1.0.8 Known Issues List - Updated 4/3/13

Posted by DHAdmin on April 3rd, 2013 at 3:24 pm
Blizzard Quote [source]
Hello everyone, and welcome to Patch 1.0.8! Below you will find the Known Issues list for our 1.0.8 patch. Please do not report bugs that you see on this list as we already know about them, and help out other players reporting bugs by referring them to this list.

As a reminder, this list will not list every bug that is active in the 1.0.8 patch. What it is listing are a select few issues -- chosen due to severity/impact -- that are active and confirmed as bugs by Quality Assurance with verifiable steps and an expected fix. We have hundreds of bugs in our database, so it would be impossible to list all known issues. Just because a bug is not on this list does not mean we don't know about it! In addition, potential exploits and the like will never be listed here.

Please note that documented bugs may not always be fixed in the order in which they were reported. In some cases, we may not have a timeline for a when a bug will be fixed and some bugs may not be able to be fixed at all. If we are able to verify that a documented bug cannot be fixed, it will be removed from this list.

Thank you for your continued reports, and enjoy Diablo III!!!

Achievements
  • The achievement Bashanishu is awarded inconsistently between the old and new versions of Rakanishu’s Blade.


  • The Demon Hunter achievement “Bleed, You Filth!” is not granted the first time you complete the criteria.


  • The Demon Hunter achievement “Death Trap” is not granted the first time you complete the criteria.


  • The “Self Sufficient” achievement is not awarded the first time you kill the boss and fulfill the requirement.


  • Unlike the “Naked Lust” achievement, “The Hero’s New Clothes” Azmodan criteria requires players to deliver the killing blow for credit.


  • The “Fallen Angel” achievement isn’t granted when you meet the criteria.


Auction House
  • Spam clicking Show More Items will show duplicated entries of the same item in the completed tab.


Battle.net
  • The game can get into a semi-locked state when your spot in the party gets filled by another player.


  • Players can become locked out of private chat channels under certain conditions.


  • It’s possible for party members to get stuck in a broken game with greyed out Resume Game buttons.


  • The party guide doesn’t have the option to promote other players into their role.


  • Clicking the broadcast message box cancels a party invite.


Combat
  • Wizard’s Archon Teleport cannot go through walls.


Items
  • The Legendary Chest piece, Tyrael’s Might, can roll Ignores Durability Loss twice.


  • The Bind on Equip affix can roll by itself on items.


  • The Murlocket no longer drops in game.


  • The new Account Bound crafted items from the Jeweler and the Blacksmith do not follow the same order as the Hellfire Rings.


Monsters
  • Hitting Diablo with certain abilities, like Whirlwind, during his beatdown phase can lag the client significantly.


  • Some NPCs, such as Angel Troopers, Bastion’s Keep guards, and event NPCs, will attack idle Treasure Goblins.


  • Shake Stalkers in the Silver Spire do not grant experience or loot.


User Interface
  • The Rare Engaged chat notification can pop up for Champions, bosses, and a Rare’s adds.


  • Legendary item icons can show on the mini-map when there are no items.


  • The Multiplayer buff disappears during an act transition.


Mac
  • Launching a quest on Inferno Difficulty and Monster Power 10 asserts the client on a Mac running 10.6.8


  • The lock cursor option does not work on Mac.

Upcoming Vote Kick Changes

Posted by DHAdmin on April 3rd, 2013 at 2:51 pm
Blizzard Quote [source]
Currently the vote kick system will remove a player from the group, but it does not prevent them that player from rejoining the same group. We realize this can be frustrating, and we’re working on an upcoming fix that should ensure that players who have been kicked from a group will no longer be matched with that same group.

Developer Journal: Multiplayer Improvements

Posted by DHAdmin on April 2nd, 2013 at 3:38 pm
Blizzard Quote [source]

In sitting down to plan out features for patch 1.0.8, we decided as a team that we really wanted to improve multiplayer co-op. We have other more long-term improvements planned as well (like the itemization updates Travis discussed earlier), but we knew there would be a lot of immediate benefit if we could just made it easier and more rewarding for people to play with each other.

