New Gameplay Mechanic: Power up Globe (Consoles only Currently)

Posted by DHAdmin on March 28th, 2013 at 7:05 pm
Blizzard Quote [source]

It's what we call a "power up" globe. Basically, there's a small chance that whenever a health globe drops it'll turn into a power up globe instead. These globes can provide the player with one of several small, temporary buffs (+MF/GF, +movement speed, +attack speed, etc) when picked up and last for very short period of time. They're similar to Shrine buffs, but are designed to give players a quick boost during the middle of combat, rather than something you take from fight to fight.

Right now, there aren't any plans to bring power up globes to the PC, but that of course may change as we continue testing and poring through your feedback. :)

Travis Day Discusses Possible Future Content Ideas

Posted by DHAdmin on March 28th, 2013 at 6:26 pm

Ideas such as endless dungeons, hold out missions, and more Monster Power levels are being discussed, but there are no official plans to release them as of yet.

Blizzard Quote [source]
Replayability and ideas like Endless Dungeons come up a lot around the office. We definitely have plans to expand the game in these areas. Adding more monster power levels is also something that we have discussed. I personally love the idea of an endless dungeon, don't take that as a quote that I promised we are adding them though! At the heart of that idea is something really compelling, wave events, endless dungeons, hold out missions etc. Standing as the lone hero, or one of a party of heroes, against an onslaught of demons really sells the fantasy of Diablo, it's just a matter of taking the seed of that idea and iterating on it to a point where it feels like it fits into the game as a piece and not just "the only thing to do". I do hope that down the road we can find some way to make that idea a part of the content options players have at their disposal. I've said one numerous occasions, in a perfect world, when a player sits down at their computer for the evening to play the Diablo the question I want them to say to themselves is "What do I feel like doing tonight?" not "Ok time to run Act 3 again".

Rollback Policy Updated for the Americas and Europe

Posted by DHAdmin on March 26th, 2013 at 2:32 pm
Blizzard Quote [source]
Last December, we made some changes to our regional account rollback policy for players in our Asia region. We implemented this update to protect the in-game economy from the noted rise of false compromised account claims by players attempting to gain duplicate items.

This policy has proven very effective in helping reduce the number of duplicate items in the game while still allowing us to assist legitimately compromised players, and now we’re ready to roll it out for our Americas and European regions.

[What's Changing]

Starting on Tuesday, April 2, all character equipment including weapons and armor restored via the Diablo III rollback service will become bound to the restored account. This means restored items cannot be traded with other players or posted on the auction house, but that they can still be shared with other characters on the account and sold to merchant NPCs.

As always we are committed to continuing to monitor the overall health and economy of the game and make additional tweaks if necessary.

[Protecting Your Account]

Considering that the rollback service is intended to help players whose accounts have been compromised, we obviously wish that no one ever needed to use it. The best way to help protect yourself from account compromise is to secure your PC and Battle.net account, for example by adding a Battle.net Authenticator. While no security measure is completely foolproof, we've often found that many accounts are compromised a second time simply because players do not take any action to protect themselves after being compromised the first time.

To learn more about the Battle.net Authenticator and some best practices for securing your PC against viruses and malware, check out the links below.

Blizzard Quote [source]

Gold and other commodities will not be bound, only wearable items. When implementing policy changes like this that can affect the in-game economy as well as a player's experience, it's really important to us to take a measured approach.

That said, binding wearable items is a first step. We'll be monitoring how/if this policy change improves the issues we've had with false compromise reports in the Americas and Europe, and are totally open to making additional changes as needed (which may include adjusting how commodities are restored during rollbacks as well).

Diablo III Console Sizzle Reel & New Information

Posted by DHAdmin on March 22nd, 2013 at 12:06 pm

This is the first time we have seen the new dynamic camera and evade mechanics exclusive to the console versions in action. It has also been confirmed that there will be no real money auction house.

IGN posted a 10 minute video of them playing the game at PAX.

At around 7:14 in the above video a monster drops a globe on death. This globe when clicked gave an "Increases EXP gained greatly" for 10 seconds. There has been no official word from Blizzard on this feature yet.

Blizzard Reveals - Hearthstone: Heroes of Warcraft

Posted by DHAdmin on March 22nd, 2013 at 7:26 am

Blizzard's next game is HearthStone: Heroes of Warcraft, a free-to-play online collectible card game.

You can play as one of nine World of Warcraft classes, collect cards, and battle people online. It boasts 300+ cards, with five cards coming in each pack you earn or purchase. Duplicate cards can be disenchanted and turned into the exact new card you want.

Platforms announced are PC, Mac and iPad. Will release later this year.

You can sign up for the beta at the official website - here.

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