"Ask the Devs" Round 2: Itemization - Answers (Part 1)

Posted by DHAdmin on March 20th, 2013 at 3:17 pm
Blizzard Quote [source]
Q. Will all legendaries found on Inferno roll level 63 base stat values (armor and dps values) and level 63 "non-base" (affixes) stat values?

- Zoth#2543 (Americas [English]), Koric#1513 (Americas [English]), Hardhat#2565 (Europe [German]), sergeix #2204 (Europe [Spanish])


Travis: Yes, our plan is to handle Legendary items in a similar fashion to how we handle Rare items. Legendary items will roll at a level equal to the creature that dropped it. This means that, in addition to a Legendary’s stats rolling at the monster level, the base item stats will also roll at the monster's level. Right now, Rares don't work this way. Instead, their affixes roll at the level of the monster, but their base armor and weapon damage remain unchanged.

Q. "Love Leoric's Signet, but hate wearing a level 17 ring? Me too. Instead of farming Act II Normal to find a Leoric's Signet, let's go farm Inferno and get a level 63 version of the ring!"

Does this mean that every set and legendary item will have a chance of dropping in Inferno?


- Rowechelon#1918 (Americas [English])


Travis: Yes, Legendary and Set items will be valid drops from monsters at whatever point in the level range they are first introduced.

I have seen some people speculate over whether or not this means the experience bonus on Leoric's Signet will increase, and the answer to that specific question is "yes," but how each bonus on a Legendary or Set items scales will ultimately depend on the bonus itself. Some bonuses (such as the +EXP bonus on Leoric’s Signet) scale equally well from level 1 to level 60. On the other hand, some bonuses like procs that generate pets, or procs that deal damage effects, don’t always scale well as you get to the higher levels, but those will be changed wherever possible to scale with the level that they drop at.

Ultimately, we want to make sure the things that make Legendary and set items interesting continue to make them interesting at the end game, and in some cases they already do, so we just need to fix the other stats on the item.

Q. Will there any way for the players to have some control over the item stats. Such as implementing the mystic?

- Malkieri#1456 (Americas [English]), oraulo#2320 (Europe [German]), Goudru #1130 (Europe [French]), Djinn #2133 (Europe [French]), Blaine #2750 (Europe [Italian])


Don: Giving players more control and customization of their item stats is something we talk about a lot in our office. There have been a lot of ideas thrown around here and some great suggestions from the community, but we have not finalized any systems yet.

To give you an idea of what direction we're heading toward, though, here are just a few ideas that we're considering right now:
  • The ability to change a portion of a particular stat on an item to another stat of your choice
  • The ability to augment an existing item with a stat bonus of your choice
  • The ability to create an item with one or several fixed affixes—similar to the Rare recipes introduced in 1.0.7
  • We've also discussed adding other types of "socketables" with a wide variety of possible affixes that you can put in your socketed items instead of gems


All of these systems have their positives and negatives, so we want to make sure we make the right choice and consider all other changes we plan on making before deciding which systems we want to implement.

As far as the Mystic goes, she's a cunning lady. I’m sure we haven't seen the last of her.

Q. Where is my add socket?

- TwoCoins#1776 (enUS), Graupel#2865 (Europe [English])


Wyatt: When the game was in development, we actually the Blacksmith had the ability to add a socket to an item. Adding a socket makes the item better, so you pretty much always wanted to do it, and we found adding the socket felt like a small chore that didn’t actually increase the gameplay depth. You already need to insert gems to a socketed item, and felt having to add a socket as well would be a step too many.

With that in mind, there are still some gameplay benefits to adding a socket that we’d still like to capture. Although having to add a socket every time can feel like a chore, if there was a mechanic that made it a legitimate decision, that is something we could explore. Additionally, there’s something to be said for feeling more invested in an item—taking steps to improve an item increases your emotional bond with that it, which is something we could definitely do better at.

So, to answer your question, it’s something that’s definitely on the table for the future, but it likely won’t be identical to the system that was in Diablo II or the early iterations of Diablo III.

