Diablo® Immortal™ is an action RPG coming to mobile devices that features persistent world play anywhere, anytime. With a community of players around the globe you will battle side by side in order prevail against ancient evil and explore perilous dungeons for legendary loot!
Join the battle for Sanctuary in this new mobile game from Blizzard and NetEase. Play anytime, anywhere with your friends or enemies as you explore quests that are always up to date thanks to an online persistent world!
Join an international community where you can battle iconic monsters side-by-side while exploring dark dungeons filled with treasure waiting just around every corner—and finish off those pesky adventurers who have been beating down on us here at Sanctuary all this time without regard or care whatsoever about what they might've left behind when their adventure finally comes.
The story of Diablo Immortal begins just after the events in Lord Of Destruction and before those depicted within Diablo III. The Worldstone lies shattered, yet great power remains within its corrupted pieces; Power that Damien's Minions hope to harness for their own nefarious ends-to bring about an age where they can rule again over all humanity with Fear! But there are others out on this earth who have felt these energies rising up from beneath our feet-- ancient evils looking not only at old treasures but also something much more fearful: us...
The ancient prophecy of the end times is finally coming to fruition, and there are only a few moments left before it all rings true.
The nephalem have been negotiating with Malthael,archangel of death, for years; he's just not gotten any happier about their presence in his plans until now!
With an earthquake-like shockwave that shakes everyone present (and sundry others nearby), Tyrael steps out onto stage--alongside some familiar allies who've come preparatory Angelsic assistance during this decisive struggle over fate itself.
Joachim Randall starts things off by telling us how much they've missed our favorite angel since Heavensward... And then we meet back up again at New Tristram where Baal awaits whispering dark prayers into existence.
Whatever your path in the game, there will always be new challenges to master and familiar faces along it. Will you choose Valla or her teacher? The Shassar Sea with its beautiful sea creatures; Bilefen's lush rainforests that Towers hidden within them - each zone holds something special for those who dare enter them!
What about an ancient library full of treasure stored forever ago by Zoltun Kulle' s handsomely architectured halls…or maybe storming Countess' forgotten tower to stop this dark reign once more? You choose the scenario you want to play.
Meet other demon-slayers as you wander Sanctuary, and join them to take on deep, treacherous dungeons. Visit vast social hubs like Westmarch and conduct business with local merchants before setting off on your next adventure. Drop in or out of groups easily and engage in dynamic events all over the world, teaming up with other heroes as you take down Skarn’s minions—and reap powerful rewards.
Explore the sprawling streets of Westmarch in a time before Malthael’s corruption. The city is always bustling with activity as visitors from all over the world come to marvel at its sights, enjoy its landmarks, and more. Westmarch is where you can meet all your adventuring needs. You’ll have access to your stash and vendors, but more importantly it’s the place to meet fellow travelers, relax and take a breather.
Directional controls make it easy to move around in the world on a hand-held; demolishing the denizens of hell is as easy as holding down your thumb on a skill from your hotbar to aim it, then releasing it to unleash hell. Quickly access potions for a gradual health refresh, and equip recently looted items with a single tap on your screen.
Barbarian: A savage wanderer and mighty weapons expert. Survivors of the disaster that struck Mount Arreat, Barbarians use powerful weapons and brutal attacks to crush any opposition.
Monk: A swift, sacred warrior and a master of martial arts. Monks embody the will of their land, Ivgorod, and their one thousand and one gods. Lightning-fast strikes and peerless mobility are the Monk’s specialty, and they pummel their enemies with a dizzying array of blows.
Wizard A rebellious academic and living conduit of arcane power.Wizards manipulate arcane forces to strike from a distance, disintegrating their enemies to oblivion, freezing them until their bodies shatter, or burning them into charred remains.
Crusader A towering colossus and wrathful zealot.Faith is a Crusader’s weapon. Striking with cruel flails and clad in impenetrable armor, Crusaders wander the land, vanquishing evil wherever they go and dominating the battlefield through sheer purpose.
Demon Hunter A vengeful stalker and crossbow-wielding adept. Relentless vigilantes that assault from afar, Demon Hunters are trained slayers with a tragic past—their families destroyed by the denizens of the Burning Hells. Tempering the discipline of their training with their hatred for the Burning Hells, Demon Hunters strike undeterred until their prey is at their mercy.
Necromancer A commander of the dead and manipulator of life and death. The priests of Rathma seek to bring balance to the world. They use their powers over life and death to keep Sanctuary free of both demonic and heavenly influences.
Skarn, Herald of Terror: The demon known as Skarn, Herald of Terror—once Diablo’s most powerful lieutenant—is rallying a new demonic army. Skarn intends to gather the fragments of the corrupted Worldstone and use them to resurrect Diablo, reigniting the Eternal Conflict between angels and demons.Skarn is not the only one hoping to seize the window that’s been opened by the Worldstone’s destruction; a fledgling Coven is at large, and dark cultists roam the land, spreading corruption wherever they go.Ancient Horrors Born Anew Several choice demons from Diablo II, like the sickening beasts known as Vile Mothers—complete with their razor sharp claws and deadly spawn—and many other familiar and all-new enemies will come to life in Diablo Immortal. Stay tuned as we reveal more details… and beware what lurks in the shadows
Diablo Immortal is being designed from the ground-up to give you a chance to enjoy online via mobile this authentic Diablo experience. Intuitive actions, gestures and touch controls put you in full command of your hero. Slay endless hordes of demons as effortlessly as you would with a controller or keyboard and mouse.
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Diablo is a series of action role-playing video games for PC and now PlayStation too. The original game was released in 1997, but since then there have been three main instalments and side games. The most recent release is Diablo II: Resurrected. Despite being such an old franchise, the Diablo series remains incredibly popular. It may not have been around for as long as playing a game of dice, but just like you may ask how to play dice you might want a helping hand getting started with Diablo, so here’s a quick look at what you need to get started.
Diablo II: Resurrected offers one of the widest console releases that the franchise has ever seen. The remastered version of Diablo II is available on PlayStation 4, PlayStation 5, Nintendo Switch, Xbox One, Mac OS and Windows. Obviously, if you opt for the console version then all you need is the console. For Mac and Windows, the requirements are more complex.
Diablo III is the most popular instalment available on PC so let’s look at the requirements for that. For Windows, you need a minimum of Windows 7, but Windows 10 64 bit is recommended. Intel Core 2 Duo or AMD Athlon 64 X22 are the recommended graphics cards. You’ll need a minimum of 4GB of RAM, but ideally at least 6GB. You’ll also need 25GB available on your hard drive, a stable internet connection and a minimum 1024x768 display resolution.
The first place to start is simply to decide which game you want to play. Diablo III is the most popular instalment but the most recent release is the remastered Diablo II. A lot of this will be guided by how you want to play, but Diablo II and Diablo III have mostly been released on the same consoles (the exception being that Diablo III isn’t available for PS5).
Each of the games will vary slightly, but the overarching premise is the same. They are all action role-playing games where you play as a hero whose task is to slay monsters and defeat bosses while you gain experience, learn new skills and increase your power.
Diablo III is set in the dark fantasy world called Sanctuary. The demons of Burning Hells have sent an invasion and the heroes and Prime Evils went to war. In Diablo III the war is over but the End of Days is near. It’s your job to take the place of the old heroes to protect Sanctuary.
You will be asked if you would like to be a normal character or a seasonal hero. If you’re a new player, you should choose a “normal character” to give you chance to play through the story first.
As you play through the game you’ll increase your skill and find new ways to fight. There are lots of articles about tactics to choose but save these for when you have a basic understanding of the gameplay. For now, just suit up and see what happens!
Diablo, as many fans know, turned 25 a few days ago. While many have been playing this game still despite the decades since its release, Diablo has two separate release dates. The king of all RPG games has two dates, one being December 31st, 1996, and the other being January 1997. The question is, which release date was the true date? Your answer, as surprising as it may be, is both.
While many RPG games that are viral are released and provided systematically across the internet to all users at once, Diablo back in the 90s worked quite differently. Examples of today's glorious RPG games that have spun into large popularity, include the CSGO shooter game, while different to Diablo, the concept of combat is relatable. The new age of gaming in comparison to the 90s is different on all fronts. CSGO for example, have taken their gaming outlets to even further climbs. The CSGOgambling of the skins (weaponry), has become quite the popular pursuit. It is lightyears ahead of the 90s RPG gaming that fans still love today, yet nevertheless, Diablo operated on a much singular basis to today's standards.
Back in the 90s, game shipments that were delivered to stores were based on weeks, and the manual administration of deliveries by workers. For that reason, stocking of games had to operate across different time scales, as it all depended on the intake and capacity that was possible for each region in question. In addition, by taking into account how complicated the release of Diablo actually was for its digital release (that was very new for its time), accounts further into why Diablo could not provide capacity to today's online capabilities-understandably so of course, as it is two different time scales completely.
Diablo was very good for its time, when we consider the marketing efforts that we directed at the game by Sega and Acclaim for example. However, the marketing efforts alongside the distribution, were ultimately not in sync and for that very reason, Diablo was pressured massively to be finished on time. Blizzard Entertainment had abandoned other projects and got all their developers in, to assist the playtesting and bug fixing, upon the marketing announcements of its pending release. Even though the game initially was completed and ready for distribution from December 26, 1996, many outlets and retailers did not actually manage to get their hands on distributions until late January, for the second release date. The final playtesting and development phase really overtook more time than was initially planned, therefore making stock lists dwindle hugely and therefore deemed unreliable.
That makes complete sense though really, doesn't it? Distribution of a game across the globe was bound to have delays and movement issues, as does everything else that channels across the globe for consumer distribution. The game was released almost two decades ago, which in essence, really is archaic, when we compare it to today's manufacturing capabilities. Games today are honed-in from multiple distribution centers, making the aspect of dispatch and distribution a much easier topic of discussion.
And so, this really does settle the discrepancy in Diablo’s game release. Many retailers who had received the packages of the new release, in the period of late festivities within the year, understandably chose to push the stock onto the shelves after the festive period. However, naturally it makes complete sense as to why many gaming releases now, tend to opt for the beginning of December, should they wish to push for a game during the Christmas buzz and season. It makes it much more likely that administration and management of sales from.
The October update for Diablo 4 was all about gameplay sound, with atmospheric, ambient tracks and getting behind the scenes to show fans how game sounds are made. In this article, we'll cover new content and systems that have been added to Diablo 4 in the last quarter. The game has expanded so much, that Blizzard is currently play testing an internal release, which represents more than just a significant milestone in the road towards a 2022 release of Diablo 4!
The first part of the Diablo 4 update was all about giving players more ways to customize their characters and legendary items. These include a new way for rewarding skills on items, which will yield an added bonus; as well as how legendary powers can now be triggered at any time. Lead Systems Designer Joe Piepiora also discussed some early work done towards targeted drops in this patch.
It is not easy to create explosions and eye-popping skill effects while keeping the game clear, even when there are many players on screen. However, this is what Daniel Briggs has done for Diablo IV with his team of talented artists! The new Diablo engine in question makes combat more precise which, allows all kinds of creative control over levels as well as giving players something special; "a plethora of skills across all the games classes, including Barbarian, Crusader, Demon Hunter, Monk, Necromancer and Wizard".
Itemization in Diablo is the process of creating items, modifying their powers, getting their damage ranges balanced, and so on. The return of the + Skill Rank affix is a welcome sight for all players. As they invest points in game skills, those who play more, grow more potent and find items with a bonus to boost their damage potential! But wait, there's even better news! When equipping any item that has been blessed, you can acquire its corresponding skill before you've actually learned how to use it. Out comes not just one but two new abilities at your disposal; perfect if your ability isn't up to scratch without more game experience.
Why are Legendary and Unique Items so important? In Diablo 4, the game designers made a foundational change to unique items by allowing them all power-ups from rings or chest plates. But what happens when you find your desired legendary ability on an axe instead of a helmet (or vice versa)? That’s where our new friend Occultist comes in!
The Occultist is able to extract a power from an item, crystallizing it into essence while destroying the original. This essence is then implanted in another piece of equipment to provide an alternative or replacement for what was there before; essentially enhancing its abilities with a new level depending on how potent you want your own skillset! You cannot do this with Unique Items because their special qualities would be compromised; no one else will have quite those same fantasies intact if they find them out loud somewhere else.
A vast world of untamed wilderness awaits the adventurer in Sanctuary, a land filled with wolves and warring tribes. The serene heaths can turn into withered scrubland crawling with cannibals if you travel too far from your allies or venture onto their turf; but there are plenty more enemies for them to face! Every type of monster seems intent on collecting certain kinds of items- so be sure that when hunting down enemies, try killing any creature wearing pants instead.
