These items have a chance to do something when you are hit by an enemy.
Item Details | Items (11) | Unique Property |
---|---|---|
![]() Dodging or getting hit by a ranged attack automatically shoots a homing rocket back at the attacker for 600–800% weapon damage as Physical. Cloak |
Blackfeather ![]() Cloak |
Dodging or getting hit by a ranged attack automatically shoots a homing rocket back at the attacker for 600–800% weapon damage as Physical. |
![]() Automatically drop Caltrops when you are hit. This effect may only occur once every 6 seconds. Cloak |
Cape of the Dark Night ![]() Cloak |
Automatically drop Caltrops when you are hit. This effect may only occur once every 6 seconds. |
![]() 25–35% chance to explode in a fan of knives for 750-900% weapon damage when hit. Shoulders |
Death Watch Mantle ![]() Shoulders |
25–35% chance to explode in a fan of knives for 750-900% weapon damage when hit. |
![]() 15–20% chance on being hit by an Undead enemy to charm it for 2 seconds. Helmet |
Deathseer's Cowl ![]() Helmet |
15–20% chance on being hit by an Undead enemy to charm it for 2 seconds. |
![]() Casting a Lightning skill charges you with Lightning, causing you to deal 650–850% weapon damage as Lightning every second for 5 seconds to nearby enemies. Two-Handed Mace |
Schaefer's Hammer ![]() Two-Handed Mace |
Casting a Lightning skill charges you with Lightning, causing you to deal 650–850% weapon damage as Lightning every second for 5 seconds to nearby enemies. |
![]() Chance to fight through the pain when enemies hit you. One-Handed Axe |
The Burning Axe of Sankis ![]() One-Handed Axe |
Chance to fight through the pain when enemies hit you. |
![]() Taking damage has up to a 15–20% chance to reset the cooldown on Teleport. Orb |
The Oculus ![]() Orb |
Taking damage has up to a 15–20% chance to reset the cooldown on Teleport. |
![]() Blocking, dodging or being hit causes you to discharge bolts of electricity that deal 100–130% weapon damage as Lightning. Belt |
Thunder God’s Vigor ![]() Belt |
Blocking, dodging or being hit causes you to discharge bolts of electricity that deal 100–130% weapon damage as Lightning. |
![]() Getting hit has a chance to automatically cast Inner Sanctuary. Polearm |
Vigilance ![]() Polearm |
Getting hit has a chance to automatically cast Inner Sanctuary. |
![]() 20–30% chance to be protected by a shield of bones when you are hit. Shield |
Wall of Bone ![]() Shield |
20–30% chance to be protected by a shield of bones when you are hit. Crafted Shield that has 3 random Magic Properties. |
![]() 20–30% chance to be protected by a shield of bones when you are hit. Shield |
Wall of Man ![]() Shield |
20–30% chance to be protected by a shield of bones when you are hit. Crafted Shield that has 5 random Magic Properties. |