These items modify the very way certain Wizard skills work. Think of them as runes in legendary item form.
| Item Details | Items (18) | Unique Property |
|---|---|---|
Aether Walker
The AetherWalker is a wand that requires level 70 to drop and originally only dropped during the season one for seasonal characters. After season one , it became available again at normal levels. There's more than just its rare property holding this weapon in power! The unique manipulation of Teleport has been replaced with an ability known as Arcane Power; giving you unlimited amounts if Pure Energy while also reducing your cool down time down from 5 seconds all together (to 0) simply by using them normally when equipped onto yourself or another person who owns their own set ( Teleport no longer has a cool down but costs 25 Arcane Power.) The patch 2.3 has introduced some interesting changes to the game that could potentially change how players play! The first of these is a way for you, as an classes with no resources whatsoever and limited abilities at their disposal; get rid of those pesky cool downs by using Teleport instead (all without spending any arcane power points or casting time on top). With Wormhole now available in combat (and free!), there's also another option when traveling across realms via portal devices like seen before...though this trip will cost just 0 cast-time but leave behind 1 second total post Activation. Wand |
Aether Walker Wand |
The AetherWalker is a wand that requires level 70 to drop and originally only dropped during the season one for seasonal characters. After season one , it became available again at normal levels. There's more than just its rare property holding this weapon in power! The unique manipulation of Teleport has been replaced with an ability known as Arcane Power; giving you unlimited amounts if Pure Energy while also reducing your cool down time down from 5 seconds all together (to 0) simply by using them normally when equipped onto yourself or another person who owns their own set ( Teleport no longer has a cool down but costs 25 Arcane Power.) The patch 2.3 has introduced some interesting changes to the game that could potentially change how players play! The first of these is a way for you, as an classes with no resources whatsoever and limited abilities at their disposal; get rid of those pesky cool downs by using Teleport instead (all without spending any arcane power points or casting time on top). With Wormhole now available in combat (and free!), there's also another option when traveling across realms via portal devices like seen before...though this trip will cost just 0 cast-time but leave behind 1 second total post Activation. |
Archmage's Vicalyke
The Legendary Archmage's Visalike is a Wizard Hat found in Diablo III. It requires level 31 to drop. It has a unique property gives each of the Mirror Images an opportunity at splitting into two when destroyed by enemies. The Mirror Images will always be born with two, and they won't receive any bonuses from runes. However, if you don’t have the skill itself then these copies may help fill up your ranks! The Archmage's Vialyke has some redeeming qualities. If the Wizard does not have Mirror Image skill, they can use this to create decoys through other skills and Smart Drop. Wizard Hat |
Archmage's Vicalyke Wizard Hat |
The Legendary Archmage's Visalike is a Wizard Hat found in Diablo III. It requires level 31 to drop. It has a unique property gives each of the Mirror Images an opportunity at splitting into two when destroyed by enemies. The Mirror Images will always be born with two, and they won't receive any bonuses from runes. However, if you don’t have the skill itself then these copies may help fill up your ranks! The Archmage's Vialyke has some redeeming qualities. If the Wizard does not have Mirror Image skill, they can use this to create decoys through other skills and Smart Drop. |
Cosmic Strand
Teleport gains the effect of the Wormhole rune. Orb |
Cosmic Strand Orb |
Teleport gains the effect of the Wormhole rune. Crafted orb with 5 Random Magic Properties. |
Halcyon's Ascent
When you use [Class Skill], you mesmerize nearby enemies with your skill, causing them to jump uncontrollably for 6-8 seconds. Amulet |
Halcyon's Ascent Amulet |
When you use [Class Skill], you mesmerize nearby enemies with your skill, causing them to jump uncontrollably for 6-8 seconds. |
Halo of Arlyse
Your Ice Armor now reduces damage from melee attacks by 50–60% and automatically casts Frost Nova whenever you take 10% of your Life in damage. Ring |
Halo of Arlyse Ring |
Your Ice Armor now reduces damage from melee attacks by 50–60% and automatically casts Frost Nova whenever you take 10% of your Life in damage. |
Jang's Envelopment
Enemies damaged by Black Hole are also slowed by 60–80% for 3 seconds. Belt |
Jang's Envelopment Belt |
Enemies damaged by Black Hole are also slowed by 60–80% for 3 seconds. |
Light of Grace
Ray of Frost now pierces. Orb |
Light of Grace Orb |
Ray of Frost now pierces. |
Mirrorball
Magic Missile fires 1–2 extra missiles. Orb |
Mirrorball Orb |
Magic Missile fires 1–2 extra missiles. |
Myken’s Ball Of Hate
Electrocute can chain to enemies that have already been hit. Orb |
Myken’s Ball Of Hate Orb |
Electrocute can chain to enemies that have already been hit. |
Serpent's Sparker
You may have one extra Hydra active at a time. Wand |
Serpent's Sparker Wand |
You may have one extra Hydra active at a time. |
The Grand Vizier
Reduces the Arcane Power cost of Meteor by 40–50%. Staff |
The Grand Vizier Staff |
Reduces the Arcane Power cost of Meteor by 40–50%. |
The Magistrate
Frost Hydra now periodically casts Frost Nova. Wizard Hat |
The Magistrate Wizard Hat |
Frost Hydra now periodically casts Frost Nova. |
The Oculus
Taking damage has up to a 15–20% chance to reset the cooldown on Teleport. Orb |
The Oculus Orb |
Taking damage has up to a 15–20% chance to reset the cooldown on Teleport. |
The Smoldering Core
Lesser enemies are now lured to your Meteor impact areas. Staff |
The Smoldering Core Staff |
Lesser enemies are now lured to your Meteor impact areas. |
Valthek's Rebuke
Energy Twister now travels in a straight path. Staff |
Valthek's Rebuke Staff |
Energy Twister now travels in a straight path. |
Velvet Camaral
Double the number of enemies your Electrocute jumps to. Wizard Hat |
Velvet Camaral Wizard Hat |
Double the number of enemies your Electrocute jumps to. |
Vyr’s Astonishing Aura
Part of the Vyr's Amazing Arcana set Set Chest Armor |
Vyr’s Astonishing Aura Set Chest Armor |
Part of the Vyr's Amazing Arcana set |
Wand of Woh
3 additional Explosive Blasts are triggered after casting Explosive Blast. Wand |
Wand of Woh Wand |
3 additional Explosive Blasts are triggered after casting Explosive Blast. |