- The Fallen Champion lasts for 15 seconds or until killed.
- Deals 100% weapon damage per swing.
- Has power attack which deals 250% average weapon damage.
- As of Patch 2.0.4 (4-08-2014), the survivability of the Fallen Champion was greatly increased.
- Internal Cooldown: ?
- Benefit from +% element: No
- Can crit: No
- Affected by ability proc coeff: ?
- Dual wielding:
- Activates from either weapon.
- Scales with weapon damage of weapon that summoned it.
Damage Formula
Fallen Champion damage = proc mod * average weapon damage * primary mod * crit mod.
proc mod: proc's damage coefficient, often displayed on the item.
- type: dynamic
- range (basic attack): 1
- range (power attack): 2.5
average weapon damage = ((minimum weapon damage + maximum weapon damage) / 2)
primary mod = 1 + (primary attribute/100)
crit mod = 1 + (crit chance/100 * crit damage/100)
Fallen Champion ghost.
Guaranteed Stats
The minimum level this item can drop at is 8. Below you will find the range of stats found on the level 8 version, however the item can drop at any level above 8. The legendary effect does not change with level.
Damage
- 12.4 Base DPS
- 7–12 Damage
- 1.30 Attacks per Second
One of 14 Magic Properties (varies)
- +(1–2)–(2–4) Arcane Damage
- +(6–7)–(8–9) Arcane Damage
- +(1–2)–(2–4) Poison Damage
- +(6–7)–(8–9) Poison Damage
- +(1–2)–(2–4) Lightning Damage
- +(6–7)–(8–9) Lightning Damage
- +(1–2)–(2–4) Holy Damage
- +(6–7)–(8–9) Holy Damage
- +(1–2)–(2–4) Cold Damage
- +(6–7)–(8–9) Cold Damage
- +(1–2)–(2–4) Fire Damage
- +(6–7)–(8–9) Fire Damage
- +1–2 Minimum Damage +1–2 Maximum Damage
- +(6–7)–(8–9) Damage
+4 Random Magic Properties
Damage
- 1862.9–2209.4 Base DPS
- (1230–1448)–(1636–1951) Damage
- 1.30 Attacks per Second
One of 7 Magic Properties (varies)
- +(981–1199)–(1175–1490) Arcane Damage
- +(981–1199)–(1175–1490) Poison Damage
- +(981–1199)–(1175–1490) Lightning Damage
- +(981–1199)–(1175–1490) Holy Damage
- +(981–1199)–(1175–1490) Cold Damage
- +(981–1199)–(1175–1490) Fire Damage
- +(981–1199)–(1175–1490) Damage
+4 Random Magic Properties
As of Patch 2.1.0 (August 26, 2014) the following changes were made to this weapon: