Introducing the Paragon System

Posted by DHAdmin on August 20th, 2012 at 10:28 am

The final developer 1.04 blog by Jay Wilson was posted earlier today discussing a brand new endgame leveling system.

Blizzard Quote [source]

While working on patch 1.0.4, we came up with all sorts of ideas for ways to improve Diablo III. Some of them you’ve probably already seen, such as the general systems changes, the awesome buffs for Legendaries, and the improvements we’re making to the barbarian, demon hunter, monk, witch doctor, and wizard. The entire team really banded together to get as much into this patch as possible, and one of the exciting changes I’d like to tell you about today is called the Paragon system.

Two of the issues we’ve been thinking about while working on patch 1.0.4 have been what to do with Magic Find and how to give level-60 players who aren’t satisfied with the item hunt something more to strive for. I’m sure many of you are aware of the blog we posted proposing some different Magic Find gear-swapping solutions, as well as our general thoughts on how rewarding the game is once you hit level 60. The Paragon system is designed to help us address these concerns -- but before we get into exactly how it works, let’s go over these two core issues in a little more detail.

Magic Find
As you may remember, we posed a number of possible solutions to the gear-swapping issue and asked you to give us your feedback. While we saw some support for a couple of the options, what your responses ultimately told us was that although having to swap into Magic Find gear mid-fight annoyed some of you greatly, others were ambivalent, didn’t gear swap themselves, or -- in a few cases -- wanted to see gear-swappers penalized in some fashion. Those who do swap gear generally do so for the raw power advantage it gives, so we wanted any solution we went with to provide the same level of power. Overall, our analysis of the situation really hammered home one stark truth: we needed to come up with a way to make our Magic Find system more fun.

Level 60 Rewards
We understand that some players feel frustrated once they hit level 60 because they no longer feel like they’re making progress. It can be demoralizing to play for an hour, not get any drops, and also be out a big chunk of gold from repair costs. Your play session may not only end without an upgrade, it can wind up being a net loss. Everyone wants to feel like they’re making some progress when they log in, even if they don’t get that new sword.

Introducing the Paragon System
The new Paragon system coming in patch 1.0.4 is designed to address Magic Find gear-swapping while providing players who’ve reached level 60 with an extended progression system.

Here’s how it works:

  • After you hit level 60, any further experience you earn from killing monsters will begin to count toward Paragon levels
  • There are 100 Paragon levels
  • Every Paragon level will reward you with:
    • Core stats such as Strength, Dexterity, Intelligence, and Vitality in amounts similar to what you’d gain from a normal level
    • 3% Magic Find and 3% Gold Find
  • In addition, a distinctive increasingly-impressive border will surround your character portrait in the in-game party frame to denote your Paragon progression, with a new frame earned after every ten levels. Your Paragon level will also be visible to other players wherever your normal level is shown

 

We know that a lot of you out there are level 60 -- maybe on multiple characters -- and this system provides a way to make progress every time you log in to the game.

To support the new system, Nephalem Valor (NV) will now also provide a 15% experience bonus per stack, applicable toward Paragon levels. The first Paragon level should take about as long as it took most players to get from level 59 to 60, and the experience requirement will rise from there. The time to reach the upper Paragon levels approximates the long-term time investment required to get a level 99 character in Diablo II.


… What Was That About Magic Find On Items?
While the benefits to progression are obvious, you may be asking how this impacts Magic Find on items. We wanted to find a solution that was not only very forgiving of gear swapping, but one that would ultimately help us slowly and gently move Magic Find off of items in the future. It’s such an intrinsically important stat to the core purpose of playing the game that tying it to gear -- which is a customization system in many ways -- is ultimately an approach that would continue to cause problems. We need to transition away from it, and do so in a way that doesn’t flip the entire game end-over-end.

With the Paragon system in place, we’re capping Magic Find and Gold Find to 300% (before Nephalem Valor). This means that without any Magic Find gear at all, you’ll hit the cap when you reach Paragon level 100. This way, you can continue wearing your current Magic Find gear as you slowly but surely work to gain Paragon levels. Eventually, once you hit Paragon level 100, you’ll have the freedom to completely focus every slot on stats that help your character kill stuff faster and stay alive longer. The idea is that if you’re currently swapping gear in and out for the Magic Find bonuses, you can continue to do so… but gain enough Paragon levels, and you won’t need to anymore.

Phew…
The Paragon system is a fairly big addition to the game, and one we’re pretty excited about. On behalf of the entire Diablo III development team, we hope you enjoy the changes we’re making with patch 1.0.4, and we look forward to seeing you in-game when it releases. Stay tuned to Diablo3.com for the final patch notes and official launch announcement in the days ahead.

Jay Wilson is Game Director for Diablo III, and his Necron army is WAY better than your Eldar army.



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1.0.4 Auction House Updates

Posted by DHAdmin on August 20th, 2012 at 10:26 am
Blizzard Quote [source]

Over the last few days, we've seen a lot of requests from players for us to make improvements to the auction house. We've also seen questions regarding what, if any, changes are being made to the AH in 1.0.4. While we've already talked about many of the updates we have planned, we know some players may have missed those discussions. So, rather than make you wait for the patch notes, we've put together a list of everything that's changing in 1.0.4 for you below.