The more time you spend customizing and planning your character, the less rewarding it feels when that doesn't affect how well they perform in combat. When you customize your character in Diablo IV, it's all about the little decisions that make a big difference. From leveling up to exploring Sanctuary; every move counts and will be rewarded with more power for use during combat!
In Diablo IV, the customization of your hero has been increased. The Paragon Board unlocks for each class at level 50 and is an excellent way to give you more control over how your hero grows in the game as well as giving a glimpse into what kind of player your will be once reaching that pointy-eared milestone! You can make selections radiating outward from where ever you start: when starting out on one board or moving onto another entirely different setup later; whichever path suits best for the character you play in this sublime story mode experience.
When you give a character the right tools, they can reach their true potential. The desired outcome will be personalized bonuses that empower your hero and honor all of our dedication to make this fun over many play cycles.
Exploring the board for Paragon tiles is quite rewarding. As your character earns experience, they will be awarded with more points to spend in order to unlock new connected spaces that provide a variety of benefits not found on one normal tile alone!
The Barbarian will find Paragon points as they earn experience, which can be used to unlock a connected tile or map. Normal Tiles provide small but meaningful stat boosts while Magic Tiles offer diverse sets of benefits such as increased attack power or defense against particular types enemies depending on where it is found in the map! Rare Tiles offer significant boosts in power and represent great goals for players to chase, particularly once you've narrowed builds down towards highly specific goals. These unique rewards become even more valuable when completed perfectly! One last type of tile is called Legendary that contains a huge pay off; finding oneself with just one Paragon Boards center stone (a single “Legendary piece") will unlock each new board thereafter which contains its own legendary Power; conferring upon those who find them an incredible amount of strength like never before seen in game.
Like most things in Sanctuary, socket tiles are not truly magic themselves but instead contain a Glyph. Glyphs do something special when embedded into the paragon board that confers various benefits depending. It is important how many active sockets there are within the Glyph's range, and can also be leveled up by delving deeper into some particularly dangerous dungeons, for more powerful effects that extend their radius of influence even further!
The new Paragon Board is an extension of the gate tiles you've already unlocked. It features different magic and rare tiles as well, with one legendary in the center! Rotate this board just like before for some added variety or leave it how it lays if that is more your speed; either way there will always be something fresh waiting around every turn thanks to these fantastic boards.
it is not just about getting stronger though; if anything the Paragon Board makes sure things go down much smoother when facing tough opponents because now there will always be someone else waiting on them. Upon selecting from the Paragon Board list, you will be able to place the board down, connecting it to the newly unlocked Gate Tile. You may also optionally rotate that newly placed board.
The components of gameplay within the game Diablo IV are what drive most artistic decisions while developing visual effects. The focal point in development of Diablo 4, is that it should draw your attention to visual effects and provide clarity for each component’s capabilities through readable graphics so you can make informed decisions on how best use that information in combat situations
The importance given by Blizzard Entertainment towards player skillful performance didn’t go unnoticed – they made sure all aspects had clear indication as well: whether referring directly related telegraphs (such damages areas), trap Conceals, and character states.
The game is trying to balance the abilities so that you can understand what’s happening. It does this by having loud FX for powerful skills while weaker ones blend into the background and have shorter cooldown times or lower power levels. Players still need some sort of visual cue when it comes to time-critical moments in combat where shooting your character might be advantageous if done correctly! Blizzard's goal is always balance; meaning there’s plenty going on visually without making everything too difficult or too easy.
With the new way that Blizzard is implementing combat, you will be able to feel like your characters are engaged in battle. They have made several improvements which allow for more detailed animations and VFX while also letting players line up their animated targets with what they play out on screen!
Whichever way you choose to play, the animations and effects in Diablo IV will make your adventure a wild ride! From Dynamic AOE damage for enemies, or Raging Whirlwinds that leave them destroyed out on ground; from dynamic pie targets showing where attacks are coming from with accurate timing based off weapon swings - there’s never been an experience quite like this one before. And don’t forget about all those lovely little details added into gameplay such as payloads which launch when specific skills come together: it really makes combat feel real. Furthermore, in the past monsters were only hit by their assigned damage type. Now players are able to choose what kind of impact they want for a spell or melee attack - if it’s not enough, then there will still be some neutral ragdoll physics applied but focused in the direction from where you aimed your shot! Additionally blood sprays out depending on how injured an enemy gets; kicking them when his/her knees go first would make more sense than hitting anywhere else due just so much as collateral damage could happen.
