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http://us.battle.net/d3/en/forum/topic/9792930202#4
AND http://us.battle.net/d3/en/forum/topic/9792930202#13 Here is the content of the posts. The blue post (Grimiku) is in bold. Does anyone know if you can upgrade your item levels with the Mystic?
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Blue post, can enchant 2 upgrade our current gear!
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How many ilvl l50 items would you use with alvl 63 affixes, but ilvl 50 base damage or armor? We don't even use ilvl 62 items right now and they roll with alvl 63 affixes. If you can enchant the base damage or armor then there's no reason to search for better items so that seems like a really bad idea. The dps examples in their presentation were over 3,000 dps. Three Thousand. That awesome 1400 dps Echoing Fury you have right now is worthless no matter what affixes you upgrade on it.
The big question is whether you can re-roll the damage affixes. If you can re-roll once, I think it would be awesome. If you can keep re-rolling, then it could be too powerful. The lack of understanding of the alvl mechanics is a little annoying. The poster says a -19 Meteor is hard to find. At alvl 73, those will probably stretch to -30 Meteor or lower. A -19 Meteor is going to suck so bad, you won't even pick it up. |
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I can roll a Leoric's Signet with 150+ str? I can see how I might use that.....
Likely a good solution for those low level items with unique properties. |
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One thing I'm a bit unclear on, when you re-roll an affix like say crit chance on an item, does it re-roll that same attribute but with a new value or could you end up with a different attribute as well?
I'd love to be able to re-roll the crit chance on my amulet and crit damage on my gloves but not if it means I might end up with something like dex instead. |
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All legendary items will be able to drop at level 70. They will already be scaled up, so expect Leoric Signet's coming with 400 str.
A couple months ago Blizzard stated that you would be able to choose the stat you want. |
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Wait...so you can choose any stat you want to replace any stat? That seems a bit broken. |
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Here is the most details we have heard about enchanting so far:
http://us.battle.net/d3/en/forum/topic/9882178291#2 The way enchanting works right now (which, bear in mind, may change as we continue internal testing and receive feedback) is that you'd get to choose which affix you re-roll. So the process would be something like: visit Mystic --> select affix to re-roll --> get randomly-generated list of new affixes --> chose single affix from list --> pay material cost --> old affix replaced with new affix --> profit. The plan, at the moment at least, is to make an item account-bound if it's enchanted. |
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About that "randomly generated list of new affixes" part...
I bet that if the affix that you want is not in the randomly generated list you can just cancel the enchanting process, start over and get a new randomly generated list. |
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@mentok1982 wouldn't that entirely defeat the purpose of having that mechanic there in the first place? I agree that's what it sounds like, but why make it a randomly generate list of new affixes to choose? It seems like a colossal waste of time.
Given that a question they're still debating is whether you can re-roll the same affix, it appears this is only meant to be a last-gasp opportunity to make an almost-great item into a great item. I'm going to need approximately 20 more stash pages for the expansion. |
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So what does enchanting do to the AH economy? In a reroll-many game, near-hit items are now worth purchasing, but since they can be resold, they'll never reach elite prices. Since near-hit items would be identical dps-wise to their "natural" equivalent, how will the value change for those items since they can be resold? The near-hit items will be constantly, permanently removed from the economy so they'll always be in demand and will always sell. there will also be up to 15 times as many viable items since near-hits will be much, much more common than the "natural" trifecta drops. So the velocity should be tremendous on those items. They'll be much easier for noobs to sell which is an impossible situation right now as there's no source of income for a new player to advance in the auction house.
