Only some legendary weapons can roll with Critical Hit Damage.
The minimum level this item can drop at is 8. Below you will find the range of stats found on the level 8 version, however the item can drop at any level above 8. The legendary effect does not change with level.
Damage
- 15.0 Base DPS
- 5–15 Damage
- 1.50 Attacks per Second
Primary Stats
- Critical Hit Damage Increased by 20.0–25.0%
One of 2 Magic Properties (varies)
- +10–15% Damage
- +3–4% Damage
One of 3 Magic Properties (varies)
- +27–35 Dexterity
- +27–35 Strengthy
- +27–35 Intelligence
One of 3 Magic Properties (varies)
- +(1–2)–(2–4) Arcane Damage
- +(5–6)–(6–8) Arcane Damage
- +(1–2)–(2–4) Poison Damage
- +(5–6)–(6–8) Poison Damage
- +(1–2)–(2–4) Lightning Damage
- +(5–6)–(6–8) Lightning Damage
- +(1–2)–(2–4) Holy Damage
- +(5–6)–(6–8) Holy Damage
- +(5–6)–(6–8) Cold Damage
- +(1–2)–(2–4) Cold Damage
- +(5–6)–(6–8) Fire Damage
- +(1–2)–(2–4) Fire Damage
- +(5–6)–(6–8) Damage
- +1–2 Minimum Damage +1–2 Maximum Damage
+2 Random Magic Properties
Damage
- 1735.5–2085.8 Base DPS
- (965–1156)–(1349–1625) Damage
- 1.50 Attacks per Second
Primary Stats
- +6–10% Damage
- Critical Hit Damage Increased by 31.0–35.0%
One of 3 Magic Properties (varies)
- +626–750 Dexterity
- +626–750 Strengthy
- +626–750 Intelligence
One of 7 Magic Properties (varies)
- +(858–1049)–(1028–1304) Arcane Damage
- +(858–1049)–(1028–1304) Poison Damage
- +(858–1049)–(1028–1304) Lightning Damage
- +(858–1049)–(1028–1304) Holy Damage
- +(858–1049)–(1028–1304) Cold Damage
- +(858–1049)–(1028–1304) Fire Damage
- +(858–1049)–(1028–1304) Damage
+2 Random Magic Properties