Making Two Heads Actually Better Than One

From day one, it’s been our goal to make Diablo III a great co-op experience, but right now it's not living up to its full potential. Even if you enjoy playing with your friends, it can often feel easier and more efficient to play solo.

Playing solo has a number of advantages. For instance, you can choose your own route. If you're farming for something in particular (like a specific recipe), you can do it as many times as you want. And you can pause the game and attend to things in real life without making anyone wait.

Of course, multiplayer is awesome, too, and comes with its own benefits. For example, leveling up characters with a group of friends can be an amazing experience. Working together with other players to take down bosses or destroy Elite packs super quickly makes for great farming runs. There's resurrections and the banner system, and don't forget farming for Infernal Machine keys and organs. But, there are also disadvantages, like having to coordinate where you're walking and what you're attacking, losing your followers, and trying to find groups that have similar goals to yours without a defined matchmaking system in place.

The point is that multiplayer can be lot of fun, but given the downsides it can often feel not worth the effort. By making it easier for players to find one another, improving social features, and providing direct buffs to co-op groups, we hope to change that perspective.

Multiplayer Improvements in 1.0.8

Here are some changes going into 1.0.8 that we feel will help achieve our multiplayer goals:

Multiplayer Bonuses
Many players have already figured out that if you coordinate well with your party, you're more efficient. That's definitely true, but we'd like this benefit to be more explicit. So, we're going to straight up add a bonus for playing in multiplayer. 

We're still working on the details of what that buff is going to be, but at the moment we're looking at 10% more XP per extra player in the game for a maximum bonus of 30% more XP in a 4-player game. This bonus will be multiplicative with MP bonuses. For example: suppose you are playing on MP10 with an XP bonus in Inferno of 510%. This means a monster is worth 610% of its normal XP (510% more). If you are playing in a 4-player game the monster will be worth 793% as much XP as normal. On top of this, you will also earn a flat 10% Gold Find and 10% Magic Find for each additional player in the game, and this bonus can exceed the 300% Gold Find and Magic Find caps.

Matchmaking Tags
Patch 1.0.8 introduces the ability to specify what we call a "matchmaking tag" for Public Games. The way this new system will work is pretty simple: in addition to selecting a difficulty, quest, and MP level, you can also select a tag that will identify what kind of gameplay you're looking for from a Public Game. The tags going onto PTR are Questing, Full Act Clear, Keywarden, and PvP. Selecting one will tell the matchmaking server to place you in a group with other players who have selected the same tag as you.

The goal is make it easier for players to find groups that fit their personal play style or will yield the best experience during any given play session. We'll be evaluating these tags during PTR, so if you have suggestions for other tags please don’t hesitate to let us know!

D3_Tag1_LH_thumb2.jpg

Monster Health
Monsters currently gain 70% extra health per additional player in the game. This is being reduced from 70% to 50%. This means in a two-player game, monsters have 150% as much health as a single-player game. In a three-player game, they have 200% as much health. And in a four-player game, they have 250% as much health (compared to 310% on live). 

This further compensates for some of the inefficiencies that come with playing in a group. Ideally, this will allow you to play with someone who is less geared than you and still be better off than playing solo. It also means if someone strays from the group temporarily in a 4-player game (which inevitably happens from time to time), you'll still be at a greater advantage than if you were playing on your own.

Archon Kills
For the Wizards out there, many of you don't play multiplayer because you need those kills to fuel your Archon. In 1.0.8, your Archon duration will also be extended by assists, so as long as you’re around when a monster dies, your Archon duration will be extended. (We have it on our radar to review other mechanics such as Life on Kill bonuses, but that's not something we'll be addressing this patch.)