With the use of a PBR lighting model, Diablo IV looks and reacts to light in an accurate way. This new approach brings huge rendering improvements but can be counterintuitive for players when they see class abilities or monsters glowing differently than what’s expected based off their expectations from earlier games within the franchise. To account for this inconsistency between gameplay moments shining through, while still keeping immersive elements full on par with other design choices made by artists like those who work at Blizzard Games themselves; all important visual cues are accounted for by having them shine through brightly even if there is darkness around (something you might not notice otherwise).
The downside to unlit particles is that art may look too bright in a dark dungeon, or VFX color schemes may not feel cohesive within every environment. But with this new system, there is no more worry about how your lighting will affect what you are creating!
The dungeons are just as moody now thanks or the developers' efforts to make them shine by giving life-like visuals; you can paint whatever scene fills their endless halls without worrying if it’s perfect because the game artists have already done much of the heavy lifting on behalf of gamers.
The use of VFX in Diablo IV melds into the environment’s lighting, creating a more immersive experience. In bright daylight on an open field for example (Whirlwind), you can see how its blade reflects light from sun particles while at night time when walking down dark dungeons with only torchlight to guide your way( Dust Storm), it is lit up by these subtle sources which blend artfully between reality and fantasy alike!
The environment is a crucial component in gameplay. It can either help or hinder your ability to see what is happening, depending on how it will be used with true PBR rules and lighting conditions that are unfavorable for visibility during nighttime hours when there is not much light available (which typically happens at night). To counter this problem, many VFX have been added so players will always know where their enemy stands because they are brightly lit up by emissivity-based illumination just like everything else around them! Several ultimate in diablo4 game will even allow you to change the weather and lighting of the environment for a limited duration.
The design team is looking for ways to make skill trees, class mechanics and legendary items more meaningful. One way they have chosen this year is through dynamic changes that can be made by developers when coding in game files. The VFX team will add more intense visual effects as players stack upgrades or abilities with greater power levels enabling them even bigger player choices than ever before!
The Design team creates variants of abilities that completely change the functionality and damage type dealt by a skill. These can be changed with scale, intensity or duration modifications as well to an extent depending on your specific character build/paragon choices made while equipping items onto them too!
Each of these ranges is handcrafted by an artist to ensure the art holds up at all supported sizes and intensities. They also modify things like spawn rate, velocity, emissivity, and color ranges to make certain the art still fits in the world of Diablo IV.
Your character will look incredible with these awesome weapons! The Diablo 4 items are built in a way that allows designers to easily apply buffs to any weapon. Not only do they make your legendary gear do amazing things, but it’ll also give you some serious style points when playing through the game. Here is an example where team applies the same fire and poison buff to several weapons in your game
Sanctuary is a gothic world filled with horrific monsters that do horrendous things. It is up to you whether or not these beasts get their revenge by mercilessly attacking any opponent. You can even bisect your foes while they’re still alive. Giving them two devastating options at once for when it comes time to finish off what remains of them. Just think about how cool skill-driven deaths will be coming back from Diablo III. Freezing those who stand near death points so long as we don't get too close! Shattering certain creatures spirits upon encounter! Burn your enemies!
You can see blood; viscera and gore react beautifully to the lighting of a given realistic environment. The monsters are built with an exposed skeletal structure. When you kill them in brutal ways, it’s easy to believe that you are looking at something similar to real-life. If your character gets into combat they will be covered head-to-toe by nearby slain foes or collateral damage from larger battles!
The Sorceress is an expert in the art of elemental magic, mastering both ice and fire. They slow enemies with cold before freezing them solid and shattering their bodies to pieces while also causing stunning bursts of lightning that pop foes like corkscrewed grapes. They also fry their enemies into crispy critters right on the top! But is this not enough? Then let’s go ahead! They can scorch to burnt meat away leaving only skeleton remains behind.
