- Chance that a chicken comes flying out of your bow towards the target.
- The chicken does 500% weapon damage and confuses the target for 2 seconds.
- Useless fact: if you use the basic bow attack instead of a regular Hatred generator then every arrow you fire is a chicken in addition to the spawned chickens from the item effect.
- Internal Cooldown: 0
- Internal Proc: X, where X rolls between 0.25 and 0.5
- Benefit from +% element: Yes (Any)
- Can crit: Yes
- Affected by ability proc coeff: Yes
- AoE: No
- Item quirks/potential bugs:
- The chickens actually scale with whatever element the weapon rolls with (or physical if black damage).
Damage Formula
Chicken damage = proc mod * min_max weapon damage * primary mod * +% element
proc mod: proc's damage coefficient, often displayed on the item.
min_max weapon damage = minimum weapon damage or maximum weapon damage
primary mod = 1 + (primary attribute/100)
+% element = sum of all relevant +% element bonuses
Chicken flying out of bow.
The minimum level this item can drop at is 50. Below you will find the range of stats found on the level 50 version, however the item can drop at any level above 50. The legendary effect does not change with level.
Damage
- 140.7 Base DPS
- 30–171 Damage
- 1.40 Attacks per Second
One of 14 Magic Properties (varies)
- +(19–38)–(45–89) Arcane Damage
- +(150–184)–(180–229) Arcane Damage
- +(19–38)–(45–89) Poison Damage
- +(150–184)–(180–229) Poison Damage
- +(19–38)–(45–89) Lightning Damage
- +(150–184)–(180–229) Lightning Damage
- +(19–38)–(45–89) Holy Damage
- +(150–184)–(180–229) Holy Damage
- +(12–23)–(28–54) Cold Damage
- +(150–184)–(180–229) Cold Damage
- +(19–38)–(45–89) Fire Damage
- +(150–184)–(180–229) Fire Damage
- +19–38 Minimum Damage +26–51 Maximum Damage
- +(150–184)–(180–229) Damage
One of 2 Magic Properties (varies)
- +240–269 Dexterity
- +92–101 Dexterity
+3 Random Magic Properties
Damage
- 2179.8–2552.9 Base DPS
- (1124–1342)–(1990–2305) Damage
- 1.40 Attacks per Second
Primary Stats
One of 7 Magic Properties (varies)
- +(981–1199)–(1175–1490) Arcane Damage
- +(981–1199)–(1175–1490) Poison Damage
- +(981–1199)–(1175–1490) Lightning Damage
- +(981–1199)–(1175–1490) Holy Damage
- +(981–1199)–(1175–1490) Cold Damage
- +(981–1199)–(1175–1490) Fire Damage
- +(981–1199)–(1175–1490) Damage
+3 Random Magic Properties