Ideas such as endless dungeons, hold out missions, and more Monster Power levels are being discussed, but there are no official plans to release them as of yet.
Gold and other commodities will not be bound, only wearable items. When implementing policy changes like this that can affect the in-game economy as well as a player's experience, it's really important to us to take a measured approach.
That said, binding wearable items is a first step. We'll be monitoring how/if this policy change improves the issues we've had with false compromise reports in the Americas and Europe, and are totally open to making additional changes as needed (which may include adjusting how commodities are restored during rollbacks as well).
This is the first time we have seen the new dynamic camera and evade mechanics exclusive to the console versions in action. It has also been confirmed that there will be no real money auction house.
IGN posted a 10 minute video of them playing the game at PAX.
At around 7:14 in the above video a monster drops a globe on death. This globe when clicked gave an "Increases EXP gained greatly" for 10 seconds. There has been no official word from Blizzard on this feature yet.
Blizzard's next game is HearthStone: Heroes of Warcraft, a free-to-play online collectible card game.
You can play as one of nine World of Warcraft classes, collect cards, and battle people online. It boasts 300+ cards, with five cards coming in each pack you earn or purchase. Duplicate cards can be disenchanted and turned into the exact new card you want.
Platforms announced are PC, Mac and iPad. Will release later this year.
You can sign up for the beta at the official website - here.
Q. Will all legendaries found on Inferno roll level 63 base stat values (armor and dps values) and level 63 "non-base" (affixes) stat values?
- Zoth#2543 (Americas [English]), Koric#1513 (Americas [English]), Hardhat#2565 (Europe [German]), sergeix #2204 (Europe [Spanish])
Q. "Love Leoric's Signet, but hate wearing a level 17 ring? Me too. Instead of farming Act II Normal to find a Leoric's Signet, let's go farm Inferno and get a level 63 version of the ring!"
Does this mean that every set and legendary item will have a chance of dropping in Inferno?
- Rowechelon#1918 (Americas [English])
Q. Will there any way for the players to have some control over the item stats. Such as implementing the mystic?
- Malkieri#1456 (Americas [English]), oraulo#2320 (Europe [German]), Goudru #1130 (Europe [French]), Djinn #2133 (Europe [French]), Blaine #2750 (Europe [Italian])
Q. Where is my add socket?
- TwoCoins#1776 (enUS), Graupel#2865 (Europe [English])
Q. Will there be new craft-able items added in the future? I'm thinking weapons and/or legendary items...
- Cee#2572 (Europe [English]), Kiwi #2165 (Europe [Polish])
Q. So you have a plan to reduce the number of dropping items but increasing their quality. This will result in a smaller amount of items that can be salvaged into crafting materials for the Blaksmith, With this in mind – do you plan balance the amount of crafting materials gained from salvaging against the material requirements of blacksmith’s formulas?
- Agetriu #2991(Europe [Polish])