The Barbarian is a deadly warrior. They are fast, strong and relentless in combat as they unleash their fury on the battlefield sending piles of gore across it with every swing or swipe that monster makes against them – often times dismembering limbs from any stand-in its way while still crushing other foes into bloody heaps beneath footfalls heavy enough to flatten anything unfortunate enough too receive such treatment! The barbarian also has several methods for causing outright destruction: cutting things apart at will; chopping off monsters; heads when possible (some enemies can behead even); breaking necks wherever found which leaves little chance against these powerful warriors.
The;Rogue; is a stealthy warrior who uses precise strikes and arrows to bring enemies down. They always find the best moment for battle, making them dangerous foes on any terrain! With their daggers or bow in hand they can behead even powerful monsters without waking up their sleepers first; but don't get too close because this skilled class also knows how use shadows magic as an excellent distraction while simultaneously being just about unstoppable themselves.
Rogues can trigger some devious deaths like Eviscerate - exploding monsters from within, Shadow that deteriorates life force and Freeze/shatter, which breaks monsters into tiny pieces.
Poisons are dripping toxins which slowly melt away enemy skin until only muscle structure remains intact; flaying enemies; tearing their flesh off in layers with exquisite precision while leaving their bones exposed for all to see!
The Druid is an earth-bound leader, harnessing the power of nature with every step. Druids call down lightning on their enemies and tear them apart in a hail storm or send out gales to immobilize foes that approach too close for safety. With allies at hand they can even transform into something more terrifyingly powerful than human forms. Druids can be strategic about whose side they choose: providing aid where needed most but also keeping watch from afar if necessary so those not participating know whether retreat would best serve any future plans.
Druids trigger these death types, they leave behind blood smears on the ground and chew marks from their ferocity. Sometimes an eater will consume all physical parts of a creature until there is no more flesh left for them to feed off; other times we see explosions that result in pieces flying everywhere or even just pure chaos as voltage passes through living tissue with little pity.
Diablo’s anniversary is coming up, and we can't wait! The game's been around for 20 years already. For those who are veterans of the series or newcomers looking to try something new out on their adventurers’ journeys through Sanctuary - this annual event will provide you all with some great rewards. The fiery pits have been set ablaze once again; demons call from deep below as flame shoots up through cracks upon high ceilings. You'll find out more details soon enough. Keep reading diablohub where we've got more information on how these special items can unlock new opportunities inside one very exciting adventure: The Anniversary Dungeon
There are restless spirits in Sanctuary, and it's up to you on how they will get their revenge. You see the trail of a group or mysterious cultists that have been causing trouble - what could these people want? In this dark, haunting town you will find an ancient portal that leads to Tristram's past--the place where one day we'll come face-to-face with our own inner darkness. The trail of mystery cultists starts in Sanctuary and takes us through many locations as they lead towards their destination: A group of ruins located deep within the forest though not for long..
The hunt for the Dark Lord is on! Scour this world and beyond in search of clues, items that unlock more mysteries to bring you one step closer. For even after death there are other realms greater than this one, we call home--a place where legend awaits at every turn; deep beneath mountains high above or inside hidden temples waiting patiently.
The cathedral was once a rightful site reserved only those worthy enough: Paragon till they found themselves defeated by its coliseum-like architecture complete with hordes upon hordes foes eager (and bloodthirsty) enough to face off against them all again until victory could be claimed leaving behind nothing but bones strewn across floors long since.
The best part about a Diablo game is finding new loot to call your own. There's nothing that can compare with the thrill of exploration and discovery, whether you're looking for specific items or just want something cool around town! The anniversary event has been giving out some awesome rewards like unique transmogrification effects, achievements, portraits, pets. There's only one way to find out which rewards are worth getting!
The rewards are out there and you never know what you’ll find! Some may require exploration of every nook or unlocking all achievements before they can be yours. However, others might have only one way to get their hands on them: explore everything in sight so see if the best is worth it for yourself It's time we found out which ones really matter by seeing how far our skills will take us- because isn't that why everyone becomes adventurers? To experience new things first hand and make these memories last forever.
The dark forces of Sanctuary are coming to take you on an adventure through their dungeons. Exclusive rewards and challenging enemies await, but they won't last forever! The cultists will appear on December 31 at 4 p.m., PST; the portal opens January 3rd and goes until Jan 31st 2022. The Dungeons of Sanctuary are calling your name, but don't let the evil forces get you down make sure that your victory depends upon how well prepared for this challenge. Enter this spiritual realm before too late. Survive or die in the process never to be heard from again.