Q. Will there be new craft-able items added in the future? I'm thinking weapons and/or legendary items...

- Cee#2572 (Europe [English]), Kiwi #2165 (Europe [Polish])


Wyatt: It’s hard to say for sure, but I don’t see any reason why not. As we revisit items in general, we’ll be looking at how crafting fits into the big picture, and it’s certainly possible that we’ll add more recipes at that time.

Q. So you have a plan to reduce the number of dropping items but increasing their quality. This will result in a smaller amount of items that can be salvaged into crafting materials for the Blaksmith, With this in mind – do you plan balance the amount of crafting materials gained from salvaging against the material requirements of blacksmith’s formulas?

- Agetriu #2991(Europe [Polish])


Don: Yes, we plan to take all of our future changes into consideration when balancing the amount of reagents needed for crafting recipes. We haven't decided on a number to reduce the number of drops by yet, so we can't go into specifics on how or if existing and future crafting recipes are going to change.

Along those same lines, we’ll also be looking at the cost at which items sell back to vendors, since the reducing the drop rate of items can/will impact a player's revenue of gold.

To be continued in part 2. . .

Blizzard Invades PAX East March 22-24

Posted by DHAdmin on March 20th, 2013 at 2:58 pm
Blizzard Quote [source]

PAX East kicks off this week! Are you ready?

GENERAL INFORMATION

What: Hosted annually in Boston, PAX East is a celebration of gaming culture and community
Where: Boston Convention & Exhibition Center
When: March 22–24

Head on over to east.paxsite.com for panel schedules, hotel and travel information, forums, and more. If you have an iPhone, Android, BlackBerry, or Windows 7 smart phone, you can also download the super sexy (and super official) PAX East 2013 app from Guidebook for free.

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THE GREAT JEWEL OF PAX EAST

Gather your gear, heroes, and get ready to face down the Burning Hells on the PlayStation 3!

Our action-packed single-player hands-on demo will showcase several key elements that make Diablo III on the PS3 so much fun, including a reimagined interface and inventory system, direct character control, updated camera, and bosses and monsters specifically tuned for console. Players will also get to experience gameplay from Act III of the campaign where they’ll get to test their mettle as either the cunning Demon Hunter or mighty Barbarian.

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We'll have demo stations available from 10 a.m. to 6 p.m. EDT in booth #1036 of the Expo Hall, so if you’re in the area (and in the mood for some ritual demon slaughter), be sure to stop by and check it out!

PAXEast_D3_Blog_MapThumb1_GL_550x200.jpg

 

RNG IS RNG: RAFFLES, GIVEAWAYS, AND MORE. . .

In addition to showcasing the PS3 version of Diablo III and chatting you up about the game as you saunter by, we'll also be giving away enough swag and prizes to make a Treasure Goblin jealous.

We'll be sharing updates, photos, and more live from the convention floor, so be sure to "Like" us on Facebook and follow our official Twitter feed so you don't miss out.

For those who are Boston-bound, we salute you . . . and hope to see you there!

I love Mondays - 60 Million Gold in Prizes

Posted by DHAdmin on March 18th, 2013 at 2:50 pm

ocy13, nuhertz, Windvool and are this weeks winners.

Contest is now over.

Another week and again we have 3 prizes of 20 million gold each to be given away.

Rules & How to Enter:

  • The contest is for North American Diablo 3 servers only.
  • To enter leave a single comment on this post. Multiple comments will be deleted.
  • If you enter with multiple accounts I will know and disqualify your entries.
  • At 9:00PM PST (today) I will stop collecting entries and any post after that point will not be eligible to win. The winners will be announced shortly after.
  • You do not need to be online at the time of the drawing.
  • Winners will be contacted directly by me and have his or her name edited into this post.
  • If you have any other questions or concerns please send me a message directly.

1.0.7a Known Issues List - Updated 3/13/13

Posted by DHAdmin on March 13th, 2013 at 2:35 pm
Blizzard Quote [source]
Hello everyone, and welcome to Patch 1.0.7a! Below you will find the Known Issues list for our 1.0.7a patch (patch notes are available here). Please do not report bugs that you see on this list as we already know about them, and help out other players reporting bugs by referring them to this list.

