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These items modify the very way certain Wizard skills work. Think of them as runes in legendary item form.

Item Details
Aether Walker

The AetherWalker is a wand that requires level 70 to drop and originally only dropped during the season one for seasonal characters. After season one , it became available again at normal levels. There's more than just its rare property holding this weapon in power! The unique manipulation of Teleport has been replaced with an ability known as Arcane Power; giving you unlimited amounts if Pure Energy while also reducing your cool down time down from 5 seconds all together (to 0) simply by using them normally when equipped onto yourself or another person who owns their own set ( Teleport no longer has a cool down but costs 25 Arcane Power.) The patch 2.3 has introduced some interesting changes to the game that could potentially change how players play! The first of these is a way for you, as an classes with no resources whatsoever and limited abilities at their disposal; get rid of those pesky cool downs by using Teleport instead (all without spending any arcane power points or casting time on top). With Wormhole now available in combat (and free!), there's also another option when traveling across realms via portal devices like seen before...though this trip will cost just 0 cast-time but leave behind 1 second total post Activation.

Wand

Archmage's Vicalyke

The Legendary Archmage's Visalike is a Wizard Hat found in Diablo III. It requires level 31 to drop. It has a unique property gives each of the Mirror Images an opportunity at splitting into two when destroyed by enemies. The Mirror Images will always be born with two, and they won't receive any bonuses from runes. However, if you don’t have the skill itself then these copies may help fill up your ranks! The Archmage's Vialyke has some redeeming qualities. If the Wizard does not have Mirror Image skill, they can use this to create decoys through other skills and Smart Drop.

Wizard Hat

Cosmic Strand

Teleport gains the effect of the Wormhole rune.
Crafted orb with 5 Random Magic Properties.

Orb

Halcyon's Ascent

When you use [Class Skill], you mesmerize nearby enemies with your skill, causing them to jump uncontrollably for 6-8 seconds.

Amulet

Halo of Arlyse

Your Ice Armor now reduces damage from melee attacks by 50–60% and automatically casts Frost Nova whenever you take 10% of your Life in damage.

Ring

Jang's Envelopment

Enemies damaged by Black Hole are also slowed by 60–80% for 3 seconds.

Belt

Light of Grace

Ray of Frost now pierces.

Orb

Mirrorball

Magic Missile fires 1–2 extra missiles.

Orb

Myken’s Ball Of Hate

Electrocute can chain to enemies that have already been hit.

Orb

Serpent's Sparker

You may have one extra Hydra active at a time.

Wand

The Grand Vizier

Reduces the Arcane Power cost of Meteor by 40–50%.

Staff

The Magistrate

Frost Hydra now periodically casts Frost Nova.

Wizard Hat

The Oculus

Taking damage has up to a 15–20% chance to reset the cooldown on Teleport.

Orb

The Smoldering Core

Lesser enemies are now lured to your Meteor impact areas.

Staff

Valthek's Rebuke

Energy Twister now travels in a straight path.

Staff

Velvet Camaral

Double the number of enemies your Electrocute jumps to.

Wizard Hat

Vyr’s Astonishing Aura

Part of the Vyr's Amazing Arcana set

Set Chest Armor

Wand of Woh

3 additional Explosive Blasts are triggered after casting Explosive Blast.

Wand

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