I think the same churn will happen in a reroll-once game, but the value will be much lower since they're all universal gambles instead of "eventually this will be a BiS item." It also seems like there could be some RMAH -> GAH arbitrage opportunities. People would be reluctant to gamble real dollars, but would have no problem gambling Gold. Gold isn't real! There will likely be opportunities for profit to pick up items on the RMAH and resell them on the GAH for a much better rate than the strict Gold / USD price. Enchanting will have a very interesting impact on the economy, especially if they require high-quality gems. I really, really hope they have the AH firmly in mind as they make these decisions. We saw the consequences of not taking it into account upon original release and it wasn't pretty. Learned their lesson? |
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This may sound simple and silly but I think it may be a space issue. On the enchant screen they will only have enough space to list X many affixes which means they can't show them all. If you can't show them all all yet you want people to be able select any of the affixes, then I guess that means you randomly display affixes and you let people cancel if they don't see the one they want. Will items that have been enchanted be account bound or am I making that up? If that is true, the market for almost-godly items will be HUGE. You will see threads in the forums that read: WTS Mempo that needs crit! BIN 2 billion Mempos that drop with crit chance will still be worth more because whoever owns it can sell it with natural crit chance when they don't need or want it anymore. Plus when you buy a mempo that needs crit chance you are not sure if the enchantment will give you 3 or 6% crit chance. |
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@mentok1982, but the quantity of items is going to go up dramatically. Every Legendary that has only 1 random property (nearly all of the best) will be almost-godly if you can select the stat you want to reroll. Every single Mempo is now almost-Godly since they only need crit. The only thing that's going to separate nearly the 95% of non-natural-CC Mempos is their static affix rolls. While there's a difference between 8% IAS/171 Str and 9% IAS/199 Str, there isn't much difference. Any given Legendary will be much less common in Loot 2.0 since there will be so many potential Legendary drops in each gear slot, but every single Mempo is going to be a CC Mempo.
In the case of weapons, there's still going to be a large difference in the dps due to their damage mod ranges being so wide, but all 1 random property Legendary armor piece will automatically be equivalent to a best-possible drop. Every IK Helm is going to be a Str/Vit IK Helm. There will be some variation on Inna's Radiance since it has 2 random properties, but every Radiance will be an AR + 1 Random Property Radiance. Every Nat's Reflection only needs to roll either CD or CC on it's 3 random properties to make it a de facto trifecta Nat's Reflection. The quantity of perfect Legendaries will skyrocket. They had better find a way to replace CC Mempos as BiS for practically every character or they're going to be even more ubiquitous than they are now. |
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I need a legendary helm that can have 342 life per second, attack speed and some crit chance. Right now, that helm does not exist.
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Update on the random affixes issue!
http://us.battle.net/d3/en/forum/topic/9882178291?page=3#50 Exactly how re-rolling properties on Legendaries work is likely to change before we're done, so we shouldn't get into too much detail yet there. That said, consider the point taken that being able to go from a "special" property to a "normal" one as a one-way operation without ever being able to return would be less than desirable. So you have to pay a price before you get to choose a random affix. They are not as dumb as we thought. |
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And then there is this:
http://us.battle.net/d3/en/forum/topic/9882178291?page=3#41 There still needs to be an element of "random" involved as well as limitations for this system to work. Otherwise literally every single person would be running around with godly gear in no time. |
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Ok that sounds a bit better, you can only re-roll a single stat and its random. That will at least make it so the gear has to be decent before it can be made godly.
If you could easily make trash into top tier items it wouldn't make sense to farm for items anymore. |
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But this doesn't really change the points @ecocd raised. Most of the BiS legendaries currently in use only have 1 random stat. And it's pretty much that 1 random value that changes an item from being junk to godly.
This is a very fine line they are trying to walk on. If enchanting isn't good enough people will simply not use it. (Look at crafting today. Except for the account bound recipies and maybe some choice legendaries nobody crafts normal items) If they make it too good everyone will be in total OP gear in very short time, and as soon as everyone is special, no one is special. ;) |
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Im waiting til Blizzcon for all this stuff. More answers then.
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I expect the crafting costs and material costs will be a lot different to what we currently have to stop everyone instantly having OP gears. They talked about having specific drops from certain bosses, so it's possible a required matt may only drop very rarely from a specific boss or combo of bosses.. perhaps something to this effect.
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By the same right, they've said they didn't like the idea of people grinding Baal and/or Mephisto so I find it hard to believe specific boss drops will be particularly valuable. I think they're going to be more like collectibles than vital mats. Could you imagine if the Siegebreaker carried a mat to make a Skorn or Echoing Fury? No one would be doing anything else.
I could see maybe the Key Warden set up when you have to get drops from 4-10 bosses or something, but I know I would lose interest quickly if we all just ended up doing Azruglefted runs endlessly. |
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If you could re-roll the damage affix, that would indeed be awesome. Cause then maybe you could get a trifecta Natalya's Slayer & actually make it into a useful weapon... :-) |
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Unfortunately, the cold damage is a static Legendary affix which means it isn't enchantable. Even having it drop as an ilvl 73 version won't help, because cold damage has a lower max range than all other types of damage. Sadly, Nat's Slayer will always be worthless. |
9 users posted in this thread: Bort, DHAdmin, eastdragon42, ecocd, Mehsiah, mentok1982, ninjax, nuhertz, tsukiyomi