As a reminder, this list will not list every bug that is active in the 1.0.7a patch. What it is listing are a select few issues -- chosen due to severity/impact -- that are active and confirmed as bugs by Quality Assurance with verifiable steps and an expected fix. We have hundreds of bugs in our database, so it would be impossible to list all known issues. Just because a bug is not on this list does not mean we don't know about it! In addition, potential exploits and the like will never be listed here.

Please note that documented bugs may not always be fixed in the order in which they were reported. In some cases, we may not have a timeline for a when a bug will be fixed and some bugs may not be able to be fixed at all. If we are able to verify that a documented bug cannot be fixed, it will be removed from this list.

Thank you for your continued reports, and enjoy Diablo III!!!

General
  • In rare circumstances, it’s possible for players to get stuck in a broken party with grayed out Resume Game buttons.


Items
  • The Murlocket does not drop in game.


  • You are unable to Salvage items by dragging them to the Anvil button from your inventory.


Auction House
  • It is possible to receive Error 31048 when attempting to buy or sell future auctions if a player's completed tab reaches the hard cap (50/50 items or $250) in certain ways.


  • It is sometimes possible for players to appear to not receive gold or items from canceled/won/sold auctions as expected for unspecified periods of time.


Achievements
  • Several achievements are not granted the first time you complete their criteria: “Self Sufficient,” “Death Trap,” “Bleed, You Filth!”


  • There’s a small chance the achievement “Fallen Angel” will not be granted when you’ve fulfilled the requirements.


Brawling
  • The Tormentor unique staff will look like it confuses players when it actually does not.


Monsters
  • Nekarat the Keywarden’s Earthquake will keep dealing damage for an extended duration after leaving the ground area of effect.


Bosses
  • Siegebreaker does not incapacitate players who are picked up in his hand.


  • The Skeleton King and The King of the Dead can occasionally use their whirlwind attack without playing the animation.


  • Cydaea can get stuck on the locked gate through which you entered the encounter.


Environment
  • The Fire Wall Traps in Act 3 - The Breached Keep will become invisible but still able to deal damage when another player enters or leaves the game.


Quests
  • Ironsmith Maldonado in the event “Forged in Battle” can be killed by a molten explosion and prevent event completion.


  • It’s possible to destroy the Corrupted Growth in Act 4 from off screen before you are on the correct quest step, possibly blocking progression.

Patch 1.0.7a Now Live

Posted by DHAdmin on March 12th, 2013 at 1:09 pm
Blizzard Quote [source]

Diablo III patch 1.0.7a is now live in the Americas. Check out the full patch notes below to learn about all the latest changes.

Important: Please note that you will not be prompted to download patch 1.0.7a until the patch is live in your home region. If you are logging in from a European or Asian client, you will need to wait for this patch to release in that region before it can be installed. Additionally, if your home region is the Americas, you will be unable to log into Europe or Asia using Global Play after patch 1.0.7 is live until those regions have also patched.

Diablo III Patch 1.0.7a – v.1.0.7.15295

The latest client patch notes can be found here.
Visit our Bug Report forum for a list of known issues.

Table of Contents

CLASSES

 

FOLLOWERS

  • Bug Fixes
    • The Enchantress should no longer sometimes cause an error to occur after casting Focused Mind

 

QUESTS

  • Bug Fixes
    • Players are no longer prevented from progressing when another player joins or leaves the game during the “A Royal Audience: Talk to Asheara at the Gates of Caldeum” quest step

 

BUG FIXES

  • Fixed several issues that could cause crashes to occur
  • Players will no longer be killed by DoT damage after zoning out of Scorched Chapel
  • The Siege Breaker Assault Beast and The Savage Behemoth will no longer reflect damage from pets

If you are experiencing technical issues with the patching process, connecting to Battle.net after installing the patch, or errors while playing a newly-patched game, please visit our support site or post in the Technical Support forum for assistance.

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