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Thats not logical considering what you said about "more gold selling on rmah = profits". |
Gems... still a joke
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you took that out of context.
the people who will leave over this change is few. the people who will leave over this change most likely didnt use the rmah to buy gold. therefore it really dosent matter if the FEW people that leave over this leave. because they generate nothing for blizz anyway. whereas there will be PLENTY of people that stay that will continue on as normal doing whatever they want and feeding money to blizz. proof is in the pudding. ![]() |
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Right. So then the game, as I earlier stated, has been designed and redesigned to ensure players return. I still sense some negative undertones regarding money as you use the phrase "feeding money to blizz". Its as if you believe fee-based fun and making money of off other people is either an anomaly or something wrong.
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lol i sell gold so i have no problems with the changes as they result in increased profit for me. im just trying to explain why these changes arent anything more than a profit maker for bliz and they wont be changed so there is no point crying about how retarded they are.
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Sure there is. If people have left the game, which everyone knows they have and has been widely reported, then logically that means new users or old users will come back to the game. Blizzard listening or watching feedback is an important aspect of client acquisition and retention.
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Again. We can all go to bnet and see hundreds of posts which state exactly this for literally every single change Blizzard has implemented and will ever implement to this game. 1. THIS IS DIFFERENT! 2. ??????????? 3. BLIZ IS FORCING US TO USE RMAH!!!! Yep. We got it. We understand. Thank you. |
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i think you believe im opposed to these changes, which im not. i want them in place as it results in higher gold prices.
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I don't give a shxt if you're for or against any particular change.
What is giving me impetus to respond here is your tone of truther / tinfoil hat / conspiracy theorist / capitalist decrier which is rife on bnet and usually isn't found here - and it's what compels me to post here, because it's very tiring to hear that rhetoric (as well as the usual responses to that rhetoric) over and over and over and over and over and over and over and over again any time there is a discussion of anything different. OPEN UR EYS!!! BLIZ IS BLEEDING U LIKE A PIG!!!! Give it a god damned rest all ready. |
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Um, let's play nice.
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lol not even sure why youre so mad. sweet as will leave it at that. chill out dawg. |
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u mad? lol! y u mad? y so serious?? lol lol!
Very constructive. Very important to be said. |
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I think it is probably best summed up as:
1) Making money from others is morally acceptable. 2) Bliz making money from others is also morally acceptable. 3) Bliz needs to create and maintain a product to make money and that is morally acceptable. 4) In order to maintain and develop that product it must have add-ons/versions of the product, PTRs, and code drops to satisfy new and existing users and that is fact. 5) Part of the this development is cloud sourced intelligence from PTR's and forums and that is fact. If you disagree, provide evidence otherwise. |
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Does anyone else think they should make changes to Topaz gems to make them more useful in weapons? The thorn damage is pretty much useless, since they're making changes to the gem system I'd like to see that changed so instead of thorn damage it gives a boost to attack speed or something.
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I'm thinking they're probably saving something like IAS gems for the expansion (Diamonds, anyone?). I agree that Thorns is pretty useless and it doesn't even make sense from a flavor perspective, but other than IAS, I think they're pretty much out of traditional weapon mods. Bleed damage seems really underwhelming, albeit in flavor. Weapons can have every type of CC so how do you choose between Chill, Freeze, etc?
My best suggestion is % Damage against Elites. Not a traditional weapon mod, but it is something people would actually use in their weapon. I know I would consider it over an Emerald. How does one increment the mod? It has to add more damage than an Emerald would which will get you 30-50% weapon damage depending upon your Crit Chance. You probably have to let it go up to +19% Damage Against Elites similar to Life % on Helms. That level has a precedent in Stone of Jordan. Then again, if you dual wield, +40% against Elites is probably excessive. They could break with tradition and make it only jump 1% every other Gem level. Would anyone use a +6% Damage Against Elites Star Topaz? |
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.1% LS per tier of a gem wouldn't be to bad. :P
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Amethysts are already LoH going up to 600 LoH and no one uses those. Serious question, would anyone use a 2% LS Gem? How much would it have to be? 6% 10%? |
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I was about to say that life steal sounds pretty awesome because it could make certain weapons that don't have life steal but otherwise perfect stats not as crappy, but it's still a situation of I think I would rather have 100% more crit damage than 2% life steal.
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The 100% crit damage is still better because not only is it a significant boost in damage but if the weapon already has LS its increasing you're return. Increasing LS while decreasing damage seems to defeat the purpose.
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Were people aware that Marquise Gems are account bound? I know I wasn't, but it's on a blue comment. Recipes are tradable, but the Gems are not. The only reason I can think for that change is insurance against duping. I picked up my Radiant Star Emeralds during the last duping debacle for something like 7 million a piece. A Marquise duping scam could be that much worse situation.
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Gems being account bound is really the way to go to eliminate duping. I understand some people might cry foul at the fact that you won't be able to craft for profit or sell/trade gems, but I think the profit to be earned from crafting is minimal as well as the need to sell gems. I'd imagine the only time you truly want to unload your gems is when you are going to permanently leave the game.
I would like it if you could craft a gem with one click instead of having to continually craft upwards. You could select the gem you want, select the gem you want to craft from, and then it just tells you how many mats you need and does it with one click. |
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This would be very very very good. |
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I think the 1-click crafting would be great to save time, but it takes away from the excitement from the first time you're crafting gems up. That said, it sure as heck would be nice. From a programming perspective, however, it might not be possible.
I think there still will be plenty of opportunity to craft up gems for profit. All of the profit was at the Star or Flawless Star levels, anyway. |
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[quote="13536"]
I believe this is not applicable in HC. paying too much gold to risk for some extra stats. |
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Why would that be difficult from a programming perspective? Its a simple calculation to see how many of a particular gem and tomes you have, figure out the gold cost and presto. |
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whoa just read thru all the posts... getting heated!
anywho... back on topic. i read somewhere that not only the gem is BOA, the ITEM you stuck it into will then be BOA, even if/after you unsocket the gem.... better make sure that item is close, or as close to BIS as possible... |
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