Identify All
As previously mentioned, 1.0.8 adds Identify All to the game. In addition to being a huge quality of life improvement, ID All is good for co-op play too!  We found during our playtests that a common time for players to get separated from one another is when somebody's inventory was full and they spent a non-trivial amount of time in town identifying items, so this should help keep players together. 

D3_ID_LH_thumb.jpgD3_ID_Podium_LH_thumb.jpg

Combat Alerts
When you're playing co-op, one common practice is to say "e" in chat when you come across an Elite pack.  So we thought—why doesn't the game just do this for you? 

Starting in 1.0.8, when a player deals damage to or takes damage from an Elite pack or Treasure Goblin for the first time, a notification will be sent out to the entire party to let your teammates know what you've found. This will be accompanied by a "combat" icon on the mini-map so other players in your group can locate those enemies. On top of that, we're also going to put a combat icon over your banner in town. This way, players who are in town will know that you're fighting an Elite pack or Treasure Goblin and be able to quickly determine whose banner to take to get right into the action. 

Players Near You
Similar to the feature in StarCraft II, the "Players Near You" window will display all players who are logged into Diablo III from your local network. This feature is great if you're playing while at a university dorm or frequent Internet cafes, and will help you easily connect with other local players. 

CampaignMenuFriends_thumb.jpgCampaignMenuPrivateChat2_thumb.jpg

Private Chat
We're also adding private conversations in 1.0.8, which will allow you to chat with up to 99 of your closest friends. Think of private conversations in Diablo III as being similar to multi-user conversations in your favorite IM client. You're not making a permanent "channel," you're simply inviting multiple people to chat for the duration of that session. 

This is really just the first step in the process of improving the social experience in Diablo III and supporting its vibrant community. We know that players want bigger and more varied group chat functionality (like guilds and chat channels that are more permanent), and we do have concrete plans for additional features in the future. In the meantime, we hope private chat is a useful tool and look forward to delivering more systems that foster player interaction.

Testing, Testing 1 . . . 2 . . . 3

This is just a snapshot of the improvements coming in 1.0.8, and you'll be able to test out these changes and more before they go live by hopping onto the PTR. We definitely encourage you to participate, test out what's new, and let us know what you think!

Wyatt Cheng is a senior technical game designer for Diablo III. He is currently toying with molecular gastronomy recipes. For science!

I love Mondays - 250 Million Gold in Prizes

Posted by DHAdmin on April 1st, 2013 at 12:08 am

timmy360, Mylton, muhawk83, arpger and ninjax are this weeks winners.

Contest is now over.

This time we have 5 prizes of 50 million gold each to be given away.

Rules & How to Enter:

  • The contest is for North American Diablo 3 servers only.
  • To enter leave a single comment on this post. Multiple comments will be deleted.
  • If you enter with multiple accounts I will know and disqualify your entries.
  • At 9:00PM PST (today April 1st) I will stop collecting entries and any post after that point will not be eligible to win. The winners will be announced shortly after.
  • You do not need to be online at the time of the drawing.
  • Winners will be contacted directly by me and have his or her name edited into this post.
  • If you have any other questions or concerns please send me a message directly.

Special thanks to Baldy for donating 200 million gold to this weeks I love Mondays! He is a handsome and charming monk.

New Gameplay Mechanic: Power up Globe (Consoles only Currently)

Posted by DHAdmin on March 28th, 2013 at 7:05 pm
Blizzard Quote [source]

It's what we call a "power up" globe. Basically, there's a small chance that whenever a health globe drops it'll turn into a power up globe instead. These globes can provide the player with one of several small, temporary buffs (+MF/GF, +movement speed, +attack speed, etc) when picked up and last for very short period of time. They're similar to Shrine buffs, but are designed to give players a quick boost during the middle of combat, rather than something you take from fight to fight.

Right now, there aren't any plans to bring power up globes to the PC, but that of course may change as we continue testing and poring through your feedback. :)

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