essentially just vehicles for stats (could've called every item "sword 1", "bracers 9", "helm 43" really). It also pretty much killed the end game since most people really stopped playing and are now just flipping items for gold/cash.

With the addition of dueling, I think they could make ultra powerful, but ultra rare account bound items. This would motivate people to play (to keep fueling crafts), discourage botting (can't sell account bound items), and act as a gold sink. In addition to BiS stats, the account bound items would have to have unique abilities that DON'T SUCK in order to put them a tier above current items. The possibilities are really endless and it would turn the game from a "grinding for cash/flipping for cash" game into a game where awesome gear actually serves a purpose.

Unfortunately, I'm not putting a ton of faith into Blizzard.
Posted by Member ninjax on 1/14/13 01:34 AM #7
Posts: 600

I like the whole idea as a player of Diablo 3. It will be one of the few things I feel rewarded for playing -collecting stuff I can actually use rather than "will this sell on AH?" be the only thing I think of.
Posted by Member ecocd on 1/14/13 07:18 AM #8
Posts: 1059

@Metta It all depends upon the philosophy of Blizzard and the AH. If it was legitimately motivated by allowing players to have a scam-free way to purchase items with real world money, then account bound crafting items make sense. It would allow players the chance to have items that are superior to the AH items and allow the people that just want great gear to buy without worry.

If the philosophy behind the AH is as an alternate revenue stream for Blizzard, then account bound items are just stupid. AH sales will drop if people can find/craft items that are superior to those on the AH and that means less cash for Blizzard. I can't fault a business for wanting to make money and I'd rather have a RMAH than have "Mempo of Twilight Recipe brought to you by Under Armour!"

Out of curiosity, do you really think good crafting recipes would legitimately prevent inflation? By definition, there would have to be more money going into crafting and 15% AH auction fee than gold botting to keep Gold / USD prices floating above the minimum possible. That seems hard to believe.
Posted by Member MrFox on 1/14/13 08:13 AM #9
Posts: 92

1.07 is made to counter the existing problem, botters gold, overpriced item needed for upgrade. Therefore via crafting / new tier of gem comes effective burning of gold. BOA = price drop in ah .

To say the truth some time the ah does not make any sense, for example the spectrum example you have listed to us.

How are those low level item that are useless except for leveling worth 50m- billions , when it is not a end game item you would be using ? The only one that would buy it are flippers imho.

If you talking about power leveling to 60 via using these item.

The faster method of leveling to 60 would be to get another lv 60 player to run you via the forums or friends.

Max time taken would 5 hrs.

Would love to check if anyone sold theirs for 10m and up, in terms of hamburgers and spectrums.
Posted by Member NightCrawler9 on 1/14/13 10:19 AM #10
Posts: 444

I posted that I sold my hamburger I found a few days ago for 10 million.

I don't think the new crafting will affect prices much. Just think about it, did Hellfire rings affect the prices of good rare and legendary rings? Not really.
Posted by Member tsukiyomi on 1/14/13 11:00 AM #11
Posts: 118

Have there been any details released about the newly added items?
Posted by Member ecocd on 1/14/13 11:20 AM #12
Posts: 1059

Posted by tsukiyomi at 01/14/2013 11:00 AM

Have there been any details released about the newly added items?

Only from the patch preview so far:
in 1.0.7 we're adding a new set of Rare crafting recipes that will create account-bound gloves, pants, wrists, a chest piece, and an amulet.

These new items will have six affixes and feature a primary stat (Str, Dex, Int, Vit) that extends higher than what is currently available in the respective slots. The items will also require an account-bound crafting reagent called Demonic Essence, which drops from Elite monsters in Inferno

No details on whether the fixed main stat counts as one of the 6 affixes, but presumably not.
Posted by Member shniggies on 1/14/13 01:28 PM #13
Posts: 909

Posted by ecocd at 01/14/2013 11:20 AM

Posted by tsukiyomi at 01/14/2013 11:00 AM

Have there been any details released about the newly added items?

Only from the patch preview so far:
in 1.0.7 we're adding a new set of Rare crafting recipes that will create account-bound gloves, pants, wrists, a chest piece, and an amulet.

These new items will have six affixes and feature a primary stat (Str, Dex, Int, Vit) that extends higher than what is currently available in the respective slots. The items will also require an account-bound crafting reagent called Demonic Essence, which drops from Elite monsters in Inferno

No details on whether the fixed main stat counts as one of the 6 affixes, but presumably not.


Im assuming you'll have to find theses plans, is that correct?
Posted by Admin DHAdmin on 1/14/13 01:31 PM #14
Posts: 938

The plans will drop randomly in the world, but also have a 50% chance to drop off the following bosses when you have five stacks of Nephalem Valor:

Skeleton King
Spider Queen
Maghda
Zoltun Kulle
Ghom
Cydaea
Rakanoth
Izual
Posted by Member tsukiyomi on 1/14/13 01:38 PM #15
Posts: 118

That's a good incentive to actually fight some of those bosses again. I hope they continue to add items like that, anything to give me a reason to play something outside of Act 3.
Posted by Member ecocd on 1/14/13 01:43 PM #16
Posts: 1059

Note that NV stacks carry across acts, so it is possible to have 5 stacks when you face Rakanoth in 1.0.7.

Does anyone else think it's completely stupid to have such a high drop rate? I know I always find a lot of multiplayer support for "Let's go do some Act 4 Key Warden runs!" If the recipes themselves had random stats (+175 Str, vs. +187 Str), this would make a ton of sense. How many duplicate recipes are we going to find before getting the complete set? It could be 20 runs for one person and 50 for the next. For a 1-time drop, I think it's just going to cause temporary frustration and annoyance.
Posted by Member tsukiyomi on 1/14/13 01:46 PM #17
Posts: 118

I think the drop rate should probably be lower too, but this will probably be fine. Considering how many times you might have to craft to get a good item I don't necessarily want to have to fight Cydaea 20 times to get a set of plans.

If they add more and more of these items and give it some variety that would also help.
Posted by Member MrFox on 1/14/13 05:14 PM #18
Posts: 92

50% sound like like mp 1 boss rush to me LOL
Posted by Member nuhertz on 1/14/13 06:42 PM #19
Posts: 512

Agreed. For 6 recipes it should take an hour or two.

I really enjoy SK, except there's not a great spot to farm stacks.

What is everyone else thinking?

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10 users posted in this thread: Ammostiel, DHAdmin, ecocd, Metta, MrFox, NightCrawler9, ninjax, nuhertz, shniggies, tsukiyomi

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