Take a look:

General Improvements:

  • Players can now cancel their auctions at any point so long they do not have any active bids on them (it will still take five minutes for a listed auction to become searchable, however).
  • We've increased the maximum stack size of gold per listing from 100,000 to 1,000,000. The current minimum listing price will remain the same per stack.
  • We've added description text to several error messages. We've also improved several existing descriptions so that they more clearly describe why you've encountered an error.

Search Improvements:

  • We're upping the allowed number of "Preferred Stats" per search from 3 to 6.
  • We're upping the number of digits you can enter in the "Min Value" field for equipment searches from 3 to 5 (i.e. you can now search for values > 999).
  • We've replaced “Minimum Damage” with “Average Damage” as a searchable stat, which can be calculated as follows: (Min Damage + Max Damage) / 2. So, for example, searching for an Average Damage of 12 will find an item with 10-14 damage, 12 Minimum damage, or 24 Maximum damage.
  • Stat increases which come from slotted gems will no longer be factored in when searching for equipment. Instead, your search criteria will only take into account the base stat values for an item.
  • Armor, DPS, Buyout, and Time Left columns are now sortable columns in the Search tab.

UI Improvements:

  • The Auctions tab and Completed tab will now refresh whenever one of your items has been purchased.
  • Whenever an auction expires or is cancelled, the listing price of that item will now display in the Completed tab.
  • Tooltips have been added for items in the Completed tab (which means you'll be able to see the stats of the items you've purchased or sold, as well as items which failed to sell or were cancelled).
  • Tooltips have been added for commodities.
  • Item Compare tooltips have been added to the Recommended Items page.

In addition to these improvements, we're also fixing several bugs with the auction house UI and functionality (many of which you reported on these forums).

Bug Fixes:

  • Auction house filters are no longer case-sensitive.
  • Players can now search for stats on Legendary items! Yay!
  • The Recommended Items page will now display quivers for demon hunters even if you have a two-handed ranged weapon equipped.
  • Witch doctor's Corpse Spider bonus is now listed when searching for mojos.
  • And, last but not least, we've fixed several issues with affixes not displaying correctly or being unavailable for equipment searches:
  • "Attack Speed" is now a searchable affix for quivers
  • Items with the "Level Requirement Reduced" affix will now properly appear in search results when specifying the level range
  • Searches will now properly filter results according to the set Minimum and Maximum values for"Life per Spirit Spent"

And there you have it! Please note that this isn’t a preview, and that the above list represents every change we are making to the auction house in 1.0.4. While the list is exhaustive for this patch, it's definitely not the end of the road -- we still have additional improvements planned for 1.1.0 and for the long-term. We don't have a lot of juicy details to share right now on that front, but we'll be sure to provide more information as development continues.

More Legendary Item Changes Revealed

Posted by DHAdmin on August 17th, 2012 at 8:40 pm

Blizzard has revealed a few more legendary item mechanics on Reddit and the official forums.

Blizzard Quote [source]
Puzzle Ring (Ring) - This ring gives heroes a chance to summon a Treasure Goblin when they’re hit. The tooltip will be something along the lines of: "This ring sometimes calls forth a Treasure Goblin when you are hit."

The Butcher’s Sickle (1h Axe) – This item will now give players a chance to cast the Butcher’s sickle attack, dragging enemies to them. The tooltip should read something along the lines of: “X% chance to drag enemies to you when attacking.”

The Gidbin (Ceremonial Dagger) will have a chance when attacking to summon forth a Fetish to fight for you. - Tooltip: "Chance to summon a Fetish when attacking."

Hellrack (Crossbow) – This weapon will have a chance to cast Jailer on enemies, rooting them to the ground. The tooltip should read something like: “Chance to root enemies to the ground when you hit them.”

Forum Changes

Posted by DHAdmin on August 17th, 2012 at 4:09 am
The D3RMT forums have received some bug fixes, new features, and stuff to look forward to.
  • The Recent Forum Posts module on the right-side of the front page now correctly takes you to the first unread post of the thread or the last page of the thread if there are no unread posts. Additionally, threads with unread posts have a small marker to the left of the thread name.
  • The Buy, Sell, Trade forum offers a region selection when creating threads. We will be adding options to only display threads of the region you would like to see in this forum.
  • Some additional features will be added to the forums to help track threads you have posted in as well as listing all threads with unread posts.

New Profile Tab: Screenshots and Videos

Posted by DHAdmin on August 16th, 2012 at 6:46 pm

UPDATE (8/17/2012 3:52 am PDT): submitting videos is fixed.

We have added a new section has been added to D3RMT profiles for users to share their Diablo III screenshots and videos. Videos are currently limited to YouTube but we may add additional mediums in the future. Media shared here will be displayed on your profile feed as well as the upcoming community hub.

Please keep in mind this is for sharing Diablo III content only. Any other media will be deleted and may warrant a warning if it is too inappropriate.

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